Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
"That sounds like a good way to both ensure a steady supply of food and continue to enhance our capacity for murder. I'm all in. Tomorbataar leans forward, peering closely and intimidatingly at the lizard folk, but not saying anything yet.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
"Right, I for one shall not eat uncooked food. I suppose we should take some with us on our journey, though. Shall we be on to the lizardfolk?" Tomorbataar votes to move on in the direction we were heading earlier Will take ten on any survival checks needed to find the way/direction we were traveling in.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Oddly, it seems that prestidigitation cannot produce flame in pathfinder, even though it could in DnD. Just a few days ago I had someone light a cigar with prestidigitation, which was technically illegal. Oops.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Can't Ziphora cast prestidigitation at will? Tomorbataar coughs out the chunk of flesh, smacking his lips. "That hurt," he says, nursing his teeth. "We really ought to get revenge for that," he says, smashing the corpse one more time. No point killing a dead horse, I guess. "Now then, let's eat lots of it, then carry the rest out of the water when it's lighter."
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
"Maybe he was deliberately squishing down?" Perception: 1d20 + 12 ⇒ (11) + 12 = 23 Tomorbataar sinks his teeth into a clean looking section of body and pulls. Tomorbataar votes to walk backward.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
It probably does. A while back there was someone who could make us fly with the fly spell. I don't really remember the details.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
It's an alligator, Tomorbataar replies, studying it closely. You can tell by the size. Move action study Untrained Knowledge: 1d20 + 2 ⇒ (19) + 2 = 21 Shifting forward, Tomorbataar surges in front of Ziphora, you'd better hold still or I'll freeze your blood and turn you into a newt! Intimidate: 1d20 + 10 ⇒ (2) + 10 = 12 Commanding it to halt. Tomorbataar votes to move closer so we can flank.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Tomorbataar curls his neck and lowers his head, getting into his war stance. Maybe it's just a fish? We shouldn't let our guard down, what's behind us? Tomorbataar glances in every direction his siblings aren't looking. Perception: 1d20 + 12 ⇒ (20) + 12 = 32 Tomorbataar then votes to charge.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Okay, you two really need to learn to get along. Tomorbataar swings his head around to look at the bushes, Maybe if we take some of those vines and cut them lengthwise so they split open, we could put the gem inside?
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
I'm not sure if we have a coin purse, Tomorbataar peers down at the hydra-crotch, I'm not even sure how that would work. If I remember correctly normal hydras reproduce asexually.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Are you trying to lick it? Why on earth would you do that? Tomorbataar is very nervous, he doesn't like undead.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
"Right, well, violent be our intentions or not, we should really take a closer look at whatever's in those stones."
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
"Come here, Tomorbataar shouts angrily at another monkey in a commanding tone. Intimidate: 1d20 + 10 ⇒ (15) + 10 = 25
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
We needn't remember, we'll just put a gouge on a tree. Then, after waking, we continue on towards it. Tomorbataar peers closely at the stone ruins. What is that circle? Let's go closer. Tomorbataar votes to go closer and wants to sleep.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Looks like it doesn't, unfortunately, I guess we'll just have to hurry on without further delay. Tomorbataar, in a wholly out of character move, winks at the GM.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Tomorbataar looks at Ziphora. I was trying my very most to avoid getting hit. Just got unlucky is all, he shrugs, pride clearly not at all damaged by being knocked out so easily. He does his best to guide them back to where they were. It'd be useless to try to track the lizardfolk, they can swim faster than I can follow the trail. Besides, mud doesn't leave much of a trail. Take ten on survival for a result of 16. There might be some aid anothers too.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
After some time, Tomorbataar comes shooting out of the slowly elongating stump. That was unpleasant, but at least it's dead now. He looks for it, it is dead, right? Where's that lizardfolk?
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Tomorbataar's head quickly shrivels away to just a stump, which looks to be regrowing slowly. How slowly?: 1d4 ⇒ 1 Minutes till I get back.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
It matters a bit, because we have some stuff that depends on flanking, but you can just tell us if flanking is achievable or not.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Grash, unless I'm mistaken, your attack bonus should be +13, right? +6 bab, +3 str, +1 automatic bonus progression, +1 weapon focus, +2 str for raging song.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Ow. Tomorbataar recoils slightly, looking hurt. He quickly circles around, then lashes out, exacting swift vengeance upon the creature that wronged him. Attack: 1d20 + 18 ⇒ (13) + 18 = 31 Another 10' step get flanking?
Haste: 1d20 + 18 ⇒ (17) + 18 = 35
Bite: 1d20 + 18 ⇒ (14) + 18 = 32
Iterative: 1d20 + 13 ⇒ (19) + 13 = 32
Rage factored in. AC 25.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Tomorbataar pushes his head forward, until he's right up next to the mound. He weaves around it quite well, attempting to flank with beachhead, and then darts forward, smashing the mound repeatedly. Let's see if I can remember my modifiers... Attack - Power Attack - two weapon fighting: 1d20 + 15 - 2 - 2 ⇒ (2) + 15 - 2 - 2 = 13 Flanking after a 10' step?
Iterative - Power Attack - two weapon fighting: 1d20 + 10 - 2 - 2 ⇒ (12) + 10 - 2 - 2 = 18
Bite - Power Attack - two weapon fighting: 1d20 + 10 - 2 - 2 ⇒ (16) + 10 - 2 - 2 = 22
+2 dodge bonus till next turn
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Tomorbataar also looks around for food. Perception: 1d20 + 12 ⇒ (2) + 12 = 14 Survival: 1d20 + 6 ⇒ (2) + 6 = 8 I don't think there's anything that smells good in the whole swamp.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Well it involved 11 points of con damage and a magus who doesn't know how to grapple. But he'd never admit to being outclassed.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
But look how big it is, Tomorbataar replies to Beachhead, maybe we should show deference to authority in this case?
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Right then, where's this priest. And also food. We can now surely agree that we want food, now that we see what it's like to not have any? Tomorbataar's tone is of a nurse explaining something to a child.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Hey now, no need to throw around dirty looks, that's just unsanitary. Anyhow, I already knew the rest of the rhyme, though it's nice not to have to hear it. As Grash says, there are no bedbugs to worry about. Tomorbataar seems to have convinced himself, and wraps himself around a tree branch as best he can.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Tie him to the tree? What, with our necks? Oh, good idea. Does Pacem need to sleep? Tomorbataar votes to go towards the best looking tree.
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