Vorrea Talminari

Timeskeeper's page

464 posts (11,230 including aliases). No reviews. No lists. No wishlists. 42 aliases.


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Str: 3d6 + 6 ⇒ (1, 2, 4) + 6 = 13
Dex: 3d6 + 6 ⇒ (4, 4, 5) + 6 = 19
Con: 3d6 + 6 ⇒ (2, 5, 5) + 6 = 18
Int: 3d6 + 6 ⇒ (2, 3, 4) + 6 = 15
Wis: 3d6 + 6 ⇒ (2, 4, 5) + 6 = 17
Cha: 3d6 + 6 ⇒ (4, 6, 4) + 6 = 20

Yo! So I'm the last member of the current group the GM mentioned. I'm thinking Brawler. Though with that Charisma who knows! XD


Female Human (I believe) College student 4

I could totally work that in Brindle!

If anyone else has anything they want to have added in just let me know! Good thing about not having too much time to write is that I have more time to think.


Female Human (I believe) College student 4

I did think about being a long range guardian of sort. Found a group who chose to do good things and decided to look after them as penitence for all those she stalked to kill and or rob before she turned to a different path.


Female Human (I believe) College student 4

Sorry to cause further delay, but my work has finally gotten around to adding more people! Which I mean yay now I don't have to be five people every shift, but the schedule hasn't settled yet so my time hasn't been completely my own! I do have today off so after I do all my adulting I'm going to sit down and see about finishing Katheryn McHaven properly.


Female Human (I believe) College student 4

Just wanted to give you guys an update! I settled on the Swahbuckler Musketeer, and have been setting everything into place. Still have to do a few things like feats and equipment, and her whole story! XD

But point is! It's moving along.


Female Human (I believe) College student 4

Hello everyone! I am Timeskeeper, you can just call me Times. I'm the one Bas sent the message to!

I've been told you need a range support, so I've got a Swashbuckler (Musketeer) idea, and a vanilla Gunslinger.

Also the GM thinks it would be easiest to bring me in if I have some form of tie in to a current player's story. So... any ideas?


Female Human (I believe) College student 4

Hello! I am Timeskeeper, you can call me Times. I play in another game with Tareth and Atlas. Hello Atlas! Wonderful to see you again!

So, I'm still working on character idea because GM Tareth pretty much said I could make whatever and it would be fine! When the sky is the limit you realize that you could be any star! XD

I'm somewhat leaning on the Cleric class but I'm still totally open to the ideas. I can't even say I have a race in mind. Though humans are a fall back. I do like the Minotaur race and the Bearfolk race but I need to do a deeper dive before I commit to them. I'm also open to hearing suggestions!


Right, thank you Ellioti!

21->14
14->12
12->10
24->18
13->11
16->14
13->10

Still looking at a SAD class over a MAD class but it isn't so bad.


Hmm, let's see what I can come up with!

5d6 ⇒ (4, 4, 6, 4, 3) = 21 18
5d6 ⇒ (4, 1, 1, 2, 6) = 14 13
5d6 ⇒ (1, 3, 5, 1, 2) = 12 11
5d6 ⇒ (4, 6, 6, 2, 6) = 24 22
5d6 ⇒ (1, 1, 2, 3, 6) = 13 12
5d6 ⇒ (6, 6, 1, 2, 1) = 16 15
5d6 ⇒ (1, 2, 5, 3, 2) = 13 12

So definitely not a MAD class. Maybe a sorcerer... I'll see what I can come up with!


Cast my votes! War for the Crown, Skull&Shackles, and Return of the Runelords. Two I've never played, and one I've never been able to get all the way through sadly.


Female Human (I believe) College student 4

HP: 4d10 ⇒ (10, 2, 10, 9) = 31 Reroll 2: 1d10 ⇒ 9 38+10+5=53

GM:
Tell me a bit about Bearik then, there isn't much on his character on his profile page so I'mma need something to work with to form something around. Though I will say that Cleo doesn't do evil rituals. She is evil. But she doesn't really do rituals. She's actually an atheist. In the way that she knows the gods are real, but the thinks them all petty a@+%$@~s.


