Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
I believe it does Solaria. Rakdon, unless I am mistaken someone already triggered Bulls Strength on Thera, its unlikely the second one will stack and it might be better served on someone else
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Actually, since Thera's AC was 24 (as printed in my last post due to prebuffing received), those attacks missed, so Thera should still be at full health. Not sure if this impacts on Solaria's move but its there if it helps. Thera swings with her fists, elbows, and feet, trying to break apart the robots teaming up against her. Attack: 1d20 + 11 ⇒ (6) + 11 = 171d20 + 11 ⇒ (5) + 11 = 16
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera steps up to the nearest robot and slams her fist into it, bypassing any DR or Hardness it might have. Flurry: 1d20 + 13 ⇒ (6) + 13 = 19
Current AC:24, or 22 Touch AC
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera doesn't hesitate to take advantage of the sudden bright light that is currently affecting Kulgara, lashing out with both elbows. Flurry: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (17) + 7 = 24
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
I believe flurry of blows allows you to flurry at full BAB. The errata (I believe), specifically mentioned that Sacred Fist Warpriest does not flurry at its full bab, and since my current bab doesn't allow me a second attack, I believe that I don't get an extra one :(
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
The big boss attacked right? So I can make a move in correct init? Thera 5 foots closer, and casts Divine Favour as a swift action, before attacking. Due to Errata, I don't even get 2 attacks with flurry now :( Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera lashes out again with both fists. Flurry: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera flashes a grateful smile towards Solaria, before turning back to the robots, attempting once again to strike them. Attack: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (18) + 8 = 26
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera flurries the nearest robot, fully aware to take these machines apart now that she can bypass any hardness they might have. Attack: 1d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (2) + 8 = 10
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera, upon spotting the bots threatening her and her friends, immediately calls upon her blessings, aiming to bypass whatever hardness they might have in preparation for a future attack.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Gauntlet means I end up doing less damage than I would normally, since it doesn't add my unarmed strike damage or anything. Could also possibly be considered some form of armor which isn't really a good idea for a Sacred Fist to use. Either way, there is no reason for me to use it at all really.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Will Save: 1d20 + 10 ⇒ (12) + 10 = 22
2+2+1+1=6 damage taken in total. She took 5 damage before that channel, for 11 HP lost, and is healed to full thanks to the healing.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera continues her (poor) attempt at crippling an opponent. Flurry: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 251d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Unfortunately, due to the way the scouting party positioned themselves. They either get charged, or I do. Seeing as I'm planning on retiring Thera at the end of the book anyway (as that errata pretty much ruined her) I'd rather them hit me, than someone else. Ironically enough, if Thera drops, it would be the second time in succession where someone rolled diplomacy and Thera falls unconscious immediately after!
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
"I received a message from the scouting party" Thera whispers to those who stayed behind. "They want us at their side, with anyone who prefers ranged combat sticking to the doors"
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
I think our sneaky characters scouting is a good bet, (provided they don't stray too far away from the party), since they can see what kind of resistance is coming up, and then they can fall back and we can decide whether or not we want to push ahead and fight them, or rest and fight later when we are all fully restored. The success of scouting largely depends though on how stealthy the scouting group actually is though. Thera for instance, will stay behind.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
In that case. Charging with Stunning Fist at thing with gun Charge: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
DC for Stunning Fist is 16
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
O.k time to roll some dice! thera lashes out with both fists, going for broke and trying to knock down blue ogre quickly. Flurry with Divine Favour cast as swift: 1d20 + 5 + 3 + 2 ⇒ (10) + 5 + 3 + 2 = 201d20 + 5 + 3 + 2 ⇒ (16) + 5 + 3 + 2 = 26
Its not clear if blue ogre on map is up or dead, if its dead and just not removed from the map, I'll change up my actions.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera shrugs her shoulders "I gave you an opportunity to be diplomatic" she whispers back as she stalks further in. Just in case these things decide to charge and have the movespeed to do so, I'll ready an action to hit them if they move into range.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thera has pretty much nothing but the clothes on her back atm, and Solaria has gear + extra cash, so I must have missed something. I'll go back and check through everything I guess.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Considering that the alternative is taking on some boss of some kind with just our starting gear, I'd prefer that we try and find something that we could use to upgrade ourselves, or this could otherwise be an exceptionally difficult fight.
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Thats an excellent idea, I'm fairly certain that I have like no gear at all, so if we can sort out how much we are in credit before heading into the arena, and then go shopping...well that would be useful to us I think. Knowledge Engineering on Red Suit: 1d20 + 5 ⇒ (8) + 5 = 13
Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Cheers! Thera whirls, and lashes out at the electric thing that continues to zap her. Flurry: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
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