Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Aid on UMD feather 1: 1d20 + 11 ⇒ (18) + 11 = 29
If I'm right about the total healing during the rounds of preparation time, my best use is a wand charge on Hortensia and spend the rest moving away out of fireball formation(s)
-----------------------
"Just kill the thing already!" Standard to use inspire courage, move to move a bit more into range of the rest of the party
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
"You guys got this, hit it will all your might!" Thran mentions safely in the distance as he uses his wand on himself clw: 1d8 + 1 ⇒ (5) + 1 = 6 free to sustain inspire, standard to use wand on myself
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Aid on knowledge: 1d20 + 1 ⇒ (6) + 1 = 7 Maybe it's better to let Horentia with use magic device. +16 is better then a +8 and we'd get (at least) 2 assists from Tere and me "Sure no problem Tere, allow me" Thran mentions as he uses the wand. ---------------------- Reflex save: 1d20 + 5 ⇒ (7) + 5 = 12 "You guys go get 'em!" " ..I'll be over there" Thran inspires everyone to fight harder while he himself takes cover, his wand still in hand for later use Next time in the 2 rounds prep time..let's try to get out of a fireball formation
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Rounds of prep: using wand of cure light wound to heal myself
'Great..another one. Well at least we know what to now don't we. Once more into the breach!" Starting inspire courage as a standard action and storing the wand as a move
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
I'm not sure if we can just keep trying to heal using the feather or if it's one attempt..but I'll try to aid any and all attempts just in case Reflex save DC 17 vs Burning: 1d20 + 5 ⇒ (13) + 5 = 18 Aid: 1d20 + 1 ⇒ (5) + 1 = 6 Knowledge arcana
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Reflex save vs Fireball DC 15: 1d20 + 5 ⇒ (20) + 5 = 25 so half..still 3 temp hp left Feeling the wave of heat come his way Thran moves to expose as little of his body to the blast as he can Thran then swings his falchion in the hope of cutting some feather of the creature to hit AC: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Bardic knowledge: 1d20 + 1 ⇒ (3) + 1 = 4 "I've got no clue what that is...but we'll be able to over come" Thran hearing some distance singers doesn't starts to inspire the party's resolve as he moves to the side, tries to blind the creature as it makes it rain down glittering sparkles all over it casting glitterdust at the back end of it so no party members are in the area. DC 15 will save or blinded
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran keeps up telling his party members stories of brave Pathfinders that went before them while waving his falchion menacingly readied attack if one comes within 5 ft of me, step up and slash: to hit: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 magical slashing damage: 2d4 + 7 + 2 ⇒ (1, 3) + 7 + 2 = 13
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
I just realized that I never mentioned if I wanted normal or hard mode, but since Seiran choose normal my choice won't effect the outcome; it will be normal.
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
"Get those towel wrapped walking bags on bones!" Thran shouts at the others before he moves forward to start to help out as he sees 2 of his team members freeze up and it at least provide a long enough distraction that they can get back into the game. Standard to start inspire courage, move to move a bit closer Will save DC 16 vs Red: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Will save vs negative energy: 1d20 + 5 ⇒ (14) + 5 = 19 Need to heal 12+5 damage 'Anyone else need some healing?" Thran picks up a scroll of cure serious and cure moderate wounds (and the other ones as well if nobody else in the party picks those up) and takes a look at the potions Perception on the potions: 1d20 + 3 ⇒ (16) + 3 = 19 If it happens that those are potions of healing I'll hold of on the wand; otherwise
-------------------------------------------- "Mummies, it had to be mummies"
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Will save: 1d20 + 5 ⇒ (5) + 5 = 10 "..I might not fear evil, but it sure does sting" Thran hisses in pain as the wave of energy rolls over him and saps him of his life essence.
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Seeing everyone move away from him Thran looks over his shoulder and shivers as he sees nothing but darkness and hustles over towards where the action is taking place. "I will walk in the valley of the shadows of dead and I will fear no evil!" As he keeps up an inspiring song Double move, free to sustain inspire
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
If it's going to be more of the same undead/doing the same encounter over and over I'm for switching as well. If it's new types of undead for each new encounter I'm fine with staying.
