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Barl Breakbones

Maglok's page

Goblin Squad Member. Pathfinder Adventure Path, Modules Subscriber. FullStarFullStar Venture-Lieutenant, Netherlands—Utrecht. 161 posts (165 including aliases). 1 review. No lists. No wishlists. 6 Pathfinder Society characters. 1 alias.


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Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Library of the Lion for sure. Indeed a bear to prepare. And yes I have a envelop with all the handouts as well. :)

I LOVE roleplaying a certain NPC

Library of the Lion:
The guardian, deep voice, polite, yet a little playful and with a temper if approached with disrespect. Great character. I GMed a level 1 warpriest that is now almost able to get the actual Glorymane shield at level 8 or 9 or so.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Auke ;)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

1 person marked this as a favorite.

Yeah it was a pleasure to run it for you guys. They played up with 4 player adjustment and I have to say that really made all the difference. This scenario has a 4 player adjustment for all the encounters, which was really cool indeed.

I did get a bit confused with the prisms and the locking in of Ghelcor, but it didn't matter much.

I had not read the effect of the blast because I didn't want myself to secretly pull any punches.

But yeah the way my players got on the platform with the console in the last room was... original. A large raging bloodrager threw someone up there, another climbed the reach weapon of said bloodrager, while a paladin on a dog mount ran all the way around. It was quite epic.

They insert the prisms, turn the keys and then the paladin with the dog yells to his dog "Goodboy (name of the dog), sit up! Nowwwww PAW!" And presses the button. :) One more turn and the factionleader would have bitten the dust.

Good stuff.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Huzzah! Huzzah! Huzzah!

He is ours, you can't have him.

Vince is a really good GM, he has great rules know-how, has no problem improvising and the color of his hair... well at the moment I think it is green. :)

Well deserved indeed!

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

@Ascalaphus: The boy was a few squares away, perfectly fine. Only non-lethal damage.

@Damanta: They tried, but we had a few players who just stepped in and were like... no. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

We played in this with 5 PCs of level 6,6,6,7 and 7.

We knew it might be hard. Basically we tried going for a perfect run. We had really high AC chars and my ifrit sorcerer lobbing selective fireballs. All went quite smoothly.

We only took some dmg in the last encounter, and that was 9 dmg due to standing in the plasm by someone.

We talked the sniper down, we charmed/dominated the big plant. Then buffed it up. :)

Anyhow the last encounter could have been really difficult, but I managed to get a empowered fireball off that did 70 dmg. Then our fighter archer did 8 more damage and it died before it could do anything.

Still a fun scenario, though the unexplained changes as to how the museum looks is a bit weird. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Darn I missed the humanoid bit. Still I call that a win if that is all I did wrong. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

1 person marked this as a favorite.

Wow call me stupid. I missed you and Damanta being on my table. I am still tired from a weekend of gaming. That's my excuse!

Then there was the fact you guys threw enough ale in a starved Rand. :) The poor pathfinder was very gullible indeed. Then someone's cleric asked if he was a powerful cleric or something else useful in a fight. "I am very powerful, very powerful indeed." While they were dragging him back to the lodge he whispered to random passersby "Powerful cleric, that's me" :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

I ran this last weekend on our season 6 kick-off weekend.

It went very well indeed. My players loved the amount of detail to the city and the backstory. I consulted my Heart of the Jungle as well.

They felt they had a lot of options, which they loved. The fights were well thought out and had some unique tricks (teamwork, etc.) Also the gelatinous ooze was hilarious.

As a GM I used the stats with relevant rules from pfsprep.com and that was simply heaven. What poison? Oh its on the sheet. What spell? Right there. Teamwork feat? Ah!

I want more of this 'stuff'. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

1 person marked this as a favorite.

Just ran this as a season ender for a group here in the netherlands.

We had a blast. It took us well over the normal timeslot for a scenario, but we had the time. (We gamed till 2AM).

Some highlights
- The Thurl fight, it was really awesome.
- The Nabasu managed to gaze at one point, taking down the horse of a player. Ghoul Horse! Much fun was had.
- Tancred Desimire was actually confronted on the 2nd floor of the watchtower. This lead to a very crowded fight, but a very cool one. The black tentacles were simply annoying, very nasty indeed.
- My players interrupted his teleport, so managed to take him in. But they did WANT to kill him badly.
- A player cast commune when they came upon Thurl's prison. This was a good moment for me to cram in some of the backstory, the players really appreciated that.

