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Pathfinder Adventure Path Subscriber
![]() Run my first session on previous week. My party consist of:
First part - the show go smoothly. Mainly Beacuse they have pyrotechnic role and two shows with fire trait. Also they pursued feather fall five to perform without net. At end they have 18 Exitement vs 17 anticipation. Second part - the investigation becomes hell for them, after a really fun show, they relaxed and separete from each other, group of 4 goes to investigate forest (mainly because one of the players run to forest and not all party followed her) and other two go to investigate ringleader wagon. In forest party find snakes and kill them, but the fight was extreemly difficult, Valda and trained goblin dog died, 1 charater was unconscious, and Ande have only 1 hit point left. Meanwhile plants in ringleader wagon eat clown Kithum. When party alltogether again, they healed and go investigate further (two players whoes characters died reroll to circus guards). With Barnolf the all survived only because of lucky roll of charachter who have dying 3 and that bear fights only 2 rounds). After that they gather all circus around the fire and try to rest and recover, but fairys come to have fun with them. After having pain with dancing and persuding fairys to leave them alone, they just sit near fire cowering in horror. This time i think Nemia become impatient of hours of seating in wagon and she show herself to make a speach to PCs and atack. Terrified players have accepted combat and survive. Now they do some gravedigging and furneal... Selvin got some mental damage and thinking of going to forest and hang some squirells on trees, other characters feel pain and anger for fallen comrades. Don't know where it leads, but players don't expect such difficult battles and such brutality). Anyway players want to continue) ![]()
Pathfinder Adventure Path Subscriber
![]() Jason Tondro wrote: Hey everyone. Glad you're enjoying the adventure, and I want to briefly address the concern that "there's not enough NPCs, or not enough info on the NPCs we do have." First of all me thank you for your work) I enjoyed reading this volume, this is my 7-th Paizo AP, and i searching for something unusual, and mostly get it. Only sad thing for me is that 3 and 4 parts dont't have connection to circus at all( after a great perfomance battle in part 2, it little disappointing. Other things like Circus theeme rules, spells, etc are very great! Anyway if there anything that don't fit ine the book like detailes of some performers or any interesting thoughts, i and maybe other GMs really like to read it) ![]()
Pathfinder Adventure Path Subscriber
![]() Hi, i rescently start Pathfinder AP Subscription and choose to start with #151: The Show Must Go On, but i think i click something wrong in my settings and this volume dissapear from incoming order( Now it shows only part 2 of this adveenture path incoming in februrary. ![]()
Pathfinder Adventure Path Subscriber
![]() Sam Phelan wrote:
Added book to my order, so it can be shiped now) ![]()
Pathfinder Adventure Path Subscriber
![]() Sam Phelan wrote:
Can it be replaced with Pathfinder Player Companion: Heroes of the wild than and added to shipment ? ![]()
Pathfinder Adventure Path Subscriber
![]() Subtotal (7 items) $127.18
Payments
Today Transaction declined $76.59
Why it wants 76.59 if it already authorized 68.39 also promo code hollyday19 seem to be applyed but not calculated second time ![]()
![]() Mikko Kallio wrote:
We have a very large community, witch evolves with official russian translate of PF Core Rulebook and others, there more than one city in our country with PFS players to welcome you) ![]()
![]() Shane Murphy wrote:
we accidentally can prepare for special with help of gmprep, but with distant Russian commumity such as my Kaliningrad (wich don't even have boarders with other Russia), we slill can't run it without official scenario, anyway thx for disire for help ![]()
Pathfinder Adventure Path Subscriber
![]() Thx for fast responce, bank said something about 30 days before returning of first payment, anyway 30 november i can pay for second order even if money don't return, it's it ok with first order ? the status is "Payment authorization" don't want to be charged 3-d time. ![]()
Pathfinder Adventure Path Subscriber
![]() Hello i make my first order (4092299) 31 october and there are issue with payment (not enough money on card) i resolve this 01 november, and my bank reserved 28.96 as payment. Today i charged 28.96 again for the same order, i contact the bank, and they say that both payments are not authorized, because they don't recive "accept" from you shop. 2-nd order - 4131028 i make 14 november, and money still don't charged and now after double payment for the first order, there are not enough money to pay for it. Why this situation with double payment occur and how it can be resolved ? (can screenshot all transactions, but they be in russian, hope u can check it from you side)
About Archae-NymStatistics:
CG Medium Humanoid (Elf) Init +2; Senses Perception +0, Low light Vision ------------------------------ DEFENSE ------------------------------ AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 8 Fort +1, Ref +2, Will +4 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Ranged
Wis 14, Cha 7 Base Atk +0; CMB +1; CMD 13 Traits Elf Traits Overwhelming Magic: Some elves obsess over the fundamentals of magic, training for decades to add layers of potent spellwork before they ever begin practicing true spells. This builds a foundation that makes their magic increasingly difficult to resist. These elves gain Spell Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity Elven Immunities immune to magic sleep and +2 against enchantment effects and spells Keen Senses: Elves receive a +2 racial bonus on Perception checks. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Character Traits Magical Lineage One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. Seeker You are always on the lookout for reward and danger. Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Feats Spell Focus Illusion, Greater Spell Focus Illusion Skills (0 points; 2 class, 4 INT) Arcana + 8, Local + 8 , Dungeoneering + 8, Perception + 9, Spellcraft + 8 ACP -0 *ACP applies to these skills
Languages Common, Elven, Shadow Tongue, Gnome, Goblin, Orc, Celestial Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level of the highest-level wizard spell he can cast. For example, if he can cast 6th-level wizard spells, he could prepare six 1st-level spells, two 3rd level-spells, or any similar combination that adds up to a total of six spell levels. These spells are stored in his shadow. He can only cast these spells when he is in an area of normal light or dim light. He gains Shadowtongue as a bonus language. This ability replaces arcane bond. Extended Illusions (Su) Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends. Blinding Ray (Sp) As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Money 110 GP 0 SP 0 CP
Background:
I spent my whole life hiding in the shadows, pretending to be one of them... i hated it every second spent among them, my hatred grew more and more. Until one day i found a book, it spoke to me...she told me she could grant my wish...in short i accepted. A city was massacred in my name, by this entity in exchange for my soul upon death. I left the underground, i left the drow thankfully. Although being hunted by them, i left for the surface. hoping to find immortality, a way to save myself from my fate. Appearance and Personality:
Picture for better reference Archae is in short paranoid and awkward around people. He is often mistaken for a drow due to being a dusk elf, his family spent many years hiding this secret in order to survive, Archae is the only surviving member. He is highly intelligent and constantly focuses on the task at hand, he is not a leader by any means he isn't good at inspiring people or even talking to them. |