Rayhan Xobhadi

Verdan Kase's page

79 posts. Organized Play character for Buckshot Bob.


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Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Got mine, Thanks again

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Thank you, got it.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

1d20 ⇒ 2

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"The knowledge that can be passed on is the greatest of all treasures. I wish you well Tanbaru, and if you ever need of us again we will stand ready."

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

We should try different skill checks to see if there is a better way.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

I agree, go with the Diplomacy to start with.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
GM Wolfspirt wrote:
For this next part, you must answer each question and make an appropriate skill check; typically either Bluff, Diplomacy, Perform, Intimidate, or a Knowledge check depending the route you take. You know, however, that some routes will be better received than others and some will anger her regardless of the skill rolled. Also, there is only one response / roll per question, so you can confer about what kind of response to make and who should make it before rolling.

So if we do a knowledge check I might have this as long as I don't roll poorly, then I have a tee-shirt for a re-roll. All other checks that are being asked I have are at a 0 or maybe a +1. And I don't think this is the question for a knowledge check yet.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Taking his time with the carvings. "Let me explain them."
Planes: 1d20 + 13 ⇒ (19) + 13 = 32
Planes: 1d20 + 13 ⇒ (14) + 13 = 27
History: 1d20 + 13 ⇒ (14) + 13 = 27
Religion: 1d20 + 13 ⇒ (9) + 13 = 22
Nature: 1d20 + 13 ⇒ (11) + 13 = 24
Planes: 1d20 + 13 ⇒ (16) + 13 = 29
Geography: 1d20 + 11 ⇒ (4) + 11 = 15
"This last carving, it's on the tip of my tongue."

See the unlocked spoilers

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"It's not that I have no honor it's that I don't care about those that embrace evil ways like you and your now dead companions. And you are the intruder defacing these holy lands."

Turning to the party "I do have a simple spell that can fry this one, but what to do with this one should be up to our guide since these are basically his lands."

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Thanks for the BOT, my last post must have been eaten.

"Yes lets not kill the beaten.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Moving forward to get a clean shot Verdan moving his hands in a pattern and speaking the words of arcane power a green bolt of acid fly at a Nagaji (red)

Range Touch: 1d20 + 5 ⇒ (10) + 5 = 15
Acid Damage: 2d4 ⇒ (2, 2) = 4 Round 1 of 3

Please add the +2 to Hit and/or Damage if I am affected by the Bard song

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Now this I can spend some time with."
As he starts to look over the books
Knowledge geography: 1d20 + 11 ⇒ (6) + 11 = 17

Looking thru the guest book to see if he can see if anyone is missing. Verdan then signs the book. "We should all sign as a show of respect."

Perception: 1d20 + 2 ⇒ (13) + 2 = 15
"It says right here that nearly all entries have been made in the fall and spring, around the time the mountain streams freeze and thaw, respectively. After the year 3945 AR, the number of visits dropped to just a few visitors per year, then stopped altogether for several hundred years. All records from the last 300 years are written in Nagaji. According to the last entry, persons named
Xuyan, Muita, and Ngon Le arrived 3 months ago."

And Verdan will take a look at the scrolls

He speeks Tien and has +14 Linguistics

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Yes lets proceed."
On to the next room

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Watching Dawn remove the eyes
"That is one way to anger a god, if it is a god."

Verdan keeps a look out if something decides it does not like the eyes being taken.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Wow lot has happened when I work OT

After making his way up with some help. Verdan takes a look around
Perception: 1d20 + 2 ⇒ (20) + 2 = 22

"The Scorch marks on the ground seem to be spellcraft of some sort."
Know Arcana: 1d20 + 14 ⇒ (5) + 14 = 19

Fallowing others in to the builiding, Verdan inspects the egg and carefully wraps one up and puts it in his pack.
I might find a use for this as spell components

"The statue seems unique and may need further study."
Know engineering: 1d20 + 12 ⇒ (18) + 12 = 30

Know dungeoneering: 1d20 + 12 ⇒ (4) + 12 = 16

Know religion: 1d20 + 12 ⇒ (8) + 12 = 20

"Yes your right Ijo, it does not seem to be part of the original construction, though the building material is the same. And I do not believe it depict any well-known historical or religious figure. But, it's like on the tip of my tong what the creature depicted is."

Verdan cast Detect Magic and move to the statue to take a closer look.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

If waiting for me, and a snake is awake.
Using his wand again. A bolt of force leaps from the wand and strikes the awake snake.
Magic Missile wand: 1d4 + 1 ⇒ (2) + 1 = 3

"Just to let you divine casters know if needed, I do have a Wand of nutalize posion with 2 charges left if needed, and a half used wand of cure light wounds. They are right here on my left side if you need them."

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

GM am I able to use mage hand to take a tangle foot bag and bomb the snake? If not he will us his wand of magic missile (lv-1)

If Mage Hand is OKed Casting a spell and has a small bag float up above a snake and drops it on the (red) snake.
range attack: 1d20 + 5 ⇒ (14) + 5 = 19

If Mage hand is a no Drawing a wand out a wand he says "arcaniss nil'gnos" and a ball of energy strikes the (blue) snake.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Ah, BIG snakes and not something we should not harm.

Moving his hand in a pattern "arcaniss nil'gnos"
And two balls of force strike the each of the two lead snakes coming at us.

Magic Missile on Snake #1: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Magic Missile on Snake #2: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

I am thinking normal size snakes under 5 pounds weight

" I rather not use such a spell on just snakes. But this one should do the trick nicely"

Reaching out with his right hand and speaks a word of power.

a shimmering hand grabs one of the moving snakes and move it to somewhere safely out of the way

if needed
CMB: 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Sorry mt dear,I have only the one casting Levitate spell."

