Master Basaalee Minvandu

The Ringmaster's page

55 posts. Alias of Auke Teeninga.



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Make sure you also move your token on roll20. If you are not able to do so, please say so and I will move the token for you.


Make sure you also move your token on roll20. If you are not able to do so, please say so and I will move the token for you.


2 spaces left!


You are kobolds of Absalom’s Sewer Dragon tribe. Made strong thanks to an alliance with the Pathfinder Society, your tribe has many enemies seeking to test its newfound might. Chief Yiddlepode, wise chieftain of the Sewer Dragons, knows that her alliance means nothing if the tribe can’t defend its territory. For the past several months, the tribe has sent its best and brightest on scouting missions throughout the region, repelling others from intruding on the Sewer Dragons’ rightful domain.

As the latest group assigned to protect the Sewer Dragons’ interests, you have received orders from Chief Yiddlepode to make contact with an ally of the tribe—a peculiar otyugh by the name of Hats. Constant supplies and the occasional tribute have endeared the otyugh to the Sewer Dragons, and Hats now acts as further muscle for the kobolds as well as an additional set of eyes and ears in the sewers. Hats informed one of the tribe’s gutter runners that he has an important captive for the Sewer Dragons to interrogate.

Your orders are clear: find and interrogate Hats’ captive. Discover what intrusion has taken place within the domain of the Sewer Dragons and deal with it. Above all, don’t risk the tribe’s alliance with the Pathfinder Society.


Discussion thread


The drifting steam of freshly made tea shimmers through the air in front of Venture-Captain Amara Li. The stoic Tian woman places an ornate tea tray on the edge of her desk, inviting all those present to partake of the drink. Li’s neatly organized office is the site of various tapestries and artifacts imported from the distant land of Tian Xia.

“I would like to thank you all for coming here despite the lack of explanation. Circumstances have forced me to be discreet in this assignment. There are many who would put the information I am about to share with you to more unsavory ends.” Amara begins to take an initial sip from her teacup before she continues.

“Several months ago I arranged the successful sale of a pair of tomes from my homeland of Tian Xia to a versed historian here in Absalom. Of these books, the Infernal Incantation was the more highly sought after, as it is said to contain the secrets of binding the legions of Hell.”

Amara takes another sip of her tea and then places the cup on her desk, her expression turning cold. “The historian—one Yargos Gill—has spent the past several weeks studying the book from within his Absalom villa. To make matters more complicated, Yargos decided to try performing one of the rituals held within the Infernal Incantation late last night. From the breathless ramblings of his assistant who arrived at my door only a handful of hours ago, it would appear that something went horribly wrong with the ritual Yargos enacted.”

“From what I was told, the ritual revealed to Yargos and his aides that the Infernal Incantation was not a guide on imprisoning fiendish forces, but instead the book itself was a prison for the armies of Hell. Within the confines of those ancient pages reside hundreds—perhaps even thousands— of devils eager to escape their long imprisonment. If Yargos’s bumbling has caused some sort of disturbance within the tome, then we need to ensure it is fixed as quickly and as discreetly as possible. It would not do the populace any good to realize that a full-on infernal invasion could appear in the middle of the city!”

“I need you to go to Yargos’s estate, where his aide has already informed him of your impending arrival. Once you meet with the historian, learn what you can about the book and how to reverse the meddling he has caused. Above all else, ensure that the legions of Hell are contained.”


Please dot and delete!


Discussion Thread


Please put all rule discussions, out of character remarks and the like in this thread!


Wardens of the Reborn Forge

Your party has received the following letter.

I would like to request an audience with you to obtain your services. Please come to the Brass Guild in Alkenstar. The matter is delicate and I can't trust going to local authorities. Your renown proceeds you and I think you are the right person to aid me in investigating the suspicious malfunctioning of the Brass Guardians, my clockwork creations that are used to patrol Alkenstar.

Eliza Baratella


Here's the discussion thread


The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The story continues, first taking the Pathfinder Society to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse. The PCs then return to the Solstice Scar itself for one final confrontation with the evil that dwells beyond—and a chance to end her villainy for good!

