Cayden Cailean

Trinam's page

2,147 posts (4,565 including aliases). No reviews. No lists. No wishlists. 24 aliases.


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BP stats for teleportation circles for fast travel would be cool too, now that I think about it.


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For the purpose of this adventure path, assume all NPCs are bisexual.

-Paizo publishing, Jade Regent Player’s Guide

Ever since reading that, I always do.


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If you could expand the game to include the final part of it from the video game somehow, that would be really cool. TLK was a really great boss.

I also really enjoyed Harrim and Tristian, and Lander made for an interesting moron to have around. That said, give me Harrim, please, and the other two would be nice if you have time.

The expanded story with Tartuk and having him help in chapter 2 was neat too, so that would also be cool?

But seriously.

Harrim.

He is the only character in any game to ever inspire me to parody a song on stream.


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

It's also at this point that Springy stands up on a chair (having earlier flashed the nurse a thumbs-up) and raises her hand skyward.

All told, she might be about as tall as a normal human.

"Hey! Hey you guys! Do any of you have the ability to heal people?! Our Dwarf got stabbed, and we need to go hunt down some food so that we don't all starve to death, and so we should heal him, because he's our designated getting-stabbed guy, so if he dies we can't find food, and then we'd be dooooomed."

There's something about the way she drags out that word...

"But we won't be! Because if someone can heal him we can go off and hunt for supplies! So step forward, someone or anyone!"


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

"Our people are talking to the other people and we're all in agreement that we're probably not doppelgangers." Springy summarizes, flawlessly grasping the situation.


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

So.

I've been having some issues with posting.

Mentally I'm fine, mostly, it's just like. You ever do that thing where you stare in the distance when you should be doing something and then you just...

don't..?

Yeah that's been me for a month now. I'm going to try forcibly scheduling some time to make myself do these posty things, maybe that will help.


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

Yeha, if you need me to move then just bot me until I'm back in... order.

I'm gonna try to do 1/day! I can do that! DEFINITELY!

PROBABLY!

DON'T QUOTE ME ON IT!


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

"Huh?! Oh! Yes! I... yes."

She can't get it off of her hand fast enough to hand over to Skane.

"Trading items between you... ah, a promise of the loveliest of loves..! I'll have to note it down for later..!"


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

What's the bluff check to send a secret message of 'he's single, girl, GET 'EM.'?


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Guys, I've done something stupid again.

Amazingly, colossally stupid.

I'll let you all know when it's done.


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So for an upcoming game I'm thinking of making, one of the world's major plot points is that it's actually a sort of magical creation of a sufficiently powerful wizard. Like if The Sims could make a fantasy world full of fully cognizant personalities and souls.

After this secret got out, sufficiently talented scoundrels found ways to turn this to their advantage, which necessitates some kind of new 10-level prestige class, I figure. Basically, they're accessing the magical debug console of the universe and making tiny changes in order to give themselves advantages.

I'm looking for good ideas to refine this idea from base 'OKAY SO--' and move it into advanced 'THIS AND THIS AND THIS' type ideas. Here's what I have so far for the class:

Prerequisites:
Sleight of Hand 6 ranks (You're typing in midair with one hand while fighting, you have to be precise)
Access to Detect Magic (Basic magical vision stuff, seemed right)
Feats: ?? Maybe ??
Special: Must own a specialized interface device worth no less than 1000 GP (this is used as the hacking conduit)

I know I want a d8 hit die. They're not a spellcaster class and don't advance casters, but they don't feel like a typical fighter--going with rogue for this.

I know that the first level power lets you activate the console to get arcane sight for a certain number of rounds/day, and that this lets you try searching for the object id of creatures you're looking at via some sort of check vs their DC. At later levels, the arcane sight eventually becomes permanent, and can be turned on/off at will. (Maybe just add more rounds? Hm.) You also get the first level ability to do a knowledge check automatically as a move action on any creature whose object id you've found, with a result equal to 13+ your hit dice+ your int mod. In effect, you're calling their debug data.

