Vorrea Talminari

Timeskeeper's page

482 posts (11,817 including aliases). No reviews. No lists. No wishlists. 45 aliases.


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Female Human (I believe) College student 4
Syardis Verkirk wrote:

@Timeskeeper: I know what you mean exactly, and it had occurred to me that a familiar would (eventually) be a conversational partner. My characters tend to be on the chattier side most of the time. It's often a frustration because the most typical position take by players here is to only talk when a decision needs to be made.

Oh her and Nymora are gonna be great friends! XD

I won't lie when you mentioned knowledge my mind instantly flashed to Scuttle from the Little Mermaid...


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Female Human (I believe) College student 4

So, I love the race.... I hate its name! I live in America where that name is a huge issue. It is one of the only two superstitions I still hold onto even in my adulthood. The other one is wearing opals if you are not born to the stone or earned it through the anniversary.

So I usually refer to the race as either werekin or their variation's name, like witchwolf or Seascarred.


Female Human (I believe) College student 4

1. It really depend on how they are used. Since familiars can deliver touch spells for you. However, I think they can shine more in PBPs as if you remember them you can have them do more interesting things to draw the readers eye to something. Something that maybe you want another player to ask about but your character would not openly talk about it if not questioned. I cannot tell you how many times I have wanted two characters to talk over something that I know my character would not address directly unless someone else opened that door! So they can be an excellent middle ground.

2. No... not unless you plan to use if for different aspects and all around use. They give a bonus, and playing into it would be nice... and they can deliver touch spells, and be useful in RP moments but if you're not willing to keep a finger on them at all times then it will drop off.

3. I have not played a School Savant, but the teleportation spells are very useful. People tend to forget how powerful Dimension Door is! RAW: If a creature is large enough from your base size, you can actually exist in the same square. We had an enemy who was Colossal size... I used Dimension Door to get myself and a (made small) giant into the belly of the creature... Remove the reduce person spell, gave enlarge person spell (quickened), and the Giant(Storm if you are curious) proceeded to Strength check and rip the thing open. So... Just remember to read your spells and run you ideas by your GM! You can do awesome stuff with teleportation spells.


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Female Human (I believe) College student 4

Welcome!!

Also thay could have been cool Andostre, one wereshark kin who fully embraces their nature while another who uses it only in need. That could be an interesting character dynamic!

Also Syardis, I love Arcanist! Such a useful and versatile task!


Female Human (I believe) College student 4

Actually you only resemble that remark when you shift. The majority of the time you look human! XD

Nymora on the other hand does constantly look out of place but she does have good story reason for it! She is the outsider brought to to help those who know nothing. And with the trait I took she is even from a family who has helped out before so she's a know weirdo! Thank you very much!


And I am here as well!


Female Human (I believe) College student 4

Okay build question, should I replace my energy resistance of cold 5 for blindsense 30 feet while in water?


Female Human (I believe) College student 4

Okay! I am going to make an Undine Adept Druid (race Undine obviously), trading out Water Affinity for Hydrated Vitality, and maybe just focus on being more of a caster than physical fighting. Maybe still have a spear/harpoon on tap of course. Strength is gonna be low given the natural penalty Undine have.

Also is it sad that reading the GM is gonna give us time to talk and get to know each other on the boat my first mental image was of them all talking under water? Like I know it could never happen but it makes me giggle none the less.


Female Human (I believe) College student 4
Varloo Grimtide wrote:
GM_DBH wrote:
Looked through the traits and no joy. Looks like you'll need to take the Martial weapons proficiency feat if you want to use a Trident properly.

I found something...The Tempest Druid gets proficiency in Trident. I always liked that Archtype.

Tempest Druid.

Yeah but Tempest druid removes animal companion and I want big prehistoric turtle baby!


Female Human (I believe) College student 4
Varloo Grimtide wrote:
Timeskeeper wrote:

So I am going back and forth from Kracken Caller and Undine Adept. I also really want to use a trident... but my strength is gonna be so sad and I'll need a feat for it.