Female Human (I believe) College student 4

It does. With close to 900 gold to spare. I'll add the rest after work tomorrow as I'm about to head to be for the night.

As for languages Hallit is a human tongue like Skald or Tien. It is used by barbarian tribes and it the common tongue of the Realm of the Mammoth Lords. Centaurs depend on where they come from but the bestiary has them with Common, Sylvan, and Elven. Though knowing to throw in Giant and Boggard of all things is interesting!

Oh! Do I need to roll HP? Also anything special I need to plan for Cleonora's introduction?


Female Human (I believe) College student 4

So Celestial, maybe Hallit? Necril? Really? Hmm that's a surpise.

Oh! I did have to make and edit to the feats, I forgot since she's a dex fighter to get weapon finesse so I switched out double slice for it.

I also just put together an equipment list if I get the approval have to crafted everything myself, as it would make sense for one like herself. Have a look!

Equipment:
+1 Shadow Mithril chainshirt, +1 Mithril Butterfly Sword, 20 daggers, Rogue’s Kit (extra paid for masterwork thieves tools), Cat burglar’s boots, Spellguard Bracers


Female Human (I believe) College student 4

Thank you! ^_^
Any languages you'd suggest? I've got three more language slots to fill.


Female Human (I believe) College student 4

Cleonora:
Cleonora Petalouda
Slayer(Butterfly Blade) 5/Arcanist 5
Medium humanoid (Human)
Initiative +4; Perception +9

=============================
DEFENSE
=============================

AC 14, touch 14, flat-footed 10 (+ Armor, +4 Dex)
HP 5d10
Fort +6, Ref +8, Will +5;

=============================
OFFENSE
=============================

Speed 30ft
Melee +
Ranged +

=============================
STATISTICS
=============================

Strength 14 (+2), Dexterity 18 (+4), Constitution 12 (+1), Intelligence 19 (+4), Wisdom 12 (+1), Charisma 14 (+2)
Base Atk +5 ; CMB +7; CMD 21
Traits: Clever Wordplay (bluff), Dirty Fighter, Rostlander
Feats: Two-Weapon Fighting, Double Slice, Craft Wondrous Items, Silent Spell
Skills: Acrobatics +12, Bluff +12, Disguise +10, Disable Device +12, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +12
Languages: Common, Draconic,

=============================
EQUIPMENT
=============================

Gear:
Coin:
Weight:
CC:

=============================
OTHER INFORMATION
=============================
Class Abilities
Studied Stalker
Track
Slayer Talent: Trapfinding
Butterfly’s Kiss
Slayer Talent: Foil Scrutiny
2nd studied target
Arcane Reservoir 5/8
Arcanist exploit: Aspect of Innocences
Cantrips
Consume Spells
Arcanist exploit: Quick Study
Arcanist exploit: Item Crafting (Arms and Armor)

Spellbook
O-level Prepare:6 Cast:Infinate DC: 14
Resistance
Acid Splash
Drench
Detect Fiendish Presence
Detect Magic
Detect Poison
Read Magic
Daze
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark
Ghost Sound
Haunted Fey Aspect
Bleed
Disrupt Undead
Touch of Fatigue
Jolt
Mage Hand
Mending
Open/Close
Root
Scrivener’s Chant
Arcane Mark
Prestidigitation

1-level Prepare: 5 Cast: 4 DC: 15
Mage Armor
True Strike
Charm Person
Magic Missile
Blend
Vanish
Feather Fall
Erase
Jump
Ray of Enfeeblement
Interrogation

2-level Prepare: 3 Cast: 3 DC: 16
Glitterdust
Blur
Invisibility
Scorching Ray

So I got everything but her equipment and three more languages. What do you all think?


Female Human (I believe) College student 4

Okay so I found the stats stuff! I went digging through the recruitment thread. So here are the stat rolls. I do still need an answer on my wealth. Oh! And since I'm the arcane caster I'm talking the ability to make magic arms and armor, and wondrous items. Am I able to take that into account when doing my equiptment?