On even levels, I want to do an options-based thing where you can get a variety of techniques. Each of them takes either a move or a standard action based on what they do. Some ideas I have:
-Call up a 5 foot cube of rock to take up a square (move action)
-next spell you cast gets +1 to its DC (move action)
-one object id'd opponent gets a -2 to its next attack/save/check (pick one) (no save) (standard action)
-you get a +2 to your next attack/save/check (pick one) (move action)
-add temporary hp?
-deal damage?
-get sneak attack vs enemy you've object id'd
-delete sections of floor/change parts of floor into difficult terrain
-teleporting things around on the battlefield (id'd Enemies WOULD get a save on this one, that's just too much otherwise)

I really want more options to mess with the actual battlefield, since calling objects into the field or altering it via debug commands seems really interesting. I do think that most of these should only last for a limited number of rounds before vanishing again, since the world eventually realizes that it's having limited glitches in an area.

At 3rd level, you begin subtly tweaking your own information, and your efforts give you a +1 luck bonus on all attack rolls.

At 5th level, further tweaks give a +1 luck bonus on all saves and skill checks.

At 7th level, all your techniques get one step faster. Move becomes swift, standard becomes move, and swift (if any) becomes immediate.

At 9th level, you get a +2 inherent bonus to all physical scores.

At 10th level, you get :an ultimate technique:. Dunno what it is yet, maybe some kind of contingency ability that let's you have an IF>THEN command for a prechosen ability? Or it could be something that lets you extend the duration of your changes, perhaps making them permanent instead of on a limited timer?

This is a lot of ideas, and I'm open to anything cool that would fit with the theme and make something cohesive.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Katie starts to squeal. She then covers her mouth.

She can't stop squealing into her hands for about six seconds.

After she's done she takes a bold step forward and, unusually for someone so typically unlikely to talk to people she's unfamiliar with, grabs Skane's arm and tugs it towards Anja to goad him into a handshake.

"It's good to meet you, Anja. This is Skane. Ingvarssonn. We're all very happy to meet you. Also I'm Katie. Rosten. But that's not important... you two should say hi. It's been a long, troubling day."


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

oh s#!!...

That sucks.

I'm for continuing, since in theory we should still be okay to continue, but...

This sucks! That can't be said loud enough.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

It's ok, I got your back.

Katie thrusts the tip of her sword into the ground, summoning up all of her terrifying presence into a glare at the goblins.

"You heard Geedra. Get."

Intimidate: 1d20 + 10 ⇒ (3) + 10 = 13

...I'll burn a Timely Inspiration, that's now a 15.


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

Springy horrible death count: 1


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

If she can get over Springy spending a large portion of her first night on watch coloring everyone's weapons day-glo yellow via prestidigitation, then I'm sure they'll get along fine.


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on the upside, Rysky, 'backstory' in strange aeons is frequently something you can outsource to the GM.

If you're willing to risk being an amnesiac baby-eater or something crazy like that anyways--

HEY ACTUALLY CAN I CHANGE MY CONCEPT--(No, no I'm kidding.)


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HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"Even if he has one we're going to whoop his arse." Meliora interjects, contributing to the fight in her favorite way by pointing at the Asmo and firing off a Ray of Frost.

"Which is a pity, since anyone in the bad graces of the Asmodean church is usually good by me, but if you're trying so hard to get back in their good graces... well, you're probably just a waste of space that nobody's going to miss anyways."

Ray of frost: 1d20 + 3 ⇒ (10) + 3 = 13

damage?: 1d3 ⇒ 1


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I might try putting something together when I hit late game, as it is I just now got to the first town level. The only other bits of advice I have are:

1. Econ is king. You want to put it as your highest stat to maximize your BP intake, at least after you’ve done...
2. Get everything to rank 3 ASAP. Having 60 points in a stat and doing the talk associated with it unlocks your remaining slots, and lets you have your full 10 council members. You especially need this so that you can do more things at once. Action economy matters here, too.
3. Don’t be afraid to move gold into BP. Seriously. The stores kind of suck beyond a certain point, and you will have a glut of cash. You can use it to upgrade cities or claim new areas.
4. CLAIM NEW AREAS. The more territory you have, the less you have to travel to get back to it, and the more settlements you can build. Settlements mean improvements mean more stats means better kingdom.
5. Specialize. A specialized city can do a lot more for you than a spot with a bit of everything. Focus on an idea and run with it, be that divine boost, economic growth, or military/stability. Doubling up buildings has a BP penalty, but it’s not a huge deal. My next town is going to focus on divine, for instance, it’s looking a little low and I want to unlock the arcane councilor ASAP. Always build cisterns once you have the option, tho. They add stability and stability is a rare stat (until you get warden—try to get military to 60/rank 3 ASAP) that the nastier random/story problems like targeting.

