A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Velrek huffs, "You're going to have to give us a LOT of incentive to set you free after what you've done. I say take him back, let the town folks, who his troops slaughtered many of, try him for his crimes. He'll probably just lie to us anyway. He's proven himself to be dishonorable."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
A Jack? Hey now, that's not me. I'm a 5 or less kind of guy. :) Seeing that neither tactic works any better, Velrek goes with the old swing as many times as possible one... 2H sword+gang-MAP: 1d10 + 1 + 2 - 2 ⇒ (5) + 1 + 2 - 2 = 6
2H sword+gang-MAP: 1d10 + 1 + 2 - 2 ⇒ (3) + 1 + 2 - 2 = 4
Ah. Going to Benny that first attack roll...
There we go. Looks like a 15 to hit and 21 damage I've forgotten if you benny the attack if you ahve to reroll damage as well so just in case..
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
"Begone evil one!"
2H sword+gang-MAP: 1d10 + 1 + 2 - 2 ⇒ (5) + 1 + 2 - 2 = 6
2H sword+gang-Map: 1d10 + 1 + 2 - 2 ⇒ (1) + 1 + 2 - 2 = 2
And mostly blinds her with his incompetence..
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Velrek takes another (hopefully) mighty swing... 2H sword: 1d10 + 1 + 2 ⇒ (2) + 1 + 2 = 5
damage: 1d10 + 1d10 ⇒ (8) + (5) = 13
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Sorry, set up all my links on my laptop and once I got to the hotel it did that thing where even wiping and reinstalling the browser wouldn't let me log onto Paizo's site...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Velrek growls as he swings again. 2H sword: 1d10 + 1 + 2 ⇒ (9) + 1 + 2 = 12
I don't think 10 damage is going to do it, will spend a benny. 2H sword: 1d10 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Better to hit but...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Hoping to take advantage of the temporary situation, Velrek makes another flurry of giant sword attacks... 2H sword+gang+distract-MAP: 1d10 + 1 + 2 + 2 - 2 ⇒ (6) + 1 + 2 + 2 - 2 = 9
2H sword+gang+distract-MAP: 1d10 + 1 + 2 + 2 - 2 ⇒ (8) + 1 + 2 + 2 - 2 = 11
And... Just in case some invisible henchman still hasn't appeared...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Grimacing with the pain Velrek goes for one more well aimed blow... 2H sword+gangup-wound: 1d10 + 1 + 2 - 2 ⇒ (4) + 1 + 2 - 2 = 5
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
"Tough one.." Velrek gives his all, taking two fast, strong swings.. 2H sword+gang up-MAP: 1d10 + 1 + 2 - 2 ⇒ (4) + 1 + 2 - 2 = 5
2H sword+gang up-MAP: 1d10 + 1 + 2 - 2 ⇒ (1) + 1 + 2 - 2 = 2
And just in case of late parties...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Vigor: 1d6 ⇒ 1
Velrek grunts and charges in, leaving room for a few others to easily get to the evil woman. He then attempts to strike her down
Just in case there's another hidden baddie:
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
My thoughts on advances for Velrek. At every point where you can raise an attribute, do so. I think Vigor will be next and at the next advance. Normally a fighter type would be adding in combat feats but with the pathfinder SW Martial Flexibility feat allowing me (If I remember the damn thing) to grab a feat at the start of a fight, do I really need to? My current plans are to raise a few skills...
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
About the advancements. I realized I didn't list them on my sheet. Have we only had one so far? I see where I raised Str to D10 but did not see another one... I think i'll take 2 skills for this advance, Monty. Fighting and...Survival.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
As long as you are good with that. One of us can bot Evesk in combat if you want a little help. As for insider info, there might be times where we are just wandering around going "Deerrrpppp!" :)
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
"Yes. That makes sense. Rest, my friend." A few minutes later he stand up and sighs again. "Did anyone notice if Nugget here left any food or water for his wives? If not, we should give them some."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
"We won't know unless we check it out. I don't think we're in a hurry, we can allow Crastor to rest for a while first and think of a plan. No one knows anything about these creatures? It looks like a quid, perhaps fire may scare it away?"
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
I think everyone will agree with Jzero's suggestion. :) "Wives? Yes. That does explain their hate for you." As they survey the torture room, Velrek just looks at the implements, looks to nugget and grimaces. Door opens. Squid thing starts moving. Velrek just says "Nope. Close the door. Those things creep me out."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Velrek just sighs. "OK ladies, don't beat the nugget up, we need to get him talking first."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
After doing all the standard Pathfindering (the searching, not the murdering part..) Velrek suggest someone take the ever burning torch for sure and perhaps the note, just in case. Once the group is done he suggest heading back to the door in D1 we missed
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
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