{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
3d6 ⇒ (1, 4, 4) = 9 x10 = 90 Gold It's not done yet. Since Miles looks to be going ranged ranger, I decided to try for a frontliner then and see how it goes.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Well, from GMEDWIN's suggestions and Miles going ranger, I would guess either Druid, Bard or Rogue. I'll see what I come up with and hopefully have something presented either tonight or tomorrow.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
So with Miles going ranger, do you still feel we may be lacking in skills, and if so what area? Trap, Social, Knowledges, Natural?
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
GMEDWIN wrote: How bout a ranger... Now you have an Inquisitor and an Oracle. With a four person party you lack bulk and lethality. In a wilderness adventure tracking skills would serve the party well. Ah, missed this post in there! I believe Inquisitors get Track as well. Plus they get survival as a class skill and Wisdom affects more class abilities than it does for a ranger.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
I could go fightery type if you guys want. I haven't tried a Barbarian since, well, 3.0 while DMing, lol. And I don't recall before that. Or a ranger or fighter if you'd prefer. I don't really mind anything to be honest.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Miles of Magnimar wrote: Debating a human Archaeologist. Maybe your druid can be his (Wo)Man Friday type. :) Not a bad idea. It would start us off knowing each other. I'll be working on putting the character together tonight. I'd like to try to focus on Wild Shape (if I survive that long!!) so I'm a little more MAD than I would like. I'll have to see how everything works out. I'm kinda liking the Hungerseed Tiefling idea. Craving new experiences, seeming to burst out of their bodies with strength. Being a druid seems like a natural fit to me with it, going for the wild shape stuff. Just really not sure what options there are out there.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Been kicking around some character ideas, figured I'd post this one before going to lunch. It might be a bit too out there though, so asking opinions. Mechaniclly it would be a Teifling (Hungerseed) Druid with a Raptor animal companion. Fluff I was thinking a resident of Sargava (I think that's the area, I'd have to look it up). Pressganged aboard a pirate vessel, I was forced to serve until the vessel, attempting to use this island as a base, crashed and started taking on water. The boat itself sank, but I managed to make it to shore. While on the island, I met and befriended the Raptor. It's pretty rough, and just one idea thus far. It'd also give Miles some working room if he wanted to share the idea, perhaps a pirate or another pressganged sailor. This is just one idea I had and figured I'd get thoughts before getting too far into it.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Won't lie, I'm kinda sad. I really liked how Viata was turning out RP-wise. But hey, the dice decided no. I'm about to head out to work. I'll think about a replacement character today. Not quite sure what to make yet.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Well, there goes the theory that they're tied to the plant. Go Grimma!!
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Stabilization: 1d20 + 1 - 11 ⇒ (3) + 1 - 11 = -7 And that puts me to -12, aka -con. Grimma, avenge me!!
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Finn Garrety wrote: tks :) NP, though it's not looking good still. C'mon dice, give us some luck!
