Arazni

Vem's page

152 posts. Alias of Ellix.


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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I think Jian would be much happier multiclassing into a Slayer. Strong to hit bonuses, sneak attack progression still, and combat styles. Keep your good skill advancement and get onto the d10 hitdice and good Fort saves table with full bab.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Keep in mind a Skirmishers tricks are still based off wisdom for uses a day.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

she's got a full set no worries Mhar.

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem nods to Jian,

"I suggest a council of thieves. We all have our pools of expertise, let the fish swim."

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I do wonder why you have such an aversion to interactions between different characters. I would say Vem is supplanted currently pretty much in the neutral good range for a while. Are the majority of all your games all lawful good players? Doesn't always agreeing with one another get tiring?

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I think I'm a little confused if only because Thorrpe initiated a conversation with Vem. So I responded to him. If you feel our characters don't mesh well that's ok and everything, but it seemed like you were actively pursuing interaction with Vem?

Edit: I guess I'm going through something of a culture shock after having played for years in groups who so often have diametrically opposed characters; to finding someone who wants nothing to do at all with internal conflict.

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

"By all means; and when the governor sends your head back to the monks in a box; the rest of us can continue with living on in reality."

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

"How very interesting. Yes, you're right; the monks sent us on a diplomatic mission instead of them for a peaceful resolution. Did you ever think why the monks sent soldiers to conduct diplomacy? They know what they're doing; and the governor will too."

"Does the phrasing of a situation change its outcome? The monks didn't tell us to go murder this man, they said to deal with the situation peacefully if possible. When they already know the outcome. They merely had to pretend to care in order to buy your complacency."

"We are weapons of war, and we were told so at the onset of our rebirth. Don't shrink before the contract you agreed to."

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem scoffs at the suggestion of Mhar as leader.

"Broken thing may well be able to organize a group of carpenters; but perhaps we should leave matters of subterfuge and assassination to those more knowledgeable and morally inclined."

She continues to Thorrpe;

"Regardless, your abomination, it could trail our mark could it not? It would be well for us to be knowing his haunts and activities. Even better if it can infiltrate his estate and inform us of guard positions, when they change shifts, and when the governor goes to bed."

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)
Mhar "Mharo" the Spirit Dragon wrote:
Hm... dodge (not enough DEX, nevermind!), fleet, scribe scroll, or combat casting?

Fleet or Combat Casting are both pretty good. Maybe save fleet for later though to better show Mhar's adaptation to his curse?

Edit: Vem is fully updated now with Spirit's generous gift of Improved Unarmed Strike I can follow a very neat build path. I went ahead and purchased the masterwork armor I need Mhar, came out to 576 gold. With the remainder Vem purchased an Ioun Stone Torch, a Wand of Savage Maw with 5 charges, and a Wand of Magic Fang with 10; pocketing the remaining 14 for a rainy day.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem chooses Improved Unarmed Strike, thank you kind monks for your teachings.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

While we have you here Spirit, are we scrapping the bonuses for the training section? Just curious because I could do a lot of neat things with a bonus feat or extra weapon Proficiency for example.

Edit: Just wanted to emphasize it's not a big deal to me if we are, it's just I had a few ideas in mind from when we were starting out knowing we'd likely get a bonus weapon proficiency or feat along the way through our montage. Obviously if we don't it's fine I just need to adjust my list of available build options.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I think most of those options end up costing more than just buying said armor :)
I'll look into Vem helping you out over the year, but it might not be in the cards depending on how her build shakes out tonight. Plus, I'm not sure if Mhar could stand to work with Vem for a whole year in close proximity :p

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Masterwork though? Mine specifically has to be masterworked.

I need masterwork horn arms, hide legs, and chain shirt. If you couldn't have made it in the year let me know and I'll buy it instead.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

108 for the wand leaves me with 892 left over; wanting a full set of masterwork piecemeal from Mhar.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

A wand of cure light wounds should always be your first group purchase. After that I think a bag of holding is a bit counter productive at the moment. It would take a fair share of gold, and what would we put in it? All the loot we didn't buy? :)

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem is here.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Bout to sit down to level up Vem since we'll probably be getting into rolling again soon but I was wondering like some others were we getting anymore bonuses from our training? Just wanted to know as an extra feat or weapon proficiency, etc. Could affect my build path dramatically.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

"If all we need to do is kill a man, I suggest that this is a case of less is more."

