Life Stealer

Turan who walks the Steppe's page

85 posts. Organized Play character for Alex Mack.


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Grand Lodge

male Human Inquisitor 2

If you a truly a Pathfinder tell us who sent you on a mission. Also present us with your Pathfinder ID, just slide it through the door.

Grand Lodge

male Human Inquisitor 2

Wow pretty amazing...

Fort 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

male Human Inquisitor 2

Move action move, swift action activate falcon thingy. Standard action shoot. I'm assuming that my attack resolves before sleep. Also Isobel how can your DC be 20 at level 1?

Turan Steps into the chamber and without a word lets fly an arrow.

Attack 1d20 + 7 ⇒ (14) + 7 = 21 Damage 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

male Human Inquisitor 2

We should move on before it wakes up again and gets angry! Turan suggests.

Grand Lodge

male Human Inquisitor 2

Turan moves but is unable to do nonlethal damage with his bow

Grand Lodge

male Human Inquisitor 2

Ah okay I recall there was always some reason that sleep sucked... Fort 1d20 + 4 ⇒ (3) + 4 = 7

Turan feels sick from the stench but tries to fire an arrow none the less but it sails wide of any troglodyte...

Attack 1d20 + 4 + 1 + 1 - 2 ⇒ (2) + 4 + 1 + 1 - 2 = 6 Damage 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

male Human Inquisitor 2

Hmm what is this Muses Turan

Take 10 on Perception for 22

Grand Lodge

male Human Inquisitor 2

I forgot to equip Turan with any swarm prequations... I'll have to pass here

Grand Lodge

male Human Inquisitor 2

Updated

Turan stands back with his bow drawn as Fauxish and Nikolai bash in the door.

Grand Lodge

male Human Inquisitor 2

A door that requires a key... Turan remarks offhandedly as he shoots Nikolai a look.

Grand Lodge

male Human Inquisitor 2

Turan wordlessly steps into the chamber recognizing the symbol of Nethys and studying his surroundings.

Perception1d20 + 12 ⇒ (19) + 12 = 31

Grand Lodge

male Human Inquisitor 2

:) Thanks...

Grand Lodge

male Human Inquisitor 2

I think as is there's not much Turan can do... so CLW for Nikolai 1d8 + 1 ⇒ (7) + 1 = 8

Turan stuck in the tight hallway unable to get a shot in looks to invigorate Nikolai.

Grand Lodge

male Human Inquisitor 2

Turan turns to Nikolai.

Looks like it's time for brute force again!

Grand Lodge

male Human Inquisitor 2

Take 10 for 18 on the survival check.

Turan the wised aged hunter raises a finger and and points to some hardly visible tracks on the ground.

More Troglodytes... the man then draws his bow and casts a spellas he follows the tracks with an arrow knocked and his eyes and ears wide open.

Cast divine Favor. Perception 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

male Human Inquisitor 2

Turans eyes widen as he sees the spear impale his companion. The wise old man ascts quickly however and pulls it out and quickly treats the bloodflow with the help of magic.

Wand CLW 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

male Human Inquisitor 2

Okay then let's wait for 10 rounds no reason to pushh on with such a heavy debuff

Turan looks at Fauxish with confusion clear on his face.

I'm an old man..I need a short moment of respite to try and get better...

Grand Lodge

male Human Inquisitor 2

Fort1d20 + 3 ⇒ (4) + 3 = 7

Turan finds the stench hard to take and moves quickly to the next door.

What are the consequences of the failed save?

Grand Lodge

male Human Inquisitor 2

Turan inspects the indicated door and then attempts to open it.

Perception1d20 + 12 ⇒ (9) + 12 = 21

Grand Lodge

male Human Inquisitor 2

Delay. If the team can't drop him I'll try shooting through the ranks

Grand Lodge

male Human Inquisitor 2

Move and CLW for Nicolai1d8 + 2 ⇒ (5) + 2 = 7

Turan seeing that Nicolai is bady injured steps forward and refrains from further violence to instead bid the Elkfather to aid his alliy and heal his wounds.

Grand Lodge

male Human Inquisitor 2

Turan draws an arrow and lets fly at one of the monstrocities.

Attack1d20 + 7 ⇒ (16) + 7 = 23 Damage 1d8 + 3 ⇒ (5) + 3 = 8

Activate Falcon's Aim as swift action (3/5 uses used).Attack red one. Precise shot+Deadey bowman means no penalties to hit.

Grand Lodge

male Human Inquisitor 2

Hmm... can you lure it away..I would prefer not to kill it as it does not mean to harm us although it did just harm me...

Turan summrizes as he hopes the lizard will be drawn out of the doorway by what is being offered.

Grand Lodge

male Human Inquisitor 2

Lizards tend to prefer bugs... Turan states blankly as he casts a cantrip to produce light and steps through the door.

Grand Lodge

male Human Inquisitor 2

Okay then just wait a minute while I inspect them

Take ten on perception for 22

Grand Lodge

male Human Inquisitor 2

So does anyoneof us have any experience in opening locks? Turan wonders aloud.

