Unger

Titus Minicius Parthicus's page

223 posts. Organized Play character for Arklore.


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Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I would vote to wrap it up only because it frees these characters for for conventions like Pax South next weekend and new adventures here for PnP.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Well, then, we have what we wanted and something extra. I say we get out of this place and do what is required. Thoughts?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Hey folks, next week I am gonna be on a cruise ship. If I can post from my iPad, I will, but otherwise, Brew can you bot me as needed?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I don't say much looking at Phlegos. We need to secure him, anyone got some manicles or at least rope?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Feeling the gift of needed speed I strike out at the broad brimmed adversary.

LS attack: 1d20 + 10 ⇒ (9) + 10 = 19
LS attack Hasted: 1d20 + 10 ⇒ (18) + 10 = 28

Watching the blade narrowly miss on the opening strike and working it back with at her with superior speed.

LS Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

After watching the hail of arcane might go after the big hat half elf, i step up and swing.

LS atk: 1d20 + 9 ⇒ (12) + 9 = 21
LS damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Ok, I am a little confused, which is not hard. How did I get anchored to the floor again? I am only tracking Phelogs and the pirate with a big hat....

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

OH hey its HIM... I say as the door flies open and I prepare to launch into action. when it is my turn of course

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Weapon and shield at the ready I whisper. Lets do this...

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I step around Rip and I wait at the side of the wall waiting the door open, holding a position of advantage should anything come walking out of the door. Sword and shield raised and at the ready.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I am good with North

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

best you all take the healing implements...and best we proceed

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Aye its getting sporty now!

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Well I am happy to be free of the floor...Rip you are tearing it up!!!

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Feeling rather foolish all stuck, I then attempt to escape from the floor.

Escape Artist: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18 1st Round

Oh for the love of Iomeade!!!

Escape Artist: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34 2nd Round

Feeling my ears burn with rage as I work to get out.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Well looks like I am standing my ground and defending a strong point!!!

I then lash out with my blade at the adjacent pirate to my front right.

LS power attack: 1d20 + 1 ⇒ (8) + 1 = 9

GORY HELL As I am sure the attack will miss its mark.

I then attack the stone with my large brass lined shield edge, slamming the edge down as if I were using it to clip somebody in the knees.

I am assuming that this is a dual attack, but since I slamming the shield down on the ground, do I need to role a to hit role. I have the improved shield bash feat and applied the penalties to my LS attack if that makes sense.

shield bash damage: 1d4 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

reflex save: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I move up next to Rip with my blade ready.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

With the door open, I take a cautious step in.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Of course Rip... I then stow the wand in my gear and look around to make sure we are all alive and kicking. Is everyone else OK?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Walking to Rip, i pull out my wand of cure light wounds and zap him six times, healing him for a total of 30 HPs; assuming he accepts divine healing :)

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

not backing down from the Dog, I swing out again at it, putting all my power behind it,

Mithral LS attack: 1d20 + 7 ⇒ (16) + 7 = 23

Mithral LS Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I move the short distance to be next to Rip....letting my blade swing at the large black dog.

MLS attack: 1d20 + 7 ⇒ (2) + 7 = 9

Clearly trying to do too much...but at least working to alleviate some of the physical pressure on Rip.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Moving on the offense to attack...

Will Save: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

GM Brew, lets go with 5HP per charge at least from my wand of cure light wounds, just let me know how many charges for the NPCs and others. I will subtrtact the charges and keep the tally on my sheets.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

We need to move and get what we came for....

I assess the injured man. We cannot leave him like this...

While I wait for the others, I zap him with cure light wounds from my cure light wounds wand, pumping charges in him to get him back on his feet as well as myself.

GM Brew: 1d8+1 per charge or just 5 per?..Seen it done both ways.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

All good and timely questions V. Please goodman answer my comrade here.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

[b] WHo needs healing...I can provide some, although I recommend that we use more disposable resources first, but I can help heal for sure. [/dice]

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I move to the man and channel healing to him and my companions.

Channeling: 1d6 ⇒ 1

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Not giving up the fight..