Also I keep going between Amphibious in exhance for my SLA, or if I should take the feat which will also give me Amphibious and a swim speed...
I think there is a trait that can give you a proficiency in a single weapon.

There is Heirloom weapon, but it is only with *that* weapon. If it is broken, stolen, lost, etc you are just completely SOL!


Female Human (I believe) College student 4

Well, Kracken Caller or Undine Adept, but so surely and solidly, a Druid!


Female Human (I believe) College student 4

Uha... I'm playing a druid! XD


Female Human (I believe) College student 4

So I am going back and forth from Kracken Caller and Undine Adept. I also really want to use a trident... but my strength is gonna be so sad and I'll need a feat for it.

Also I keep going between Amphibious in exhance for my SLA, or if I should take the feat which will also give me Amphibious and a swim speed...


Female Human (I believe) College student 4

Also, if no one plans on taking the Azlanti Scholar trait I have a reflavoring I would like to submit to the GM. So that way we can have the Azlanti language Thassalion on tap too.


Female Human (I believe) College student 4

If I go Kraken Caller druid the idea was to be a local guide who got hired for their travels and the like. Was planning on going Undine with the ability to breath underwater. Figured that would cover the wilderness request. Also, big turtle, Archelon, for animal companion.

Oh and local I mean someone well versed in sea travel, creatures, and surviving near coastal areas. Kinda like a guide for scouts, in a "remember everyone, leaves of three let it be" type.


Female Human (I believe) College student 4

Nah, not at all mate.... it isn't even on the radar! XD

So does Varloo stay more in his half shark form or shift as needed?


Female Human (I believe) College student 4

Alright, what is everyone thinking? I won't lie, Kraken Caller druid does sound very tempting! XD


I made it! I'm so tired...


Str: 3d6 + 6 ⇒ (1, 2, 4) + 6 = 13
Dex: 3d6 + 6 ⇒ (4, 4, 5) + 6 = 19
Con: 3d6 + 6 ⇒ (2, 5, 5) + 6 = 18
Int: 3d6 + 6 ⇒ (2, 3, 4) + 6 = 15
Wis: 3d6 + 6 ⇒ (2, 4, 5) + 6 = 17
Cha: 3d6 + 6 ⇒ (4, 6, 4) + 6 = 20

Yo! So I'm the last member of the current group the GM mentioned. I'm thinking Brawler. Though with that Charisma who knows! XD


Female Human (I believe) College student 4

I could totally work that in Brindle!

If anyone else has anything they want to have added in just let me know! Good thing about not having too much time to write is that I have more time to think.


Female Human (I believe) College student 4

I did think about being a long range guardian of sort. Found a group who chose to do good things and decided to look after them as penitence for all those she stalked to kill and or rob before she turned to a different path.


Female Human (I believe) College student 4

Sorry to cause further delay, but my work has finally gotten around to adding more people! Which I mean yay now I don't have to be five people every shift, but the schedule hasn't settled yet so my time hasn't been completely my own! I do have today off so after I do all my adulting I'm going to sit down and see about finishing Katheryn McHaven properly.


Female Human (I believe) College student 4

Just wanted to give you guys an update! I settled on the Swahbuckler Musketeer, and have been setting everything into place. Still have to do a few things like feats and equipment, and her whole story! XD

But point is! It's moving along.


Female Human (I believe) College student 4

Hello everyone! I am Timeskeeper, you can just call me Times. I'm the one Bas sent the message to!

I've been told you need a range support, so I've got a Swashbuckler (Musketeer) idea, and a vanilla Gunslinger.

Also the GM thinks it would be easiest to bring me in if I have some form of tie in to a current player's story. So... any ideas?


Female Human (I believe) College student 4

Hello! I am Timeskeeper, you can call me Times. I play in another game with Tareth and Atlas. Hello Atlas! Wonderful to see you again!

