So the TL:DR
Online group is getting together an IRL session for a members birthday.
Adding the Birthday Boys buddy to the lvl 4 party as a one shot, he will not be staying with the party when we go back to online sessions.
Birthday Boys buddy is kinda dumb and doesn't have a lot of experience with dice games.
So, why I'm here.
The party is good balance wise
Me: mostly optimized Angel Blooded Aasimar Oradin
So we don't need the game to fill any specific slot
Whats like, the most fun/shenanigans you can have with a lvl 4 Bard, like spells/gimmicks without getting too game breaking?
I want the new guy to have fun/be useful without trying and not be a liability.
I mean you can play it however you want in house-rules.
Pharasma definitely doesn't want you to create undead with her powers. BUT there is no as written game mechanic for what to do if you do, technically but RAW nothing happens, Pharasma sits on her grey hands and watches you spit in her face.
BUT, would I be okay with the GM working a system where you "fall" andd need to atone or something...maybe. Does some higher up church people or servitor races show up to talk with you...maybe. It would just have to be discussed before hand with the players and GM, be reasonable, but I could see it.
As always, your table, your fun, your rules.
It is interesting nothing happens RAW for this instance.
Again, rules say it..I don't like it..so in my game we ignore it because we want to. Lady-J you might be reading the CRB but you aren't playing Pathfinder.
That's what makes these threads so hard, it divulges away from rational conversation because someone wants the way they play to be the standard.
ULG out. I'm done.
This is a great point. Some gods in PF have specific modifications to the paladin code (Archive in think has them) but thats a good point about certain deities allowing certain behaviors.
Also i wouldnt used Thor/Odin as the example, maybe Odin/Thor since they are different pantheons (i doubt Zeus has any LG paladins though)
I mean I wouldnt debate the little things at my table, not saying thats badwrongfun but i dont like strict weight limits or that kinda play. If people arent having fun then you should probably talk it out instead of brooding and hating a class. Sometimes the Paladin is being a pain in the ass Boy Scouts, sometimes the other PCs are being pain in the ass Murderhobos that are doing things just because they can.
I had to go back and check on it because i had forgotten as well. Yeah is a grey moment where
Harry Blackstone Copperfield Dresden:
Beats the crap out of a defenseless former Denarian who he interrogating about the world ending plague curse and who he ends up crippling, Micheal is there and kinda tries to stop him but then kinda doesn't.
This is a great moral moment because you know..greater good and such.
the nerve-eater of Zur-en-Aarh wrote:
This better be a crazy good pun to the fight scene where he literally falls on a Denarian
Paladins should be more like Micheal Carpenter from the Dresden Files, I walk my path and I liked you to walk it with me but I'm not going to force you, also lets kill demons.
I'm currently playing a Paladin in a home campaign and I'm playing it pretty cool, no boy scouts you gotta obey the law stuff. My issue is more like whats been said up post about CG/CN characters being more E. Like a rogue who just takes things because he can, like focus on the quest bro stop being goofy.
EDIT: Also we have to remember IRL Laws and PF laws are different.
Well I mean if it doesn't develop into anything further than yeah its just a dick move. If it was a hook (like you got arrested for it and met the quest giver in prison) or something more then I guess I'd be annoyed but yeah "hey look I tricked you nerds" from the GM would make me want to find a new gaming table. This actually comes in the vein for some other posts floating around the forums
TL;DR If it has a purpose then its less annoying, if your GM just tricked you for s+s and gigs then you've got a real issue.
No my apologizes, this was to OP. I honestly thought this was a troll post in the vein of goblin orphanage/does the paladin fall type nonsense that gets in the way of honest to goodness bloodshed.
I'm amazed at how quickly people get bored with endless class combinations, 6 books deep of monsters and much more to play Chinese Room thought experiments and apparently trick their friends into war crimes.
Oh so we aren't even hiding the troll posts anymore? Kinda lacks the subtly of the art but okay fine.