Will Save: 1d20 + 6 ⇒ (11) + 6 = 17

LS Power Attack: 1d20 + 7 ⇒ (19) + 7 = 26

LS Power Attack Damage: 1d8 + 7 ⇒ (4) + 7 = 11

I Feel the negative Energy....wanting to channel but needing to also hit and hurt this creature, working to cause it serious bodily harm with my mithral blade.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Ahhh this is FOUL.
Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Dang, second edition I would walk away with no damage..lol

Forcing off the negative effects... I swing hard at the creature.

LS attack: 1d20 + 7 ⇒ (10) + 7 = 17 19 if in flank

LS Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I I bust into the room right behind Rip, or past him, it doesn't matter, its time to act. With my weapons free and shield up I move to a position of advantage that hopefully my friends can exploit before I then swing at the bird man.

Mithral LS attack: 1d20 + 7 ⇒ (11) + 7 = 18

Mithral LS damage: 1d8 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

After Helping Rip get back up on his feet and watching him him use a bi t of magic to make him more agile than an elven ballet dancer in tights, I prepare to enter the next room with him, suddenly becomes the #2 guy in a 4 man stack to enter the room.

Well by Iomeade, can't wait to see what happens next.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Following behind as we go from room to room and looking for keys that might open locked doors; searching.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Following behind as we go from room to room and looking for keys that might open locked doors; searching.

Perception: 1220 + 11 = 1231

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

hmm, locked. Anyone able to pick a lock or bash it? I stand ready to attack should anything unfriendly come out of the room as we get ready to try and enter it.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I follow behind Riptide, ready to attack or defend.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I indicate we all should enter and then make our next move.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I do one last quick check of the perimeter and I follow third in line up the stairwell.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Gritting my teeth I head to dry ground immediately, moving diagonally to the base of the shore and pulling myself up. Keeping my guard up, I can my surroundings and then look to see how I can aid my companions, especially if there is trouble.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

IN a hushed tone, I point to the double doors in the south and indicate that perhaps where we should go, and I take a 5 foot step in that direction .

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Not exactly sure what we might find I draw my blade and side step cautiously around.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Thinking as clearly as I can... As long as where you transport us is in a place of relative safety where we can then be in a position of advantage to get out man I say Aye, do it.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I'll crunch it by hand again...but until then, lets just roll with this.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

V I checked and re ran the numbers with HL as a 2CL/3FTR and its +4 but thank you for asking the question unless I missed something, which is always possible.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Ahh well excellent, umm, might I suggest we make an exit, before things get a bit...hostile? With the information gained and the ability to not only get Phelgos, but to perhaps free captured Pathfinders becomes pressing.

My goodmen and ladies, I recommend that we leave and travel with haste to get Phelogos and free out enslaved comrades, ....Corvius will be sure to know what we are doing so time is something that is only in our favor for a few brief moments to stay ahead of him I fear.

K-Man, I dont suppose there is anything you could do to umm, delay your old boss for a bit to give us a clean get away and break perhaps?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

[b] Well lets make a decision gentlemen, as a bad decision if often better than no decision at all b][

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I sigh disappointed at the groups decision... Mmm I think this is a fools errand, an evil genie on the loose and a pissed off crime boss to boot while a dangerous and potentially evil former member of our society runs around....what could possibly go wrong...or worse. Oh yes, one of us wishes to quit!

I look around and note any potential positions of advantage I can take should/once all Hell breaks loose.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Time is running out.....we can dither and dather all day long on the philosophical. Sometimes in life there are no good choices, only ones that are less bad. I say we get a deal that we can accept with Corvius. He is "the Devil" we know, the Efreeti we know little on and the last thing we also need is to appear to have backdoored Corvius in his own household. Such a matter would be rather messy and we would be looking over our shoulders minimally while we are here, if not for a few decades anytime we come back around here my goodmen and ladies.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Listening to the conversation I shrug and look to Saphera and then to the Eefretti.

Hmmm, well perhaps we could free our Eefretti here with a promise to aid us and to forever more support the ideals and goals of the Pathfinder society. Clearly as Pathfinders our intent is to ever spread evil upon the world. Would that be sufficient?

thinking.....

Otherwise may find ourselves owning a promise to Corvius...perhaps we could put such a clause in it?

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