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
After making sure everyone in the party has received the healing they require Thran walks over to Seiran and they put their heads together to try to gather some more information about what's going on Attempt at aid on the knowledge check Seiran is going to use(with Bardic knowledge): 1d20 + 1 ⇒ (5) + 1 = 6
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Feeling a sense of dread washing over him, Thran steadies himself
Thran moves closer to Radaghast to provide some back-up as he stands protectively in front of him Will save vs red: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 While keeping up his inspiring words for the whole party
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Good point; Others are better at knowledge checks - not spellcraft.. whoda thunk that. Thran shouts an inspiring battle cry about smiting the undead with the holy light of the heavens Standard to start inspire courage (so still a +2 moral bonus vs fear effects if you don't happen to be with 10ft of a paladin), move to get a little bit closer and get some cover
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran having been told to avoid his eyes closes them completely and starts and inspiring tale about having heroes having to find their way in the dark and managing to overcome great challenges Standard to start inspire, closing eyes this round
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Perform (Oratory): 1d20 + 11 ⇒ (11) + 11 = 22 "You are truly one of the most Magnificent creatures I've ever laid my eyes on" Thran engages the creature with a lofty telling of praises.
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Seiran Leogil wrote:
You do have a way better shot are arcane then I do though "My colleague here can explain it much better then I ever could but I think that..." Assist on knowledge (any actually due to Bardic knowledge: 1d20 + 1 ⇒ (10) + 1 = 11
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran casts detect magic and wonders what type of magical gear light up
"Could you tell us a bit more about this dragon? Did you actually see it steal the water? Or did you show up here, found no water and assume that a dragon took it?"
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Seeing Urktar's attack draw a spray of blood out of empty air Thran summons a burst of glitterdust to rain down from the sky a bit to the side of that area, making sure none of his party members are effected by it after moving to a location in which he can easily look past one of the blocking pillar casting glitterdust so that it only effects the white shaman. DC 15 will save to avoid the blindness after moving to a spot where i have a clear sight to where i need to center the spell
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
It seems that my post from yesterday didn't get posted. I did update my position on the map but that's all that seemed to make it through..so trying again "Be careful, those 2 at the back are trying to summon something!" Thran moves closer to the action seeing how everything is to far away to be effected by his damage spell double move
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran explains at length the troubles the Aspis have caused in recent times - most of it from personal experience Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21 I can roll knowledge if nobody has a better bonus then +1 but I'll assume someone else will roll these - including it in case I turn out to be wrong Bardic Knowledge in case it comes up:
Bardic knowledge (possible aid if nobody has a better bonus then +1: 1d20 + 1 ⇒ (5) + 1 = 6 "In the past the Pathfinder Society has been very..accommodating in rewarding those who've helped is when needed, and I don't see any reason why that wouldn't happen now as well
---------------------- Bluff to aid in case someone else makes an attempt at the previous one with the Avians: 1d20 + 7 ⇒ (9) + 7 = 16
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
After making introductions to each of the groups and making sure that they are not showing preference to any of them and working out an acceptable schedule Thran moves to the Avaian's first. Bardic knowledge (geography): 1d20 + 1 ⇒ (20) + 1 = 21
Bluff: 1d20 + 7 ⇒ (3) + 7 = 10
I think the will save is for Theiran and Hortensia..
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran scratches his head "I have the feeling that talking to one group first might offend the other groups...so do we want to go for strength of numbers and stick together and just pick one group and see what happens...or divide and conquer..I take Urktar and we go to talk to one group, Seiran takes Tere and goes to talk to another one and the rest of the group go talk to the last one"
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran figuring out he needs to drown out some noise inhales deeply and bellows out some tale about brave Pathfinders Perform (Oratory): 1d20 + 11 ⇒ (8) + 11 = 19 ----------------------------- 'We need to stop this, Urktar help me flip this table!" Combat maneuver: 1d20 + 7 ⇒ (4) + 7 = 11 ---------------------------------- "Sure there is, just keep calm..breath..focus...you can do this!"
