Rombard

Victor, Goat of a Shepherd's page

20 posts. Alias of Hrothdane.


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AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor follows his master’s command and circles around the closest foe. He will provoke

This triggers Dolph’s spoilered readied attack on blue

Gore vs Blue (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (6) + 9 + 4 - 2 = 17
Damage (power attack): 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Dolph will have Victor stand down since the poor goat can only gore, which is piercing


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

If it is there, then Victor would have gotten an attack

Gore Attack (power attack): 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage (power attack): 1d4 + 6 + 6 ⇒ (1) + 6 + 6 = 13


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Assuming the squares in the water are difficult terrain, so no Victor charge :(

Victor looks ready to charge again, but Dolph waves him off, pointing to the water. Victor is visibly agitated by not having the opportunity to act on his instincts, and bounds forward to gore the closest offending creature.

Gore vs Blue (flank, power attack): 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
Damage (power attack): 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15

He does have the flank trick


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor stamps his hoof against the ground then charges off at the nearest crab.Red

Using Minotaur's Charge

Gore Attack (charge, power attack): 1d20 + 9 + 2 - 2 ⇒ (20) + 9 + 2 - 2 = 29
Damage (power attack, powerful charge): 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Confirm: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28
Crit Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15

Free Bull Rush (improved bull rush, charge: 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Even though he’s injured, Victor sees his master’s powerful attacks and pushes on, emboldened that they might finally finish this monster.

Gore (outflank, power attack): 1d20 + 9 + 4 - 2 ⇒ (16) + 9 + 4 - 2 = 27
Damage (pa): 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

If any of y'all have any AC buffs, Victor could use em. Between his DR and acid resist, he's in a good position to tank this thing

Victor follows his master's lead and jabs his horns at the qlippoth.

Gore (power attack): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage (pa): 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Will Save: 1d20 + 4 ⇒ (5) + 4 = 9

Victor also feels a wave of nausea as he runs after his master.


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor behs then rushes up to his master’s aid.

He double moves and provokes from yellow, but Orst has a flank now!


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor continues following his last command and attacks the same target.

Gore (power attack) vs Blue: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage (power attack): 1d4 + 6 + 6 ⇒ (4) + 6 + 6 = 16


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor continues following his last order, stabbing the downed troll once more with his horns.

Gore (power attack): 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage (pa): 1d4 + 6 + 6 ⇒ (4) + 6 + 6 = 16


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor clops forward and gores the downed troll.

Gore (power attack): 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage (power attack): 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15

Basically, Victor will keep the downed troll dead-adjacent by attacking it every turn so we can focus on the ones still up


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor dutifully follows his master’s command and withdraws. Withdraw as full round action


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor hustles up to his master, taking up a position next to him at the front of the path, readying to attack any foes that come close.

I'm assuming that an animal companion with bumped-up int using the defend trick would know well enough to prepare to attack incoming baddies when they get in range

Readied Attack vs troll that gets in melee range:

Gore (power attack): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage (power attack): 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor does the same thing as Dolph, sniffing about as a move action and then adjusting as necessary to whichever square seems most likely

Miss Chance (high is always good for me): 1d100 ⇒ 25
Gore (power attack): 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage (pa): 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor pushes through his injuries, all the more enraged and ready to pound that dark stalker into the wall.

Miss Chance (high is always good for me): 1d100 ⇒ 67
Gore (power attack): 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage (power attack): 1d4 + 6 + 6 ⇒ (4) + 6 + 6 = 16


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Fortitude Save: 1d20 + 6 ⇒ (17) + 6 = 23

Victor is quite displeased with this treatment and continues trying to gore the offending foe, attacking in the direction of the last blow he received.

Miss Chance (high is good for me): 1d100 ⇒ 23
Blech, miss
Gore (power attack): 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage (pa): 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor uses his own natural nose to sniff out the location of the dark stalker, then behs as he tries to gore him once more.

Miss Chance: 1d100 ⇒ 97
Possible hit!
Gore (pa): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage (pa): 1d4 + 6 + 6 ⇒ (1) + 6 + 6 = 13


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor continues following his last order and moves to flank the last known spot of the dark stalker.

Miss Chance (high is always good for me): 1d100 ⇒ 47
Gore (power attack): 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage (pa): 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15


AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision)

Victor clops around Kronug and attempts to gore the same creature as Dolph. Victor has darkvision from his celestial template, so he can see thanks to the daylight spell

Gore (power attack): 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage (power attack): 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14