When did d20 games become a giant stage to tests morality and perils of humanity?
I feel like its pretty easy to give the PCs an out in this kind of situation, and not doing so is just you doing a Mister Burns behind the DM screen as they fall into "your trap".
I think its GM call at this point. Probably related to how long the creature has been undead.
Say if it was Necropolis with many undead living together, the older ones have probably shared language and they all might speak Necril as a common language.
But say a dwarf that was alive an hour ago and has now been raised, he's still probably speaking Common or Dwarven.
Core Rule Book:
Identify the properties of a magic item using detect magic. Spellcraft DC: 15 + item's caster level
When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.
I'm confused, it detects auras...period
So another thread
Prompted a question/thought.
As its explained to me, the item in question is 3.5 not PF. So if I wanted to use it...do I just use those stats and beg the GM? or does that mean its not balanced for the Pathfinder d20 system and thus needs a tinker to work in PF?
I'm just curious and the answer will probably help me understand the game better.
Lost In Limbo wrote:
Thank you, that makes so much sense and is very helpful
If your GM is allowing 3.5 items in their Pathfinder game (Celestial Plate is not a Pathfinder item) then it should work, pending their approval.
It claims its from a PF module Skeletons of Scarwall.
Not saying you are wrong, I'm curious as to what I'm reading, its quite possible I'm mistaken and I could learn something from this. Is it not a "PF legal" module or something? (I'm not goung to even ask if its PFS legal)
Chromantic Durgon <3 wrote:
Well I guess then its mythic rocket tag and it's a silly thought experiment.
Again we are extrapolating like this is a Cthulhu or Lucifer fight but for example Karzoug the Claimer BBEG from ROTRL reads as this.
During Combat Karzoug starts combat at a height of 40 feet above the soul lens—he strives to remain out of melee as long as possible. On round one of combat, he casts meteor swarm on the party, then uses his rod to cast time stop as a quickened spell. During the 1d4+1 rounds he gains, he casts spells like prismatic wall, wall of force, and cloudkill among the PCs to disrupt their tactics, and casts defensive spells on himself like spell turning, true seeing, and globe of invulnerability. He’ll also use his wand of stoneskin on himself at this time. When time stop ends, Karzoug hits the PCs with area affecting spells like wail of the banshee and horrid wilting, saving spells like temporal stasis and maze to use against anyone who seems to be particularly dangerous. Karzoug’s glaive takes actions on its own as well, unleashing fireballs on non-spellcasters and curing Karzoug of wounds whenever he drops below 220 hit points. If it comes down to melee, Karzoug releases his glaive to dance as soon as possible, fighting with his talons and using quickened spells like lightning bolt and magic missile to support his attacks
I'll admit that he has no Mythic abilities so there's no way to know what he would do if he did, but this is a man who has watched the PCs (in some cases before they even knew he existed), so same case as above, the PCs need to die, he knows who they are and what they've done to hinder him.
Yet he doesn't "go guns blazing" but from the start he makes it known that this is a fight like no other (again also AP) but again, that's what I'm talking about.
Even though its been mentioned that high lvl Pathfinder is rocket tag (I believe specifically ICBMs were mentioned) I have enjoyed readign this thread.
My only regret is that my lack experience with mythic tiers leads to my lack of contribution to the thread.
I can only think of AP stat blocks, where the creatures have DURING COMBAT sections about how they proceed, buff, retreat etc.
Maybe assuming that the Horsemen (and horses) fight like PCs (suns out, guns out) is what turns it into the aforementioned rocket tag. Is it really fair to assume that's how they would attack? I mean there's four of them, they've got access to a lot of firepower, maybe they last ditch blasphemy.
Just saying, it might help thinking this way so the conversation does go total cheese/power game; where reasonably geared, prepared and informed PCs stand more than a six second chance.
ah I see that now
That seems kinda weird to find a person who has Angel Wings wait 5 days with them and think about it till wings shoot out of my back. I can see why they did that mechanic wise but I'll just see if they DM will let me sit on the feat "slot" till 10th lvl. Really I'm only putting myself at a disadvantage but we aren't playing a power game campaign,
Do you have to declare a feat when you gain the level (say 9th or 11th)? or can you wait until you qualify for a feat you want?