5d6 ⇒ (4, 3, 6, 4, 2) = 19 14
5d6 ⇒ (4, 2, 4, 1, 2) = 13 10
5d6 ⇒ (6, 5, 5, 2, 3) = 21 16
5d6 ⇒ (6, 2, 5, 2, 3) = 18 14
5d6 ⇒ (6, 6, 5, 2, 2) = 21 17 --> 18
5d6 ⇒ (4, 3, 1, 3, 5) = 16 12
5d6 ⇒ (3, 4, 1, 4, 5) = 17 13 --> 12


Female Human (I believe) College student 4

I am familiar with Gestalt, the first on it sent was a gestalt. Though I meant more like, it is a point buy? Am I rolling stats? Do I just use wealth by level for my stuff?


Female Human (I believe) College student 4

If things don't get better may I suggested a doctor's appointment to run some blood tests? If you're breathing in mold and it is effecting you it should show up and you could get better help. Likely something that will flush it from your system. However if you don't remove the source it would just come back again.

I'd check the drains if you're not finding it anywhere else in the house. Kitchen drains then shower. Had a problem myself with it a little while back. The master bath shower drips almost continuously. Took the mechanic they sent forever to fix it.

As for character, I think I'll go with what the party needs. An Arcane is needed as is a rogue like as well. Let me get my butterfly blade put together on here (She's only on ye old paper at the moment) and mix her with an arcane class. Then I will present her to you all! ^_^

Oh! Before I get completely start, anything I need to know? You know stats wise or like wealth wise?


Female Human (I believe) College student 4

However seeing as the party is mostly good I don't know if they'd be welcoming of that. So maybe I should start from scratch? A Wizard/Slayer build could work really well. Though I can't say what the spell list would look like right this moment. As it would build it around the group's style to be the most useful.

I've been playing this game so long I can build pretty much anything! And have an idea for pretty much everything. I've a universalist mage I can easily slap a rouge or slayer levels onto!


Female Human (I believe) College student 4

I've really been wanting to test my butterfly blade wielder, so I'm totally okay with going that path. She was built to be the enforcer of the kingdom. The one who gets her hands dirty so no one else has to. Which is she of the evil alignment. She's willing to do what she has to, if it ensures safety and life for other.

However she is a very loyal person. If there is someone she has a strong bond with, she'd never turn against them.

Edit: I'm all for adding some for of arcane caster to her, because it would make her job so much easier.... Illusion magic and all.


Female Human (I believe) College student 4
Quince Medvyed wrote:
Glad to have you. We have lots of warrior, charm and lots of divine. Honestly any character would be great. Though we are down Arcane magic and no rogue.

*gasp* I've an idea for that! Got a butterfly blade wielder who can mix well with a Sorcerer or Alchemist. Though.... she is... kinda evil... Lawful evil but uha... evil.


Female Human (I believe) College student 4

Hush you! XD

Right! Character. So, the most likely character I'd bring in would be this one!

I'm also not opposed to having to make a whole different character. But I like Ella. I'd like to play her again... She'd need some leveling to catch up but that isn't too hard.


Female Human (I believe) College student 4

I was told to ask to join! It's his fault! XD

How is it hanging everyone? I'm Timeskeeper, and am in another game with GM Wolf. I came across this one he GMed and started talking to him about it and he offered that if I wanted to join that I should ask all of you!

So... who is for or opposed to a fourth member?


Also a question for the bard party, would we all be taking the teamwork feat tree of Basic Harmoney, Compelling Harmonies, Counterpoint to Inspiration? Seems like it might be a good idea for a group of spies whose cover in a band?


@Oblivion I don't have as much time to reply to all of your post as I'd like, as I'm about to head to work so I'll do the highlights, or what I perceive as the highlights anyways. First off he didn't try to combined everyone's ideas together. That would be much too difficult as the majority are vastly different. He combined three ideas. The Bard party of Ellioti, the train idea of Master Han, and the 007 or mission impossible from JohnnyBlack. As these are the most likely to be compatible.

Second, as for the Golarian not Pathfinder thing. You are correct! Pathfinder does not always mean Golarian! But unless told otherwise it is the default. As Rizz made no indication that this was going to a different world of any kind, it would make sense that one could only refer to the default. As it is easy to go with a world that already exists than to build one from scratch. If he is building his own world for it than this argument, of it not fitting in the world anyways, become moot. And would be an argument I'd drop as it is no longer relevant.

