|
Todd Lower's page
Organized Play Member. 692 posts. 1 review. No lists. No wishlists. 28 Organized Play characters. 1 alias.
|
Why is it obvious? Where does it say that penalties stack if bonuses don't? It is still an enhancement change to the stat.
Are penalties always untyped?
If a player is wearing a +6 belt of strength and then casts three fold aspect selecting the elderly aspect what happens to his strength score? Both the belt and the spell give enhancement bonuses and they don't stack. I really hate when the players get something for nothing but it feels like the RAW is that only the belt's enhancement will function.
Can anyone think of a reason that the halfling butcher (#3) is on a medium base?
I need a male Signifer. :-(
Thanks for the help, unfortunately I'm unable to play Thursday night.
Anyone in charge out there? Any chance of an extra table for this scenario on Friday morning?
TetsujinOni wrote: I'm GMing one of the Fri AM slots and if the rest of the table is OK with it, I'll run this with 7 if it makes things work. Thank you for your offer, but my brother & nephew would like to play this also. That is why I was hoping for an extra table.
Is there any chance of getting another table of this for Friday morning? I am signed up to play the other two parts later in the weekend but part 1 was filled up already. I am willing to run the table (5 star GM) if needed.
Thank you, I've been hoping for these since you started with the pawns.
Again, thank you!!!
BigNorseWolf wrote: Bad DM good scenario: not the favorite
Good Dm Bad scenario: still fun
Good DM Good scenario= favorite.
Add in fun players = very favorite!
BigNorseWolf wrote: At 5th level I've spent that much on monster kibble. At 5th level you most likely ARE monster kibble. :-)
|
1 person marked this as a favorite.
|
The Fox wrote: Finlanderboy wrote: I was teasing since I literally just bought it today. Cross out the word "swift" and replace with the word "move" in one single sentence, and---voilà!---your book has been updated. Write in my book, shame on you for even suggesting such a thing. :-(
The Morphling wrote: The actual logistics of how much dragonscale the rules say is needed is irrelevant, since I can't keep the body anyway in PFS and I'm just going to buy it at full price. :P But no, it wasn't colossal, heh.
But in story terms, his armor came from the dragon he slew. :)
And besides, during the battle he LOOKED colossal.
|
2 people marked this as a favorite.
|
FLite wrote: Todd Lower wrote: trollbill wrote: For Diplomacy, how about a book on local etiquette? For hitting those that refuse to comply. ALL MUST COMPLY!
P.S. I would use something heavier, but C'est la vie. I thought that was traditionally a ruler. True, kings and princes are often heavier, but I've found them to be uncooperative and unwieldy to swing.
The Morphling wrote: My paladin killed a white dragon (sadly didn't get the killing blow, but he did the majority of the Evil-Smiting damage) in the subterranean ice chamber of a module whose name I forget. The barbarian claimed its head, but I dragged out the body up to the surface to use for White Dragonscale Full Plate later. I hope you had help. If you are medium sized it would take a colossal sized wyrm to create a set of full plate armor. :-)
trollbill wrote: For Diplomacy, how about a book on local etiquette? For hitting those that refuse to comply. ALL MUST COMPLY!
P.S. I would use something heavier, but C'est la vie.
Jiggy wrote: Todd Lower wrote: Chris Mortika wrote: It doesn't seem much cheaper to me. A total of 8000 gp instead of 10,000 gp. And as I say, at the cost of a popular body slot. Your paladin has no need of life-saving gloves of first aid or gloves of storing; that's fine. That means he's unusually well-suited for gauntlets of ogre power. The cost difference goes WAY up if the player wants to increase his belt of CON to +4 or +6. That just means his STR is using an 8,000gp ioun stone instead, for a total cost increase of 4k over the gauntlets (but his hand slot is now free). That's what my characters have always done (when needed)
Chris Mortika wrote: It doesn't seem much cheaper to me. A total of 8000 gp instead of 10,000 gp. And as I say, at the cost of a popular body slot. Your paladin has no need of life-saving gloves of first aid or gloves of storing; that's fine. That means he's unusually well-suited for gauntlets of ogre power. The cost difference goes WAY up if the player wants to increase his belt of CON to +4 or +6.
