Friendly Fighter

Velrek Savage PF's page

474 posts. Alias of Joseph Martin 681.


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Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Glad we're agreed. Now, if he has something significantly important that will help us perhaps that will show whoever judges him that he isn't truly evil. Let's give him until the gag goes back in to tell us. How does that sound??
Velrek slowly moves to put the gag back in...


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek huffs, "You're going to have to give us a LOT of incentive to set you free after what you've done. I say take him back, let the town folks, who his troops slaughtered many of, try him for his crimes. He'll probably just lie to us anyway. He's proven himself to be dishonorable."


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

No worries oh Great GM. Take your time. Heal up. Hope it goes as smoothly as possible!

Velrek looks at Jzero, stares for a second and finally says, "That is a fantastic idea."


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek will assist with carefully checking the body and the rest of the room for treasure, items and such.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Heh. I always read the discussion tab before the gamelplay.

I'll try to remember in the future.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Ah. Apologies. Then just count it as a 9.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

A Jack? Hey now, that's not me. I'm a 5 or less kind of guy. :)

Seeing that neither tactic works any better, Velrek goes with the old swing as many times as possible one...

2H sword+gang-MAP: 1d10 + 1 + 2 - 2 ⇒ (5) + 1 + 2 - 2 = 6
wild: 1d6 ⇒ 3
damage: 1d10 + 1d10 ⇒ (9) + (3) = 12

2H sword+gang-MAP: 1d10 + 1 + 2 - 2 ⇒ (3) + 1 + 2 - 2 = 4
wild: 1d6 ⇒ 2
damage: 1d10 + 1d10 ⇒ (1) + (9) = 10

Ah. Going to Benny that first attack roll...
2H sword+gang-MAP: 1d10 + 1 + 2 - 2 ⇒ (10) + 1 + 2 - 2 = 11
sowrd xplode: 1d10 ⇒ 4
wild: 1d6 ⇒ 2
raise damage: 1d6 ⇒ 6
raise damage xplode: 1d6 ⇒ 3

There we go. Looks like a 15 to hit and 21 damage

I've forgotten if you benny the attack if you ahve to reroll damage as well so just in case..
possible damage reroll: 1d10 + 1d10 ⇒ (7) + (3) = 10
Is so, would 'only' be 19 damage. No real difference.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Begone evil one!"
Velrek goes all in with two swings.

2H sword+gang-MAP: 1d10 + 1 + 2 - 2 ⇒ (5) + 1 + 2 - 2 = 6
wild: 1d6 ⇒ 5
damage: 1d10 + 1d10 ⇒ (2) + (2) = 4

2H sword+gang-Map: 1d10 + 1 + 2 - 2 ⇒ (1) + 1 + 2 - 2 = 2
wild: 1d6 ⇒ 2
damage: 1d10 + 1d10 ⇒ (1) + (3) = 4

And mostly blinds her with his incompetence..


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek takes another (hopefully) mighty swing...

2H sword: 1d10 + 1 + 2 ⇒ (2) + 1 + 2 = 5
wild: 1d6 + 2 ⇒ (6) + 2 = 8
wild xplode: 1d6 + 2 ⇒ (3) + 2 = 5

damage: 1d10 + 1d10 ⇒ (8) + (5) = 13
raise damage?: 1d6 ⇒ 3


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Sounds fine to me. The flavor of the area is still there. Face to face is one thing but an empty room can take up a day or more in this format. :)

Jzero: Hope everything turns out well.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Hello all! when did the site come back up?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Sorry, set up all my links on my laptop and once I got to the hotel it did that thing where even wiping and reinstalling the browser wouldn't let me log onto Paizo's site...
Also, made that post on my way out. My bad on that, should have bennie'd just the damage. Just let me know if I should just reroll damage for that bennie use or jsut go with what I posted Friday. :)


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek growls as he swings again.

2H sword: 1d10 + 1 + 2 ⇒ (9) + 1 + 2 = 12
wild: 1d6 ⇒ 1
damage: 1d10 + 1d10 ⇒ (4) + (2) = 6
raise damage?: 1d6 ⇒ 4

I don't think 10 damage is going to do it, will spend a benny.

