Marsh Giant

Turniphead's page

22 posts. Alias of scranford.


Full Name

Turnip Head

Race

Hobgoblin

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

22

Alignment

CN

Deity

Besmara (Shaoanti Shaman)

Strength 14
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 18
Charisma 10

About Turniphead

Character Sheet

Spoiler:

TURNIPHEAD CR 1/2
Male Hobgoblin Cleric (Shoanti Shaman) 1
CN Medium Humanoid (Goblinoid)
Init +3; Senses Darkvision (60 feet); Perception +5
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DEFENSE
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AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +6
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OFFENSE
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Spd 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Masterwork Rapier +3 (1d6+2/18-20/x2) and
. . Quarterstaff +2 (1d6+3/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Sling +3 (1d4+2/20/x2)
Spell-Like Abilities Speak with Animals (4 rounds/day)
Cleric (Shoanti Shaman) Spells Known (CL 1, 2 melee touch, 3 ranged touch):
1 (2/day) Shield of Faith (DC 15), Air Bubble, Calm Animals (DC 15)
0 (at will) Create Water, Mending, Sotto Voce (DC 14)
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STATISTICS
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Str 14, Dex 16, Con 12, Int 11, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Scribe Scroll
Traits Besmara's Blessing (1/week), Cheat Death (1/day)
Skills Craft (Carpentry) +4, Perception +5, Profession (Sailor) +9, Stealth +11
Languages Common, Goblin
SQ Aura (Ex), Cleric (Shoanti Shaman) Domain: Animal, Cleric (Shoanti Shaman) Domain: Oceans, Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Spontaneous Casting, Surge (CMB 5) (7/day) (Su)
Combat Gear Dagger, Leather, Masterwork Rapier, Quarterstaff, Sling; Other Gear Artisan's tools: Craft (Carpentry), Bag, Waterproof (6 @ 0 lbs), Blanket, Flint and steel, Hammock, Holy symbol, wooden: Besmara, Parchment (sheet) (6), Pouch, belt (1 @ 0 lbs), Rope, silk (50 ft.), Sack (1 @ 0.5 lbs), Sack (4 @ 9.5 lbs), Sack (empty), Waterskin
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Cheat Death (1/day) Even Besmara's most faithful worshipers usually call upon her only in times of greatest need. Sometimes Besmara intervenes on behalf of her faithful; other times, she turns her face away as they sink beneath the waves. Once per day, when you would be
Cleric (Shoanti Shaman) Domain: Animal Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric (Shoanti Shaman) Domain: Oceans Associated Domain: Water
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Surge (CMB 5) (7/day) (Su) Create a wave that can bull rush or drag a target.