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Viata casts a spell to heal Finn of his wounds. Cast defensively: 1d20 + 5 ⇒ (14) + 5 = 19
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Near the plant now, Viata draws her sword (transferring her longsword into one hand) and attempts to slash at the plant itself. "Please let the zombies die with it, yes!" Attack: 1d20 + 0 ⇒ (2) + 0 = 2
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Stats:
HP 6/7 AC 13 T13 FF10 CMD 13 F/R/W 1/3/2 Spells 0th - Dancing Lights, Detect Magic, Message 1st - Cure Light Wounds, Burning Hands (cast) Effects Seeing the ineffectiveness of her attacks, Viata attempts to break away from the zombie and tries to move near Finn. Is it possible to double move (withdraw action) away from this zombie and get to Finn without provoking? If so that's what I do.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Stats:
HP 1/7 AC 13 T13 FF10 CMD 13 F/R/W 1/3/2 Spells 0th - Dancing Lights, Detect Magic, Message 1st - Cure Light Wounds, Burning Hands (cast) Effects "This is not good, not at all!" Viata steps away and attempts to shoot the zombie in front of her this time. Attack: 1d20 + 3 ⇒ (15) + 3 = 18
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Stats:
HP 1/7 AC 13 T13 FF10 CMD 13 F/R/W 1/3/2 Spells 0th - Dancing Lights, Detect Magic, Message 1st - Cure Light Wounds, Burning Hands (cast) Effects Viata screams as the creature hits her, feeling the force of the impact through her elven frame. Backing away, she sends another arrow at the plant itself. Attack: 1d20 + 3 ⇒ (11) + 3 = 14
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Viata steps away from the plant zombie attack her and fires her bow, this time as the creature attacking Miles. "Miles, wake up!!" attack: 1d20 + 3 ⇒ (4) + 3 = 7
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Stats:
HP 7/7 AC 13 T13 FF10 CMD 13 F/R/W 1/3/2 Spells 0th - Dancing Lights, Detect Magic, Message 1st - Cure Light Wounds, Burning Hands (cast) Effects "They are plants, not zombies. Miles? Finn, can you bring up Grimma?" Viata steps back, pulling out her shortbow and taking a shot at the creature. Shortbow: 1d20 + 3 ⇒ (3) + 3 = 6
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Stats:
HP 7/7 AC 13 T13 FF10 CMD 13 F/R/W 1/3/2 Spells 0th - Dancing Lights, Detect Magic, Message 1st - Cure Light Wounds, Burning Hands (cast) Effects "Grimma!" Viata moves to target the zombie on her and unleashes a blast of flame from her hands. Move to position burning hands, I want to hit Z2 without hitting Grimma or the others. If I can also hit the big plant, bonus. DC 15 reflex for half. Burning Hands: 1d4 ⇒ 2 Knowledge: 1d20 + 8 ⇒ (5) + 8 = 13 Arcana, History, Nature, Planes, if any are applicable.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Stats:
HP 7/7 AC 13 T13 FF10 CMD 13 F/R/W 1/3/2 Spells 0th - Dancing Lights, Detect Magic, Message 1st - Cure Light Wounds, Burning Hands Effects Sickened Viata attempts to hex the one attacking Grimma, cackling madly as she does. Misfortune against Z2, move to cackle. DC 14
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Agreed, let's try finding another route."
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"I'm afraid I do not have anything useful to get those berries. Yana?" Yana and Viata seem to look at each other for a moment. "No, nothing for tomorrow either it seems either. Hmmm. Seems it would be very dangerous to do so. I don't want Miles getting stung and hurt either. Do you want to try, Miles?"
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Thank you, Grimma. I'm afraid I have not much experience swimming." Viata carefully attempts to swim to the other side. Swim: 1d20 ⇒ 8 And a few more following Miles's lead.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Ah, no sorry. Viata doesn't have handle animal trained so can't at the moment have him help at present.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
GMEDWIN wrote: I would think Yana could assist you but another character would be doubtful, then you would have do a handle animal check I would think Sounds reasonable to me.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Viata also aids Miles to the best of her ability. Question. Would I be able to have Yana assist in a Survival roll? I'm looking over the rules and I don't see why not, but not sure if I'm missing anything. Survival: 1d20 + 0 ⇒ (2) + 0 = 2
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"All right then, let us be off to explore some more. Come on, Yana. I'm certain Gelik can handle things here without you." The small monkey almost looks to be pouting as he climbs up to Yana's shoulder. "Shall we try to continue following the Captain's trail?" And that's my vote.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Viata looks at the others, waiting for someone else to speak. Seeing no one else jumping up, she sheepishly speaks, "But what should we do about the camp, yes? If some go, then some stay? Or maybe move camp closer, where the two of them had stayed? We must work together to survive." Yana, having been quiet on Viata's shoulder, hops off and starts playing around, pointing towards the jungle. "Yana would like to go find the captain as well, it would seem."
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Figured it'd be that, makes sense.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Perhaps we all spend day here today? We can help fix up campsite while Miles prepares the dinosaur. I'm sure Gelik can tells stories, and Yana is very clever when he wants to be." She looks about the camp and sees Ishirou sitting alone. "Ishirou, why don't we see if we can't find something nearby to eat too, maybe some fish, or more coconuts!" Diplomacy: 1d20 + 0 ⇒ (16) + 0 = 16
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Do we know Gelik is sick, or is this something we have yet to discover?