So, I'm still working on character idea because GM Tareth pretty much said I could make whatever and it would be fine! When the sky is the limit you realize that you could be any star! XD

I'm somewhat leaning on the Cleric class but I'm still totally open to the ideas. I can't even say I have a race in mind. Though humans are a fall back. I do like the Minotaur race and the Bearfolk race but I need to do a deeper dive before I commit to them. I'm also open to hearing suggestions!


Right, thank you Ellioti!

21->14
14->12
12->10
24->18
13->11
16->14
13->10

Still looking at a SAD class over a MAD class but it isn't so bad.


Hmm, let's see what I can come up with!

5d6 ⇒ (4, 4, 6, 4, 3) = 21 18
5d6 ⇒ (4, 1, 1, 2, 6) = 14 13
5d6 ⇒ (1, 3, 5, 1, 2) = 12 11
5d6 ⇒ (4, 6, 6, 2, 6) = 24 22
5d6 ⇒ (1, 1, 2, 3, 6) = 13 12
5d6 ⇒ (6, 6, 1, 2, 1) = 16 15
5d6 ⇒ (1, 2, 5, 3, 2) = 13 12

So definitely not a MAD class. Maybe a sorcerer... I'll see what I can come up with!


Cast my votes! War for the Crown, Skull&Shackles, and Return of the Runelords. Two I've never played, and one I've never been able to get all the way through sadly.


Female Human (I believe) College student 4

HP: 4d10 ⇒ (10, 2, 10, 9) = 31 Reroll 2: 1d10 ⇒ 9 38+10+5=53

GM:
Tell me a bit about Bearik then, there isn't much on his character on his profile page so I'mma need something to work with to form something around. Though I will say that Cleo doesn't do evil rituals. She is evil. But she doesn't really do rituals. She's actually an atheist. In the way that she knows the gods are real, but the thinks them all petty a$~$@~%s.


Female Human (I believe) College student 4

It does. With close to 900 gold to spare. I'll add the rest after work tomorrow as I'm about to head to be for the night.

As for languages Hallit is a human tongue like Skald or Tien. It is used by barbarian tribes and it the common tongue of the Realm of the Mammoth Lords. Centaurs depend on where they come from but the bestiary has them with Common, Sylvan, and Elven. Though knowing to throw in Giant and Boggard of all things is interesting!

Oh! Do I need to roll HP? Also anything special I need to plan for Cleonora's introduction?


Female Human (I believe) College student 4

So Celestial, maybe Hallit? Necril? Really? Hmm that's a surpise.

Oh! I did have to make and edit to the feats, I forgot since she's a dex fighter to get weapon finesse so I switched out double slice for it.

I also just put together an equipment list if I get the approval have to crafted everything myself, as it would make sense for one like herself. Have a look!

Equipment:
+1 Shadow Mithril chainshirt, +1 Mithril Butterfly Sword, 20 daggers, Rogue’s Kit (extra paid for masterwork thieves tools), Cat burglar’s boots, Spellguard Bracers


Female Human (I believe) College student 4

Thank you! ^_^
Any languages you'd suggest? I've got three more language slots to fill.


Female Human (I believe) College student 4

Cleonora:
Cleonora Petalouda
Slayer(Butterfly Blade) 5/Arcanist 5
Medium humanoid (Human)
Initiative +4; Perception +9

=============================
DEFENSE
=============================

AC 14, touch 14, flat-footed 10 (+ Armor, +4 Dex)
HP 5d10
Fort +6, Ref +8, Will +5;

=============================
OFFENSE
=============================

Speed 30ft
Melee +
Ranged +

=============================
STATISTICS
=============================

Strength 14 (+2), Dexterity 18 (+4), Constitution 12 (+1), Intelligence 19 (+4), Wisdom 12 (+1), Charisma 14 (+2)
Base Atk +5 ; CMB +7; CMD 21
Traits: Clever Wordplay (bluff), Dirty Fighter, Rostlander
Feats: Two-Weapon Fighting, Double Slice, Craft Wondrous Items, Silent Spell
Skills: Acrobatics +12, Bluff +12, Disguise +10, Disable Device +12, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +12
Languages: Common, Draconic,