2H sword: 1d10 + 1 + 2 ⇒ (10) + 1 + 2 = 13
sword xplode: 1d10 ⇒ 10
sword xplodex2: 1d10 ⇒ 8
wild: 1d6 ⇒ 4
damage: 1d10 + 1d10 ⇒ (3) + (4) = 7
raise damage?: 1d6 ⇒ 5

Better to hit but...


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

FYI: I'll be at a face to face gaming con this weekend. Will have internet so should still be checking in between games.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Hoping to take advantage of the temporary situation, Velrek makes another flurry of giant sword attacks...

2H sword+gang+distract-MAP: 1d10 + 1 + 2 + 2 - 2 ⇒ (6) + 1 + 2 + 2 - 2 = 9
wild: 1d6 ⇒ 4
damage: 1d10 + 1d10 ⇒ (4) + (10) = 14
damage xplode: 1d10 ⇒ 3
raise damage?: 1d6 ⇒ 4

2H sword+gang+distract-MAP: 1d10 + 1 + 2 + 2 - 2 ⇒ (8) + 1 + 2 + 2 - 2 = 11
wild: 1d6 ⇒ 1
damage: 1d10 + 1d10 ⇒ (4) + (5) = 9
raise damage?: 1d6 ⇒ 6
raise damage xplode?: 1d6 ⇒ 4

And... Just in case some invisible henchman still hasn't appeared...
First Strike,2H sword: 1d10 + 1 ⇒ (5) + 1 = 6
wild: 1d6 ⇒ 1
damage: 1d10 + 1d10 ⇒ (9) + (6) = 15


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Heh, Duh. Thanks.Not sure why I missed that. :)

Vigor: 1d6 ⇒ 5
wild: 1d6 ⇒ 4


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Grimacing with the pain Velrek goes for one more well aimed blow...

2H sword+gangup-wound: 1d10 + 1 + 2 - 2 ⇒ (4) + 1 + 2 - 2 = 5
wild: 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7
wild: 1d6 ⇒ 6
wild: 1d6 ⇒ 5
damage: 1d10 + 1d10 ⇒ (7) + (6) = 13
raise damage: 1d6 ⇒ 1


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I've played one game, here during the current online con, for SF remaster and I think it works SO much better.

I'm sure i'll be looking for another SFS new game in the coming months.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Tough one.."

Velrek gives his all, taking two fast, strong swings..

2H sword+gang up-MAP: 1d10 + 1 + 2 - 2 ⇒ (4) + 1 + 2 - 2 = 5
wild: 1d6 + 2 - 2 ⇒ (6) + 2 - 2 = 6
wildxplode: 1d6 ⇒ 2
damage: 1d10 + 1d10 ⇒ (4) + (10) = 14
raise damage?: 1d6 ⇒ 2

2H sword+gang up-MAP: 1d10 + 1 + 2 - 2 ⇒ (1) + 1 + 2 - 2 = 2
wild: 1d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4
damage: 1d10 + 1d10 ⇒ (3) + (10) = 13
raise damage?: 1d6 ⇒ 1

And just in case of late parties...
First Strike,2H sword: 1d10 + 1 ⇒ (4) + 1 = 5
wild: 1d6 ⇒ 5
damage: 1d10 + 1d10 ⇒ (6) + (3) = 9


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Vigor: 1d6 ⇒ 1
wild: 1d6 ⇒ 4

Velrek grunts and charges in, leaving room for a few others to easily get to the evil woman.

He then attempts to strike her down
2H sword: 1d10 + 1 ⇒ (7) + 1 = 8
wild: 1d6 ⇒ 3
damage: 1d10 + 1d10 ⇒ (10) + (2) = 12
damage xplode: 1d10 ⇒ 9

Just in case there's another hidden baddie:
First Strike,2H sword: 1d10 + 1 ⇒ (5) + 1 = 6
wild: 1d6 ⇒ 1
damage: 1d10 + 1d10 ⇒ (9) + (1) = 10


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Good job, Crastor."

He heads past the trap and points to the door on the left. (North)


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Stop!"

He points to the shiny bits and the possible body.

