Zane enjoys the presence of his friends
Zane wants to live because he wants to conquer the universe (fanboy wise not militarily) , but as a PC, I think this is an ending that we couldn't have hoped for. An epic final boss battle that left us gasping and grasping.
Personally, the ending was so special because "two stayed behind" and two went to the exits.... but when the others needed that "final burst of help"-- Abe didn't think twice and forsook the safe escape for his companions. That's the textbook ending for me - ABE's critical decision. Abe and Zane could have just shrugged shoulders and gone on the hyperlift. Instead, there was a call to action and ABE knew he was making a life and death decision. Zane thought about it not once, not twice, but three times. He returned because he can't fly a ship. At the end, he smiled and enjoyed his friends company. I choose fiery ending.
Zane enjoys the presence of his friends
What an ENDING!! I got all misty and emotional when looking over these final posts and writing my own view of Zane's demise. @Gm- Exceptional work on this AP. SO MUCH FUN.
I liked Starfinder. It's system is a bit broken, but I'm all about roleplaying. It was different and liberating to be able to use pop culture references (vs. regular Pathfinder) and pump in modern music.
Zane enjoys the presence of his friends
Zane is exhultant as the music blasts. He's exhultant as he lays down some fiery death and destruction with the weapons.
Then he has a mental picture of Waneda, and most of the other Eoxian screwheads he's encountered. Zane is more than satisfied that he's spent the last 2 months giving them the old Rachel-Ross. In fact, Zane puts his forearms up, clench fist side by side with clenched fist and gives a real Rachel-Ross to the Universe's enemies. There's not much to say, champions that go out on top are undisputed champions. The barbershop talkers never knock them down. They are always held on a high pedistal, which is what Zane always craved.
Zane enjoys the presence of his friends.
Zane enjoys the presence of his friends
Oh Wee little ship, welcome to the Starboard side. The Empire of Bones is a very generous lover, and it's about time hospitality is shown!
Get some! Zane spends a resolve point and drops a Broadside on Little Orphan Annie. Mass Driver: 1d20 + 16 + 10 - 2 ⇒ (12) + 16 + 10 - 2 = 36
Aded Critical effect! Say nighty night Orphan. damage: 20d6 ⇒ (1, 6, 1, 3, 2, 6, 3, 2, 3, 4, 1, 2, 6, 6, 4, 2, 6, 5, 6, 3) = 72 Mass Driver Damage
Zane enjoys the presence of his friends
With Coach letting loose on the Orphan Maker, and the DuskBlade lagging so far behind, Zane agrees to focus fire.
Kablewie!
Gravity Cannon: 1d20 + 11 + 5 + 10 - 4 ⇒ (17) + 11 + 5 + 10 - 4 = 39
damage: 20d6 ⇒ (4, 6, 1, 3, 3, 6, 5, 2, 4, 5, 4, 3, 4, 4, 6, 1, 5, 2, 2, 1) = 71 Gravity Cannon
Zane enjoys the presence of his friends
He lines up the port arc.
Gravity: 20d6 ⇒ (1, 1, 3, 2, 5, 1, 2, 4, 2, 1, 6, 5, 3, 2, 4, 1, 6, 6, 4, 5) = 64 damage attack 1 Gravity Cannon. Since all 1's are 2's, it's really 69 damage.
Zane enjoys the presence of his friends
You are taking Messelina with you, aren't you?
Zane moves to the bridge seat, ejecting a lifeless form if needed. Zane knew the weapons seat from when he was in the bridge area before.
Zane enjoys the presence of his friends
Zane takes the Essex IV suit. There's also an awesome Freebooter III armor, and my Golem Forged. There's also a Deflective Reinforcement add on that I don't need. With the amazing Super spear, Zane certainly doesn't need any more weapons. The spear can be melee and laser.
Zane enjoys the presence of his friends
Coach, it's been good being a part of the team. Guess the contract didn't get renewed. Seems like the club went in a different direction.
Zane makes his way towards the Sunrise Maiden.
Zane enjoys the presence of his friends
As an aside, but am I wrong from interpreting: The electroencephalon command key is the key to Serovox's undead power. With it you can take control of the Empire of Bones. Picking the key up you feel the ship become an extension of your own body. Abe can attach it and then remote the Empire of Bones ship from the sunrise maiden... right? All safey, safey?
Zane enjoys the presence of his friends
It's okay ABE. Zane don't care about the footage.
Other than that whisper,he remains pretty silent and demure. what a long way has Zane developed from when you first met him! Back at the Plaguewarren statue (Now, The Zane Statue) he was very upset about the lack of cameras featuring Him.