"Few among us have the necessary tact for such a thing; and fewer still the stomach."

"If a single man need be killed, send Vem, this solution seems simple."

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Drew 3 cards from a deck or many things just recently. Got a level, 50,000 gold and 10,000 exp. Easy money, easy life.

Vem will just take average hp for 8, 5 +2 con mod + fcb.

Without masterworking Mhar, nothing you can make me is of any use unfortunately.

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Same will need to look into what armor I can wear if it's not masterworked.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

So really, is the game dead?

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

"We knew this from the start; our lives come at the cost of servitude. The monks own us, what do you think these tattoos are for?"

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Glowing worms could be potentially useful depending on how glowing they are. Like portable night lights.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

They've got a whole armory apparently full of merciful weapons which are 8k a shot, so they probably have a few wands lying around ; p

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem is always ready to pester the Raven.

Vem to Ysanne:

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28

Vem had been sitting in the rafters of the still ruined house, planning out the finer details of her trap. Using the decrepit building since it's layout was the same, and this one saw less traffic; when she noticed Ysanne enter.

Wrapping her legs around the beam she lets herself hang from the rafter upside down to grab Ysanne's ear, her hands cold as usual.

"No one ever listens to Vem; the Raven shouldn't wander alone. You said you couldn't focus earlier, wicked thing. Why is this? Melancholy fits the Raven she agrees, but it was not so at the monastery she notices. What about this place disturbs you so?"

Also, Vem's stealth checks, I don't think I've seen it below 20 yet lol. Clearly she is going to get that natural 1 the first time she actually needs it.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem at 1.

Unarmed Strike: 1d20 + 2 ⇒ (12) + 2 = 14

Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Unarmed Strike: 1d20 + 2 ⇒ (7) + 2 = 9

Damage: 1d3 + 1 ⇒ (3) + 1 = 4

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem tries two more kicks.

Unarmed Strike: 1d20 + 2 ⇒ (8) + 2 = 10

Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Unarmed Strikw: 1d20 + 2 ⇒ (12) + 2 = 14

Damage: 1d3 + 1 ⇒ (3) + 1 = 4

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)
Deep Dark Hole wrote:
You won't.

LOL


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem answers with two kicks to Braeth.

Unarmed Strike: 1d20 + 2 ⇒ (3) + 2 = 5

Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Unarmed Strike: 1d20 + 2 ⇒ (12) + 2 = 14

Damage: 1d3 + 1 ⇒ (2) + 1 = 3

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Why is Thorrpe suddenly attacking the lake? Just because Simeon found something doesn't make him aware of it.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem lines up against Braeth and readies herself.

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Don't feel too bad, Vem's dice have been on fire lately lol.

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Feet of Fury: 1d20 + 2 ⇒ (14) + 2 = 16

Damage: 1d3 ⇒ 2

Feet of Fury: 1d20 + 2 ⇒ (20) + 2 = 22

Feet of Fury Crit Confirm: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 2d3 + 2 ⇒ (3, 1) + 2 = 6
I think she actually put you down. :)

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Well let's see, you wouldn't get the AoO on me for standing. But you tripped me thinking you would, and that trip roll was good enough to hit me for sure. So let's have the fight play out like it has so far for cinematic purposes. You tripped me, and as I was standing up you hit me since your trip check was good enough to hit me in the first place. That puts me currently at x/11(awaiting damage), and you at 3/12.

Vem sticks to her kicks relying on their extra strength to put down Zayne.

Unarmed Strike: 1d20 + 2 ⇒ (5) + 2 = 7

Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Unarmed Strike: 1d20 + 2 ⇒ (7) + 2 = 9

Damage: 1d3 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:
I think you only take the -4 with unarmed if trying to deal lethal damage. I tried researxhing that very thing before I posted but my resources are limited while at work. And you can take a swing at me as an AoO with your fist, which will in turn provoke it's own AoO lol.