"The Solstice Scar" is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is the last installment of an ongoing adventure updated and rereleased incrementally several times since May 2017, collectively telling a longer story while also presenting exciting stand-alone chapters. Based on participant feedback, this final chapter features two slightly longer parts rather than three, providing a more focused and exciting experience.

Written by Kalervo Oikarinen

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

Woo! A new Goblin tribe and not having to wait until August for more P2? This is awesome and I can't wait to be able to run/play it.


Venture-Captain Alissa Moldreserva, a fiery red-headed woman who climbed from the depths of Galtan revolution to become one of the Society’s finest (and most well-connected) venture captains, stands in the great meeting hall of the Grand Lodge in Absalom. She stares down her hawkish nose and sighs.

“I ask for the best and they send me you. Lucky me. The Society’s best contact in Osirion, Grand Ambassador Dremdhet Salhar, informed me this morning that his lovely Chelish wife, the Lady Anilah Salhar, was kidnapped and sold into slavery.”

“Normally, I wouldn’t care a bulette’s eyeball about who was or was not enslaved in Absalom, but Salhar is the Society’s best avenue for acquiring all of the necessary official paperwork to make our frequent delves into the tombs of Osirion cheap and legal. This is a relationship we want to preserve and since the Ambassador made it clear that our status is in jeopardy, I’ve been instructed to send our best agents to find her and return her safely to Salhar.”

“I guess you’ll do.”

“Salhar hasn’t sat idle since his wife was taken—his own agents are prowling the streets and dug up one possible lead. A one-eyed Andoren, a grit junky named Fredrik, is known for selling or helping to sell nobility into foreign markets that desire house slaves. Being enormously illegal, this trade makes Fredrik a fair bit of coin that Salhar’s agents assure me all go straight into the pockets of the Second Chance, a grit den dockside in Puddles. That’s all I have to get you started. Go quickly. The fate of our Osirian exploits is in your hands.”

Please post your character introduction and ask Alissa any questions you have!


Out of character discussions in this thread only!

2d6 damage for any violations! :-)


True Dragons of Absalom.

For Eastern Eurasia Venture Officers

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

5 people marked this as a favorite.

As the Pathfinder Society Regional Venture-Coordinator of Africa & East Eurasia I would like to ask everyone to have a look at this:

The Village Roleplaying Project at Christmas

It's not Pathfinder Society (yet), but it is Pathfinder and Society.


You can create an alias so it shows the character's name

(You probably need to add something to make the name unique)


After you all step through the portal in the sewers of Absalom, you arrive the streets of Shadow Absalom. This shifting city is an imperfect mirror of its Material Plane counterpart, with many regions and districts of its own. The streets of Shadow Absalom are a forlorn affair; the city lacks the bustling avenues one would expect to find in a settlement of its size. TYou are dumped into an abandoned alley, right across from a boarded-up shop whose peeling sign reads “Organs and Sundries.” This side of the portal looks identical to the side that you entered.

There is no sight of the invisible enemy you followed here. After you depart the confines of the alley, you notice that roughly half of the city’s populace consists of fetchlings, while the remaining half includes a wide variety of unfamiliar humanoid species. Unlike cities
of the Material Plane, the streets of Shadow Absalom are accommodating to most species—kobolds included, so you have no problem blending in.


This is the place for all OOC discussions!


1 person marked this as a favorite.

As everyone sits quietly in Brackett's office, the man finally lumbers in from a backroom, clutching a rolled parchment in his large hands.

"G'morning, Pathfinders!", exclaims the broad-shouldered man. "I know ye ain't used to meeting at this time of the day after what that daft Dreng puts ya though. But me, I need my morning coffee before I send you into harms way!", bellowing a boistrous laugh at his own joke.