Zane enjoys the presence of his friends
Vetch wrote: Holy piddlespot! Zane, you rocked that s&@*, yo! I humbly say, "Thank you, but the credit is split along many horizons." You guys held off a full onslaught from the pincer attack.I would also like to note that Zane probably absorbed/had displaced/field fixed/kinetically absorbed in the ballpark of 400 points of damage. The displacement on the critical hit, plus the kinetic absorbtion from the monks attacks were huge. But, let me stress... he was built to take 200 points of damage normally ... and by sheer luck got an extra 200ish HP's in transparent damage.
Zane enjoys the presence of his friends
As a player, my jaw just dropped to the floor.
Zane's body slumps down. He wordlessly pulls out a bandage- applying some blood keeping tricks he knows. While doing this, he stays where he's at, but rotates his head to scan the dead bodies littering the two rooms.
What a combat! Zane regains 11 Stamina by using Field Fix. and he downs a serum of healing. serum: 3d8 ⇒ (5, 5, 7) = 17 HP's
Zane enjoys the presence of his friends
Zane groans, Zane grits his teeeth. Zane's knees are buckling and barely keeping him up. It's the framework of his armor that deceives the vidcam viewer into thinking he's " just fine".
How'd youz get to be Admiral if a stupid decision like gettin' face to face with The Zane was your *go to move*? free action. Dropp bubba. swift action pull spear from quick draw glove. Onslaught! attack: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 5d8 + 20 ⇒ (8, 3, 8, 5, 3) + 20 = 47 attack: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 5d8 + 20 ⇒ (1, 6, 7, 6, 3) + 20 = 43 attack: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 5d8 + 20 ⇒ (1, 2, 3, 4, 8) + 20 = 38
Zane enjoys the presence of his friends
The refs just called a 2 minute warning. It's 4th Quarter - Baby!
attack: 1d20 + 10 ⇒ (17) + 10 = 27 3d10 + 11 ⇒ (2, 10, 3) + 11 = 26 damage attack: 1d20 + 10 ⇒ (13) + 10 = 23 3d10 + 11 ⇒ (6, 3, 9) + 11 = 29 damage attack: 1d20 + 10 ⇒ (15) + 10 = 25 3d10 + 11 ⇒ (7, 3, 5) + 11 = 26 damage
Zane enjoys the presence of his friends
The taunt makes Zane want to squeeze off more spear arch blasts. He controls himself this time, but he's a man on the edge.
Admiral wrote: .I know quite a bit about how you fight.Including your weakness to failure." Team B & F isn't anything without the vid-cams and the message boards. It's what gives the swagger. So you could see what the Amazing Team B & F accomplished, it only leaves all the haters shaking in their boots. Speaking of haters- before you re-die. Can you share your screen name? Gotta report you to the message board mods. Admiral is *CERTAINLY* biased and B & F can get to 4.74 stars if a few negative comments get wiped off the score board. bubba: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 3d10 + 11 ⇒ (4, 2, 5) + 11 = 22 Can you feel that Admiral Compost!
Zane enjoys the presence of his friends
Just the glint in Vinas's eye when he verbalizes "Back in the Village". It's like there's a 7th son of a 7th son connection there.
He steps side by side. Ready to open the door when Vinas gives the "all clear".
Zane enjoys the presence of his friends
End times? Aw HELL to the NO.
He aims the spear.
He's talking a good trash talk game, but not following it up with dice rolls!
Zane enjoys the presence of his friends
Thanks Dash for that life saving spell. That crit would have put me in a world of hurt. Without the displacement, I want a better chance to hit. No more onslaught. From Boingo to Bubba. It's time for Bubba to take this sucker out! Plasma Caster White Star Spear: 1d20 + 16 ⇒ (2) + 16 = 18 damage: 3d10 + 11 ⇒ (2, 7, 4) + 11 = 24
Zane enjoys the presence of his friends
With the image of the enemy appearing in sight, Zane's hast circuit flares some more.
and he rushes to the enemy.
Here's a big spear in the gut!
onslaught: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 5d8 + 20 ⇒ (7, 3, 4, 8, 1) + 20 = 43
onslaught: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 5d8 + 20 ⇒ (5, 3, 2, 8, 4) + 20 = 42
Abe, usually amazing with tech and knows the math of angles, gets confounded by the Zagarat pedastal.His holoimage ends up a full 5 feet off target! Zane stabs the image over and over and over... for no actual effect!
Zane enjoys the presence of his friends
Well.
Zane's happy he took out the flailing monk. Only thing here is that noxious gas and he can bash through a wall.
he pauses. Well they were until THe Zane played them....then...
Zane enjoys the presence of his friends
Now
spear: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 5d8 + 20 ⇒ (4, 2, 4, 1, 6) + 20 = 37
Zane enjoys the presence of his friends
Zane activates the haste circuit and skeedaddles over to the monk.
The Zane friggin' LOVES this spear. Holy Hot Damns, yes the kind with the two drops of tabasco in them, this spear should never have been put into a glass case. Zane moves (speed 35) and Zane attacks.