Third lastly, I'm well aware of my ability to hop out at any given time. But I like the majority of this idea. A groups of Bard spies going on a 007/mission impossible type quest is a solid starting point I'd greatly like to enjoy. I figured seeing as this is a forum asking our opinions on what we want to play the whole thing is a topic up for discussion till how to build your characters it brought out. Much like how people are asking if other parts of this game are non-negotiable. I'm just more vocal and more worried about the world it will be placed in and the mechanics behind it.

I hope this answers some of your questions, sorry I couldn't answer them all.


You know what, I'm done repeating myself... I'd get further beating my head against a brick wall. If you cannot understand the difference between a map pack, and an actual thing your player will have to fight, that is not my problem. Also understanding the words some one means, when all you have is words like in a forum, kinda important. You cannot hear my inflection nor read my body language. Thus words and their meaning are of the upmost importance. But you are correct one thing, we are done speaking about this. I don't believe you have understood a single point I've been trying to make and obviously it is the same for you. We'll get nowhere with this.

Of course the GM can do whatever his pleases, that is part of the power of being a GM. I'm just glad Rizz is being the GM. I'm in a game with Rizz as the GM and he is very competent.


Okay, you're still not getting the point. So I'll be as blunt as I can be, I don't often like to be, as it can be read as anger but this seems to be all I have left. If it is not Pathfinder, or Paizo, it is irrelevant. I don't care if it is from D&D, I don't care if it is from Warhammer. Those are not, Paizo/Pathfinder. The interstellar part was, again, to point out that one of the two non-medieval or non-Renaissance area was a no go. Because it was space related not steampunk related. And the only steampunk one also didn't have them. They went with zeppelins for some reason. My only concern is if it is in Pathfinder.

The even if even in Paizo link you set up, is a third party called D20 Cartographer. So no. It isn't Paizo. Paizo will often sell third party things that others have made to work with their system. But it isn't cannon, and is often a at your own risk setup. In the way of seeing if it is balanced and what not. Like the books for playing a dragon, or Valkyrie. I do own the valkyrie book, and even I'd say it isn't totally balanced...

@Cuàn: That part is being talked about now. I'd even say argued about.

@Master Han: Probably? I'm not sure of anything at this point...


@Archlich, I know steampunk setting have them. You're missing the point I'm making. Pathfinder's closest thing to steampunk, ie the Mana waste, doesn't. I'm well aware of our history, and when trains came about, and what type of games arise from it and that time period. They are irrelevant to the topic of if Pathfinder has them because, it doesn't. Hints the, maybe we should think about choosing a different system. Like one that has them.

@Jereru: The Death Star was still something that could come about in that world. People knew and understood it, even if it is likely the Empire killed them all... Because let's be honest they totally did... Also money, that had to be hella expensive. The main worry is, if someone built this, why? Pathfinder drives forward on magic. That's one of the reasons there is little advancements technology wise. Anyone can learn magic, and it can do pretty much anything! Except time stuff... I mean you have the spell time stop but that seems to be all that is allowed. No time traveling... Always found that interesting. But I'm getting off topic! If the fact it is a train isn't important, then why make it a train? Why not just make it a dungeon with something deep into the earth that will end it? If ending the world is the main goal (of the evil people I mean..).


I'm not implying the trains are a main si-fi thing. I was just point out that the two places that aren't medieval fantasy don't have trains. As one is interstellar, thus a no go, and the one that is steampunk and thus the most likely to have them, doesn't have them. They do have zeppelins though... At least if the artwork for the capital city is anything to go by!

I would argue that having things fleshed out for the train is necessary, as one of the base aspects is more spy like in nature. Knowing the train's route, keeping in mind where the tunnels are if there are any, these are things a spy would brush up on before before going in. Yes being prepared for anything is a mark of a good spy but going in without even the slightest idea of a plan is the mark of a bad one. Or a dead one if you'd like. If this was more just a fight your way through, that would be a different story. As it is just a dungeon crawl and those don't need much attention to detail. It's nice when they do have it, but it isn't a necessity. Where as a groups that are educated to enter enemy territory for other reason, ie not just a punch em down, are going to need those extra details.


