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Barl Breakbones

Maglok's page

Goblin Squad Member. Pathfinder Adventure Path, Modules Subscriber. FullStar Pathfinder Society GM. 100 posts (101 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters.


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Osirion *

Pathfinder Adventure Path, Modules Subscriber

I just ran this last night. I liked the overall setup, but I do not think the scenario did a good job explaining to the GM what the situation was with all the sages. For example it is mentioned the emerald sage got 'corrupted' or some such, and then the sage of plagues shows up. I did not (at first) get that these are the same.

I did like the cursed items. After two the party didn't dare put on the ring they found (wise!). :)

I also read the 'tavern wench' henchwoman of our linnorm barbarian as a tavern wench. Which was a lotta fun. :)

Keep it up! A little more words on explaining stuff would be nice though. Like with the scarab pathfinders... I know they were there, I just don't find what exactly happened. I know the sidebar, but that didn't really clue me in on everything.

Regardless, good job.

Osirion *

Pathfinder Adventure Path, Modules Subscriber

The online system seems to default (and you can't change it) to 2 PP for GMs on freerpgday scenarios though?

Osirion *

Pathfinder Adventure Path, Modules Subscriber

I ran this last night. I did a lot of prep, including reading this thread. Reading it really helped.

My players seemed to really enjoy themselves. There was a bit of conflict around a alchemist player using fire to burn the book swarm, while other players wanted to safe the books.

The guardian was very well recieved and the warpriest player really wants to buy Glorymane later in his career. The blind caretaker was also well recieved. They bossed her around like lion blades, but then they started talking about their gnomes and the pathfinders and she made a run for the stairs. She did not get that far and the party tied her up and on the bed.

Later on they learned her backstory and they pledged themselves to help her. In return she agreed not to say anything.

My players also managed to finish the foo lion puzzle without triggering it.

I had a cheliax and a grand lodge player for faction missions. The grand lodge player did spend a long time trying to figure out the cipher, but in the end didn't figure it out.

I think all the players really liked the scenario. More like this please. There is a lot of GM prep though and as a new society GM I was a little intimidated, but I have years of GM experience overall so that helped.

Good job writers! :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

I am all for monthly. :)

Woohoo!

Osirion

Pathfinder Adventure Path, Modules Subscriber

Name: Elspeth
Race: Human
Class/Level: Inquisitor of Desna 10
Adventure: Vaults of Madness
Location: The vault of silence
Catalyst: The skinned blood vampire rogue 12 guy

The gory details: The party managed to kill two out of four spectres. They then moved on while the spectres moved along in the walls. They triggered the trap in the trapped room and the spectres struck at that moment.

Elspeth chose to run deeper into the dungeon towards the three sarcoffoci in the back. They then fought the two spectres that came out. After they won, the vampire dude had his rawbones move around and flank them. He then attacked.

Over the course of a very epic battle Elspeth ended up with 0 HD and died due to energy drain. The rest of the party barely escaped with their lives.

Elspeth will be turned into a vampire thing as well and the party is determined to end her existence.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Grats!

Osirion

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Wait the Pett is writing book 6? We are all doomed! He's gonna kill us all! Hide! *runs for cover*

Osirion

Pathfinder Adventure Path, Modules Subscriber

Called it.

Was just telling my girlfriend the next one could totally be Osirion. :)

We need more info! :D

Osirion

Pathfinder Adventure Path, Modules Subscriber

Intrigued, yet the layout art looks nothing like I imagined it. :) Figured it would feel more 'fantasy'-ey.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Finished skimming my PDF. This has me seriously excited. Why must it be a book 5 and why must I already be running two adventure paths!? Argh!

Great work Hodge!

Osirion

Pathfinder Adventure Path, Modules Subscriber

Osirion, the Dominion of the Black, Numeria, ... So many good ideas!

Osirion

Pathfinder Adventure Path, Modules Subscriber

In my campaign I have combined the spear and the amphitheatre from the government district into one big encounter area. It just made more sense for us.

Here is a picture for some ideas if anyone wants to do the same.

http://www.flickr.com/photos/theglok/8749576250/

(The skeletons are the serpentfolk worshipping their 'god'. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

Here is a suggestion for a tomb setup. I used this for the undead creature between the artisan and farmer district. It is sort of a crypt under a temple. The concept was that the door on the right did not open until there was a living creature on all four special floorpieces in the corners. The undead creature attacked and then retreated to the room behind the door to recover, opening it by mind controlling four spiders on top of the plates.