Trophies go in cases. Weapons this good go on battlefields! Tell Cammander that The Zane says THHANKS-a-roonie. lots of bad rolls have brought up references to B.I.G and Too Short. The dice gods slapped me around for it.
Zane enjoys the presence of his friends
Hey Abe! The Zane will be there in a second, just got to get around this tactical panel! The command deck is ours! these undead screw heads are easy to kill. They don't move from their monitor. Well, there's this monk too, but it's easy pickin'z Zane will move after understanding situation from GM
Zane enjoys the presence of his friends
@ GM. The wall that separates the room in invisible right?
Zane enjoys the presence of his friends
reflex save: 1d20 + 11 ⇒ (3) + 11 = 14 Save vs Corrosive Haze Seeing that he's trapped by some wall he can't get around, he does the unexpected. Rushing forward and using his Inferno spear to lay waste to three of the zombies manning the wall of computers. Haste circuit, then onslaught. attack: 1d20 + 10 ⇒ (17) + 10 = 27 Yellow mouse 1
attack: 1d20 + 10 ⇒ (7) + 10 = 17 Yellow mouse 2
attack: 1d20 + 10 ⇒ (20) + 10 = 30 Yellow mouse 3
The music is pumping through Zane's Veins! Yeah Boy! Who dropped a Gate Crasher! Who dropped a Gate Crasher! With nothing but a bloody nose.
Zane enjoys the presence of his friends
Zane steps up and whacks the Gatecrasher.
Inferno spear: 1d20 + 17 ⇒ (12) + 17 = 29 AoO
Contingent, if I take the Gate Crasher down at any point, He will five foot step back and attach Green Monk with remaining onslaught. The Zane then goes OFF on the brute. Tooo many dumb mistakes by the opponent. tsk.tsk. Inferno spear: 1d20 + 11 ⇒ (3) + 11 = 14 AoO
Zane enjoys the presence of his friends
Zane feels the pain. His insides becoming his outsides. He doesn't know the name of this Rewire Flesh phenomenon.
But speaking of Phenoms...
flurry attack: 1d20 + 11 ⇒ (9) + 11 = 20 Red Monk
flurry attack: 1d20 + 11 ⇒ (13) + 11 = 24 Red Monk
flurry attack: 1d20 + 11 ⇒ (18) + 11 = 29 Red Monk
Zane enjoys the presence of his friends
reflex: 1d20 + 11 ⇒ (19) + 11 = 30 DC 19 AoO: 1d20 + 17 ⇒ (17) + 17 = 34
As the GateCrasher leaves like a woman with bed head exiting a hotel room. Zane yells out to the Walk of Shame(r), Say The Name! Seeing the enemies on either side of him, he gloats about how he hastoo many women to dealwith. This is like Wilt "the Stilt" Chamberlain or Tommy "The Gunn". But his jovial mood ends abruptly as he sees his favorite B & F'er get smashed over and over again.
onslaught: 1d20 + 11 ⇒ (17) + 11 = 28 Red Monk
onslaught: 1d20 + 11 ⇒ (11) + 11 = 22 Red Monk
onslaught: 1d20 + 11 ⇒ (12) + 11 = 23 Red Monk
Zane enjoys the presence of his friends
Somehow, Zane outsmarted the GateCrasher. Using some tactic to stay within the weapon's reach. Stymying the creature. Who is the Greatest throughout all the stars! Say *THE* Name before you go unconscious. Zane Onslaught
attack: 1d20 + 11 ⇒ (9) + 11 = 20 2nd attack
attack: 1d20 + 11 ⇒ (15) + 11 = 26 3rd attack.
Zane enjoys the presence of his friends
gm: I may have something interesting against this GateCrasher dude. He won't get room to swing at me.
Soldier feats: Step Up As a reaction when an adjacent foe takes a guarded step away, can take your own guarded step to remain adjacent to them. Step Up and Strike When using Step Up can move up to 10 ft and make a free attack of opportunity (it doesn't count vs. your AoO limit). Given the above, I don't know what happens in the last action. His weapon has reach and is unweildy. I don't think he can attack me this round. In case I also get an AOO, here goes. attack: 1d20 + 17 ⇒ (9) + 17 = 26 damage: 5d8 + 20 ⇒ (7, 1, 2, 3, 1) + 20 = 34
Zane enjoys the presence of his friends
@ gm - I see that the stat bar has some of my stats from 10th level.
I have a feeling all 200 "hit points" are going to be needed and burned.
Zane enjoys the presence of his friends
Everything is happening all at once. Total pandemonium, and Zane thrills in it. enemies everywhere. Explosions. Spears in chests. Big Baddies. Even Bigger Baddies. Team Blood and Fury right in the mix +2 bench guys Zane likes winning games like this. The thrill of competition. Now THIS is a Battle Royale! WWF (WWE) style!
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