Ghoul

Vamptastic's page

Organized Play Member. 1,062 posts (1,068 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 4 aliases.



1 to 50 of 75 << first < prev | 1 | 2 | next > last >>

So, after this thread, in which Rynjin basically made the Dhampir that I'd always wanted to see, I started thinking about a possible game or campaign in which all Dhampirs are recruited for whatever reason. Maybe some high ranking mayor or priest needs a vampire slain, or they need someone to go into a haunted mansion or castle, so they hire powerful adventurers who they also see as expendable. And it's perfect, because including that variant that Rynjin made, there are so many different kinds of Dhampir, so you'd get a little bit of everything.

Unfortunately, I really want to play in this sucker and not just run it. So, let me ask some questions.

Anybody interested in playing this?

Anybody interested in running this? I'm not an experienced DM, gaming with me would probably be a bumpy ride.

If I were going to run this thing, I'd probably make things slightly on the Gothic side of fantasy, just for the flavor.

So, yeah. Who's with me?


So, I like the Skinwalker Race, and I also quite enjoy the Buffy and Angel shows. So, what if for some games, the Dhampir had something like that.

Basically, at all times they keep their negative to constitution, their Negative Energy shpeal, and maybe their special vision abilities. But, they can choose to 'change' a bit, and that's when they gain whatever abilities they would normally have, maybe at the cost of taking a hit to Charisma while also gaining bonuses to Intimidate. You know, their face will get more bestial, maybe they'll actually get fangs, that kind of thing.

Just a spur of the moment thing while I don't sleep, I haven't figured it all out. But, what do you think?


Every time I click to favorite a comment, it gives me a little message saying that there was a problem, that it couldn't do it. Except, it does do it.

Not really a huge, life-threatening issue, just thought I'd let you guys know. Also, the new version of the forums, the font is a little big for my liking, I feel like I'm old and I live in Arizona now. Can we get options to dial it down a bit?

I know there are built in options that I can do all the time, but that makes the entire internet smaller, not just these forums by themselves.


8 people marked this as a favorite.

So yeah. What are things in Pathfinder that you personally love, even though you suspect you're in the minority?

I'll start us off: Guns. I don't care if they do no more damage than the other regular weapons, just the sheer fact that I can look on a weapons list and see a revolver comforts me. I don't know why, but I love having a character with a gun in a holster, and the ability to shoot something in the face or the stomach. In fact, I'm currently working on a guy that's, like, an expy of Teddy Roosevelt, who was off hunting elephants in Africa when he finds himself in Golarion. Cue gunfights and John Wayne-style haymakers.

Alright, now you guys go.


So, Elves and Orcs are always depicted to be enemies. And, depending on where you go on the internet, sometimes sometimes they have funny ways of expressing that animosity.

So, how would you show a Half-Elf-Half-Orc, mechanically? Would they function like a combination between the two halves? Would they have weirder stats? How would you go about depicting this? What challenges would this character face, both gameplay-wise, and story-wise?

And what would the lifespan on this sucker be? How ugly do you think it would be? Would it have a longer or shorter lifespan than it's parents?

So on and so forth. Discuss amongst yerselves.


So, one of my favorite Wolverine comics is actually a slightly more "recent" one(from yeaars ago), called 'The Best There Is'. I loved the art, I loved how brutally, unflinchingly violent it was, and I loved how there was still suspense reading the comic. You know Wolverine can't die, but that's turned into a huge negative for him in the course of this comic. It's like SAW meets Hostel meets the Odyssey, all tailor geared especially for someone who can't really die from most conventional means anymore.

So after reading this, I had a great idea for a game to run. Basically one of those Gary Gygax meatgrinder dungeons, those things designed to make players cry, but one ran specifically for 'immortal' characters. I'd tell the players that they'd have to have different sorts of origins and there'd have to be a variety of different things at play here. Either characters with reincarnation rules, or characters that can regenerate, or characters that just have extremely high DR, or ones that are immune to poisons or what have you. And of course, the point of the adventure would be to really put all that to the test. There'd be lots of gore, lots of giblets flying around, and I'd want to make sure that the characters give as good as they get.

Anyway, I know I'm not really asking 'Advice' here, but I didn't know where to put it. Not in the game running section as I'm too lazy to actually run this. I just wanted to get it out there and ramble. Anyway...what do you think? I know what some of you are going to think, and that's ok.

Yeah, that's it.


So, yeah. I want to make a Gunslinger that's almost as dangerous up close as he is at a distance.

