Celestial Full Plate


Pathfinder First Edition General Discussion


So another thread

The thread

Prompted a question/thought.

As its explained to me, the item in question is 3.5 not PF. So if I wanted to use it...do I just use those stats and beg the GM? or does that mean its not balanced for the Pathfinder d20 system and thus needs a tinker to work in PF?

I'm just curious and the answer will probably help me understand the game better.


This armor? (see below?) it does have a PF source... now, if you want something different, you better beg the DM and see what comes out of it...

Aura faint transmutation (good); CL 8th
Slot armor; Price 25,000 gp; Weight 25 lbs.

DESCRIPTION

Celestial plate armor is a sturdier version of the standard celestial armor.

This bright silver suit of +3 full plate is remarkably light, and is treated as medium armor. It has a maximum Dexterity bonus of +6, an armor check penalty of –3, and an arcane spell failure chance of 20%. It allows the wearer to use fly on command (as the spell) once per day.
CONSTRUCTION

Requirements Craft Magic Arms and Armor, fly, creator must be good; Cost 12,500 gp

[This content was created by Paizo Publishing LLC but not for the Pathfinder rules system.]

Section 15: Copyright Notice – Pathfinder 11: Skeletons of Scarwall
Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan

The D&D version is chainmail so light you can wear it under clothing, and it lets you fly once per day.


Klorox wrote:

This armor? (see below?) it does have a PF source... now, if you want something different, you better beg the DM and see what comes out of it...

Aura faint transmutation (good); CL 8th
Slot armor; Price 25,000 gp; Weight 25 lbs.

DESCRIPTION

Celestial plate armor is a sturdier version of the standard celestial armor.

This bright silver suit of +3 full plate is remarkably light, and is treated as medium armor. It has a maximum Dexterity bonus of +6, an armor check penalty of –3, and an arcane spell failure chance of 20%. It allows the wearer to use fly on command (as the spell) once per day.
CONSTRUCTION

Requirements Craft Magic Arms and Armor, fly, creator must be good; Cost 12,500 gp

[This content was created by Paizo Publishing LLC but not for the Pathfinder rules system.]

Section 15: Copyright Notice – Pathfinder 11: Skeletons of Scarwall
Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan

Pathfinder material predates the actual Pathfinder system. The original material was for 3.5 D&D. The section you posted about the item even says it isn't for the Pathfinder rules system. (I bolded it above.)


oops, how absentminded of me.


Klorox wrote:
oops, how absentminded of me.

I didn't see it either and the same thing was explained to me in the thread I linked, thus prompting my line of questioning.


Unassuming Local Guy wrote:
Klorox wrote:
oops, how absentminded of me.
I didn't see it either and the same thing was explained to me in the thread I linked, thus prompting my line of questioning.

You can do what you want in your own home game. It isn't game breaking - all it is is standard celestial armor with a different base armor.

As for the stats, nothing would change from the description. Other than full plate granting a +9 armor bonus in Pathfinder compared to +8 in 3.5 D&D.


Don't forget:

Double Plated wrote:

Drawback

Double-plated armor’s armor category (light, medium, or heavy) is considered to be one heavier. Heavy armor that has the modification added to it is too restrictive to use without the Armor Adept (double-plated) feat (see page 11).

Full Plate is heavy, so you need a feat to use double plated full plate.

/cevah

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