GM Natloz's Strange Aeons (Inactive)

Game Master natloz

It is a cursed existence to be in this strange place.


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LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Its dividing it's attacks which makes me drinking my mutagen less useful. Should I just attack again? It has to be getting close.

Edit:YOLO


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'll be so much better at heal checks next level.


| SA

Seemed to get the job done this time. Planning on getting cut to ribbons more?


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
GM Natloz wrote:
Planning on getting cut to ribbons more?

It's a living.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Vivisectionists use know nature for heal checks at 2nd level. So I'll jump from +0 to +9


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

So.

I've been having some issues with posting.

Mentally I'm fine, mostly, it's just like. You ever do that thing where you stare in the distance when you should be doing something and then you just...

don't..?

Yeah that's been me for a month now. I'm going to try forcibly scheduling some time to make myself do these posty things, maybe that will help.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Just an fyi going on a real big girl vacation in a week. So while I will very likely have extra time to play while on vacation the week lead up (now) I will be quite busy getting ready. I'll check in when I can but please bot me if you need a response from me and its been over 24 hours


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Just a quick note I am posting to all my games. It is Spring Break week so I get the week off. As such, I won't be around the PC as often as I am usually. Posting may be slowed a bit, but will do my best to get in at least one post a day.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Someone in one of my other games brought this to my attention and it is a huge help, so I thought I would spread the word to any interested.

For those of you utilizing Chrome on a PC to check the boards and keep up with your games there is an extension to Chrome that adds a lot of great functionality. Some of the key things I like are better organization of your campaign page, highlighting of new posts, setting different pictures for people's avatars, and most importantly setting an alias per each campaign to avoid the constant issue of posting under the wrong alias.

This is the extension Paizo Campaign Tools. Hope it helps someone else like it has for me!


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Thanks for the tip


Indeed, I'll have to check it out. And start using chrome... I usually use my phone anyway though.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Missed that it was PC only. I use chrome for Paizo on phone but firefox on PC.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

FYI I'll be driving all day tomorrow.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'm fine with heading back out north right now, if we do that Jagray shouldn't be up front. I don't mind taking point since I can get my AC up to 24 in a pinch.

I find it funny that 4 of us have cure light wounds on our spell lists but none of us can cast it, at least on Jagray. Next level I'll take the discovery to let others use my extracts.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Well since we just had "dinner" and Winter mentioned resting before we go, I'm pretty sure in game time it's heading towards night and time to get our rest and spells refreshed. That'll let me (and maybe Winter) heal up Jagray in the morning on top of whatever he heals overnight.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I do agree but with a time limit of 5 days I'm willing to push a little bit. We could probably handle another combat just fine with everyone cutting loose.


| SA

Time has passed but the light from the windows give no indication of it. Everyone is just running of off internal schedules. I was a bit surprised no one else could heal Jagray as well.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Yeah I chose to skip CLW at level 1 since I had the healing hex but that's only 1/day per target. Now I'm not sure if that was a good idea.

So are we proposing trying clearing the north hallway now and coming back to rest either once it's explored or when we get hurt a bit more and NEED the recovery? I'm ok with that but wouldn't mind one of the other chiming in first so that we have a majority vote.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray likes a fight but he isn’t stupid. At 3 HP he’s not going to get up front so unless someone lends him a ranged weapon which he won’t be great at, he won’t be much help.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Best I could offer are daggers to throw.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

I think we'll be good if we rest. That allows for a lot more ability to be ready for whatever's up there. Three days is actually a lot of time, and I'm leery of taking Jagray back out on the hunt with only 3 HP


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Fair enough


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Amestri al-Naadhira Batgali wrote:
[dice=Spellcraft]@GM: I never mind rolling, I just figured I'd let you know that if at ANY point you want to push us forward instead of waiting for a knowledge or spellcraft roll I don't mind the GM botting my checks.

Ditto


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None
Dr. Ethyl Ermengarde wrote:
Ethyl raises an eyebrow at Springy and Ms Batgali's bonding moment

:P Don't be mocking our little bonding moment. Did a lot of research into Qadirah for this character and they are kinda racist. No non-humans are even allowed to be citizens (other than elves for some reason) and they are all seen with a bit of disdain. An exception is gnomes whose "cleverness and colorful personalities make them entertaining curiosities in Qadira" and their presence is welcomed.