=============================
EQUIPMENT
=============================

Gear:
Coin:
Weight:
CC:

=============================
OTHER INFORMATION
=============================
Class Abilities
Studied Stalker
Track
Slayer Talent: Trapfinding
Butterfly’s Kiss
Slayer Talent: Foil Scrutiny
2nd studied target
Arcane Reservoir 5/8
Arcanist exploit: Aspect of Innocences
Cantrips
Consume Spells
Arcanist exploit: Quick Study
Arcanist exploit: Item Crafting (Arms and Armor)

Spellbook
O-level Prepare:6 Cast:Infinate DC: 14
Resistance
Acid Splash
Drench
Detect Fiendish Presence
Detect Magic
Detect Poison
Read Magic
Daze
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark
Ghost Sound
Haunted Fey Aspect
Bleed
Disrupt Undead
Touch of Fatigue
Jolt
Mage Hand
Mending
Open/Close
Root
Scrivener’s Chant
Arcane Mark
Prestidigitation

1-level Prepare: 5 Cast: 4 DC: 15
Mage Armor
True Strike
Charm Person
Magic Missile
Blend
Vanish
Feather Fall
Erase
Jump
Ray of Enfeeblement
Interrogation

2-level Prepare: 3 Cast: 3 DC: 16
Glitterdust
Blur
Invisibility
Scorching Ray

So I got everything but her equipment and three more languages. What do you all think?


Female Human (I believe) College student 4

Okay so I found the stats stuff! I went digging through the recruitment thread. So here are the stat rolls. I do still need an answer on my wealth. Oh! And since I'm the arcane caster I'm talking the ability to make magic arms and armor, and wondrous items. Am I able to take that into account when doing my equiptment?

5d6 ⇒ (4, 3, 6, 4, 2) = 19 14
5d6 ⇒ (4, 2, 4, 1, 2) = 13 10
5d6 ⇒ (6, 5, 5, 2, 3) = 21 16
5d6 ⇒ (6, 2, 5, 2, 3) = 18 14
5d6 ⇒ (6, 6, 5, 2, 2) = 21 17 --> 18
5d6 ⇒ (4, 3, 1, 3, 5) = 16 12
5d6 ⇒ (3, 4, 1, 4, 5) = 17 13 --> 12


Female Human (I believe) College student 4

I am familiar with Gestalt, the first on it sent was a gestalt. Though I meant more like, it is a point buy? Am I rolling stats? Do I just use wealth by level for my stuff?


Female Human (I believe) College student 4

If things don't get better may I suggested a doctor's appointment to run some blood tests? If you're breathing in mold and it is effecting you it should show up and you could get better help. Likely something that will flush it from your system. However if you don't remove the source it would just come back again.

I'd check the drains if you're not finding it anywhere else in the house. Kitchen drains then shower. Had a problem myself with it a little while back. The master bath shower drips almost continuously. Took the mechanic they sent forever to fix it.

As for character, I think I'll go with what the party needs. An Arcane is needed as is a rogue like as well. Let me get my butterfly blade put together on here (She's only on ye old paper at the moment) and mix her with an arcane class. Then I will present her to you all! ^_^

Oh! Before I get completely start, anything I need to know? You know stats wise or like wealth wise?


Female Human (I believe) College student 4

However seeing as the party is mostly good I don't know if they'd be welcoming of that. So maybe I should start from scratch? A Wizard/Slayer build could work really well. Though I can't say what the spell list would look like right this moment. As it would build it around the group's style to be the most useful.

I've been playing this game so long I can build pretty much anything! And have an idea for pretty much everything. I've a universalist mage I can easily slap a rouge or slayer levels onto!


Female Human (I believe) College student 4

I've really been wanting to test my butterfly blade wielder, so I'm totally okay with going that path. She was built to be the enforcer of the kingdom. The one who gets her hands dirty so no one else has to. Which is she of the evil alignment. She's willing to do what she has to, if it ensures safety and life for other.

