Pathfinder Society Scenario #1-11: Flames of Rebellion

4.00/5 (based on 3 ratings)

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A Pathfinder Society Scenario designed for levels 1–4 (subtiers 1–2 and 3–4).

Following the trail of one of the first Pathfinders, the PCs travel to the town of Sauerton where an old ally helps them find important clues. These clues lead the PCs into a dangerous wilderness to an old tower whose history goes back even farther than the Pathfinder Society itself. As the PCs navigate numerous threats with opposing interests, will they find the hidden keys to unlock the secrets of the Open Road Pact, or just another trail obscured by the passage of centuries?

Written by: Michael Sayre

Scenario tags: None

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

Note: This product is part of the Pathfinder Society Scenario Subscription.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFS0111E


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Average product rating:

4.00/5 (based on 3 ratings)

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Ascalaphus review is really good.

4/5

as long as your players are told that this is a dungeon crawl ahead of time, then it's pretty good. If nobody knows its a dungeon crawl, then it sorta doesnt feel as fun. the final boss is a bit overtuned, or at least my local playstore thinks so, just a little bit. if the ghost could give us some info on him, perhaps in an attempt to get us to set him free, then it might be a little more fair.

it can really turn into a "this looks like we're all going to die" situation REALLY fast with him though. Scary fast.


A decent dungeon crawl with some very rough edges

3/5

The Good
It's nice to come back to a site where we did something well in PFS1 and get a pat on the back. There were several fun NPCs to interact with.

As a dungeon crawl it's straightforward with some good old classics.

The Bad
There are some weird railroady bits and unexplained inconsistencies with PF1 lore.

Spoiler:

Zarta just taking the dude off your hands comes totally out of left field and you get no choice in the matter.

Outsiders respawning if killed outside their home plane is D&D lore, not Pathfinder (1); I couldn't find anything in Pathfinder 2 that had changed that.

Some enemies take a long time to kill while posing little threat and this can drag things out. It may take some tight reins GMing to finish this one on time.

The Ugly
A 6-player low tier party can end up being forced to play the high tier due to challenge points, but the boss is totally OP for them and this will probably result in a TPK.

Spoiler:
A level 5 monster defaults to counteract level 3, which low tier PCs can only beat with a natural 20 on a counteract check. Also the monster's defenses and terrain advantage negate any "superior numbers" the PCs might have.

If you can make sure that your party is properly in-tier then this is less problematic.


A straight forward dungeon crawl

5/5

I have GMed this scenario now twice - and players enjoyed it a lot in both cases. This scenario is a pretty straight forward dungeon crawl. Players are awarded with lots of monsters to mow down. Sometimes all a player wants is to cut a notch in the haft of his battle axe for each enemy downed - and in this respect the scenario delivers plenty.

Just take care if you run with a table of 6. You might have to watch out for time.

There are one or two nicely build up bits that are not just a fight - but difficult to mention them here without spoilers.

If there is anything I would criticize then it is mapping.

Individually the maps are all great. But they connect in an way that rivals an Escher Painting. You leave some stairs in the middle of the South and reappear in the middle of the west etc. This just feels plain wrong.



Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Good to see this coming and I love having the links for the maps. Unfortunately, these links are going to the maps for 1-10 and need to be fixed.

Dark Archive

Also huh, this is unrelated to Revolution on the Riverside I think, but funny there are two rebellion/revolution adventures in two months row :D

Paizo Employee Organized Play Developer

1 person marked this as a favorite.
CorvusMask wrote:
Also huh, this is unrelated to Revolution on the Riverside I think, but funny there are two rebellion/revolution adventures in two months row :D

They're related in that they're both part of the season's metaplot rediscovering the adventures of the founding Pathfinders, though they don't directly interlink in a way that requires you to play one in order to get the full value from the other.


Michael Sayre wrote:
They're related in that they're both part of the season's metaplot rediscovering the adventures of the founding Pathfinders, though they don't directly interlink in a way that requires you to play one in order to get the full value from the other.

Is there any way to find out which adventures are a part of the metaplot?

Paizo Employee Organized Play Developer

2 people marked this as a favorite.
Yrrej86 wrote:
Michael Sayre wrote:
They're related in that they're both part of the season's metaplot rediscovering the adventures of the founding Pathfinders, though they don't directly interlink in a way that requires you to play one in order to get the full value from the other.
Is there any way to find out which adventures are a part of the metaplot?

So far that's-

1-00: Origin of the Open Road
1-08: Revolution on the Riverside
1-11: Flames of Rebellion

The next entries should be a two-parter currently scheduled for March.

Paizo Employee Organized Play Developer

1 person marked this as a favorite.
numbat1 wrote:

Good to see this coming and I love having the links for the maps. Unfortunately, these links are going to the maps for 1-10 and need to be fixed.

I'll let tech know so we can get those pointing to the right pages.


1 person marked this as a favorite.
Michael Sayre wrote:
Yrrej86 wrote:
Michael Sayre wrote:
They're related in that they're both part of the season's metaplot rediscovering the adventures of the founding Pathfinders, though they don't directly interlink in a way that requires you to play one in order to get the full value from the other.
Is there any way to find out which adventures are a part of the metaplot?

So far that's-

1-00: Origin of the Open Road
1-08: Revolution on the Riverside
1-11: Flames of Rebellion

The next entries should be a two-parter currently scheduled for March.

I appreciate this!

Thank you very much!

Paizo Employee Webstore Coordinator

2 people marked this as a favorite.
Michael Sayre wrote:
numbat1 wrote:

Good to see this coming and I love having the links for the maps. Unfortunately, these links are going to the maps for 1-10 and need to be fixed.

I'll let tech know so we can get those pointing to the right pages.

Whoopsie! This was a copy/paste error on my part, thanks for pointing it out! Those links should be going to the right places now :)

Grand Lodge

Pathfinder Adventure Path Subscriber

Not sure if it's just me, but this keeps downloading empty zip files instead of the scenario?

Have tried an incognito window & tried the "problems downloading" button to refresh the personalization & blocking caching locally, and also tried another browser.

Paizo Employee Organized Play Developer

Tim Schneider 908 wrote:

Not sure if it's just me, but this keeps downloading empty zip files instead of the scenario?

Have tried an incognito window & tried the "problems downloading" button to refresh the personalization & blocking caching locally, and also tried another browser.

I was able to download it, but I have no idea if my being on an employee account would affect the results we're each seeing. I'll ping tech so they can see if there's anything visibly wrong on the back end.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pawns, Rulebook Subscriber

I was able to download mine without issue.


Pathfinder Adventure, Adventure Path, Lost Omens, Pawns, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Mine worked fine also.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Retried again now & it's worked :D Probably something went wrong & got stuck in a cache somewhere along the way.

EDIT: To throw in something useful, 10/10 for the new GM synopsis's, Another great little addition added to the list of reasons I'm loving the new 2E scenario layouts!

Liberty's Edge

Can we please get updated reporting sheets on the 2e adventures? The one that is included in the scenarios do not have enough room for players to write a 7 digit number followed by a four digit number. Under "Org Play #". The easiest solution is to swap "Class" and "Org Play #". Class is something we don't need when reporting.

There has been sufficient time to get this fixed. The community has produced half-page sheets that are better.

Please. Update the reporting sheets. They are not sufficient to be used.

I plan to post this message in all future releases until this gets fixed.

Thank you.

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