Barbarian

Van Olaf's page

12 posts. Organized Play character for AnCapBrony.


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Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

i wanted to save it for the final encounter and didn't think i needed it, but i think ill go ahead. ill have olaf use his free action to activate rage and use blur. after that ill be at work now

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf attacks south

attack: 1d20 + 8 ⇒ (2) + 8 = 10

damage: 1d8 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

olaf drops his sword and draws his morningstar. He two-hands the weapon and attacks south

attack: 1d20 + 8 ⇒ (15) + 8 = 23

damage: 1d8 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Shiro and Olaf follow behind Delsir

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf shifts to I-17 and swings his sword at the monster

attack: 1d20 + 8 ⇒ (11) + 8 = 19

damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

perhaps you could shift or move so that it doesn't hit me

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7
Sleet Storm wrote:

OK just to sum up Monster 1 missed Jake, Van Olaf hit Monster 2 for 16 damage. Monster 2 is up.

The second monstrosity ,hisses in pain as Van Olafs blade cuts its carapace open. Bringing distance between itself and the mad human it lifts its hind legs and releases a torrent of acidic bile.

Five foot step back to H-I 18-19 then attacks with acid

** spoiler omitted **

13 damage for Van Olaf DC 14 reflex for half

bloodragers have uncanny dodge

reflex: 1d20 + 3 ⇒ (3) + 3 = 6

...not that it matters in this case

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf attacks the monster next to him

attack: 1d20 + 9 ⇒ (13) + 9 = 22

damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16

@Delsir I don't think its too late for you to jump in

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf walks to i-16 and looks down the well

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf moves to L-18 with his Zweihander Drawn.

Olaf entered the area cautiously

initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Okay now im ready