However she is a very loyal person. If there is someone she has a strong bond with, she'd never turn against them.

Edit: I'm all for adding some for of arcane caster to her, because it would make her job so much easier.... Illusion magic and all.


Female Human (I believe) College student 4
Quince Medvyed wrote:
Glad to have you. We have lots of warrior, charm and lots of divine. Honestly any character would be great. Though we are down Arcane magic and no rogue.

*gasp* I've an idea for that! Got a butterfly blade wielder who can mix well with a Sorcerer or Alchemist. Though.... she is... kinda evil... Lawful evil but uha... evil.


Female Human (I believe) College student 4

Hush you! XD

Right! Character. So, the most likely character I'd bring in would be this one!

I'm also not opposed to having to make a whole different character. But I like Ella. I'd like to play her again... She'd need some leveling to catch up but that isn't too hard.


Female Human (I believe) College student 4

I was told to ask to join! It's his fault! XD

How is it hanging everyone? I'm Timeskeeper, and am in another game with GM Wolf. I came across this one he GMed and started talking to him about it and he offered that if I wanted to join that I should ask all of you!

So... who is for or opposed to a fourth member?


Also a question for the bard party, would we all be taking the teamwork feat tree of Basic Harmoney, Compelling Harmonies, Counterpoint to Inspiration? Seems like it might be a good idea for a group of spies whose cover in a band?


@Oblivion I don't have as much time to reply to all of your post as I'd like, as I'm about to head to work so I'll do the highlights, or what I perceive as the highlights anyways. First off he didn't try to combined everyone's ideas together. That would be much too difficult as the majority are vastly different. He combined three ideas. The Bard party of Ellioti, the train idea of Master Han, and the 007 or mission impossible from JohnnyBlack. As these are the most likely to be compatible.

Second, as for the Golarian not Pathfinder thing. You are correct! Pathfinder does not always mean Golarian! But unless told otherwise it is the default. As Rizz made no indication that this was going to a different world of any kind, it would make sense that one could only refer to the default. As it is easy to go with a world that already exists than to build one from scratch. If he is building his own world for it than this argument, of it not fitting in the world anyways, become moot. And would be an argument I'd drop as it is no longer relevant.

Third lastly, I'm well aware of my ability to hop out at any given time. But I like the majority of this idea. A groups of Bard spies going on a 007/mission impossible type quest is a solid starting point I'd greatly like to enjoy. I figured seeing as this is a forum asking our opinions on what we want to play the whole thing is a topic up for discussion till how to build your characters it brought out. Much like how people are asking if other parts of this game are non-negotiable. I'm just more vocal and more worried about the world it will be placed in and the mechanics behind it.

I hope this answers some of your questions, sorry I couldn't answer them all.


You know what, I'm done repeating myself... I'd get further beating my head against a brick wall. If you cannot understand the difference between a map pack, and an actual thing your player will have to fight, that is not my problem. Also understanding the words some one means, when all you have is words like in a forum, kinda important. You cannot hear my inflection nor read my body language. Thus words and their meaning are of the upmost importance. But you are correct one thing, we are done speaking about this. I don't believe you have understood a single point I've been trying to make and obviously it is the same for you. We'll get nowhere with this.

Of course the GM can do whatever his pleases, that is part of the power of being a GM. I'm just glad Rizz is being the GM. I'm in a game with Rizz as the GM and he is very competent.


Okay, you're still not getting the point. So I'll be as blunt as I can be, I don't often like to be, as it can be read as anger but this seems to be all I have left. If it is not Pathfinder, or Paizo, it is irrelevant. I don't care if it is from D&D, I don't care if it is from Warhammer. Those are not, Paizo/Pathfinder. The interstellar part was, again, to point out that one of the two non-medieval or non-Renaissance area was a no go. Because it was space related not steampunk related. And the only steampunk one also didn't have them. They went with zeppelins for some reason. My only concern is if it is in Pathfinder.