Except for those who make them. A wizard would understand a construct and a gunslinger would understand a firearm. While Pathfinder doesn't use these elements much, as they are a hard core fantasy game, they have small drops of these more si-fi or steampunk areas to appeal to those who want this. However these things rarely effect the world around them only one AP takes place in these areas and to my knowledge only one of the smaller one shot adventures as well.

This wouldn't be to the game's strength. Even if you set it in Numeria you wouldn't find a train like contraption there. It is far more interstellar si-fi than anything steampunk, and the one area that could be considered steampunk, ie the Mana Wastes, doesn't have trains. They haven't gotten there yet. Because of this the development of these things not happening has left it a total dark spot in Pathfinder's build. As such you would need to build the train totally from scratch! Stats and all. Which if anyone has tried to build something from scratch using Pathfinder could tell you, building and balancing are two different things. Something you think is balanced could end up horribly under or over powered. Even some of the devs can't get it right and we have creatures with the wrong CR to show for it!

It might be a good idea, if we keep with this topic, to look at other systems. If only to save the GM some form of headache. Though this would limit the pool of players...


You mean like the ouroboros? The symbol for self-destruction, eternity, death, and rebirth?

Though if it's a snake, how does one end up inside of it if the head is the goal? Seeing as in this case the head would be the entrance, being... Eaten and all.


I think the closest they have is caravans. Which does move large amounts of cargo over almost any terrain but I don't think that has the same feel as a train... Even if it can also be known as a wagon train! XD


I could totally be a member of a band!

However would this work with Pathfinder? I mean outside of Numarian and the mana waste it isn't really non-medieval or non-Renaissance friendly. How would you make a train?


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I totally would be up for an all Bard group.

I also like the Life in the Monastery idea too. Can do a lot with that if you're creative.

There is one other thing I've always wanted to do but the draw for it is so small, just playing a random villager, Smith, farmer, etc, and doing a slice of life game. Though it would likely take a lot of work on the GM's part.


Snowpiercer, good movie! Very good movie!


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I've always wanted to do a dragon rider game! I know how typical that sounds, but you'd be surprised at how little of a chance for that there is. I guess people just don't want to try and balance something like that.

I'd even enjoy it if it was a war game. Maybe even play around a little with the mass combat rules.


As much as I wanted to be apart of this my work kept me late today at the only other worker, because of all the lay offs, couldn't come in. So I didn't get time to do her backstory. Crunch is done but the best part isn't... so I'll have to withdraw.


I want to play a cartomancer witch in this! I just can't not! XD


Thank you for choosing me! I look forward to playing with the rest of you!

May the rest find many adventures!


My focus was on games I have some familiarity with or have but have never gotten to play.


Or Hell's Vengeance.

But I'm totally down with an evil game! I've a butterfly blade assassin that I'd love to run!


Blades in the Dark are tied in both areas! XD


May the odds be ever in for favor!


Rolls:
Ancestry: Human
Family Size: 1d100 ⇒ 84 5 family members Cha and Dex

Homeland: 1d20 ⇒ 16 Coastal Community: You grew up along a wide river, in a wetland, beside an ocean, or on an island. Add Fishing Lore, Sailing Lore, and Lore of a specific type of sea creature (such as Shark Lore) to your background options.

Major Childhood Event: 1d20 ⇒ 4 Betrayed: A friend or family member whom you trusted more than anyone else betrayed you. Add the skill feat to your background options.

Influential Associate: 1d20 ⇒ 15 The Mystic: You were especially close to a holy person in your community who fundamentally changed your life, opening your eyes to the incredible powers that exist beyond the natural world. Regardless of whether you now follow a faith, certain religious artifacts, rituals, and texts played a large part in making you the person you are. Add a Wisdom ability boost to your background options.

Inspiring Relationship: 1d12 ⇒ 7 Magician: This character supported your brief dalliance with stage magic, which you took up as a precursor to learning actual magic or simply to keep your fingers nimble. Add the Subtle Theft skill feat to your background options.