Vem will stand dodging Zayne's attack and lash out again with another kick.

Unarmed Strike: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d3 + 1 ⇒ (2) + 1 = 3

AoO for AoO: 1d20 + 4 ⇒ (16) + 4 = 20

Damage: 1d3 + 1 ⇒ (2) + 1 = 3

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:
Lol this is about to become attack of opportunity mayhem.

Vem reacts first this time to Zayne, and lashed out with two kicks.

Unarmed Strike: 1d20 + 2 ⇒ (4) + 2 = 6

Unarmed Strike: 1d20 + 2 ⇒ (20) + 2 = 22

Unarmed Strike Crit Confirm: 1d20 + 2 ⇒ (7) + 2 = 9

Damage: 1d3 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem will point to Zayne.

"Come Odd One, Vem wants to practice fighting unarmed."

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Good :) Just waiting on the post.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem replies to Cookie,

"We have one reasonably sound building already, the others won't matter if we're all killed in our sleep will they?"

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

As soon as Albert offers to make her cement Vem begins giggling and running around grabbing scrap pieces of wood.

Constructing it into a 5x5 wooden frame.

Don't think the craft DC for hammering a few nails can be higher than DC 10

Once completed and her concrete in hand she pours it into the wooden frame; then taking out her bag of caltrops, she empties it's remaining contents into the setting concrete.

The result being after a few hours of hardening a very spiked piece of concrete.

Once complete Vem will call anyone not busy over to her.

"Vem has the beginnings of a trap to keep our shelter safe from intruders now. But she will need your help to finish it."

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

It's an Alchemy check.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem is going to gather some clay from the shoreline if she can find some since the alchemists have ignored her demands.

Before she uses it, she's going to go find Ysanne.

"Vem wants cement, the other things refuse to help Vem; can the Raven make such things? Needs it Vem does, she has an idea."

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Spirit of Kotei:

Some time either before or immediately after our village building, Vem is going to approach the monks of the monastery with a question.

"Vem has heard stories when she was a girl that certain sects of monks can fight with their bare hands as dangerous ad a weapon. Vem is curious to learn such an ability, can she be taught she wonders?"

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Mercy weapons, it's all nonlethal, he'd have to take 50 damage to die ;)

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem interjects,

"Or the lake, and those who are attuned with nature surely could cover their tracks if they wanted."

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem opens first with a spear strike.

Spear Attack: 1d20 + 1 ⇒ (20) + 1 = 21

Spear Crit Confirm: 1d20 + 1 ⇒ (14) + 1 = 15

Damage: 3d8 + 3 + 1d6 ⇒ (8, 3, 5) + 3 + (6) = 25

Well, that fights over :/

Vem turns to look at Zayne.

"The serpent learns quickly."

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:
Immediately faced with a new challenger Vem selects her same gear as before, but this time when she settles into her stance she had a longspear drawn instead, standing at 10' from her opponent.

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Edit: I see we tied :\ rolling again for the split since we both have the same initiative modifier.

Initiative 2: 1d20 + 4 ⇒ (2) + 4 = 6

Edit 2: Welp lol.

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

No problem at all Braeth.

Vem takes her daggers back from Braeth when he hands then to her,

"Vem rarely loses when she fights on her terms, she suggests next time not to think so much but to act instead."

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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Typo for sure but if you check my hp it's using a D8.

Edit: Fixed :)

-Posted with Wayfinder

Full Name

Aero Skyfall

Race

Human

Classes/Levels

HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Deity

Pulura

Strength 14
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 12
Charisma 17

About Aero Skyfall

Initiative +1 [+1 Dex]

Offense:
+4 Rapier 1d6+2 (18-20)
+4 Shortsword 1d6+2 (19-20)
+5 Morningstar+1 1d6+3

Defense:
HP 21 [8+1 5+1 5+1]
AC 16 [+4 Armor, +1 Shield +1 Dex]
T 11 [+2 Dex]
FF 15 [+4 Armor, +1 Shield]
CMD 13 [10 Base. +0 BAB, +2 Str, +2 Dex]

Fort +2 [1 Base, +1 Con]
Ref +4 [3 Base, +1 Dex]
Will +4 [3 Base, +1 Wis]

Languages: Common, Abyssal, Kellid, Hallit, Celestial

Traits:
Touched by Divinity: Pulura
Start with a silver holy symbol and 1/day Protection from Evil.