Tomb of the undead creature thing

Osirion

Pathfinder Adventure Path, Modules Subscriber

I can attest to Serpent's Skull book 3 needing a lot of work. I run both Serpent's Skull and Skull and Shackles (Serpent they are in book 3, Shackles in book 2). So far Serpent's Skull required a lot more prep.

I like Shackles better.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Sounds familiar. :) Keep it up.

Osirion

Pathfinder Adventure Path, Modules Subscriber

They don't have an arcane caster, but I really like the carpenter/surgeon idea.

Cool stuff!

@KidDangerous: Also very useful!

Osirion

Pathfinder Adventure Path, Modules Subscriber

A-yup, going to run this... after I finish Serpent's Skull or Skull and Shackles. Probably after Serpent's Skull.

Good stuff! Bring on the mythic!

Osirion

Pathfinder Adventure Path, Modules Subscriber

My players are about to divvy up roles, but I have 5 of em... I also need an additional role. Any advice?

Osirion

Pathfinder Adventure Path, Modules Subscriber

I am taking the encounters in the districts very much as a guideline.

For example my players have so far:

Come to Saventh-Yi with the Pathfinders. They set up camp and explored most of the merchant district. I created a subplot about a long dead Azlanti skeleton being taken to the Chimeras lair (they like to chomp on skeletons) that was then to be put to rest. The players embraced that as their main story objective in the district.

Right after the district I introduced the pirates. The pirates were fighting with some of the apes from the military district, but also went to the pathfinders. They demanded equal share in any exploring. The pathfinders let the players handle the annoying pirate leader. Eventually they sort of made enemies and they'll get back to that. They have scouted out the pirate camp and are keeping an eye on it.

Meanwhile I had been giving visions to the life oracle about a big demon ape being 'born' in the military district. They checked out the island with the cleric with the stone salve. She escaped. They then circled around the military district and decided to skip to the residential district. That evening they saw the 'demon ape' fly above the military district. I'll get back to that.

In the residential district they were observed by vegepygmies, they killed the nightmare spider and eventually 'attacked' the russel mold and the vegepygmy chieftain at the obelisk. They managed a stand off eventually and awesome miming roleplay ensued (in my campaign vegepygmies don't quite talk). The players were able to convince the vegepygmies that the other factions would destroy their 'home' and they had to move. The vegepygmies are only willing to move to the 'tower'/manor of the 'evil lady' (aka the hag). Which I will be setting up as a nice 'go kill the hag and help the vegepygmies move' thing.

I will also be introducing the next faction, the aspis consortium soon.

I do feel like I am 'writing' much of the actual ongoing story. It has to make more sense to the players then just random encounters. So far they are really loving it.

Osirion

Pathfinder Adventure Path, Modules Subscriber

I'll be sure to doublecheck that as well. I have issues enough making sure the monsters work ruleswise, but I'll check it, or make him check it. We are a mature bunch and we all agree the game is bigger then any of our heads can contain. We are frequently wrong during play. :)

@Asthyril: True, but they usually make copies then use eraser on it etc etc till the paper tears, which is when they decide to update the digital one. I might enforce updating a bit more, but it has not been an issue since I get copies of the physical ones as well.

Osirion

Pathfinder Adventure Path, Modules Subscriber

I get digital copies when they update their digital ones, otherwise paper. They tend to destroy their papersheets once in a while (3-4 levels).

@Elamdri: Nope he's a human.

Osirion

Pathfinder Adventure Path, Modules Subscriber

I have copies from everyone. I just usually don't check em too thoroughly, I have enough other things to do.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Oh no one is doing anything on purpose :) It is a fairly new player and even our experienced players have issues. We just haven't had a alchemist yet.

They were actually 7 and are now 8. I forgot the inquisitor does do two attacks now. Actually he was quite happy with it.

I used to run a Summoner and every level I'd post the eidolon build here to check and every level there was something wrong. The APG classes are indeed more advanced.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Hey all,

This is very interesting. I think I should at least double check his character fully then.