I actually have two vague character concepts that borrow the same rough concept. The first idea is like a Zorro-type character, a dashing swordsman with a black powder pistol tucked in his belt, and a rapier or longsword or something that he runs people through with, while giving off some classic quip or rubbing his incredibly well-groomed mustache. You know, lots of finesse, lots of Errol Flynn stuff going on.

The second would be fore a more advanced setting, and he'd be more dark. Like, a turn of the century Deathstroke, some guy who has big ideas for the world and establishing himself as some big businessman, but he needs the capital to do something like that. And that's why he sets himself up as a general gun-for-hire, you know, an all-purpose mercenary who takes jobs at the tavern. Until he can move on to bigger and better things.

But in either case, I don't want them to be limited to their guns. So, how do I do this if I maybe can't just spread stats around, or if I roll and I don't get good enough sets to waste? Are there feats that might make up for a low or average strength stat? Any tricks or so that you'd recommend? Put your heads together, chillun, let's see what we can do here.


So, I'm looking at the list of drugs in Pathfinder, and I've got an idea.

What would the best classes be, for a drug dealing adventuring party? Some sort of caster class for actually making the product or perhaps hiding it from the law(can't find the kilos when they're in another dimension, after all), you'd need some Fighters or Gunslingers as enforcers, in case things go wrong, maybe the Rogue to run the stuff through the streets and cities, the Bard as the salesman or the face of the new criminal superpower.

What am I missing? Also, I'd so run this game.


So, I remember someone asking Android questions like years ago, but I have more of them.

Do Androids have souls? Can an Android sell its soul to Asmodeus, if it does?

Androids are immune to fear and morale and emotion effects, can they play as the Bard class? Can they feel emotions on their own? Are they more like Replicants from Blade Runner, or like Data from Star Trek?

If they can't feel emotions, can they be Barbarians and Rage?

If I played Rasputin Must Die, and played an Android as a shell shocked WW1 Vet, would that be possible, or can they not feel emotions?

If I played an Android Samurai, would he feel shame if he betrayed his Daimyo or whatever, or would he not care?

Can an Android be infected with Vampirism, or Lycanthropy? If I play an Android Druid, can they do the whole Wildshape thing?

Androids get a plus to Intelligence, and that's mostly a Magic-Stat. Do Androids have magical auras, or whatever? Can they cast magic? Can they be a Wizard or a Sorcerer, or what have you?

Can Androids be Monks? Can they use Ki?

What happens if an Android takes a bath, drinks water or a potion, or gives a blood transfusion to someone?

Are they all white-skinned like that one picture of that chick with the rapier?

A tortoise lays on its back, its belly baking in the hot sun beating its legs trying to turn itself over but it can't, not without your help, but you're not helping. Why is that?

How do you feel, Spock?

Well, that's all the questions I have for today.


2 people marked this as a favorite.

So, I love the concept of Shadowrun, and I love love LOVE mixing my sci fi and guns with my fantasy. I know others don't, but I think it's great. However, there's something in the setting that just depresses me sometimes. Maybe it's the whole mega-corporations ruling our lives thing, I don't know.

And I've seen attempts to modernize Pathfinder on here, but I dunno, they always seem to be missing something to me. It feels like they're trying to turn the game into Counter Strike: The Tabletop and bury all the Orcs and Dragons and Mages and stuff.

To me, there's no reason why we couldn't keep the kitchen sink adventuring, and why we couldn't keep things reasonably optimistic. Why not have a world like Golarion, except it advanced in years and gave us societies and technological progress much like we have here on earth? So you've got the internet, you've got smartphones, you've got modern governments and guns and tanks and all that. You've got oil rigging and deep sea fishing/exploration, mankind(or Elvenkind, who knows), put a man on the moon.

But there's no reason why this society would be any less dangerous than standard medieval Golarion, just because it's more 'advanced' in some ways. Goblin tribes or vampire packs infesting abandoned apartment complexes in the bad part of town, Kraken or other sea creatures terrorizing oil riggers and cruise ships, airlines having to map careful routes so as not to offend or 'challenge' any dragons out there, and Liches and Doppelgangers being a very real threat to the modern politician.

In this world, you'd still need hearty adventurers, the guys who roll into town strapped with weapons, willing to take jobs that the cops don't have the time to do. It's just, they get paper or plastic money instead of gold(most of the time), and they probably have official Adventurer Licenses, or something like that.

That's what I picture, when people say "Modern Pathfinder", I don't know about anyone else.