Cpt. Caboodle wrote: karossii wrote: muscle does weigh roughly 8 times the same volume of fat, after all. Where did you get that (wrong) piece of information? Fat is about 0.94 g/cm3, muscle tissue is 1.05 g/cm3, that's a difference of 12%.
If muscle tissue weighed 8 times more than fat, it'd be at 7.5 g/cm3...
Iron is at 7.8 g/cm3. Olympic swimmers would sink like anchors if you were right. You're right of course, but most athletes with low body fat can't float anyway. What does water weigh anyway?
Edit: Oh yeah, 1.00 g/cm3 at a certain temp. Now I remember.
Table 7-3 on pg 170 of the Core Rule Book talks about height & weight. I don't know how that affects what you can do in society play but your character is somewhat outside of the ranges from that table.
Weren't there scenarios for the Beginners Box that were specifically for a 2 hour slot?
Billzabub wrote: David Bowles wrote: Billzabub, be warned that modules run harder than scenarios in general. They are designed with being able to level up in the middle, and that is impossible in PFS. The second part of Crypt is really for level 2, and that's why it's so deadly at level 1. huh, so you can't level up mid module with PFS? interesting, and something else I wasn't aware of.
thanks, everyone, for your thoughts.
I'm thinking of just skipping the PFS stuff and just running the mod as a nice home game. Society play offers a couple of unique things for players.
1. Your character is portable. You can play anywhere there is a game scheduled.
2. It is mostly written for 4-5 hour blocks.
3. Depending on your location it allows for a larger social interaction since you don't know who might be there to play.
BUT . . . it is not always the right choice. The modules and scenarios are both fun to play whether you are playing by society rules or more general Pathfinder rules.
RtFM wrote: The Morphling wrote: I can't find anything that says the Bones mystery for Oracles is banned in PFS, but a local GM mentioned recently that it's not legal.
Is it banned? Sometimes, GMs like to make things up. When that happens, I like to print out the documentation showing they're wrong, roll it into a tube, then thwap them on the nose with it, while saying firmly (but lovingly), "Bad GM! Bad!" No actual GM's were harmed during this reply.
Drogon wrote: MrSin wrote: Drogon wrote: MrSin wrote: Kyle Baird wrote: CRobledo wrote: Some things are just better left for home games. Like weapon cords and spring-loaded wrist sheaths. :-) I'm not sure if that's the same thing... I know there's a word I'm looking for here. Woohoo! Bacon!
...wait...am I late to this party?... You aren't late to the party unless its dead. Then your a necromancer...
And yes, your too late to join in on the attempt to derail it with bacon the first time, but its never too late for bacon. Nah. I'm pretty good at beating dead horses, too. That won't dissuade me. (-; Horse Bacon, might work. Let me know how that works for ya.
Cold Napalm wrote: Todd Lower wrote: Belafon wrote: rode a hellhound through the Oparra Opera House - 30 Cool Points!) Damn!
No cool points for me; I used a riding dog instead. Do I get a consolation prize? Please! No...but you can have a participation ribbon. Is the ribbon pretty?
Belafon wrote: rode a hellhound through the Oparra Opera House - 30 Cool Points!) Damn!
No cool points for me; I used a riding dog instead. Do I get a consolation prize? Please!
DesolateHarmony wrote: Try the duelling property of a weapon on for size.
PSFG version
UE version
What if you don't own UE?
Wow, I've never seen the PSFG version before. Interesting.
Nebulus wrote: Stuff Can you edit your post and spoiler the spoilery bits please.