The large warrior then reaches unfurls the parchment on his oaken desk, revealing a map of the Inner Sea that leads north from Taldor as well as seven stones of various colors. "This here is the collection of various 'governments' that loosely are grouped as the River Kingdoms; we've been doing some work exploring this untamed area recently and a new ruin in the town of Thornkeep in the Echo Woods was brought to our attention. The Society quickly compensated the current lord of Thornkeep, Baron Tervin Blackshield, for exclusive rights to the lair in the center of town and we've already sent in an initial exploratory team to scout out the place. That team uncovered the fact that Thornkeep runs deeper than initially thought and we need more experienced Pathfinders to continue uncovering the relics from the ancient lair and chronicle its layout and history, if anything is still viable. The first group did encounter some strange necromantic abominations in the ruins, so don't think this'll be a cakewalk. Also need to watch out for the locals, as Thornkeep itself is a hive of scum and villainy. It's alright if you need to use the town's services, but try not to let the numerous criminal organizations that are common through the River Kingdoms know of your status as a Pathfinder. We wish not to encourage those Aspis dogs to head into town and give us trouble exploring those ruins, let alone the dictator of Lambreth or gothic Ustalav to impede us. And if the ruins even deeper, note the entrances and return back immediately so we can properly prepare the next party."

"You won't have a guide," continues Venture-Captain Brackett, "so keep your wits about you. The Echo Woods is known for banditry and what we know of Thornkeep is that it is controlled by a small number of organizations, most of 'em criminal. Think backwoods Riddleport if that'll help paint a bigger picture. Travel and provisions has already been arranged for tomorrow and it should take you about about a month travel by boat, river ferry, and foot. This journey will take you across the river borders between Andoran and Taldor, Kyonin and Galt, and finally travel alongside the edge of Razmiran until you hit the Sellen River and Fort Riverwatch. From there, it's a half day's journey to Thornkeep on foot. Finally, we want you to stay in Thornkeep no more than 4 days; unfortunately that was the request by Lord Blackshield so we'll have to respect that. However, I am sure that's more than enough time for you to tackle the ruins under Thornkeep. I hand picked you for a reason after all! Any questions before you start making preparations?"

5/5

Hi,

Recruiting for a CORE PBP for the combat heavy second level of Thornkeep.

A minimum character level of 3 is adviced.

Posting of at least once a day is required, posting twice or more is appreciated.

I want to finish the module in 2 months or less (AKA before GenCon 2015)


out of character discussions here:


The descent down through the forgotten maintenance tunnels and natural caverns below Absalom has been mercifully uneventful, and offers plenty of time to think back on the events of the day.

Messengers found you across Absalom before sunrise and summoned you to the Grand Lodge on orders from Venture- Captain Drandle Dreng. His milky, half-closed eyes, normally offering a bearing of regal decrepitude, instead looked sour as he apologized for the early hours and introduced a thick man bearing the scars of many horrific burns seated in a chair in Dreng’s office, his feat soaking in a small metal bucket of steaming water. Behind him stand two enormous, heavily armored half-orcs, their arms crossed over their massive chests and all four of their eyes constantly scanning the room for danger. “Pathfinders, this is Grandmaster Torch,” Dreng muttered sleepily. “He’s an… associate of the Society. We owe him a favor after that business in Sedeq, and it seems he’s looking to collect.”.

“You wound me, my lord,” said Grandmaster Torch, leaving Dreng chuckling softly to himself in the background. “I come in the interest of the common good. You see, my good friend and occasional business associate, Nuar Spiritskin, is missing.”

“You may know him better as the Minotaur Prince of Absalom, the head of the Taurean Embassy and something of a famous foreign dignitary, what with his assertions that he speaks for all Minotaurs everywhere. A collection of papers recently entered my possession that spoke of a grand maze beneath the city; naturally, my first instinct was to discuss the matter with Nuar.”

“He seemed as intrigued as I and after I elicited his help, he set out at once for the maze. It has been several days, more than enough time for a minotaur to solve a maze, and I grow worried for my bovine chum.”

“Clearly, I cannot take this matter to the guard. Poor Nuar would be scandalized if word got around that he couldn’t solve a simple maze. I can provide you with directions to this maze, called Delirium’s Tangle, if you promise to return Nuar quietly to his home. I’m even willing to let your organization keep the artifact I believe lies in the maze’s center. Some ancient, elven hourglass—my notes aren’t specific as to what it does. Just ensure the Prince’s safety.”.

Dreng looks incredulous, but solemnly nods. “Nuar is a useful ally to the Society and a lost labyrinth below Absalom herself is too convenient to pass up. Take an hour to prepare and then head out. And be thorough; no telling what you’ll find down there.”