One thing I'd want is for combat to be a very real thing. Unless you're a trained, fully-combat class, getting stabbed with a knife or shot with a gun should be a scary thing. And even a 20th level Half-Orc Commando should look at a pack of goblins as a potentially scary thing. Ideally, I wouldn't want a PC to have more than 10, or maybe 15 hitpoints except for extreme circumstances. And I'm not even sure on the hitpoints thing, it doesn't seem fast and potentially brutal enough.

We'd need mobility and agility to be important here, even as important as kevlar and body armor. And stealth needs to be better in this world.

That's all I got for now. I'll ramble more about this tomorrow. Anyway, who's with me?


So, I was rereading this thread:

http://paizo.com/threads/rzs2pvqd?Young-Characters-NPC-Classes#1

And something occurred to me: Why don't we, you know, just make classes for kids? Something viable for a young character, that gives him personality and oomph, but also makes it clear that this isn't quite an adult?

What are the basic classes we need? We need something martial, something magical, and maybe something skill-based, right?

I like the idea of a 'Bully' as a Martial fighting class, maybe combine elements of the Rogue and the Ranger to make an 'Urchin', or something like that.

Anybody with me? Or am I just rambling?


Think about it. Here on Earthsville, there's really nothing wrong with eating trees, or plucking plants from the ground and consuming them. Many argue that it's ethically superior to eating meat. And while I'm not trying to bring in that kind of debate to this thread, you can at least see that side of the argument.

Not really the case in Golarion, where that ear of corn just might be a Treant's best friend or something. Is eating plants in this world as questionable as eating meat?


So, ok. Make a character. For Race, you can be anything with a 100+ year lifespan. You can be an Elf, or a Dwarf, or a Dhampir, or an Aasimar, or anything else.

Now, pick a Class. You can be a Ranger, or a Barbarian, or a Cavalier. Anything that gives an Animal Companion. And in fact, you can have any non-magical animal as your AC. I won't tell the GM if you won't!

Have you done all that? Good. Now...wait. What's that? Your Animal Companion's died of old age because that wasn't even a second to you? Well, that's concerning.

Seriously, how many millions of animals would an Elven Ranger go through during the course of his adventuring career? If Rangers and Barbarians and them are supposed to have this close bond with their beasts, how would any Dwarf or Elf not lose their minds?


So, one of my character concepts is a Fighter/Urban Ranger combo, he wears gray and black, with a black cape, and a black cowl and mask to match, with a nocturnal-based animal motif that ties it all together. No, that doesn't remind me of anybody, why do you ask?

Anyway, I've been looking at either the Brawler or Unarmed Fighter archetypes, and I like each of them. But no matter which one I pick, there are a few problems that I have. Some of them are mechanical game problems, the others...well, I'll get to those after.

First, some things I want for this character:

-I want him to be great at fighting hand to hand, without weapons. Not that I want him to be squeamish about using tools if he needs to(Are you really gonna karate chop that Ogre living in the sewer?), but if he's "disarmed", he's still not really disarmed. This is easily accomplished by the Fighter side of things, whether I just do a default, or if I use one of the two Archetypes listed above.

-I want him to be able to patrol the city of choice(And I'd only play this character in an urban city campaign, obviously.), and that's accomplished with the Urban Ranger side of things. It will also let me track down and regularly defeat whatever makes up the general populace. That's no problem either.

-But I've also got my eye on quite a few of those exotic weapons. Bolas, Lassos, Boomerangs, Grappling Hooks, possibly some alchemical weapons for flair and pizzazz. And that's where we run into a teensy little hiccup. All of those various things require feats. You know, being exotic weapons and all. And that's normally fine if I'm just a regular Fighter. And actually, I just looked at Brawler again, and it appears as if though I still get feats. Well, nevermind on that. I'm a goof!

-I want him to be agile, and quick. I want him to be Acrobatic, capable of doing cool visual things like running across the rope of the lasso he just tied, or capable of walking/running up the side of a building he just grappling hook'd(see above.). To that extent, he's got to have good Dexterity, and not just great strength. Although obviously, being a guy who punches and kicks things, he's gonna need strength as well.

That's basically, the gist mechanically, and honestly it doesn't sound so bad now that I've got it out in the open. And obviously, I don't want to just be all of this at once at level one, I'm fine with working up the ladder, so to speak. Every masked crimefighter has to start somewhere after all, right? I only wonder if he'll be spreading himself a bit too thin? I'd hope not, I like to be varied and tricky without being a non-threat in games.