Drogon wrote: Additionally (weirdly, I know) it's one of the few I have actually been able to complete in the time frame of a single slot (four hours in my store). It doesn't count as finishing on time when you kill all of the players in the first encounter. :-)
My two weapon fighter, often called the lawnmower, is dominated by the Evil Vampire in the first round. Immediately followed by our docile Wizard dominating the Vampire. I spent the rest of the scenario at the Wizard's beck and call. I kept wishing that the Vampire had just killed me. :-)
Tarma wrote: Something that I would like to point out about the tier 7-11 scenarios is that those are the ones that people tend to talk about when they talk about their Pathfinder games. It's very rarely the 1-5's that people talk. It's always the crazy creatures, spells that were used against them and the like.
No one ever talks about how a Blasphemy hit them when they were level 2. :p
I hear more talk of the Blackros museum than anything else, and the occasional dragon. Just sayin'.
Edit: :-)
Is there a release date yet? It is October you know.
|
1 person marked this as a favorite.
|
Kyle Baird wrote: I think people balking at $8 a scenario fail to grasp that $3.99 a scenario (3.39 for AP subscribers, free for VO's which spread to volunteers often) already doesn't make Paizo a profit. PFS is a loss leading marketing tool. Asking for more content without an increase in price is dumb. Why do you think APs and modules were made PFS legal? They actually make a decent profit on those products :) If I buy two loaves of bread for $3.99 ea, I don't often expect to pay more than $3.99 for a third. Having said that; I agree that they are somewhat underpriced now and an increase to $5.99 wouldn't be the end of the world. You called the product a loss leader, but the year zero and year one scenarios must be making money by now don't you think? As these products are a one time cost (plus hosting costs, negligible) to Paizo I would expect that at some point they will break even or GASP make a profit.
Michael Brock wrote: So what it sounds like just from this thread is there is little play happening at levels 7+ And we should focus on lower level play options because we need to allow enough options for veteran players to play with the new player that comes in off the street. Interesting. Perhaps we need to reevaluate any plans we had for a new seeker arc and refocus those on tier 1-5. Thoughts? The problem is that we want both. Since resources don't allow for both I think maybe a stretched out release of the new seeker level arc to allow for more 1-5 would be one reasonable approach.
A new seeker level arc is needed because the newer players don't associate with the characters from Eyes of the Ten.
MrSin wrote: ... they may earn the ire of everyone at the table for it though... Or . . . the ever lasting love toward that druid for not being eaten by the Big Bad Evil Monster. :-)
Todd Lower wrote: Kyle Baird wrote: Math, math, math. Good Math! :-)
But more import than the numbers (Yes, I said it) what do you think it means. Specifically if you use a more average level usage for each tier. How many 1, 1-5, 3-7, 5-9, and 7-11's do we need a year? Please include at least a little bit of love for the annual special which can be played at any level 1-14+. I think that 24 + 1 scenarios per year is a good place to start. Edit: Damn Ninja'ed by Kyle's own reply to his own post. You planned it that way didn't you! :-)
Kyle Baird wrote: Math, math, math. Good Math! :-)
But more import than the numbers (Yes, I said it) what do you think it means. Specifically if you use a more average level usage for each tier. How many 1, 1-5, 3-7, 5-9, and 7-11's do we need a year? Please include at least a little bit of love for the annual special which can be played at any level 1-14+. I think that 24 + 1 scenarios per year is a good place to start.
AdAstraGames wrote: Thanks, Todd. I had someone say that it could only replace one of the prestige you got from a scenario - EG, you'd still get a maximum of 2 per scenario, but you'd get the two even if you failed the faction mission/special condition run. There is/was a Con boon that did just that. This vanity is different.
Nefreet wrote: With this vanity:
If you miss earning a Prestige Point during a scenario, your current Fame will only increase by one, but your Prestige will increase by two.
If you earn two Prestige Points during a scenario, your current Fame will increase by two, and your Prestige will increase by three.
The vanity does not make up for Prestige you lost during previous scenarios, and does not increase your Fame score.
