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Male Hobgoblin Cleric 1
![]() 1d20 + 3 ⇒ (3) + 3 = 6 Initiative I must admit I'm a bit confused as to the layout as well. Turnipheads action if there is a physical way to do so would be to call upon a wave to wash over the deck, and knock one of the pirated down or off the side, but i'm not sure of the layout. 1d20 + 5 ⇒ (1) + 5 = 6 CMB Surge ![]()
Male Hobgoblin Cleric 1
![]() Turniphead looks at the two speakers with resignation, and bows his head returning to the edges of the group. "Ah". "I see". "Big dumb hobgoblin only good for helping others, and hard backbreaking work". "When you have lived trying to keep from being noticed as I have you learn tricks to keep you from being noticed...and I see in the darkness as well as any". "But it seems as though you have decided what I am best suited for". "I will bother you no more". And with that the holy shaman, walks away, refusing to engage in conversation with any. ![]()
Male Hobgoblin Cleric 1
![]() Kestryl wrote:
Finally overhearing a conversation that he might be interested in, Turniphead approaches the budding conversation. "Maybe I could go with you, and keep lookout"? ![]()
Male Hobgoblin Cleric 1
![]() Sharice wrote:
Turniphead finishes drinking the dipper of water he had just purified before drinking. "Humphf... Probably most of'em". "Sorry lot". ![]()
Male Hobgoblin Cleric 1
![]() Turniphead had Profession Sailor at +9, and Craft: Carpentry @ +5 should the need arrive. Rat Hunting: 1d20 + 11 ⇒ (12) + 11 = 23 Plus darkvision. (Also explore one room of the ship if possible) FWIW...I find putting the spoiler task thread on a different page than the game thread counter intuitive. ![]()
Male Hobgoblin Cleric 1
![]() As Turniphead works his way down the rigging at his normal pace, he dusts off his hands, and takes a deep breath. "There is a bit of rot behind the second spar, and the pulley on the starboard stay is starting to work itself loose". "Wouldn't have noticed that if I was in a big hurry". ![]()
Male Hobgoblin Cleric 1
![]() Is there any reason Turniphead can't take 10 giving him a total of 12 on his checks...slow and steady. If not you can roll for me to save time. Not wanting to waste the opportunity, Turniphead slowly makes his way up the mast checking for weaknesses, or things that need to be repaired on the way up, then inspecting the crows nest for the same. 1d20 + 4 ⇒ (5) + 4 = 9 Carpentry ![]()
Male Hobgoblin Cleric 1
![]() Turniphead realizes he is in trouble as soon as he awakens. He only drank fruit juice...he shouldn't have a hangover. As he hears the others awaken, he notes many familiar faces from the previous card game, and chuckles to himself...Looks like they used up their luck...I'm used to bad luck, but should have a whole lot of positive built up somewhere. The Hob then begins to loudly wail, and dance, invoking the spirits of his ancestors, Besmara, and whoever else might be listening, and praying for his divine power. He continues to do so until the entering crew forces him to stop. He then continues to mumble under his breath, and touch his various tattoos, Scars, and bangles, as he makes his way above board. He still hasn't spoken to anyone else. ![]()
Male Hobgoblin Cleric 1
![]() The dark hobgoblin grunts in disgust at the players of the game of chance, and mumbles under his breath, as he asks for some more spiced fruit juice. "Waste of perfectly good fate". "Don't those boggers know that you're only dealt so much good luck in life". "Shame to waste it on cards, when you might need it to have an arrow go astray". "Still I guess it gets some of the bad luck out of the way as well". , he then begins some kind of choking, wheezing, high pitched fit, that is soon recognized as laughter. ![]()
Male Hobgoblin Cleric 1
![]() I think these are very difficult questions to answer at this point, as the group dynamics have yet to develop. I really don't have a preference about one boat or two. Whatever is easier for you to run. I agree with Lucia. A bit of over the top...tongue in the cheek, combined with a dark side like the POC movies would be perfect. ![]()
Male Hobgoblin Cleric 1
![]() The gruff Hobgoblin looks for a table to sit alone, but if one is not available he will shoulder his way to the bar...glaring at any who look at him askance. Finally when he get's a servers attention, he orders in a voice that doesn't match his appearance. In fact it is pitched higher than normal, and he also has a pronounced lisp. "I'll have a Fruit Juice please", he states placing his hand on the bar/table with coin underneath. ![]()
Male Hobgoblin Cleric 1
![]() A hulking figure marches into the bar, glaring at anyone who meets his eye contact, to see if they have a problem with him being there. He is more wide than tall, but seems to walk hunched over, almost a hunchback. He wears patched black leather armor, with bones, and teeth holding the larger patches together. He reaches up to his face and with a loud huff, empties each nostril onto the floor of the tavern, sweeping some sawdust over them with his feet. Ritual scarring, and tattoo's do little to conceal the fact that he is a hobgoblin. His teeth protruding and his eyes shining, he looks for an empty place to sit down. Though his many tribal scars and tattoos mark him as a Shoanti, he seems to have somehow worked he Pirate Queen into the designs a bit as well. Never hurts to cover all his bases. ![]()
![]() Whoo! Hoo! Thanks. Here's Turniphead's starting profile. I'll likely make a few adjustments, and need to write up the history...I've got a pretty good idea of how he came to be...I just need to find it somewhere among all his posts. I'm away from home where I've got his profile saved, but will be back Thursday, if I don't recreate it before then. |