-------------------------------

There's another problem, and it largely is thematic in nature. And that is, the mystique of a grim, masked stranger that only appears at night and beats criminals to within an inch of their lives is kind of marred a bit when he's regularly seen hanging out with Keldor The Halfling Healer, or Gruumtah The Half-Orc. I don't want to be so aloof and beyond approach that I essentially shut out the group or anything antisocial like that. But image is obviously also important with a character like this. Any suggestions on how to bridge that particular gap?

One thing to note, is like all my characters, there's no set game or group that I'm making this character for, I'm just building him because it's fun to me. This is why I'm planning for an rp problem that might never become a problem. Yeah.


So...I look at these two Fighter Archetypes for a character concept of mine, and I gotta say...I think I like Brawler more. Brawler gets cool stuff, can wear armor, -and- he also is proficient and skilled at using unarmed strikes, just like the Unarmed Fighter. The Unarmed Fighter gets Monk weapons, but as far as I can tell, it doesn't get flurry, so he just gets to use weird weapons?

Now, I'm sure I'm being an idiot, and I'm sure that there are immense advantages to the UF that I'm just not seeing. So...what are they? What are the advantages to being an Unarmed Fighter?

Also, can an Unarmed Fighter still use regular weapons, like Longswords, axes or that little Xena throwing ring?


So, can Alchemists(either the PC class, or any alchemist in Golarion) create blood? They can do other stuff, right? They can brew potions and do fantastical things, can they make a substance that behaves exactly like blood and has all the same 'nutrients' and atoms and whatever? (Obviously I'm not a Geology expert).

If they can, could they ostensibly solve the "reluctant Vampire" thing that's bound to happen in Golarion, like with that one Paladin guy?

And if they can, would drinking fake alchemist's blood count as an evil act?


Can Eidolons basically just look like regular humans? Can they behave and communicate just like regular people?

Can Eidolons get pregnant? Can they impregnate others?

Can they actually die forever?

When an Eidolon gets sent away then re-summoned, is it the same Eidolon? Or just a recreation?

Do Eidolons -have- to obey Summoners? Do they like being summoned? (I
know there might be exceptions to the rules if they do.)

Do Eidolons and Summoners have to be the same alignment?

What's going on? How'd you spend your summer?


2 people marked this as a favorite.

So, any wrestling fans out there? I am. And one 'style' I like is hardcore wrestling, the art of taking random garbage under the ring and hitting people with it, really really hard. And, I've been toying with the funny idea of making essentially a hardcore wrestler in a Pathfinder game, just a mean, roughneck, no holds barred kind of monster(Full confession time, I did it after reading Blackbloodedtroll's idea of Armored Kilt+Armor Spikes, and realizing I wanted to make Raven.).

So...would there be any way to represent this? Any way to do it really well? The idea of just picking up any random crap off the side of the road(or off the tavern floor) and beaning someone in the head with it, and not just instantly dying. Any ideas?

A caveat: I might, in fact, give him a greatclub as a standard weapon, just because nobody ever uses it, and the idea is funny(And also pays homage to other wrestlers that use wooden weaponry). And, I imagine he'd wear cestus', just so he'll always have -something-. But those should just be a plan b, in case things go wrong. I want the main bread and butter to be the improvised weaponry. If I can.


So, when I make characters, I don't make them for specific games, I just make them in my head, and then keep them in mind when I find campaigns that would be perfect for them. As such, I don't know the party they'll be hanging with, etc. I also make a lot of Dhampir concepts, and as you might imagine, that whole Negative Energy thing can be a pain sometimes. For that reason, I'm wondering how many things allow the character to heal themselves, rather than relying on others and hoping they don't end up killing you.

So, are there any rings, or belts, or anything like that that offer healing, or regeneration, or anything like that?


No, not steaks, though steak is delicious. Mmmmmmmm.

Anyway. Under weaknesses for a vampire, it says they need to be helpless to be staked. Right here homeboy, check it out:

"Driving a wooden stake through a helpless vampire's heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water."

Ok. So...what happens if you're holding a wooden stake, and you make a called shot to a vampire's heart and make it? Are they just not slain? Is the Helpless condition crucial? Or, what if the vampire is helpless, and you drive a wooden crossbow bolt through his heart? Or an arrow? Or a wooden spear? Or a long, long pole with a wooden stake attached to the end of it? Do they specifically need the Wooden Stake weapon and the Helpless condition to be slain, and nothing else will work? Is that what's going on?