OOC Discussions over here!


Hi!

Starting the PFS scenario 'Amongst the Living' as a PbP soon.

Already have a party of 4:

2x Level 4, 2x level 5

(Fighter/Cleric, Paladin/Calavier, Sorcerer/Fighter, Inquisitor)

I'm aiming at tier 6-7 (it's a year 0, so that should be doable), so two level 6-7s would be best.

We should be finished in about 1,5 month.

If you want to join and can commit on an average of 1 post a day, let me know!


Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.

Written by Joshua J. Frost

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

1 person marked this as a favorite.

Pathfinder Society has done what no other organisation has dared! They've split up Belgium! And the Flanders part now even has a VL : Kris Vanhoyland!

Kris will be tasked with bringing together the wideley scattered Flanders players and will have the complete (mental) support of the Dutch venture team!

If you live in Wallonia and feel left out, please send your application for VL Belgium - Wallonia to Karim Majeri ;-)

Grand Lodge

Human

MAP!

Please join!


As everyone sits quietly in Brackett's office, the man finally lumbers in from a backroom, clutching a rolled parchment in his large hands.

"G'morning, Pathfinders!", exclaims the broad-shouldered man. "I know ye ain't used to meeting at this time of the day after what that daft Dreng puts ya though. But me, I need my morning coffee before I send you into harms way!", bellowing a boistrous laugh at his own joke.

The large warrior then reaches unfurls the parchment on his oaken desk, revealing a map of the Inner Sea that leads north from Taldor as well as seven stones of various colors. "This here is the collection of various 'governments' that loosely are grouped as the River Kingdoms; we've been doing some work exploring this untamed area recently and a new ruin in the town of Thornkeep in the Echo Woods was brought to our attention. The Society quickly compensated the current lord of Thornkeep, Baron Tervin Blackshield, for exclusive rights to the lair in the center of town and we've already sent in an initial exploratory team to scout out the place. That team uncovered the fact that Thornkeep runs deeper than initially thought and we need more experienced Pathfinders to continue uncovering the relics from the ancient lair and chronicle its layout and history, if anything is still viable. The first group did encounter some strange necromantic abominations in the ruins, so don't think this'll be a cakewalk. Also need to watch out for the locals, as Thornkeep itself is a hive of scum and villainy. It's alright if you need to use the town's services, but try not to let the numerous criminal organizations that are common through the River Kingdoms know of your status as a Pathfinder. We wish not to encourage those Aspis dogs to head into town and give us trouble exploring those ruins, let alone the dictator of Lambreth or gothic Ustalav to impede us. And if the ruins even deeper, note the entrances and return back immediately so we can properly prepare the next party."

"You won't have a guide," continues Venture-Captain Brackett, "so keep your wits about you. The Echo Woods is known for banditry and what we know of Thornkeep is that it is controlled by a small number of organizations, most of 'em criminal. Think backwoods Riddleport if that'll help paint a bigger picture. Travel and provisions has already been arranged for tomorrow and it should take you about about a month travel by boat, river ferry, and foot. This journey will take you across the river borders between Andoran and Taldor, Kyonin and Galt, and finally travel alongside the edge of Razmiran until you hit the Sellen River and Fort Riverwatch. From there, it's a half day's journey to Thornkeep on foot. Finally, we want you to stay in Thornkeep no more than 4 days; unfortunately that was the request by Lord Blackshield so we'll have to respect that. However, I am sure that's more than enough time for you to tackle the ruins under Thornkeep. I hand picked you for a reason after all! Any questions before you start making preparations?"

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

1 person marked this as a favorite.

I'm proud to announce the first 5 Star GM in the Netherlands:

VL of Amsterdam Vincent Colón-Roine!

He ran most of his impressive 193 tables of credit in the US, but he's ours now! :-)


Subtier 4–5 should be doable by you all.


Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

I'm happy to announce the appointment of Simon Kort as the second Venture Lieutenant for Utrecht and surroundings.

Welcome to the VO team!

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

I'm proud to announce the appointment of Vincent Colón-Roine as Venture Lieutenant for Amsterdam!

I'm very happy to have this 4 star GM on my team. As a former VL of New York/New Jersey he knows the drill!

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