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
As Viata prepares herself and Yana to rest in the makeshift shelter, she asks Gelik another question quietly, "How is Aerys handling things? She was very scary today, rummaging through things. I worry what she may do as time goes on, yes."
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Oh my, so pretty!" Viata stops and stares for a moment, taking in the sight. "I must say, it's just the algae and plankton in the water causing it, but still, it looks so mysterious, and a bit frightening in it's own way, yes?" Knowledge (nature): 1d20 + 8 ⇒ (17) + 8 = 25
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Good idea, Grimma! Hmm, it will probably be heavy, yes. Perhaps we can use the canvas from the boat to help carry it." take the corpse and head back?
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Hmm, yes yes, these are poisonous creatures. Quite worrisome. Is anyone skilled at poisons? We may need to check Miles for the venom. On the other hand the meat is edible, but we must be careful because of the poison. It may contaminate the meat. I don't know how well it would taste though. Should we try to take it back with us?"
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Viata looks at the maimed dinosaur, then over to Grimma. "I see you're better at killing dinosaurs rather than scorpions, yes?" She then turns back to the dinosaur, thinking. "Is dinosaur meat edible?" Knowledge (Nature) to know if edible: 1d20 + 8 ⇒ (7) + 8 = 15
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Round 1
Stats:
HP 7/7 AC 13 T13 FF10 CMD 13 F/R/W 1/3/2 Spells 0th - Dancing Lights, Detect Magic, Message 1st - Cure Light Wounds, Burning Hands Effects Sickened Viata shrieks as the creature comes flying by Miles. Seeing him hit, she turns to stare at the creature and cursing it with misfortune. Her laugh begins to fill the area. Standard to use Misfortune on the Pterosaur (DC 14 Will save to negate), Move to cackle.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"I'm afraid I don't know much about it, no not at all." Sadly Knowledge (Geography) isn't trained for me. So can only do a DC10 check. It's also not a class skill, but I'll try to throw a rank in next level so I can at least make checks.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
A worried look crosses Viata's face, quickly displaced when Yana jumps to a nearby tree just marked by Miles, curious about it. "The jungle is scary, yes. But scarier to leave the others alone I think. Do you think you can lead us through it?" Viata looks between Miles and Grimma for the answer. Perception: 1d20 + 2 ⇒ (1) + 2 = 3
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Hopefully everyone is all right, yes. Though the fact Ieana and the Captain are together is very strange, too strange to be coincidence. Especially with what the journal said. Hopefully we catch up and we can find out what happened. And I hope Jask and the others are okay."
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"So many ships, very strange. One would wonder if there are other people lost on this island. Maybe we can look for tracks around? There could be a jungle city on this island! Miles, after you get out would you want to take a look around?"
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Please, no fighting. It frightens Yana." Indeed Yana seems quite terrified of the exchange, calmly sitting on Viata's shoulder and peering out towards sea, completely oblivious to the exchange. "We should save our strength, yes, and use it to explore that boat. Perhaps it has plunder we can use!"
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Viata follows along, also keeping an eye out for danger.
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
Getting a good look at the nest, Viata suddenly remarks, "Oh, I remember seeing a nest like that in a book I read! It's a Pterosaur nest, but I'm not sure which kind. It's not a dinosaur, but you find them where dinosaurs are usually! I never thought I would see one. Do you think we might be able to see one?" The words she just spoke start to sink in, overriding her excitement. "Um, do you think there may be dinosaurs on this island?"
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Very scary! But should we learn more of it, see what kind of creature it is?" Not sure if I can see it after Grimma points it out, but here's a knowledge roll. Knowledge (Nature): 1d20 + 8 ⇒ (7) + 8 = 15
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"As long as we get back to camp tonight, yes. I see what Finn says. Perhaps we should map the island, yes? It would help us keep track of things. Can anyone make a map? I could try, but not sure how well I could do it."
{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
"Hmm, scary name with Aerys back in camp. Makes her very scary. Probably not a good idea to mention that to her, no not at all." East is good with me. |