Vampires can create vampire minions that only have one hitpoint. But reducing them to zero just knocks them out if you don't use a wooden stake or spear to the heart, or fire, or cutting their heads off. Same thing with zombies, but only decapitation or called shots to the head kill them. Furthermore, most zombies fall under True Neutral, basically undead animals.
The players are knights of Camelot, and King Arthur has just been slain by his nephew. The game spans years and shows the slow, inevitable decay of his kingdom as they grow older and more bitter, losing sight of themselves as they turn more to drink and concubines, and the game finally concludes when the characters are on their deathbeds, their grand achievements in life trivialized by relatives who don't appreciate them, forgotten by the world that has moved on, a world that no longer cares, a world in which they are well and truly irrelevant. That's a game I'd want to play in.
darkwarriorkarg wrote:
I'd personally put the Hulkster as Chaotic Good, myself, but change him into Neutral Evil during his nWo days. "Stone Cold" Steve Austin CN Human Fighter (Brawler) 18
Give him tons of Dirty Trick feats, and tons of improvised weapon feats.
Deridis wrote: I draw a buncha maps, toss out most, then write a very loose story. My players are only consistant on one thing: they kill the good guys and spare the bad guys. On accident. Heh. I do set up a general background plot though. Things that happen even if the players decide to go dancing in the wheat fields, or starting fights with kindly old clerics. It really is like herding cats, isn't it? I believe Abraham Lincoln had a quote about the players for his games and campaigns: "Sending armies(players) to McClellan(the game objective) is like shoveling fleas across a barnyard. Not half of them get there."
blahpers wrote:
That's why you have a Hangman Forest. ;)
I'm gonna make a Dhampir Summoner, whose Eidolon is a big black, bouncing coffin. It 'attack's by having the top half open up to reveal shadowy blackness and two glowing red eyes, and two evil looking hands quickly grab the target and pull it into the coffin that slams shut. Cue horrible, horrible screams.
SwnyNerdgasm wrote:
Not if he were the Pathfinder version. Think of this as an alternate universe Superman.
DrDeth wrote: Maybe if we stuck with the OP rather than get into yet another whine session about your personal pet peeves? Yes, I agree with Dr. Deth. And yeah, Haunts look like a lot of fun. Of course, I love creepy games that aren't so combat based, and I love letting the DM really get into painting the world and describing stuff. If he's good at it, anyway. If he sucks, then just throw Orcs at us, dude.
So yeah. What are things in Pathfinder that you personally love, even though you suspect you're in the minority? I'll start us off: Guns. I don't care if they do no more damage than the other regular weapons, just the sheer fact that I can look on a weapons list and see a revolver comforts me. I don't know why, but I love having a character with a gun in a holster, and the ability to shoot something in the face or the stomach. In fact, I'm currently working on a guy that's, like, an expy of Teddy Roosevelt, who was off hunting elephants in Africa when he finds himself in Golarion. Cue gunfights and John Wayne-style haymakers. Alright, now you guys go.
Yeah, there was a player in our group like this. He was an insane paranoid survivalist, who held that same view of DMs vs players, it was hilarious. Like we'd let him know that the DM could do anything. At any given time, there could be 50 snipers trained on him that are higher level than him, have better feats, and can crush his feeble defenses, but there aren't because we're not trying to scalp characters every game. Never listened, though. So we sniped and scalped him.
Don't even argue with him, just repeat that whatever happened, happened. Ask him what he wants to do. While he continues to argue, hold up your hand and start counting down from five. If he doesn't blurt out an action, tell him he took too long, and now it's whoever's turn. You are the DM. Drink his blood and make him beg for it.
HarbinNick wrote:
Hey man, I've been pushing for Good Vampires -before- they sparkled. So Angel was one of my favorite shows, so sue me. :P
Ohhhh, I loved that Damien story, thank you. He actually sounds like one of my first real introductions to D&D, a DM who was completely insane. This guy was a black minister who hung around the local nerd store because he was a nerd like the rest of us. He was also evil and hated by the store customers(and store owner) his own age, so he mainly ran games for us kids because we didn't know any better. I need to explain something about this guy's own head, how his mind operated. He was a minister, and I guess he was a Christian by default, but that's like shoving lettuce in a tiger's mouth and saying it's an herbivore. This dude had a real admiration for the way Hitler did things in WW2, had a soft spot for the Nazis in general, and hated all Japanese over what happened in Pearl Harbor. I and others would point out that this doesn't make sense given the whole Axis thing, and he would completely agree with us. He was really smart, vastly intelligent and quite well-read. I mean, this guy knew the books he brought with him by heart, would only occasionally have to leaf through to job his memory. He also would attribute bonuses or minuses to us based on our heritages or ethnicities or what have you. Now these were random games ran without any planning, ran for preteens who didn't really play the game aside from his, but they were still insane. We would step from dimension to dimension, kind of like Planescape mixed with Sliders, mixed with Quantum Leap, mixed with racism. Lots of the other players, being kids, were also power hungry and were more interested in munchkining than actually playing real characters, and this DM fed that. You could become an overpowered god in his game so easily, but it didn't matter because his games were like a Tomb of Horrors specifically for OP munchkins. One highlight was one character pissing off Pinhead(You know, the Cenobite), who used that character to raise his tower on some planet or realm that we were visiting. So we saw a giant spiked, bladed Tower of misery and hell erupt from this characters anus, with his corpse remaining there years later, partially rotting and still with that glassy look of horror on its face. So much insanity in his games. Another highlight was me becoming some sort of superhero, traveling back in time, and fighting an aerial battle in Pearl Harbor, with Sakura from Street Fighter, who for some reason could fly. I kicked her so hard in the groin that her pelvis snapped, and then I moved on to my real goal, which I forget what that was. There was always some underlying plot, but it never mattered. Oh, and I did better than most players, because I never asked for power, I never actually kissed his actual ring on his actual finger, I never got him McDonalds or any of that crap, I just played the game to do my own random stuff by myself. It's like prison, you just keep your head down and don't get involved in the politics. One kid was Muslim, and another guy was Jewish who later become a born-again Christian(who was and still is a great friend of mine), and this DM really loved those players, you could tell because their characters were always targeted insanely for no reason. All this sounds weird and creepy, I'm sure. And let me assure you, this guy never hurt us, he never did any weird molesty stuff, he never once did anything that was inappropriate. Even though he was a monster, he honestly wasn't a bad guy all things considering. But his games...oh god his games. Another friend of mine only played in one game of his before getting out, and years later we'd laugh about this guy. And my friend put it aptly, that this DM, he was like a human Heart of Darkness. After you played in his games, they changed you forever. You could never go back to who you were before they touched your soul. You could pretend, but you knew deep down. And he's right. God help me, I've never forgotten those games, never forgotten the horror. The moments of his self-insert god's giant phallus penetrating the orbit of one planet, preparing to destroy it in a deep and personal way. The game worlds filled with Level 30 adventurers who would decapitate an insolent character, keep him alive, and make him watch his other character get skull funked over and over, and the promise of power this guy would dangle in front of the kids like a carrot, letting them nibble before yanking it away to amuse himself. ------------------------- See, this is why I laugh at all of those "out of control DM" threads on here, this is why I'm baffled at so many DMs demanding focused characters based on a tight cohesive game world. This is why I don't pay too much attention to the debates of what's balanced versus what isn't. And now you do as well. God help you, now you do as well.
MattR1986 wrote:
B and C sound more fun, because they're more thematic and appropriate to the campaign that they've been playing.
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