As for the encounters. They do tackle more then one of those a day, though in Serpent Skull at the moment they are:

Serpent Skull spoiler:
exploring Saventh-Yi, which means they have a 'timer' to beat the other factions on explorations

I also recently made a caster summon dretches (DR/5, resist fire/cold 10) which indeed made him think twice. :D

The Inquisitor does bane a bunch, but then we are talking +2d6 dmg once a round. The paladin does smite very nastily. +14 dmg on the first hit at the moment or something to that amount. Though it all seems to balance out alright. Major bad guys do fear the paladin if they are alone.

This is all interesting stuff that I can definately use. Thanks. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

So I run Serpent's Skull. We recently tried adding a alchemist player. While the player isn't doing anything wrong (I think :P), I notice his damage output is just massive compared with the rest (Oracle healer, Paladin, Inquisitor, Monk). This leads to the encounters being hard to balance.

For him a high challenge would instagib the rest of the party. A low challenge would just make him bored.

The main thing is he has all his feats towards bombs and bows. He can shoot from combat, in combat, etc. without penalties. He can then also shoot two bombs with rapid shot (he has some abilities for this and we are 8th level so we figure he can do this). Which is 1D8+3-4 per arrow, 4D6 impact damage and then 8 dmg or so to everyone adjacent, excluding his friends because he can do that as well. :) I don't get saves for half, because shooting attack has a change to miss. Now multiply that damage by two if he hits both (he tends to).

Now I have no problem with strong PCs, but I could really use some advice (advice forum yay) on how to make the alchemist work without having to tell him to 'go cripple yourself' :P

Osirion

Pathfinder Adventure Path, Modules Subscriber

I am quite interested in more gridless options. :) Thanks for the ideas.

Here is the picture: http://www.flickr.com/photos/theglok/8370638775/in/photostream

If you wonder why there is a worm, a dragon and a carrion from warhammer on the board. I don't own any chimera mini's and those were at least all large. ;)

Osirion

Pathfinder Adventure Path, Modules Subscriber

What do you all use for grid? I made a quick fortress setup with my dungeon pieces (not dwarvenforge) that I'll try to post later. It's the fortress island with the chimeras from City of Seven Spears.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Name: Stefanus (Stef)
Race: Half-orc (native Sargavan)
Classes/Level: Cavalier 7
Adventure: City of Seven Spears
Location: Chimera isle
Catalyst: A chimera
The Gory Details:

Spoiler:
The players had just arrived in the mercantile district and knew there were chimeras on the small fortress island. They decided to head there on a raft and the cavalier and paladin would act as 'engine' and stripped from armor. The chimeras attacked before they could re-dress. Stef then fought with a chimera toe-to-toe with just his shield. This gave him a AC which meant I needed a 6 to hit. I did with a full attack (including a crit). He was already down to one third of his hitpoints when the 54 points of damage hit and he was knocked to -30.

The funeral was absolutely amazing though. The player chose not to let the character come back and is rolling up a treetop monk monkey-thing (advanced race guide), which will just have escaped from the military district.

This was the third character kill in the campaign.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Very nice indeed. :D

Osirion

Pathfinder Adventure Path, Modules Subscriber

Thanks for the info peeps. Seems like I can't miss that book. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

I'll second Franz's question. Just to be clear (these kickstarters can get confusing).

The hardcover book + shipping to europe is... 5$ pledge + 100$ for the print set + 15$ shipping for a total of 120$?

Osirion

Pathfinder Adventure Path, Modules Subscriber

I have the original, the anniversary edition and the collector's edition should be on it's way soon. Why do I have so many copies of the same campaign! Whhhhyyy! Oohh shiny book *entranced* It's sooo pretty.

Hmm all I need now is an alternate cover Pathfinder #1... naahhhh!

Keep up the good work paizo!

Osirion Goblin Squad Member

Sounds reassuring and like everything is going fine. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

This is gold. *write write*

Osirion

Pathfinder Adventure Path, Modules Subscriber

My oracle PC just decided to channel the moment they got up, and thus combat was over after the first initiative. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

You might want to consider fixing the 'problem' all together. This is just one of that player trying to do in his party. Once this is all over and he and the party are still alive, what is to stop him from doing so again.

I do agree with 'Pirate' up here that this is the perfect moment to introduce book 4. Perhaps the 'main bad guy' of the book is having interactions or shows up, or the like and the evil PC kind of has to return to the group.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Oh yeah! :)

His bonefist isn't very obvious is it?

Osirion

Pathfinder Adventure Path, Modules Subscriber

Wow :)! That is really, quite, quite, good.