And finally...
6. SAVE BEFORE YOU RANK UP A STAT. otherwise you could literally trigger multiple events that you can’t take care of and come back to a kingdom on fire. Also, try to do it near the beginning of the month so that you have time to assign people to any problems that might pop up before you’re penalized for the month rolling over.


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Step 1: build a longhouse dead center.
Step 2: build barracks all around it, each one gives +1’stability for being adjacent to a longhouse
Step 3: build walls
Step 4: build a watchtower.

You now have +5 overall stability, if you have 4 rax and a tower. That gives you a lot more early game wiggle room. You can do this in other settlements you build, too, if you need the extra cushion. The key is to not let it fall below 0, because that’s what triggers the endless cycle of failure... and stability is otherwise very hard to farm in the early parts of chapter 2.


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BARBARIAN BARBARIAN BARD FIGHTY CLERIC.

PROBABLY NEEDS MORE BARBARIAN.


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So in book 1 on my Unchained Rogue file, I was going through the story. I left Valerie and Jaethal with the annoying evil gnome due to my choices, and went on my way as normal. I went through normally, picking up first Valerie from the first meeting with evil gnome, then the guy from the temple of erastil. Finally, I went to deal with the mites and kobolds, went neutral to the both of them, and explored. I found Jaethal in a cage, let her out, and went about my business.

The bug was that I couldn't add her back to my party later when I went back to Oleg's. She didn't join my party at all.

Instead, I got a second Amiri.

Don't get me wrong, I am the *last* person to argue for fewer barbarians, but this was a weird glitch. It seems like it's cleared up with the start of chapter 2, but it was. weird. has this happened to anyone else?


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Hahahahahahahaha...20+, yeah...

And then you join a game that's already in progress, wait two months to get your character introduced, make six posts, and then someone else drops and the GM scraps it all.

PbP is actually short for Pathfinder but Painful.


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Hey, is anyone else noticing that the feature that lets you get your own character scales with your level? Like, 500, 2000, and so on?

It doesn't seem possible to create your own characters without them winding up hideously underequipped for whatever level they're at, and that just compounds the problems of them being weaker as far as statlines go+the enemies being hard as nails.


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BARBARIAN DONE WITH STREAM, AM LEARNING FEW THINGS:

1: BARBARIAN AM UNCHAINED VERSION, WHICH AM OBJECTIVELY NOT AS GOOD AS NORMAL BARBARIAN, BUT BARBARIAN UNDERSTAND REASONING FOR THIS, AM NOT HOLD AGAINST ANYONE.

2: BARBARIAN NOT USED TO TALKING. BARBARIAN ONLY ABLE TALK ABOUT 2 HOURS THIRTY, THEN VOICE AM GETTING WEIRD. AM PROBABLY SIDE EFFECT OF 7 CHA.

3: BARBARIAN HAVE GREAT DEAL OF FUN CLEAVING THROUGH EVERYTHING. AM PROBABLY DO AGAIN NEXT WEEK AT SAME TIME. MAYBE BARBARIAN GET THROUGH KILLING STAG LORD.


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Hottest and most nuclear take of all time:

Red tide sucks.


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Florida's summers never end and are hot and humid.

Uuugh.


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I can promise that AM is absolutely going to AM at all times.

I don't think he knows how to not AM.


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Fancy colored bread is the best bread.

Cake is also fancy colored bread, after all.


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Vidmaster7 wrote:
Trinam wrote:

Welp, gonna just pull the trigger on this now.

Hope you guys are doing well, I need to go overhaul my entire twitch stream to be AM BARBARIAN-themed before the 25th.

Just gonna save this for later.

Should I be hearing ominous music? xP


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Welp, gonna just pull the trigger on this now.

Hope you guys are doing well, I need to go overhaul my entire twitch stream to be AM BARBARIAN-themed before the 25th.


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So. This happened.

It turns out that the looming release of the first major pathfinder-based video game has caused our favorite chaotic-neutral-madman-on-a-dire-bat to want to livestream the game in question. Good times. I'm letting him borrow my channel to do it, which can be found at twitch.tv/tqwgaming. Since he's chaotic, I don't have an exact time that he'd be starting, but if you follow and get notifications from the channel, you'll be able to get a heads-up when things go live. If not, there's also VoDs. I don't think he knows how to sunder those.

I hope he doesn't know how to sunder those.

I'm also thinking about just throwing them up on youtube afterwards, though that requires a little editing and I am very bad about getting any actual editing done.