Grand Lodge

male Human Inquisitor 2

Turan can take 10 on climb for 16 to get up. From there he can can attempt to aid another fro the top while someone from below can also aid. Hopefully we can all make it up by taking 10 that way. Also Turan can provide guidance for a +1 bonus to rolls.

Turan sizes up the climb upward while it looks a bit dangerous it's no real challenge for a well trained and experienced outdoorsman like turan and he makes his way up, slowly but steadily then offers assistance from above.

Grand Lodge

male Human Inquisitor 2

Turan aproaches the cocoon warily with his bow drawn.

Can someone try to open it. I've got you covered in case whatever was wrapped inside is still alive!

Grand Lodge

male Human Inquisitor 2

Does Knowledge Nature 1d20 + 7 ⇒ (20) + 7 = 27 tell me anything about the cocon?

Grand Lodge

male Human Inquisitor 2

In order to free turna you must suceed at a DC 12 STR or Escape Artist check

Grand Lodge

male Human Inquisitor 2

So your best course of action is to help Turan out of the net afterall :)

Grand Lodge

male Human Inquisitor 2

Turan caught up in the spiders web tries his best to escape but his best is not good enough.

Can someone help out here? he inquires of his allies.

STR1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

male Human Inquisitor 2

Turan steadies his breath and takes aim loosening an arrow in the dirction of the spider.

Use Hawkeye for +1 to hit as a swift action.

Attack 1d20 + 7 ⇒ (12) + 7 = 19 Damage 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

male Human Inquisitor 2

Turan casts a light spell and attempts to discern whether his first hunch was correct.

Ready yourself! It looks like there's a giant spider in the corner.

Cast light attaching it to my bow

Grand Lodge

male Human Inquisitor 2

Turan moves through the doorway without opening it but with his eyes and ears open and an arrow knocked.

1 none the less

Grand Lodge

male Human Inquisitor 2

Always door number 1. Anyone have any trapfinding ability to speak of? Turan has a pretty awesome Perception mod so he can handle it.

Turan moves to examine the door before opening it.

Take 10 on Perception for 22

Grand Lodge

male Human Inquisitor 2

Looks like it...would have preferred to save up that shot for a real opponent :(

Grand Lodge

male Human Inquisitor 2

With the party under assault by one of the dogs Turan takes aim once more and let's fly despite Xasay blocking the way of his shot.

Again activate falcon's aim as swift 3/5 uses left. Precise shot and Deadeye bowman let me ignore soft cover and shooting into melee.

Attack1d20 + 7 ⇒ (20) + 7 = 27 Damage 1d8 + 3 ⇒ (5) + 3 = 8
Crit confirm1d20 + 7 ⇒ (16) + 7 = 23 Damage 2d8 + 6 ⇒ (4, 7) + 6 = 17

Grand Lodge

male Human Inquisitor 2

Turan steps forward and lines up an arrow taking aim and breathing slowly and bidding erastil to guide his shot.

Attack1d20 + 7 ⇒ (16) + 7 = 23 Damage 1d8 + 3 ⇒ (3) + 3 = 6

Swift action activate Falcon's Aim for +1 to hit. 5 foot step and shoot at red.

Grand Lodge

male Human Inquisitor 2

A tall slender man with stern demeanor stands at theback of the room. The grey in his beard indicate his age and his hands look like those of a man who works the land.

This sounds like a very straightforward mission. Do you have any knowledge of the history of this fortress? It might be of benefit in our exploration

Grand Lodge

male Human Inquisitor 2

Player: Alex Mack
Character: Turan
PFS#37010-8
Faction: grand Lodge
Day Job: Profession Farmer 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Green Faith Marshall with Eagle Domain makes for an awesome Archer (see this alias). You get a flying familiar which adds nice utility, you add aspect of the falcon and FLY to your list of spells known and you also get two other handy abilities.

Grand Lodge

male Human Inquisitor 2

Am I still on time?

Grand Lodge

male Human Inquisitor 2

Can I play Masters of the Fallen Fortress with a level 2?

Grand Lodge

Is this still happening?

Turan is still looking for adventure!

Level 2 inquisitor

Grand Lodge

male Human Inquisitor 2

Can we play a game with level 6 and level 1 chars at one table?

Grand Lodge

male Human Inquisitor 2

.

Grand Lodge

male Human Inquisitor 2

PFS #: 37010-8
Character Name: Turan who walks the Steppe
Day Job Roll: Profession Farmer 1d20 + 6 ⇒ (12) + 6 = 18
Faction: Grand Lodge
Initiative: 1d20+6
Perception: 1d20+9 (+3 on sight based checks)

Turan is at 2.2 he has a falcon familiar which I might use for scouting from time to time but otherwise all it does is provide some skill bonuses.

Grand Lodge

male Human Inquisitor 2

While I'm no longer in this game for other reasosns props for stepping up Shifty!

Grand Lodge

male Human Inquisitor 2

Hi Folks!

Player Name: Alex Mack
Character Name: Turan who walks the Steppe
PFS: 37010-8
Faction: Grand Lodge
Day Job: Profession Farmer 1d20 + 6 ⇒ (18) + 6 = 24
Email: I can send you my E-mail adress

I'm actually debating bringing in a new level 1. Would that be possible for this Trilogy?

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