So, ok. Pretend you've got a Rogue from a time period where all firearms are considered simple weapons. This human Rogue has lived with guns his entire life, although he's more handy with a dagger. He can use guns as well as anyone else, however, but he never took any Feats regarding them. Didn't need to, they were all over the place and readily available.

Now, however, say this same Rogue gets sent to Golarion, a world where all firearms are now exotic weapons, and you have to specifically take feats to be proficient in them. Can this Rogue use firearms normally? Or does he now have to spend a feat now that he's here in this new world?

Similarly, would a Paladin in Golarion, sent forward into the Rogue's world, suddenly be able to use these simple weapons with ease? Or would he still need a feat to be able to use them?


So there's the standard Dhampir race, and it has two weaknesses. It has the sunlight thing, and the Negative energy thing. Ok, all good so far.

However, there are 'Variant Heritages', because there are different kinds of vampires. And they have alternate weaknesses, to have more diversity. But I've noticed something. Under each one, it says:

"Alternate Weakness". Not 'Weaknesses'. So, do the alternate Dhampirs just have one weakness, to the standard version's two? Does it only apply to one weakness? If so, do we choose which one we swap out? It isn't made very clear, from what I'm reading so far, anyone have any advice?


So, I've been working on a sort of Western/Victorian game setting, and overall, I really like it. Well that's obvious, since I'm the one working on it, right?

Anyway, I really want to retool magic. I want it to be more powerful, but far less "there". I hate what a friend refers to as "Point click magic", the Wizard who can just blast a fireball or teleport around the world or do all of that, it's just never gelled with me. Plus, I want 'secret societies' to be big in this world, collections of men and women gathering in the dead of night, sipping brandy in a hidden den while comparing rituals and bringing each other news from the spirit world/real of magic/Demon Dimension/whatever.

So to that end, I essentially want to take any spell that's "big" and say that essentially, it requires a huge ritual to cast. Lots of people standing over a pentagram or something drawn on the floor, and takes a lot out of the 'caster'. I'm aware this is probably going to gut a few of the magic classes, so I'm thinking about possibly replacing them. Instead of a 'Wizard' or a 'Sorcerer', have a 'Magician' or a 'Medium', I'm not entirely sure yet.

Finally, monsters will probably have to be modified with all this in mind, I'm aware. Or, they won't be modified, and will just be extremely dangerous and will be 'Big Deals' in a campaign.

Anyway, thoughts? Advice on how to start all of this? David Bowie lyrics?

Random notes about the world:

All Chimpanzees are Chaotic Evil.

The Ride Skill will possibly have two sub-versions, 'Regular' and 'Side Saddle'.

Derringers and firearms in general will be fashionable.

'European' Dwarves pride themselves on their beards, but Dwarves from 'Overseas'(American Dwarves) are all about mustaches.

There aren't as many Orcs anymore, and many have their own sections of a city. They are usually drunk and bitter, and are mostly more blue collar.

I want to make psychic powers more common. Mainly to give magic and non-Martial lovers a viable option for combat and adventuring.

More to come!


So, Vorpal Weapons can behead someone on a natural 20 that is confirmed. I'm looking through the list of magical weapon qualities, is there something that specializes in severing limbs? That would certainly help me go Zatoichi on mooks.


So, I've grown to like the Dhampir race. Flavor-wise they suit a lot of my character concepts, whether I want to do the stereotypical melodramatic vampire thing, or whether I want to do something entirely different and poke fun of that ridiculous(but fun) stereotype. My latest idea is for a Dhampir Barbarian, whose only reason for adventuring is because his girl's dead and he wants to bring her back(she died from Plot Disease, rendering her unable to just be 'raised' like any other dead person.). Truth be told, a lot of that I lifted from a Type O Negative song I really like.

Anyway, I'm lucky because there's an alternate Dhampir that gets a plus to strength instead of dex, but every single variation takes a hit to constitution. You know, they aren't supposed to exist, so they're kinda frail, typically. Obviously, being a Barbarian, this isn't ideal. I can work with it, but I'm looking for ways to toughen up this normally frail race. Feats, traits, anything to take a hit as well as any other hearty frontline combatant. I also want to make myself not dependent on healing, what with the whole negative energy mess.

Magic items are ok, but I want this guy to be formidable even if he's naked or something. Also, suggesting spells, while I'll find interesting, will only be helpful if I play in games with Casters in them.

So, yeah.