For example with my character: Aasimar paladin 9 I want to take the feat
I already took Angelic Blood and an a Aasimar so I'm good there but I'm not 10th lvl. Can I wait?
The only text I can find on this is in the CRB section on feats
A character can gaina feat at the same time at which he gains the prerequisite
But that's not the resounding YES or NO that I'm looking for
Yes i definitely think like a time line of events like this would be the best approach, that way you don't have to lead the PCs by the hand to the objective, eventually they'll be so many "infected" that it'll basically be obvious. Also it rewards the PCs for being observant, if they catch on early they'll be less "infected" to deal with.
So like above, yeah a total amount of infected that increases over time, and they have a tell...idk maybe they don't blink or have knowledge from conversations they weren't privy to.
Maybe there's a goal, to make it super obvious if they PCs don;t catch on, like after 75% of the town is infected BBEG Khan tries to pull of a ritual in the town square at midnight.
On that note, maybe thats another tell, maybe all the infected have to go meet up with Khan in the middle of the night to renew the spell/whatever controlling them.
Is this like Rick and Morty episode with his ex GF Unity? One of the infected gets drunk and then all of the infected get sick?
I'm hoping this post will be updated with the eventual story of how this plays out in your campaign.
As for the mechanics side I cant think of anything else that wasn't already said.
I agree the vermlek special abilities would be good for your host creature. Especially heightening the danger if they can see it run away and come back eventually. Then they'll be wondering who they can trust etc.
Even the +8 to Disguise is good if you want the Dominated person (assuming you are keeping it that way) for the PCs to spot something odd about the person, maybe the demon controlling them forgets to make them blink or something.
Please make sure that the demon with the ear bugs is named Khan though.
To that note, what does the main demon controlling everyone look like? Just a CR level appropriate demon or have you gotten that far yet?
So this thread is giving me great ideas. but I had a question
Cao Phen wrote:
With respect to that above part about Oracles i saw this posted in a thread about frontline tanks
Paladins are pretty good at being tanky. With a 3-4 level dip or VMC in life oracle you make a global damage sponge for your team.
Why is the 3-4 level dip better than the 1 lvl I already had planned for my paladin? is there a class feature I'm just not seeing?
I see how we got here but...
RAGE AS A PALADIN IS NOT THE POINT
sorry for yelling..
basically I'm an aasimar pally that doesn't have to be super optimized so im exploring options that are either A)flavorful b)fun c)silly.
Badbird's post is a good example. something I'd never thought of.
I'm playing a homebrew campaign with some buddies. It's a six person party with good balance so I don't have to play super optimized. I was thinking of being silly and going like angel racial feats for full flavor like the post said I sweet talked the DM into letting me play angel-blooded aasimar.
So think, angel paladin flaming sword, Tyrael from Diablo vibe.
So i'm thinking, angel blood feat, angel wings, celestial armor and shield, angel skin.
Basically I'm looking for more things to add to the angel pally aasimar vibe, feats, equipment, silly things that would be fun to play.
As a player in RotRL (don't worry i'm in book five at this point) I see two major things that lead to easy encounters, Action economy and bane. Early on (books 2-4) our ranger figured out that giant humanoids were going to play a huge part, and a ranger with bane arrows and favored enemy can cut through a 5-6 group of giants like a hot knife through butter.
Also when they get to Mokmurian (boss book 4) he needs minions. We hit him with a gust of wind (the AP gives you a staff that can cast it) blew all his mists to s&+* and then basically cut him down easy.
Overall I'd suggest adding allies to group fights that are of a similar type to make it challenging for your large party and many minions to boss fights so they BBEG has time to get off the many spells and buffs they have.