Gibbering Mouther

The Voice From Beyond's page

8 posts. Alias of buzzby.




Discussion is open!


Hello everyone, the gameplay thread is open for dotting!


There have been eight previous worlds. Each world stretched across vast millennia. Each saw civilizations flourish before dying, scattering, or transcending. Those that ruled these worlds spoke to the stars, reengineered their bodies, and mastered form and essence.

But now they are gone. The people of the new world—the Ninth World—live among the ruined majesty of an unimaginable past. Are you brave enough to seek adventure, fortune, and discovery in the remnants of the prior worlds? Treasures of unmatched wonder await—but in those ruins also sleep dangers and terrors of bygone eras.

Grand Lodge

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My girlfriend has just finished a short stop motion clip featuring my Pathfinder miniatures. I was entertained by it and just thought I'd share.

Cheers!

Callum

Grand Lodge 3/5

Hi all,

Just a heads up for any lurking West Australians, you may be interested in:

Facebook - https://www.facebook.com/pages/Pathfinder-Society-Perth/222883164442177

Twitter - @pfsperth

At this stage we're scoping out what resources we have access to, folks who are interested in playing or GMing, venues etc.

Hope to have some demo events running in the very near future. Please do get in touch if you're in the area.

Cheers!

--
Callum Prior
Pathfinder Society GM
Venture-Captain Perth, Western Australia

Grand Lodge

Hi all,

How do you go about generating a character with point buy when they only have five ability scores.

A player is interested in the a Clockwork character as per Kobold Quarterly #16, but they have no constitution score. Is it a case of having more points available for their other scores as a benefit to that particular race, or do you use a reduced point buy value?

Cheers!

Grand Lodge

1 person marked this as a favorite.

I have been reading several shield bash threads with great interest. I have a question in relation to the Rodelero Duelist archetype from the Inner Sea Primer.

In this instance can you enchant a buckler with the Bashing enchant?

The PRD says:
Only light and heavy shields can have this ability.

The Rondelero says:
Buckler Bash (Ex) At 2nd level, a rondelero can perform a shield bash with a buckler (use the same damage and critical modifier as for a light shield).

Cheers!

Grand Lodge

Hi all.

One of my players is looking for a snow leopard familiar for her witch. Before I wave my mighty hands and make it so I'm keen to find a way to do it within the rules without multiclassing.

Improved familiar seems an obvious choice, but I'm unsure at what level a leopard might become available. Are there alternatives?

Grand Lodge

Hi all,

I've been playing around with a monkey familiar, but I'm having trouble reconciling its skills.

According to the Bestiary p132 a monkey has Acrobatics +10, Climb +10, and Perception +5. These are all class skills.

The only one I can make work is Perception (+3 class, +1 skill rank, +1 wisdom = 5).

I make the others out to be:
Acrobatics +13 (+8 racial, +3 class, +2 dex)
Climb +5 (+3 class, +2 dex)

What am I missing?

Grand Lodge

Has anyone else seen this?

I haven't read the graphic novel but I really, really enjoyed it as a movie. I was grinning madly pretty much from start to finish.

Grand Lodge

I've searched the forums and have been unable to find exactly what I'm after.

Quote:
A DC 20 Appraise check determines the value of a common item. If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item’s abilities. If you fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more. You can also use this check to determine the most valuable item in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard.

The way I'm reading it is you can determine the value of regular items (jewellery, artwork, trade goods, gems. etc], and you can determine if a particular item has magical properties, though not the details of said properties.

But how do you determine the actual value of a magical item? Do they fall under the 'rare or exotic items'? Use the skill as is? Up the DC?

Any advice would be much appreciated.

Grand Lodge

I have a player who's keen to play a Necromancer specialist Wizard who worships Pharasma.

Given that Pharasma's church despises undead, a number of the specialist powers of the Necromancer would seem unsuitable.

I found a thread on White Necromancy here, but that's probably a little more complicated than I'm after.

I was thinking of simply replacing the current 8th and 20th Necromancer powers with the 8th and 20th Repose domain powers.

I'm hoping some folks out there could give me their thoughts.

Cheers!

Grand Lodge

Hello!

Just wondering if it's possible for the Paizo store to recognise previously bought PDFs?

I was just browsing for some Planescape PDFs and noticed I still had the option to purchase the Campaign Setting, which is something I've already bought through the store and have available for download.

Just thought it might be an issue for people who buy a load of PDFs.

Also, you guys are pretty awesome.

Cheers!

Callum

Grand Lodge

Hello there,

I'm just after some advice on the Mountain Ghost Class act from Dragon 348 (p86).

I'm very, very interested in playing a Dwarven ninja (Mountain Ghost). Do you think it would be unreasonable to swap out the ninja class weapons with the Mountain Ghost weapons?

As I first read it, if I want to be proficient in the Mountain Ghost weapons, I'll need to take out four Exotic Weapon Proficiency feats (Ninjas are considered automatically proficient with the Ghost Spike).

Cheers!

Callum