So, there are a lot of Templates that I quite enjoy, flavor-wise, but are just way too powerful for my liking. For example, the Half-Celestial template. The concept I love, but have you looked at that thing? If you want to start a fight at your table, but you don't actually want to tell any Holocaust jokes, making a Half-Celestial character is a good plan B. And the same goes to lots of the templates. Liches, Vampires, etc etc etc. One can argue whether 'heroes' should be these creatures, but no matter what side of the argument you're on, I think it's easy to see that giving said Templates to a first level Fighter or Wizard is a bad idea for all but the most ludicrously powerful of campaigns.

On the other hand, there are a few races that to me, just don't have enough. But how do you give them more without making things too unbalanced?

Well, what if templates and races had levels, just like classes? Wanna be a first level Lich? Sure kid, but you're kinda squishy and you sure do get suckerpunched a lot for some powerful Undead thing. But when he starts to get some levels, that's when he starts to get scarier.

So yeah, that's about it. One disadvantage is obvious, that between your class and race and then a template on top of that, you've got a lot to manage and keep track of, but what do you think?


So, are there special curse words found only in Golarion? Are there the standard sort of cursewords? You know, damn, dammit, f bombs, s bombs, female dogs, etc etc? Inquiring minds want to know.


So, are there any Mafia-esque 'families' in the canon Pathfinder lore? Mafia, La Familia, Yakuza, anything like that?


So, I've been looking in the bestiary at various animals. Lions, tigers, moose, etc etc. And maybe I'm overlooking it, but is there anywhere that says they can't wield weapons? I'm not talking about apes with obvious hands, I'm talking quadrupeds, or creatures with wings like birds and bats. Is there anywhere that explicitly states a lion can't wield a sword? I know they aren't proficient with it, but can they wield it anyway?

If so, Golarion just became insane.


Ok, so Dhampirs are, like...half-Undeads or something like that. I read somewhere on this site that it's harder for half-Undeads to become Undeads than other races. Is this true?

Can a Dhampir become a Vampire?

Can a Dhampir of another lineage become a different Vampire? Like, can a standard Dhampy become a Nosferatu, and vica versa?

Can you raise a Dhampir as a zombie?

Can a Dhampir become a ghost?

Can Dhampirs catch other fantasy diseases or afflictions or curses?

Can a Dhampir become a Werewolf(There-a-wolf), or some other Lycanthrope? (A Dhampir Werebat could be entertaining.)

What's going on, how are you feeling? Any 4th of July plans?

So yeah, just wondering about this various stuff.


2 people marked this as a favorite.

So. Over the weekend I had a sudden neat idea for a cool looking character, when I realized I'll never actually play said character. I do this a lot, actually, just make concepts that I don't actually want to play, I just want to 'work out' logistically. I'll start us off:

I had a great visual of my head, of this female samurai who wears what looks like a mix between samurai armor, and a prim proper Victorian dress, all rustic and skirts mixed with bamboo armor and slight Japanese aesthetic. And her katana would double as a parasol, when sheathed.

The only problem: I don't play female characters. Zero interest, never did anything for me, I'm always incredibly bored on the rare monsoon season when I even start to attempt one.

Alright, now you guys go.


So...anyone have any stories of grand DM plots, traps, riddles or encounters that were thwarted, or completely bypassed by the players? Taking a third option they didn't think of, using their skills/feats in a creative(or cheap) way, etc etc? Stories from both DMs or players are welcome here.

Also...what did the DM do after? I know the few games I've run, where a player managed to do it, it was almost dismaying at the moment, but looking back it's hilarious.

Anyway, yeah. Go ahead.


So, Dhampirs, just like other races, get a few alternate traits if they want. I'm gonna list a little bit of their 'Fangs' here:

"Fangs On occasion, a dhampir may inherit his father's lengthy canines. Whenever the dhampir makes a grapple combat maneuver check to damage an opponent, he can choose to bite his opponent, dealing 1d3 points of damage as if using a natural bite attack."

You see that 'as if' up there? Yeah, me too. It makes me wonder if their fangs actually count as a natural attack. Feats or things that affect natural weapons, would it affect a Dhampy's fangs? Inquiring minds want to know.


So, there's a thread where people don't like magical weapons. Well, they like magical weapons, but they don't like that you need to rely on them at later levels. They hate that you apparently "are your equipment".