Vagabond Child
+1 Disable Device, always a class skill.

Feats:
Flagbearer:
When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance. As long as you hold your clan, house, or party's flag, members of that allegiance within 30 ft. who can see the flag (including yourself) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, thi0s bonus becomes a penalty, affecting all creatures that the bonus pre9viously affected for 1 hour (or until you reclaim the lost flag).

Lingering Performance
The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Craft Wondrous Item

Skills:

-1 Acrobatics (Dex +1, AC -2)
+7 Appraise (3 Rank, Int +1, CS +3)
+3 Bluff (Cha +3)
-0 Climb (Str +2, AC -2)
+1 Craft (Int +1)
+9 Diplomacy (3 Rank, Cha +3, CS +3)
+9 Disable Device (3 Rank, Dex +1, CS +3, Trait+1, Class +1)
+3 Disguise (Cha +3)
-1 Escape Artist (Dex +1, AC -2)
-1 Fly (Dex +1, AC -2)
+* Handle Animal
1 Heal (Wis +1)
+3 Intimidate (Cha +3)
+* Knowledge, Arcana
+* Knowledge, Dungeoneering
+* Knowledge, Engineering
+* Knowledge, Geography
+8 Knowledge, History (3 Rank, Int +1, CS +3, Bard +1)
+* Knowledge, Local
+* Knowledge, Nature
+* Knowledge, Nobility
+* Knowledge, Planes
+* Knowledge, Religion
+2 Bardic Knowledge (Int +1, Bard +1)
+7 Linguistics (3 Rank, +1 Int, +3 CS)
+8 Perception (3 Rank, Wis +1, CS +3, Class +1)
+3 Perform() (Cha +3)
+5 Profession(Archaeologist) (1 Rank, +1 Wis, +3 CS)
-1 Ride (Dex +1, -2 ACP)
+7 Sense Motive (3 Rank, Wis +1, CS +3)
+* Sleight of Hand
+7 Spellcraft (2 Rank, Int +1, CS +3)
-1 Stealth (Dex +1, -2 AC)
+1 Survival (Wis +1)
-0 Swim (Str +2, ACP -2)
+9 Use Magic Device (3 Rank, Cha +3, CS +3)

Special Abilities:

Archaeologist’s Luck (Ex)
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. 7 Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance

Touched by Divinity (Sp)
1/day Cast Protection from Evil

Clever Explorer
At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.

Uncanny Dodge
Cannot be caught flat-footed, nor lose Dex bonus to AC if the attacker is invisible.

Trap Sense
+1 AC/Reflex Saves vs Traps

Spells:

0-Level: Detect Magic, Light, Mending, Prestidigitation, Read Magic, Sift
1-Level: Sleep, Ear-Piercing Scream, Grease, Hideous Laughter

Equipment:

Flag of Pulura 10
Buckler 5
Chain Shirt 100
Rapier 20
Hemp Rope 1
10x Torch 0.1
Spellbook 15
10x Charcoal 5
Explorer's Outfit
Silver Holy Symbol of Pulara
Weapon Cord 0.1
Silver Scale (3/Day Alter Self & +4 Bluff vs Evil)
Alchemist Fire
Smokestick
Shortsword
+1 Morningstar
23 gp
8 sp

Background:
Aero grew up on the streets of Magnimar. His life as an urchin was fairly unremarkable until the night he dreamt of Sarkoris. He saw Pulura fighting desperately against the demon lord Kostchtchie as the waterfall they were fighting in froze around them.

Aero awoke in a cold sweat, but he knew the dream to be a portent. He began to study Pulura and eventually Sarkoris. Having exhausted the knowledge accessible to him in Varisia Aero has made the trek to the Worldwound in search of his own answers.