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
"Smash them before they can get away!" melee attack roll: 1d20 + 8 ⇒ (4) + 8 = 12 ----------------------------- "What's that one say?" Perception: 1d20 + 3 ⇒ (1) + 3 = 4 ------------------------------- Thran tries to spin the balls Sleight of hand: 1d20 + 4 ⇒ (8) + 4 = 12 Unless this is one check we need to make as a group; if it is I'd try to assist the one with the highest bonus trying the check(s)
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
"Well that was rather unpleasant.." Thran's voice drips with sarcasm as he to the best of his ability scrapes of some of the guts, blood, spare pieces of flesh and a rather large chunk of skin from the Cloaker that died all around him as it got torn to shreds "Thanks for the save though, the thing got me sweating for a bit there. And thanks for the healing, I appreciate it" Down 8+18 = 26 , healed 20 so assuming we don't get a long rest but rather a descriptive rest of half an hour to clean up and eat something; Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7 Full again and ready for the next objective at the Temple of Empyreal Enlightenment
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Tere di Montefeltro wrote: I thought the last one was still airborne. Map mentions it as being at +5 ft..so swing your weapon above your head and we should be able to reach it
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Will save: 1d20 + 5 + 4 + 4 ⇒ (14) + 5 + 4 + 4 = 27 Shaking his head slowly - either to shake of the effect of the sonic scream or out of pity of the cloaker - Thran continues his inspirational cry as he moves around most of the party to take a swing at the last enemy To hit AC blue: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Fort save: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25 Shaking off the sonic barrage the creature throws at him, Thran scrambles up from the ground and let's out a loud cry of defiance Move to stand up, standard to start inspire courage
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9 Thran lands at the same time and in the same position as Seiran Bardic knowledge to identify: 1d20 + 1 ⇒ (15) + 1 = 16
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Seeing Hortensia walking across the bridge Thran moves a bit closer just in case the bridge isn't as sturdy as it appears and the use of a well timed featherfall spell would be of some use before following if it turns out to be save to cross Not sure how this works in game terms..but I guess move to move, then standard to ready an action to move across if Hortensia makes it..and use of an immediate to cast featherfall instead of moving if it turn out that's a better use of an action. Doing some in party communications to make sure the timings work out
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
"..I think this goes here.." Bardic Knowledge (dungeoneering or engineering): 1d20 + 1 ⇒ (19) + 1 = 20 'Off to work we go, hey-ho, hey-ho"
Aid on wis check: 1d20 ⇒ 8
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
"Look out that over there"
before stopping in front of some large boulder that's in the way to give Urktar a boost
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran takes out a waterskin and offers a small sip of clean water to everyone he can rouse awake "Sit up slowly. What happend?" he asks in a soothing tone of voice Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Seeing the party swarm the last standing Duergar Thran advances in a round about way while keep up his inspiring words "You're doing great lads, keep up the good work" As he tries to get a better look at the unconscious bodies around the large black gem Double move, free to sustain inspire. No action left to actually investigate the bodies or the sapphire if there's an anything to investigate that needs an action I'd stop behind Radaghast if that would be close enough to do so if there is an action that can be taken there to do so
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
I wanted to sound burst them, but the description of bound and unconscious humanoids in the middle makes that sound like it could be a bad idea Thran starts to softly hum while the sound builds up in volume with each step he takes forward, somehow this makes you feel better and more inspired to move forward and bring the pain to the enemies Standard to start inspire courage (+2) and move to move forward, to get a bit out of blast formations and not blocking charge lanes
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Thran stretches his muscles "I think someone mentioned Duergar's next? Let's go there" No preference here, so going down the list to 2, then 3, etc is fine by me but I think at the very start someone mentioned Undead then Duergar Thran then looks over the party
Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Not sure if it works, but giving it a go just in case it matters Thran picks up some mud and a piece of a branch and starts to add more detailed scales to Radagast his dino form Aid on disguise: 1d20 + 7 ⇒ (11) + 7 = 18 |