So, I had an idea. What if instead of magical weapons, you got "properties" that you could apply to any weapon you wielded, or were proficient in? So, instead of getting the Throwing Hammer of Rebounding, what if you could just make any thrown blunt weapon Rebound? Instead of a Vorpal Sword, what if you could cause that 'effect' for any slashing weapon you wielded, to show your skill at that weapon?

Now, mind you, this could lead to shenanigans. You know, a Fighter picking up a snowball, and then causing the Ogre to explode in fire damage and Knockback when it hits him. You know, unless you had rules in place against that, or unless the DM just say that doesn't happen.

But that aside...what do you think?


So, ok. If you have 10 strength, and you hit someone with a longsword, you do a d8 of damage and that's it. If you roll a 1, you do 1 damage. If you roll an 8, you do 8 damage.

If you have higher strength, you add that to your damage. If you have 18 strength, then you do a d8 + 4 damage. 1 becomes 5, and 8 becomes 12.

What if you have really low strength? What if I've got 7 strength, and I stab someone with a dagger? If I roll a d4 on damage, do I do zero damage?

What if I roll a 1? Do I heal them for three damage?


"Available Classes: a young character does not have access to the same classes as adult characters. Not yet etc etc etc. As such, you can select only NPC classes while in this age category, beginning play and advancing in level as an adept, aristocrat, commoner, expert, or warrior, according to your interests and social background."

The question is...why? Why can't a kid be an Urban Ranger, or a Gunslinger, or a Mathmagician? You want to make it clear that the kid isn't as powerful as adults in the party, ok, but you could say that child PCs have to be at least a level behind the adults.

Or, you know, you could make kid-specific classes. The Bully(With his slingshot and club), The Nerd(With his Magic Missiles), etc etc.

I just don't see any reason for them to have to be NPC classes.


So, Rangers have Favored Enemies. Some of them have a lot of different variations. So if you choose Humanoids, you have to choose from a truckload of different types(Orcs, Elves, Gary Glitter, etc), and the same thing with Outsiders(Lawful, Evil, Gary Glitter, etc).

But some of them don't have any further variation. So if I choose Animals, it implies that I know just as much about kicking housecats as I do battling velociraptors and wrestling hippos. Am I able to choose a specific type of Animal? (Feline, Dinosaur, Herbivore, Gary Glitter, etc)? Or is that just it?

Oh, and the same thing applies to the other types. You know, Construct, Undead, etc etc.


So, I've seen a million threads about statting characters, but their gear is always like an afterthought. Some of these I've seen on here, but some I really haven't. So, let's get to it!

RoboCop's Gun

Hellboy's Gun

Hellboy's Right Hand

Excalibur

Kratos' little chain-sword things

Ripley's big mech suit

Batman's Batarangs?

Batman's Batsuit?

Boba Fett's armor?

Iron Man's armor?

Lightsabers?

Phasers from Star Trek?

Others that you want to see? Well go on ahead!


Yeah, let's make some because, why the heck not? Some of these obviously aren't "modern" but rather sci fi gear, but eh, why not?

Modern pistols? (Glachs, nine mills, etc etc?) I figure the only thing that would change from a revolver would be the carrying capacity. Would they reduce in damage, or stay the same? Or increase?)

Sniper Rifles?

Modern shotguns?

Sawed-off shotguns? (I actually had the idea to take the double barreled shotgun, increase its damage to a d10, but reduce its range to something pitiful, like 5 feet, or even 8 feet or something. Would you do it differently?)

Chainsaws/power tools?

Machine guns? SMGs? (These seem like a real challenge to me. How do you get the automatic nature of them? Multiple attacks? Higher attack bonus? Lower attack bonus?)

Various attachments? Scopes? Laser sights? Silencers?

Tasers? Mace?

Tranq-based weapons?

Explosives? Grenades, dynamite, flashbangs, etc?

Rocket launchers? Bazookas? Grenade launchers?

Tanks?

Kevlar?

Nifty stuff? Night vision goggles? Heat vision? Radar technology? Etc?

Stuff I haven't thought of, but you'd want to stat up? Go ahead!

EDIT: I completely forgot the future stuff!

Laser blasters?

Phasers?

"laser swords"(cough cough)?

Jetpacks? Rocket boots?

Anything else?


If a character has cloven hooves(probably a Tiefling, though I'm sure there are other races with hooves.), can they normally wear magic footwear, like boots or the like? I mean, is there anywhere in the rules that says they specifically can't?

If they can, can said boots/footwear be flavored as, like, horseshoes or something?


So, I've noticed that all of the Familiars/Animal Companions are typically smaller versions of their wild counterparts, if their counterparts are anything bigger than medium or small.