Amestri has lived outside of Qadira long enough and worked with enough races that she's lost any racism she might have had in the past, but I see her as gravitating towards Springy first due to an innate liking of her personality and the fact that she would remind her of some of the pleasant aspects of home.

In terms of the scroll, I'm 99% sure that my archetype won't get in the way, I just have to see if there's an alternate learning method or if I have to fluff something to simulate "feeding" the scroll to a veil


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Lol, I am consistently entertained by anything involving Springy. So please keep it up. The good doctor will only occasionally insert an acerbic comment.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

OK have extensively used the Google machine and found nothing telling me a witch with a non-standard familiar can't learn spells from scrolls. I think I have a nice method of RPing the process that works well for Amestri and fits in with her theme, but it means that I'll only be able to learn from scrolls during my morning ritual when I pick my daily spells.

I'd be more than happy to take one of those CLW scrolls, but at this point I won't be able to add it to my list til tomorrow.

Speaking of healing: GM - is Winter planning on topping off Jagray this morning? I'm happy to use my healing hex on him now but would prefer to save it til later if needed. NVM I'll just ask her.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Who wants the other scroll? I can't use it without UMD. I can use the wand as well as Jagray. The wand is fine for a shared item, more of this person is carrying it.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

If noone else claims it I'll hold on to both for now. Since I can't learn one til tomorrow, if there is some kind of dire circumstance today I can use the extra for that.


HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

I think it would be best not to trust Springy with any expendable magic items at the moment, even with her UMD, so I will disqualify her from carrying them at the moment.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'm glad I'm tanking and have a low flat foor AC. At least it's not a lot of damage.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Yeah that's why I went for debuffing his attack instead of something else. I figured he'd go for you first.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'm in a good spot once I act and I am the most healable character. I love that this tiny rat thing sacrificed a real rat on an altar btw.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Just to clarify where we are...the room we just went into is the one marked B10, and there's just one door left all the way north on the left?

BTW I'm out of town this weekend so I'll be on the boards very rarely if at all starting this afternoon and I'm back Sunday night. Bot me if needed.


| SA

That is correct.


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CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Sorry for my lack of posting, buying a house takes alot of attention. I will catch up this evening. I hope


| SA

No worries, dont let today fool you. I've been slacking but I dont have a reason.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Lol I just realized that the first two things Ethyl takes is a leather lash and manacles.

If someone wants the other manacle set feel free.


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CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

He shoots, he scores, he takes a victory lap... He still only does a d3 damage...


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

We have a real DPS problem. I'm torn on leveling up, on the one hand Ethyl needs to add dex to damage, on the other a 3 level dip into Rogue feels wrong. And also too late.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Honestly our DPS is ok. We're all still level 1. DPS at level 1 is almost always the suck unless it's all min/maxers. Once we get another level or two into us it'll be much smoother.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Guess I'm just used to always having an at least str 18 brute with power attack in the party.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Just wanted to post this in all my games. Please bare with me over the next month. Some life stuff has complicated my schedule so my posting is a bit slower than usual.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

I'll start adding Dex to damage next level, that will improve things, then need to find a small rapier.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Just a heads up...I'm about to head out for a vacation. I'm leaving on Wednesday and coming back on the 22nd. Both of those days I'll be offline, but most of the days between I should be able to get onto the forums about once a day. I'll still be posting just wanted to let you know in case I miss a day or two.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

FYI at least two post from my other games this afternoon were eaten by the site.


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| SA

Hopefully this isn't a portent of site problems similar to that which was happening before.


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Ok the vacation is taking up more time than expected. I've been reading along but hard to get time to post. Will try and get one up tonight.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

I'd like some advice from my fellow players, I had intended to pickup Fencing grace this levil, but that still requires me to find a small rapier. Or I can go slashing grace/ShortSword, as I already have a MW one, and Medium Magic daggers are more likely to be found than small rapiers.

Or not as ShortSwords are P not S.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

IMHO slashing grace > fencing grace. To be honest I completely forgot about those feats


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Maybe we'll find a short sword you can use as a longsword. Or Natloz will be kind enough to drop a small rapier for us soon.

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