Challenging Relationship: 1d12 ⇒ 9 Seeking Accolades: You never seemed to capture the attention of the crowds at the tavern as easily as this character did, so you worked hard to practice your showmanship. Add the Impressive Performance skill feat to your background options.

Relic Aspect: 1d12 ⇒ 2 Beast
Relic Aspect: 1d12 ⇒ 5 Earth

Class:
Champion, likely focused on range

Background:
The frontier is a hard place. Many would tell you that such a place takes everything from you or gives you everything it has, that there is no inbetween. But life itself is always the inbetween. Sometimes you plant the seed and the weather smiles and the stocks grow strong, giving a bounty that feeds all and the yellow grain turns to golden coin. Yet other years the stocks grow hard, and withered, the coin isn’t enough. It is then that the true hardship of the frontier and the hardship of people shows itself. Families that tend that farm often have many children, after all it is free labor. But when the fields fail, and the coffers are empty all those children are just mouths to feed with no food. The longer it goes on the darker choices must be made. Revna fell victim to one of these darker choices.
The flooding had taken the fields, sickness from the water took the pigs and cattle. Feeding such a large family became… impossible. Only six at the time, Revna’s birth father took her deep into the forest that was a day or so from their farm, then left small sleeping Revna there under an old mighty tree. It would shield her from the rain at least. Then he turned his back and left her there. The sacrifice of one to hopefully save the others.
Revna awoke to the cold and silent forest, scared and alone. Her father had left her wrapped in her blanket at the very least, the one her mother had made for her, but she found him nowhere. She curled herself up under the tree she had been left under, looking around at the dark forest around her. Her father would come back, wouldn’t he? She just had to not leave this place so that he could find her. A day past, thirst set in. The rain gave enough to slake it. But when day two came, it brought a familiar feeling, hunger. But what could she eat… there was nothing. Revna hadn’t been left any food. Not that there was anything to eat at home either. She wondered if soon she’d die to hunger, and Revna began to cry. A scared and alone child, hungry and abandoned. She didn’t hear the sound of the buck’s hooves in the soft mud, nor the sound of it’s breath. But when it smelled her hair she looked up to see not any buck, but a Megaloceros. Time seemed to slow as their eyes met. Then the megaloceros lowered it’s head to bring the massive horns within Revna’s reach. Grabbing ahold, the creature lifted the child up and onto its back. Ravna felt a bit of joy for once in some time, as the megaloceros began to move through the trees with her upon its back. Step by step the dark cold forest didn’t seem so bad and the warm soft megaloceros fur lulled Revna to sleep.
When Revna awoke, she was warm and something smelled so good. Looking around she noticed it was a camp, and she had been wrapped up in another blanket and sleeping mat. There was a pot on the fire and it filled the air with the smell of some kind of stew or soup. Then Revna noticed the megaloceros, and the man seated across the fire from her next to the buck. Her face must have shown some kind of worry or fear, as the man raised his hand and spoke calmly. ”Calm, Jorvk brought you to me. He must have seen something in you.” He told her as he took out a wooden bowl and filled it with the stew. ”I am Sakir Stigen, where are your parents?” Sakir asked as he held the bowl out to Revna. The girl snatched the bowl from him and began to devour what it held. ”Easy, careful. Slow down. If you eat too fast like that your stomach will reject it.” He told her, and Revna slowed down a bit.
He noticed that she hadn’t answered his question, but that was alright. He had put two and two together just from how she ate. The area had been hit hard, and many children had been left to die in the forest. Sakir had buried those he had found too late, and he was sure animals had gotten to the others. ”What is your name?” Sakir asked. At this, the girl finally answered. ”Revna…” ”Revna, would you like to come and meet my family?” Sakir asked. ”I think you’ll like them.” He was very calm, and his voice put Revna at ease. So she nodded in agreement.
They spent some time talking while they finished dinner, and Revna found out that Sakir was a hunter by trade, but he was also a cleric of Cernunnos. That was what he was doing out here, trying to get some food to fill his small habit’s larders with meat so that they didn’t have to eat through all their livestock. But most importantly, he promised that she wouldn’t be abandoned again. While Revna was unsure of the promise, a warm place to stay with food was too much to pass up. So, allowing Revna to ride Jorvk, Sakir led them back through the forest further away from Revna’s first home, and to his home along with what he had hunted.
When they arrived, Revna saw that this place was much smaller than her old home was. Only a total of seven homes from what she could see. Sakir stopped by one of the homes and out of the door came a woman and three sons. Sakir embraced the woman with a smile, and then turned his attention to the boys, hugging and ruffling their hair. It was a scene that made the small Revna cry. The woman came up alongside Jorvk, and offered Revna a kind loving smile. ”I’m Mika, come here little one.” She picked Revna up off of Jorvk’s back and held her close. ”You’re safe here my dear.” Mika reassured the small girl as she brought the child into the home.
Sakir and Mika welcomed Revna into their home and raised her alongside their sons, Skuvur, Leivur, and Aksel. Revna became Revna Stigen and Sakir kept his word. They raised Revna just as they did their sons. Taught her to read, write, how to shoot a bow, walk the paths of the forest, and Sakir taught her his faith. As the years moved on, Revna remembered how she met Sakir and Jorvk. While learning of Cernunnos and remembering her fate, Revna came to a conclusion… The only reason she survived was because of Cernunnos. He sent Jorvk to her, and in turn Jorvk brought her to Sakir. In turn that gave her a family who loved her. So Revna took to the Cernunnos faith but far more… savagely than Sakir did. While Sakir paid respect to the wild life he killed to feed the people, Revna chose to walk the forests and protect the place that gave life to her home. She would ensure through all the seasons that the wilds thrived and would feed her people, her family.
And woe be to any who dare threaten that way of life. For Revna would not stand for anything that would threaten them.

