Blue Dragon

Tomorbataar's page

614 posts. Alias of Gaurwaith.


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Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Life's not really all about anything, it's more complicated than that. But murder is good.

Murder is good," he repeats softly to himself.

"I concur, let's go."

Tomorbataar votes to follow the lizardfolk.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"That sounds like a good way to both ensure a steady supply of food and continue to enhance our capacity for murder. I'm all in. Tomorbataar leans forward, peering closely and intimidatingly at the lizard folk, but not saying anything yet.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Right, I for one shall not eat uncooked food. I suppose we should take some with us on our journey, though. Shall we be on to the lizardfolk?"

Tomorbataar votes to move on in the direction we were heading earlier

Will take ten on any survival checks needed to find the way/direction we were traveling in.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Oddly, it seems that prestidigitation cannot produce flame in pathfinder, even though it could in DnD. Just a few days ago I had someone light a cigar with prestidigitation, which was technically illegal.

Oops.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Prestidigitation can be used to start a fire.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Can't Ziphora cast prestidigitation at will?

Tomorbataar coughs out the chunk of flesh, smacking his lips. "That hurt," he says, nursing his teeth. "We really ought to get revenge for that," he says, smashing the corpse one more time.

No point killing a dead horse, I guess.

"Now then, let's eat lots of it, then carry the rest out of the water when it's lighter."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Maybe he was deliberately squishing down?"

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Tomorbataar sinks his teeth into a clean looking section of body and pulls.

Tomorbataar votes to walk backward.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Too late to edit, but I didn't roll other attacks because I believe the saurian is too far away, yes?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It's impossible.

AoO: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d6 + 23 ⇒ (6) + 23 = 29


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Alligator is up, yes?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It probably does. A while back there was someone who could make us fly with the fly spell. I don't really remember the details.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It's an alligator, Tomorbataar replies, studying it closely. You can tell by the size.

Move action study

Untrained Knowledge: 1d20 + 2 ⇒ (19) + 2 = 21

Shifting forward, Tomorbataar surges in front of Ziphora, you'd better hold still or I'll freeze your blood and turn you into a newt!

Intimidate: 1d20 + 10 ⇒ (2) + 10 = 12 Commanding it to halt.

Tomorbataar votes to move closer so we can flank.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar curls his neck and lowers his head, getting into his war stance. Maybe it's just a fish? We shouldn't let our guard down, what's behind us? Tomorbataar glances in every direction his siblings aren't looking.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Tomorbataar then votes to charge.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Didn't we mark a tree? Suddenly, Tomorbataar is very confused.

I'm not particularly confused.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Okay, you two really need to learn to get along. Tomorbataar swings his head around to look at the bushes, Maybe if we take some of those vines and cut them lengthwise so they split open, we could put the gem inside?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Ouch. I want a rack of swords.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Keep moving unless we've got food.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I'm not sure if we have a coin purse, Tomorbataar peers down at the hydra-crotch, I'm not even sure how that would work.

If I remember correctly normal hydras reproduce asexually.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Are you trying to lick it? Why on earth would you do that? Tomorbataar is very nervous, he doesn't like undead.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Right, well, violent be our intentions or not, we should really take a closer look at whatever's in those stones."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Come here, Tomorbataar shouts angrily at another monkey in a commanding tone.

Intimidate: 1d20 + 10 ⇒ (15) + 10 = 25


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

We needn't remember, we'll just put a gouge on a tree. Then, after waking, we continue on towards it. Tomorbataar peers closely at the stone ruins. What is that circle? Let's go closer.

Tomorbataar votes to go closer and wants to sleep.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Looks like it doesn't, unfortunately, I guess we'll just have to hurry on without further delay.

Tomorbataar, in a wholly out of character move, winks at the GM.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Take ten for a result of 16.

Neither tree, actually. See that bush?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar looks at Ziphora. I was trying my very most to avoid getting hit. Just got unlucky is all, he shrugs, pride clearly not at all damaged by being knocked out so easily.