To add to what Nefreet said, I guess that I should add the cap to this: Your Prestige can never exceed your Fame. When that happens you must use the Prestige point or it will be lost.
AdAstraGames wrote: Let me be clearer.
I have a character with 28 Fame. Said character spent 2 PA on a wand, and 15 PA on this Vanity, and now as 11 unspent PA and 28 fame.
Character plays another scenario, earning both PA points for the scenario. Character forgoes the Day Job Roll.
Does the character end that scenario with 14 PA and 30 Fame?
Yes.
You will get one extra prestige, for a total of one more than normally earned on the adventure. The total Fame doesn't change, it will be what ever you earned during the adventure.
EX: if you earn two prestige for a scenario you would receive three prestige points, and two fame for the scenario.
Drogon wrote: This is a social game. Old guard should be able to play with newbies, and vice versa. It's more fun that way, and better for the community.
1-5s are the glue that holds all this together. I firmly believe that you could not actually publish enough of them to keep up with the demand you would end up creating. But I would be happy with a mere one per month.
From a player/GM standpoint I agree with this. I look forward to being able to play with the newer players and that only happens when the module is a 1-5. The social aspect of this can only happen (when the group is geographically limited, other than Cons) when the adventure is inclusive such as a 1-5 though 3-7 is OK once in a while.
Auke Teeninga wrote: My bloatmage sorceress Lady Lumikello. Very nice, not at all what I expected from a blotemage. :-)
Edit: Have you found a mini for this character yet?
|
1 person marked this as a favorite.
|
John Francis wrote: I'm Hiding In Your Closet wrote: nosig wrote:
what's the camels name? Sopwith? No, as it happens, his name is Lot. Think about it for a second.... That is a silly name.
What's wrong with a biblical name for a camel? :-)
Kyle Baird wrote: Slight tangent:
I'm curious to know how many people have enjoyed themselves at a table where players were rolling 5+ attack rolls every turn? I'm sure there's some cases where the player is prepared, prerolls because the GM trusts them, etc. But is that the norm? What about for a wildshaped pouncing druid with a pouncing animal companion. That's like 8+ attack rolls. At what point does it slow the game down enough that it becomes not fun for the majority of the table (GM included)?
Part of me asks this because my very first PFS character was a ranger (and not a very good one), but I quit playing him at level 7 because I got bored of having to make so many attack rolls each round and it always felt like I was eating up more time than I should.
Like Lormyr I use color coordinated dice and a rolling sheet with bonuses pre-computed to limit my time per turn. Like you I wouldn't play a character that took up too much of the table's time.
DigitalMage wrote: allow(s) my character to drop his weapon rather than be tripped if he fails a Trip attempt by 10 or more. I don't know what level your tripper is, but if he has more than a few levels, you haven't failed a trip by more than 10 in recent history. (unless you've been trying to trip spiders again :-)) The loss of the weapon cord wouldn't be that big a deal as compared to helping level the playing field vs. two double barreled gun wielding stuff.
Weapon cord does seem like a good use for a grappler build though. I don't have a better solution for this issue, sorry.
|
1 person marked this as a favorite.
|
Since nobody else mentioned it, I will. There is a thread for trading boons around here somewhere. A lot of GM's would probably like that boon.
James Risner wrote: Each Weapon Cord can have one weapon. Nothing prevents a player from using 3 weapon cords to have 3 weapons dangling. Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.
Doesn't the highlighted portion prevent having more than one weapon per hand?
Drogon wrote: Thanks, guys; especially you, Doug. There's a reason my hiding spot is under your bunk. (-: Are the dust bunnies friendly?
P.S. Congratulations! All the work that you do is greatly appreciated and you get a 5th star.
Back to the critical hit. Are you really required to roll to confirm? You are certainly able to fail saving throws if you want to. I've never seen it come up before, but it seems that you could pull a punch if you wanted to.
|