In time however, a taint set into the land… bandits filled the fields and forests alike… and one place sent out the call, Yggsdreth. Revna would not let evil go unanswered. So she made her decision, and packed for Yggsdreth. Skuvur and Leivur had their own families now, and Aksel was well on his way towards that as well, but they came a week before Revna left and seemed a little more silent than normal. Her mother seemed to work feverishly and her father went through told items from his past hunts. Revna was worried about so much else she didn’t think much of it. Till the day came for her to leave for Yggsdreth. Revna was met by her whole family, and together they handed over a necklace. A thick braided woven strand held claws and teeth from many of the animals Sakir and Skuvur hunted, Leivur had supplied two disks of wood from the trees in his orchard, and Aksel worked them into a beautiful scene of family and a large tree that showed every season. ”You will always be welcomed here” Sakir told his daughter. ”And we will always love you” Mika added smiling though the years had aged them both, Revna still saw them as the day she met them. A loving couple with much to give. ”Be careful out there.” Skuvur told her as he stepped up and pulled her cloak closer around her. ”Keep your eyes wide.” Leivur warned. ”And most of all…” Aksel began though all spoke after it. ”Come home to us.” Revna embraced her family, smiling with tears in her eyes. She loved them, but she knew she had to do this. Taking the necklace and putting it over her head, she picked up her bag then gave Jorvk a scratch on his head, before she turned her way to Yggsdreth.
Once there Revna was very blunt with the rulers of Yggsdreth. ”I am here for these bandits.” She told them. ”I know the lands, I know the creatures, and I know the cruelty of man. Their evil will not go unpunished, Cernunnos will not allow it and I will not sit by while it happens. If you want true results, you want me.”

This took way longer because my work let a lot of people go and the three of us who remain are picking up the slack. Today is my first day off from all of it.

Revna Stigen


Dragon Age followed by Pendragon!


Aaah, I see.

So what is gonna happen if there is a tie?


I'm curious on what Spirit of the Century is...


Pendragon!!! Pendragon Pendragon Pendragon!

Or Dragon age.... I'll happily take that one too...


Thank you for such a detailed answer! That help a lot!

So, this place only being 3 years old it isn't likely the character is from Yggsdreth. Maybe a older village that is within the Stolen Lands but more out of the way. Needs to be by a forest though. Needs to be at least 10 years old... I shall juggle things! Again, thank you! ^_^


@Reckless: So I've been formulating the story and I have a few questions that I'd like to ask before setting it in stone. Has this area been established long enough to have a human be a local? Has their area gone through a famine or time of vastly decreased food that would cause trouble?

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