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Kitoro, if you would like to take that beast of burden. I have a spell that might do the trick."

Verdan keeps an eye on the climbers as they make the climb. (if any one falls, he cast feather fall on them).

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Dungeoneering: 1d20 + 12 ⇒ (13) + 12 = 25
"That's odd, someone has done some work on the steps.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Know Religion: 1d20 + 12 ⇒ (11) + 12 = 23

Know Survival: 1d20 + 1 ⇒ (16) + 1 = 17

Know Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Know Religion: 1d20 + 12 ⇒ (1) + 12 = 13

Know Planes: 1d20 + 13 ⇒ (18) + 13 = 31

"Yes Toral you are correct, but what is this third statue that you speak of? My eyes only see two. And nice job on the rice."

Verdan with wave of his right hand in a pattern, and says "ickrak'ey arcaniss"

Verdan also cast Detect Magic

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Oh, yes that is a simple thing. All we need is...."
Engineering: 1d20 + 12 ⇒ (20) + 12 = 32

"And that will clear the path.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"I could grease the rock to help move it if needed. "

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Verdan stands back leaning on his staff, letting others deal with the physical work.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"I am ready to venture forth are you?"
Verdan looking at the rest of the party

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

"Tanbaru, how do you control your urges? What are some of the warning signs that you are loosing control?"

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Verdan tries to remember about the area in question.
Knowledge Nature: 1d20 + 13 ⇒ (13) + 13 = 26

Please see spoilers

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

A middle aged man seated in the back dressed in robes with a staff leaning against the wall, looks up from the book he was reading.
"Youth, all fun and laughter now. Then the screaming and running later. He says to no one in particular.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Player:Buckshot Bob
Character:Verdan Kase
Character Level at start (for calculating APL): 6
Pathfinder Society Number: 38898-2
Faction: Dark Archive
Slow Track or Normal: Normal
Day Job Roll: Craft Alchemy: 1d20 + 13 ⇒ (1) + 13 = 14

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Boon: 1d20 ⇒ 20
1d4 ⇒ 3

Well,Well the dice gods shine tonight

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Casting magic missile on the captain
Cast Defensively: 1d20 + 5 + 6 + 2 ⇒ (4) + 5 + 6 + 2 = 17 DC 17

Damage: 1d4 + 1 + 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (3) + 1 + (2) + 1 = 10

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Sorry, I was thinking the guards were closer or my cone was bigger. So yes I would need to move and just get the one in front of me.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

So if I read it right, there is on right on top of me?

Casting Defensively: 1d20 + 5 + 6 + 2 ⇒ (15) + 5 + 6 + 2 = 28 DC 17

Using bonded item Verdan casts burning hands that catches all the guards but the captain.
Burning Hands Damage: 5d4 ⇒ (1, 2, 2, 4, 4) = 13 DC 16 Reflex

If the one is not on top of me I will move next to Khugron and then cast

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

which ones are blinded? Just so I know for next turn if I can move or not.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Being prone still works for a wizard who can cast on the fly

Casting Defensively: 1d20 + 5 + 6 + 2 ⇒ (7) + 5 + 6 + 2 = 20 2nd level spell (DC 19)

Verdan casts Glitterdust that hits the guard in the room and the one just outside the door (Will save DC 17 or be blind)

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Calling apon his arcane powers Verdan says a short chant and casts Grease on the floor that the three guards are standing on.
(if both doors are open, if not he will just get the two that I can see unless the he can wrap around the closed door)

DC 15 Reflex save on the guards

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Bluff: 1d20 + 0 ⇒ (14) + 0 = 14

Can any one do Guidance on the party?

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Let me help with that order"
Aid Linguistics: 1d20 + 14 ⇒ (1) + 14 = 15
Aid Bluff: 1d20 + 0 ⇒ (15) + 0 = 15

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Sounds good to me, if we can't B.S. I can charm our way in

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"The question should be, do we have time to spare. Or do we need to make our move now?"

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"I could always try and magically try and charm someone to let us in. It would last for five hours then we will be in trouble. If I have a day of rest I could magically disguise a few people."

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Barth is in need of healing since he is just laying there. Here is my wand if you need it."

I thought that since the spell is on your list you would not need to use UMD?

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"Thank you Khugron, I hope this does the trick."

Holding Mekhu's head Verdan pours the potion into Mekhu

Cure light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

I was afraid of that

Moving the wand around and speaking the trigger word

Use Magic Device: 1d20 + 7 ⇒ (4) + 7 = 11 : DC 20 to use wand of cure light wounds
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
On Mekhu

"I think I did something wrong let me try again."

Use Magic Device: 1d20 + 7 ⇒ (7) + 7 = 14 : DC 20 to use wand of cure light wounds
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
On Mekhu

Putting the wand away

"Maybe someone has a potion of healing"

And looks through Mekhu's pack, not finding any on Meku. He looks through Bartholomew pack.

Have no idea if Bart has any since no equipment is listed on the sheet.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Can anyone else use this wand normally? I can use it, but it just might have a mishap if I do.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Use Magic Device: 1d20 + 7 ⇒ (20) + 7 = 27 to use wand of cure light wounds
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8 on Mekhu if he is still can be saved.

"Make sure that thing does not regenerate on us."

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Well shoot, ok I will change the spell if I can, too Scorching Ray

And the Inspire Courage. +1 Attack & Damage doesn't work for spells right?

Drawing power from his ring (bonded Item) he recalls a spell.
Scorching Ray #1: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14Range touch
#1 ray damage: 4d6 + 1 ⇒ (3, 4, 4, 3) + 1 = 15

Scorching Ray #2: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25Range touch
#2 ray damage: 4d6 + 1 ⇒ (5, 4, 1, 6) + 1 = 17

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