Like for example, a regular T-Rex. I forget how big it is, Large? Huge? Something like that. But if you get one as an animal companion, it's either small or medium.

Why? I mean, yeah, I know there would be disadvantages to having a Large creature(walking in doors or in dungeons, etc), but I'd be willing to pay for that in exchange for having a giant T-Rex following me around. So how come we can't have really big animals as companions?


Hi. So, it says this:

"Special: A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat)."

The bit about 'even if he does not select it as a bonus feat' makes me wonder...can I take Aspect at first level? Do I have to wait to choose my Combat Style?


So, I've been working on a character idea, a hairy 5'3 Ranger/Barbarian with natural weapons(bone claws that protrude from between his knuckles) who wears tan and brown leather armor and has a bad attitude. Totally original idea. Oh, and his Favored Enemy to start out with will be Giants. Good times, good times.

Anyway, I've been mapping him out here and there and liking him for the most part. However, I'm also looking for ways to give him forms of healing. Fast Healing, or any way to let him heal up from damage better than the standard adventurer. I see there's a way to do so as Barbarian using Rage Powers...but is there any other way?

Also, any other tips ideas you have? Thanks for your help, guys.


2 people marked this as a favorite.

The answer is apparently yes, at least if this thread is correct:

http://paizo.com/threads/rzs2pt2u?What-unintelligent-monster-likes-porn

So...I've got questions about this. What kind of porn? Is there a porn industry? Is it controversial? Is this something that a Paladin would oppose? Are there movies? Can you make movies magically? Can you take photographs magically? If not, is there movie making or picture taking technology? If not, is it just literature? Are there models at all? If there are, is it considered prostitution, or is it an entirely separate thing? Will there be a Pornstar archetype for Bards? Are there any notable porn authors?

So many questions.


Yeah, I just hate the look of most of that medium armor. I had an idea for a 'classy' sort of Fighter, like he's a high society kind of guy, and appearance is important to him. And most of that medium armor just isn't doing it for me, except for, like, chainmail. And even then, that's only from a lack of options. (Actually I like the Breastplate, but it's expensive.)

So, what are your ideas for other Medium Armors?


So, I've seen a few Wolverine discussions and builds here and there, and most of them are really great and varied, much like the character himself.

This isn't about Wolverine, however, but about one small aspect about him. You probably now what I'm talking about, given what the name of this thread is, so let's get right to it:

How would you handle it in game? Would it change any stats? Skills? What would it give to the character, in terms of strengths? What in terms of weaknesses? Would it complicate things, or would it be not such a big deal at all?

Also...the claws. How much damage do you think they would do? Also, should they have a fixed static amount, or should they increase in damage as the character gains levels? Normally I'm for static, fixed amounts with weapons, but those weapons you can usually drop and ditch when you 'outgrow' them. And in Pathfinder/D&D, the way I run it in my head, those claws would eventually be useless as the character starts finding Vorpal Greatswords and cosmic boomerangs and all that business. How would you prevent this?

Discuss amongst yourselves.


The question is, why? I've known Wizards and some guys who play frail races, who have accidentally rolled a 15 strength. 15 is a big deal to an average person, yeah, but for adventurers, it's kind of an "ok" stat(unless you're running one of those really hardcore old school games). And this would be fine if gorillas weren't completely insane in terms of what they could do.

Do you know what a gorilla can do? If one really, really wanted to, do you know how fast it could snap your femur like a twig? Do you know how immediately you'd be dead if for some reason, it just really wanted to kill you? Hell, a chimpanzee can completely tear a human apart in no time at all, and they're much less strong than gorillas. Did you see that news report of those chimps that tore that guy and his wife apart? It was horrific. And now you're telling me that our Wizard can arm-wrestle with a gorilla? What?

So, why do apes have 15 strength? What's going on, guys?


So, Wizards and Sorcerers, and I assume other magic users generally don't like armor. It's understandable, as it works at balancing them out, and logically it makes sense as well.

But c'mon, there's gotta be a way, right? I ask because I want to make a Dr. Doom-esque character, and as you all know, good ol' Victor does enjoy his armor. And a little known fact, in the Marvel Universe, he's also a rather accomplished magic user and master of the occult. And yeah, I could just make a charismatic sort of Martial class, or make a Paladin or something, but I really like the idea of this heavily armored egotist blasting people with lightning spells and dazzling villages with various magic techniques, etc.

Anyone have any ideas?