The even if even in Paizo link you set up, is a third party called D20 Cartographer. So no. It isn't Paizo. Paizo will often sell third party things that others have made to work with their system. But it isn't cannon, and is often a at your own risk setup. In the way of seeing if it is balanced and what not. Like the books for playing a dragon, or Valkyrie. I do own the valkyrie book, and even I'd say it isn't totally balanced...

@Cuàn: That part is being talked about now. I'd even say argued about.

@Master Han: Probably? I'm not sure of anything at this point...


@Archlich, I know steampunk setting have them. You're missing the point I'm making. Pathfinder's closest thing to steampunk, ie the Mana waste, doesn't. I'm well aware of our history, and when trains came about, and what type of games arise from it and that time period. They are irrelevant to the topic of if Pathfinder has them because, it doesn't. Hints the, maybe we should think about choosing a different system. Like one that has them.

@Jereru: The Death Star was still something that could come about in that world. People knew and understood it, even if it is likely the Empire killed them all... Because let's be honest they totally did... Also money, that had to be hella expensive. The main worry is, if someone built this, why? Pathfinder drives forward on magic. That's one of the reasons there is little advancements technology wise. Anyone can learn magic, and it can do pretty much anything! Except time stuff... I mean you have the spell time stop but that seems to be all that is allowed. No time traveling... Always found that interesting. But I'm getting off topic! If the fact it is a train isn't important, then why make it a train? Why not just make it a dungeon with something deep into the earth that will end it? If ending the world is the main goal (of the evil people I mean..).


I'm not implying the trains are a main si-fi thing. I was just point out that the two places that aren't medieval fantasy don't have trains. As one is interstellar, thus a no go, and the one that is steampunk and thus the most likely to have them, doesn't have them. They do have zeppelins though... At least if the artwork for the capital city is anything to go by!

I would argue that having things fleshed out for the train is necessary, as one of the base aspects is more spy like in nature. Knowing the train's route, keeping in mind where the tunnels are if there are any, these are things a spy would brush up on before before going in. Yes being prepared for anything is a mark of a good spy but going in without even the slightest idea of a plan is the mark of a bad one. Or a dead one if you'd like. If this was more just a fight your way through, that would be a different story. As it is just a dungeon crawl and those don't need much attention to detail. It's nice when they do have it, but it isn't a necessity. Where as a groups that are educated to enter enemy territory for other reason, ie not just a punch em down, are going to need those extra details.


Except for those who make them. A wizard would understand a construct and a gunslinger would understand a firearm. While Pathfinder doesn't use these elements much, as they are a hard core fantasy game, they have small drops of these more si-fi or steampunk areas to appeal to those who want this. However these things rarely effect the world around them only one AP takes place in these areas and to my knowledge only one of the smaller one shot adventures as well.

This wouldn't be to the game's strength. Even if you set it in Numeria you wouldn't find a train like contraption there. It is far more interstellar si-fi than anything steampunk, and the one area that could be considered steampunk, ie the Mana Wastes, doesn't have trains. They haven't gotten there yet. Because of this the development of these things not happening has left it a total dark spot in Pathfinder's build. As such you would need to build the train totally from scratch! Stats and all. Which if anyone has tried to build something from scratch using Pathfinder could tell you, building and balancing are two different things. Something you think is balanced could end up horribly under or over powered. Even some of the devs can't get it right and we have creatures with the wrong CR to show for it!

It might be a good idea, if we keep with this topic, to look at other systems. If only to save the GM some form of headache. Though this would limit the pool of players...


You mean like the ouroboros? The symbol for self-destruction, eternity, death, and rebirth?

Though if it's a snake, how does one end up inside of it if the head is the goal? Seeing as in this case the head would be the entrance, being... Eaten and all.


I think the closest they have is caravans. Which does move large amounts of cargo over almost any terrain but I don't think that has the same feel as a train... Even if it can also be known as a wagon train! XD

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