Anyways, I'm looking forward(?) to having a break while AM does his thing, and I hope you guys have some fun watching him see if his insane martial prowess somehow applies to the gaming world as well. Also I'm pretty sure he's going to roll a Barbarian, so it's a good chance to see how they work alongside the generated party members.

Anyways, that's all from me. I hope to see you guys there on September 25th!

P.S.
Does anyone know where I can find a new windshield for a Toyota at this time of year, preferably on the cheap? My insurance has told me that they don't cover acts of god, which leaves me up a creek without a paddle.


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Happy birthday, Vid.


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BARBARIAN 20.

AM BEST CLASS. NOT NEED CHARISMA IF AM ABLE SMASH ANY PROBLEM THAT AM COMING WAY.


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A safeish bet, tbh.


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Guys I'm coming back here just to say two things:

hi guys, how are you, hope you're doing well.

And also I'm totally going to stream the Kingmaker game as AM in a couplea weeks. Should be good for watching, if you're into that sort of thing.


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BARBARIAN AM SEEING MESSAGE REGARDING BARBARIAN BEING CLASS IN GAME ABOUT MAKING OF KINGS.

ONLY ONE THING FOR DOING.

BARBARIAN GONNA HAVE TO STREAM THIS THING, AS BARBARIAN, SHOW PEOPLE HOW SMASHING AM WORK.

THIS AM TECHNICALLY REQUIRING MORE THAN SIXTY SECONDS OF TALKING, BUT THIS PROBABLY AM FINE, BARBARIAN ONLY ONE AM DOING TALKING AND NO DIPLOMANCY COME FROM READING GAME CHAT ANYWAYS.

BARBARIAN MAYBE NEED LOZENGE BY END OF GAME, THOUGH.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

Katie rediscovered MMORPGs a couple months back, and then suddenly it was august and everything was down for maintenance. I'm playing catchup now and after I've read over everything I'll get right back into it.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

Is the board working again, now..?


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HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

That said, it's a new week, and that means it's time for a NEW REBELLION PHASE!!! Yaaay!

As time marches on, so too does the progress of the new Silver Ravens.

Phase 1: Upkeep
At the start of upkeep, we spend 20 gp to remove the Disabled condition from the Moneyfarm team. That leaves us with 20 gp in treasury.
Loyalty: 1d20 + 3 ⇒ (6) + 3 = 9 Well THAT's unfortunate...
Attrition: 2d4 + 2 ⇒ (3, 2) + 2 = 7
However, thanks to our missions we get bonus friends!
Bonus friends: 2d6 ⇒ (5, 1) = 6

That more-or-less cancels out the attrition we just had, leaving us with 29 supporters total. Our notoriety is fine, our treasury is fine, Rexus knocks us down to 4 notoriety by spreading some quiet disinformation, next step is:

Rebellion Rank Up: 3
At Rebellion Rank 3, all characters get a single potion worth 300 gp or less, thanks to our rebellion's supporters. But wait, we still have enough to rank up again, to...

Rebellion Rank Up: 4
At Rebellion Rank 4, we've earned the unofficial title of 'Guardian' for everybody. This gives us any of the following as a bonus feat: Alertness, Deceitful, Persuasive, or Stealthy. Choose wisely!

We're one supporter away from going ham and hitting rank 5, but maybe our free 1d6 supporters next round will make up the gap? (It doesn't matter much since rank 5 just gives us an extra team slot and bonus EXP which we aren't using.)

Anyways, we're on to the 'pour money into the rebellion' phase. Meliora's going to donate 70 gp, because she has ~plans~ and we need to get back above 40. If anyone else wants to, please feel free to throw something in. I like having money for our rebellion. With that done, it's time to move to...

Phase 2: Action
We have 2 actions, +1 bonus strategist action.

Action 1: Recruit new Freedom Fighters team, auto-success due to ~plot~
Congratulations, Mic. You're now the proud leader of the Bronze Parrots, a group of revolutionaries who we haven't done anything with yet!

Action 2: Change Officer Role
We need to move away from straight recruitment, and as a result we'll be moving Mic off of Recruitment Duty and into being the party sentinel. We'd move Jack, too, but we don't have time because of the third action I absolutely need to take today...

Action 3: Upgrade the Moneyfarm to Tier 2.
This costs 50 gp out of the treasury, and automatically succeeds. They're now Merchants, and can still earn gold (and more of it!), but can also move items in the marketplace to give us more possible inventory to buy from.