He does his best to guide them back to where they were. It'd be useless to try to track the lizardfolk, they can swim faster than I can follow the trail. Besides, mud doesn't leave much of a trail.

Take ten on survival for a result of 16. There might be some aid anothers too.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar looks around.

Perception: 1d20 + 13 ⇒ (3) + 13 = 16


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

After some time, Tomorbataar comes shooting out of the slowly elongating stump. That was unpleasant, but at least it's dead now. He looks for it, it is dead, right?

Where's that lizardfolk?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar's head quickly shrivels away to just a stump, which looks to be regrowing slowly.

How slowly?: 1d4 ⇒ 1 Minutes till I get back.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar falls to the ground, the world going dark. That terrible thing was a lot tougher than it looked.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It matters a bit, because we have some stuff that depends on flanking, but you can just tell us if flanking is achievable or not.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

In my experience, getting horny is best reserved for very specific situations.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Good luck and congratulations, hope you have fun.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Grash, unless I'm mistaken, your attack bonus should be +13, right? +6 bab, +3 str, +1 automatic bonus progression, +1 weapon focus, +2 str for raging song.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Ow. Tomorbataar recoils slightly, looking hurt. He quickly circles around, then lashes out, exacting swift vengeance upon the creature that wronged him.

Attack: 1d20 + 18 ⇒ (13) + 18 = 31 Another 10' step get flanking?
Damage: 1d6 + 24 ⇒ (2) + 24 = 26

Haste: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d6 + 20 ⇒ (6) + 20 = 26

Bite: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Iterative: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 20 ⇒ (4) + 20 = 24

Rage factored in. AC 25.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

That's +2 to all attack rolls, +4 to the first damage roll, +3 to the second, and +1 to the last.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar pushes his head forward, until he's right up next to the mound. He weaves around it quite well, attempting to flank with beachhead, and then darts forward, smashing the mound repeatedly.

Let's see if I can remember my modifiers...

Attack - Power Attack - two weapon fighting: 1d20 + 15 - 2 - 2 ⇒ (2) + 15 - 2 - 2 = 13 Flanking after a 10' step?
Damage: 1d6 + 20 ⇒ (2) + 20 = 22

Iterative - Power Attack - two weapon fighting: 1d20 + 10 - 2 - 2 ⇒ (12) + 10 - 2 - 2 = 18
Damage: 1d6 + 17 ⇒ (3) + 17 = 20

Bite - Power Attack - two weapon fighting: 1d20 + 10 - 2 - 2 ⇒ (16) + 10 - 2 - 2 = 22
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

+2 dodge bonus till next turn


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar also looks around for food.

Perception: 1d20 + 12 ⇒ (2) + 12 = 14

Survival: 1d20 + 6 ⇒ (2) + 6 = 8

I don't think there's anything that smells good in the whole swamp.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Well it involved 11 points of con damage and a magus who doesn't know how to grapple.

But he'd never admit to being outclassed.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

But look how big it is, Tomorbataar replies to Beachhead, maybe we should show deference to authority in this case?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Oh dear, what if it's the monster we're hunting? It might be able to kill us...


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Well, hurry up and take us there before we get hungry and decide to eat you!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

When I say completely done, I'm not actually completely done with all my work, just that one assignment.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Completely done! Submitted!

Winner!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

1/4 done! Though I only started like, at least half an hour after that previous post.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Right then, where's this priest. And also food. We can now surely agree that we want food, now that we see what it's like to not have any? Tomorbataar's tone is of a nurse explaining something to a child.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Or maybe it was weird from the start, eh? *Cocks eyebrow*


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I never test soft.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Hey now, no need to throw around dirty looks, that's just unsanitary.

Anyhow, I already knew the rest of the rhyme, though it's nice not to have to hear it. As Grash says, there are no bedbugs to worry about. Tomorbataar seems to have convinced himself, and wraps himself around a tree branch as best he can.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Hey, it's finals week for me. That means I might not be as responsive as usual until about thursday.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tie him to the tree? What, with our necks? Oh, good idea. Does Pacem need to sleep?

Tomorbataar votes to go towards the best looking tree.

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