Osirion

Pathfinder Adventure Path, Modules Subscriber

I grabbed the spreadsheet aye. I have a notebook around during play. I have added things to the spreadsheet and keep a second one handy in which I write out what I 'have to do' every day on the Wormwood. 'Introduce Sandara', etc.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Oh I doubt we'd run into any problems. I got pretty cool players and I don't intend to kill them with it. :)

Regardless thanks for the clarification. I just wondered since it mentioned Jakes Magpie was both dead to barnacles and drowned. Though I can see him being drowned because he went into the negatives. :)

Awesome! We shall carry on! Thanks!

Osirion

Pathfinder Adventure Path, Modules Subscriber

Apologies for the double post, but I was looking into piratical punishments some more and I had a few questions:

First of all the keelhauling, slow is 12 rounds, fast is 6 rounds. A character can hold his breath for twice his CON score if he doesnt take standard/fullround actions. Basically if you are keelhauled slow and you have 6 CON you are fine. If you run out of CON rounds, you still get to make a CON check every round to see if you actually drown. The basic pirate has 11 CON, thus 22 rounds of holding your breath. What am I doing wrong? Or is it really only supposed to be the dmg that do characters in? If anyone can pretty much live through a keelhauling with breathing it is not that scary.

Next up: Whipping! 3 lashes with 1d3+1 nonlethal dmg means your average d8 HD player of level 1 goes down on the third strike, cause really when does anyone really miss those slashes (I do roll to hit, but you know). So when someone gets 6 lashes it is lights out for anyone. It then takes an hour for every point of non-lethal dmg to recover. Which would mean the character is down to less hitpoints for at max his hp in hours. That's 8 on average in my campaign. (Though there is some healing available dont you worry). Am I doing it right in that almost no one can walk away from 6 lashes and most also buckle on 3 lashes?

Next up: The Cat! Lethal damage, nasty. Nastier, obviously, same thing though. Two-three lashes with the cat can drop someone in the negatives. I guess with the cat that is ok, since you gotta do some bad stuff.

Osirion

Pathfinder Adventure Path, Modules Subscriber

We had our first session and it was awesome. This book is really good. It feels quite hard to run though, with all the things to track and the balance you have to strike between making sure they know who is in charge and them not just going for a mutiny right off the bat.

Awesome adventure!

Osirion

Pathfinder Adventure Path, Modules Subscriber

I am getting seriously inspired by your game sabedoriaclark. *dots down ideas*. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

While I applaud player sneakyness, I would not let them get away with it that easily. I am 'on board' (har har) with sabedoriaclark about letting Plugg and co being a bit smarter. :)

That said, 24 AC, that is not bad at all. Very nice indeed.

Good luck on the campaign, keep us posted! :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

Still very good reads. Give us more!

Osirion

Pathfinder Adventure Path, Modules Subscriber

We are starting this thursday, me as DM. I have a feeling it will be great.

5 person group: Rogue, rogue, druid, ranger, bard :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

Awesome, thanks!

Osirion

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Oh I like the allying him with another faction. :) Very nice. Thanks for the tips. Next session finishes off book 2 and we head to Saventh-Yi in the session after.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Oh that is right indeed. It would be very interesting to try to get the players to 'work' for him without them finding out. Through proxies and agents and the like.

I'd say he'd stick with his enchanter levels so far, I don't see any reason to change that progression. What would be key abilities or spells or items for a higher level enchanter to obtain I wonder?

Osirion

Pathfinder Adventure Path, Modules Subscriber

Hey all,

So my players just had a great climax encounter to Racing to Ruin with Issilar the serpentfolk enchanter.

Basically he controlled the fight all the time, he dominated people, suggested a cavalier PC remove his armor and stand in a corner, hold persons, flaming sphere, web, spider climb and he also major image-ed a blade barrier around himself. He only got hit once and then suggested a PC healer heal him.

After all of that he ran out of spells, bowed, and walked away. Basically he has entered 'to be returning' territory. The players really hate him, he is arrogant and they can't wait to get the chance to deal with him again later on.

Which brings me to the question: He is awesome as written, but I would love to get an idea how to best level this enchanter and how to gear him and enhance his style of casting over the next few levels. I do not plan to let him show up again before level 8, so that could up his CR to 10. How would you go about leveling him? I am open to all kinds of awesomeness. :)

This party is high on the roleplay, so anything that could enhance that is also fun.

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