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Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() GM Wolfspirt wrote: For this next part, you must answer each question and make an appropriate skill check; typically either Bluff, Diplomacy, Perform, Intimidate, or a Knowledge check depending the route you take. You know, however, that some routes will be better received than others and some will anger her regardless of the skill rolled. Also, there is only one response / roll per question, so you can confer about what kind of response to make and who should make it before rolling. So if we do a knowledge check I might have this as long as I don't roll poorly, then I have a tee-shirt for a re-roll. All other checks that are being asked I have are at a 0 or maybe a +1. And I don't think this is the question for a knowledge check yet. ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Taking his time with the carvings. "Let me explain them."
See the unlocked spoilers ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() "It's not that I have no honor it's that I don't care about those that embrace evil ways like you and your now dead companions. And you are the intruder defacing these holy lands." Turning to the party "I do have a simple spell that can fry this one, but what to do with this one should be up to our guide since these are basically his lands." ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Moving forward to get a clean shot Verdan moving his hands in a pattern and speaking the words of arcane power a green bolt of acid fly at a Nagaji (red) Range Touch: 1d20 + 5 ⇒ (10) + 5 = 15
Please add the +2 to Hit and/or Damage if I am affected by the Bard song ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() "Now this I can spend some time with."
Looking thru the guest book to see if he can see if anyone is missing. Verdan then signs the book. "We should all sign as a show of respect." Perception: 1d20 + 2 ⇒ (13) + 2 = 15
And Verdan will take a look at the scrolls He speeks Tien and has +14 Linguistics ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Wow lot has happened when I work OT After making his way up with some help. Verdan takes a look around
"The Scorch marks on the ground seem to be spellcraft of some sort."
Fallowing others in to the builiding, Verdan inspects the egg and carefully wraps one up and puts it in his pack.
"The statue seems unique and may need further study."
Know dungeoneering: 1d20 + 12 ⇒ (4) + 12 = 16 Know religion: 1d20 + 12 ⇒ (8) + 12 = 20 "Yes your right Ijo, it does not seem to be part of the original construction, though the building material is the same. And I do not believe it depict any well-known historical or religious figure. But, it's like on the tip of my tong what the creature depicted is." Verdan cast Detect Magic and move to the statue to take a closer look. ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() If waiting for me, and a snake is awake.
"Just to let you divine casters know if needed, I do have a Wand of nutalize posion with 2 charges left if needed, and a half used wand of cure light wounds. They are right here on my left side if you need them." ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() GM am I able to use mage hand to take a tangle foot bag and bomb the snake? If not he will us his wand of magic missile (lv-1) If Mage Hand is OKed Casting a spell and has a small bag float up above a snake and drops it on the (red) snake.
If Mage hand is a no Drawing a wand out a wand he says "arcaniss nil'gnos" and a ball of energy strikes the (blue) snake.
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Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Ah, BIG snakes and not something we should not harm. Moving his hand in a pattern "arcaniss nil'gnos"
Magic Missile on Snake #1: 2d4 + 2 ⇒ (1, 1) + 2 = 4
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Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() I am thinking normal size snakes under 5 pounds weight " I rather not use such a spell on just snakes. But this one should do the trick nicely" Reaching out with his right hand and speaks a word of power. a shimmering hand grabs one of the moving snakes and move it to somewhere safely out of the way if needed
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Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() "Kitoro, if you would like to take that beast of burden. I have a spell that might do the trick." Verdan keeps an eye on the climbers as they make the climb. (if any one falls, he cast feather fall on them). ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Know Religion: 1d20 + 12 ⇒ (11) + 12 = 23 Know Survival: 1d20 + 1 ⇒ (16) + 1 = 17 Know Perception: 1d20 + 2 ⇒ (3) + 2 = 5 Know Religion: 1d20 + 12 ⇒ (1) + 12 = 13 Know Planes: 1d20 + 13 ⇒ (18) + 13 = 31 "Yes Toral you are correct, but what is this third statue that you speak of? My eyes only see two. And nice job on the rice." Verdan with wave of his right hand in a pattern, and says "ickrak'ey arcaniss" Verdan also cast Detect Magic ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() A middle aged man seated in the back dressed in robes with a staff leaning against the wall, looks up from the book he was reading.
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Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Player:Buckshot Bob
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Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Casting magic missile on the captain
Damage: 1d4 + 1 + 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (3) + 1 + (2) + 1 = 10 ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() So if I read it right, there is on right on top of me? Casting Defensively: 1d20 + 5 + 6 + 2 ⇒ (15) + 5 + 6 + 2 = 28 DC 17 Using bonded item Verdan casts burning hands that catches all the guards but the captain.
If the one is not on top of me I will move next to Khugron and then cast ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Being prone still works for a wizard who can cast on the fly Casting Defensively: 1d20 + 5 + 6 + 2 ⇒ (7) + 5 + 6 + 2 = 20 2nd level spell (DC 19) Verdan casts Glitterdust that hits the guard in the room and the one just outside the door (Will save DC 17 or be blind) ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Calling apon his arcane powers Verdan says a short chant and casts Grease on the floor that the three guards are standing on.
DC 15 Reflex save on the guards ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() "I could always try and magically try and charm someone to let us in. It would last for five hours then we will be in trouble. If I have a day of rest I could magically disguise a few people." ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() "Barth is in need of healing since he is just laying there. Here is my wand if you need it." I thought that since the spell is on your list you would not need to use UMD? ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() I was afraid of that Moving the wand around and speaking the trigger word Use Magic Device: 1d20 + 7 ⇒ (4) + 7 = 11 : DC 20 to use wand of cure light wounds
"I think I did something wrong let me try again." Use Magic Device: 1d20 + 7 ⇒ (7) + 7 = 14 : DC 20 to use wand of cure light wounds
Putting the wand away "Maybe someone has a potion of healing" And looks through Mekhu's pack, not finding any on Meku. He looks through Bartholomew pack. Have no idea if Bart has any since no equipment is listed on the sheet. ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Use Magic Device: 1d20 + 7 ⇒ (20) + 7 = 27 to use wand of cure light wounds
"Make sure that thing does not regenerate on us." ![]()
Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2
![]() Well shoot, ok I will change the spell if I can, too Scorching Ray And the Inspire Courage. +1 Attack & Damage doesn't work for spells right? Drawing power from his ring (bonded Item) he recalls a spell.
Scorching Ray #2: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25Range touch
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