"Could these two things be related?"


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

notice: 1d6 - 4 ⇒ (3) - 4 = -1
wild: 1d6 - 4 ⇒ (6) - 4 = 2
wild xplode: 1d6 ⇒ 4


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

D14 was the secret staircase, correct? I say we take that one.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Good thought. I put an entry for a first strike in my combat rolls section to make that easier!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

No problem. I'm usually checking in at least 3 times a day unless work or life prevents.

If you need to though, feel free to 'bot' the attack for me to move things on.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

After more thought and consulting the great book of rules Velrek has chosen to take an edge for his last advance. This time it's First Strike.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Mm. Good point. Thanks!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

My thoughts on advances for Velrek. At every point where you can raise an attribute, do so. I think Vigor will be next and at the next advance.

Normally a fighter type would be adding in combat feats but with the pathfinder SW Martial Flexibility feat allowing me (If I remember the damn thing) to grab a feat at the start of a fight, do I really need to?

My current plans are to raise a few skills...


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I did the same yesterday. Thanks for doing that and verifying. Now, for another advance....


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Crastor Deems wrote:
This is Crastor's second advancement.

Thank you, sir. That means I probably didn't miss one.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

About the advancements. I realized I didn't list them on my sheet. Have we only had one so far? I see where I raised Str to D10 but did not see another one...

I think i'll take 2 skills for this advance, Monty. Fighting and...Survival.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Is Evesk officially gone or just not posted for a while?

If we are going to bot him, someone will need to do an advance for him. :)


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Ooh! I haven't thought about the nbxt advancement! Will try to get that done in the next day or two!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

As long as you are good with that. One of us can bot Evesk in combat if you want a little help.

As for insider info, there might be times where we are just wandering around going "Deerrrpppp!" :)


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Down and worry about the squid creatures and mystery room after?"


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Yes. That makes sense. Rest, my friend."

A few minutes later he stand up and sighs again. "Did anyone notice if Nugget here left any food or water for his wives? If not, we should give them some."


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"We won't know unless we check it out. I don't think we're in a hurry, we can allow Crastor to rest for a while first and think of a plan. No one knows anything about these creatures? It looks like a quid, perhaps fire may scare it away?"


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I think everyone will agree with Jzero's suggestion. :)

"Wives? Yes. That does explain their hate for you."

As they survey the torture room, Velrek just looks at the implements, looks to nugget and grimaces.

Door opens. Squid thing starts moving. Velrek just says "Nope. Close the door. Those things creep me out."
A minute later, "Ah, we should check that tunnel though..."


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek sighs again and collects the key.
"And why are they so mad at you?"


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek looks at Jzero. "Do we trust him not to say something to make the situation worse?"


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek just sighs. "OK ladies, don't beat the nugget up, we need to get him talking first."
He tries to gently bully them back away from their target, using his size and long arms to try to corral them away.
intimidation: 1d4 ⇒ 4
intimidate xplode: 1d4 ⇒ 2
wild: 1d6 ⇒ 6
wild xplode: 1d6 ⇒ 2


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Ah, of course this isn't going to be easy."

He takes a deep breath in and says "Ladies, can you understand this" in both Dwarven and Hallit.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Well, Nugget, it seems the people of our village aren't the only ones you've been harming... I say we let them have him"

He says with a grin on his face, obviously joking.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

After doing all the standard Pathfindering (the searching, not the murdering part..) Velrek suggest someone take the ever burning torch for sure and perhaps the note, just in case.

Once the group is done he suggest heading back to the door in D1 we missed


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek grunts.
"Big place. I say we keep going down this new hall."


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Good thoughts there. I think that as long as the GM doesn't mind the occasional retcon, those should work fine.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Walking back into the larger room and readying himself near the next door Velrek mutters, "Chickens underground. That must stink.."


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek looks at the cages.

common knowledge: 1d4 - 2 ⇒ (2) - 2 = 0
wild: 1d6 - 2 ⇒ (3) - 2 = 1

"Huh. Chickens?"


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek makes sure the door into D6 is closed and locked or barred, just in case and then stands near the first door the group would come into after re-entering D6 from there.

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