Phase 3: Events
Event? (48% chance): 1d100 ⇒ 71

Still nothing. The event chance remains doubled, but thankfully all's quiet. I'd like to get to rank 5 next time and get some spies, but for now we've got an ok position.

AND THAT'S THE REBELLION NEWS... ALL THE NEWS THAT'S FIT TO RISE UP AGAINST.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

Katie continues on with her angry song, making a mental note to count the people fighting the guards as 'allies' for the purposes of her music.

Enjoy your +2's, everyone!

As for her, slashing at the guard that hit her.

Twohanded longsword, power attack, IC, Arcane Strike: 1d20 + 10 - 1 + 2 - 1 ⇒ (14) + 10 - 1 + 2 - 1 = 24

damage: 1d8 + 7 + 3 + 2 + 2 ⇒ (6) + 7 + 3 + 2 + 2 = 20


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dysartes wrote:
Pun-Pun wrote:
AM BARBARIAN wrote:
PossibleCabbage wrote:

Does anybody else think the anathema furor is a little strange given that we haven't seen the exact text of a single anathema, nor the full rules for them?

Like people are getting annoyed that Barbarians have "things you shouldn't do" baked in? I don't get it.

BARBARIAN AM THINKING AM MIGHTYWEIRD.

FOR EXAMPLING, BARBARIAN ANATHEMA AM EXISTING FOR FOREVER: BARBARIAN NOT WEAR SHIRT, EVER. AM NEVER NEED FOR SHIRT. THIS AM NOT NEW FEATURE.

But were still good with pants right?
We can only hope - otherwise AM BARBARIAN is going to be getting thrown out of more places, even before the obligatory bar fight sequence...

PANTS AM STILL REQUIRED IN MOST AREAS, YES. NOT EVEN BARBARIAN DUMP CHA THAT MUCH.


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PossibleCabbage wrote:

Does anybody else think the anathema furor is a little strange given that we haven't seen the exact text of a single anathema, nor the full rules for them?

Like people are getting annoyed that Barbarians have "things you shouldn't do" baked in? I don't get it.

BARBARIAN AM THINKING AM MIGHTYWEIRD.

FOR EXAMPLING, BARBARIAN ANATHEMA AM EXISTING FOR FOREVER: BARBARIAN NOT WEAR SHIRT, EVER. AM NEVER NEED FOR SHIRT. THIS AM NOT NEW FEATURE.


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............GOOD.

BARBARIAN AM INTRIGUED AND WISH FOR SEEING MORE.

SECOND EDITION BARBARIAN MAYBE NOT COOL AS OG, BUT THIS AM CERTAINLY CAPABLE SUCCESSOR BASED ON BARBARIAN PERCEPTION CHECK FOR SO FAR.

THAT AM MEANING PROBABLY OK. BARBARIAN AM HAVING MIGHTYFINE PERCEPTION CHECK.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

"If we jump in and save him, Skane's going to be complaining about it all the way back to the sled... and then probably for the next week or two. The Ogre's strong, but Skane's pretty hard to hit."

She pauses for a count of three.

"We'll give him two more swings."


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

Katie can try fascinating the enemy if things go south.

...Wait, she can only fascinate two people.

......Beans.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

...Oh.

Now Katie has something to do. She's going to go ahead and paint an entire picture in her head, just so that she can try putting it down later in entirety.

In the meanwhile...

"Go Skane! Stab his face in!"


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

While Skane Skanes, Katie goes through her mental list of ways she can possibly help without breaking the rules (Ulfen Honor was more of his thing than hers, to be perfectly honest). Skane's strong, sure, but if she can stack the deck she probably should.

Timely Inspiration had a vocal requirement, and would shine magically. Same for Saving Finale, and she'd have to be singing besides. Any of her musical-based abilities also would be fairly obvious...

She's a buffer left unable to buff, and so all she can do is worry her lip and fold her arms.

'Skane, if you live through this, I'm going to strangle you for making me worry.'


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

Katie is going to strangle you after this is over, Skane.

In a sisterly, concerned manner.


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HP: 32/40 BP: 13/14, Spells Cast: */0/0 Init +1, AC/T/FF 19/12/18 (17/12/16) | F+4 R+6 W+4 | Perception +7

Katie, while the others are talking and Skane is doing his... Skane thing, will just have a quiet look around the room to see how many guards the guy keeps handy for in case of a fight breaking out in his office.

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