Some not so high-lights:
- It was very unclear if players had to open or not open the gates to Jormundur.
- The scenario is unclear about how long the journey actually is, just that 6 rations are handed out.
- Thurl was harder then Tancred by far (for our party).
- As mentioned by others, the backstory between Thurl and Tancred is not known to the players at all.

Pitfalls for GMs:
- Prepare by reading weather conditions in the Worldwound guide, it came in very handy.
- Thurl is a complicated fight, especially prepare the Nabasu demon(s).
- Be familiar with the Nabasu gaze ability.
- This one will run long.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Thanks for the replies. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

Great! I'll be out for a long weekend of PFS here in the netherlands and will be back on monday. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

Bump.

This forum seems to go quite quickly. I would still like a response, I am starting to feel a bit ignored with other people getting replies and all.

It has been over 2 months since the package shipped.

Osirion

Pathfinder Adventure Path, Modules Subscriber

I have been mailing customer service since july 22nd about this order not arriving. It has been 'lapped' by 3 different Paizo orders.

Can I get a reply? I have been replying to the order confirmation and later on specifically to customer.service@paizo.com

Osirion

Pathfinder Adventure Path, Modules Subscriber

Back to Cheliax? Nice! Can't wait, but my players wanted to run through Council of Thieves first! Oh the OPTIONS!

Give us more info, photos? :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

The loot in the pit was just coinage and non-magical things. :)

You can poke Ward for that, I don't have the heart to change his pig into a cat. :(

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Alright then. We had fun last night. I set up the table with a black tablecloth and added two skulls to my GM seat. The players understood that one does not simply go into Nidal with a white table.

So I ended up with 6 players in subtier 5-6. The tavern scene really set the mood of Nidal, damp, grey, etc. My players managed to just buy the contact from the mercenary. Works as well right? :)

Then in the Cairn itself, it was quite creepy. The mood was really good. Unfortunately the inquisitor dwarf in the party rolled a high perception (38) and noticed the stonework trap. So they managed to bypass that. To their credit they looted the items in the pit with mage hand. Nice.

The Telendrak's thoroughly confused the players. They flew up instead of climbing, saving me from the hassle of climb checks. They actually cast fly on one PC and a pig (actually cat stats) animal companion. Then ant haul on said pig. Then 5 players managed to hold on to it's harness and fly up. Ridiculous! Fun though.

They beat the Shae no problem, a player got in a tangle with a torture table, but they quickly proceeded to the final encounter. It was nice, not at all hard though. And that is the main 'issue' I have with the scenario, it is very easy combat wise. At least in subtier 5-6. Of course one can argue that a good scenario doesn't have to be hard, and I hear ya. :)

Good stuff!

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Sniggevert wrote:
Silbeg wrote:
Simon Kort wrote:

Any last minute tips I can use to make the session even better?

Also it seems I will be running the high subtier with 4PC adjustment for 5 players that are just above 5-6 subtier. Is that doable ya think?

Five players between tiers would be playing down in season five. You'll need a sixth if you wanna play up.

If you get the sixth, it will be doable, but very tough. My table a couple of weeks ago was barely between tiers, and they pulled it off.

Actually, Simon has it right for this. For season 4 and beyond it's play down with no adjustments for tables of 4 between APL and up with 4 person adjustments for tables of 5 or more.

It should be challenging, but doable I'd think.

These are good players, they will stand up to the challenge I think. :)

Alright! Last prep and then gametime. Will let you know how it went.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Welcome welcome! Huzzah!

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

That is quite a list James. Cool. :)

I am running Cairn of Shadows tomorrow. We usually play on a very, very, white table on game night at the FLGS. I am planning on setting the mood a bit by putting up a black tablecloth and to put two skulls near my GM screen. This is Nidal right? :)

If I had chains I would bring them for this.

I read through the scenario and the 'Escape' encounter stood out to me as a bit strange. It seems to me like I will not call for a initiative or anything and just roleplay through all of it. The guards, if they show up, are considered 'too difficult to deal with' by default and thus that is not allowed to happen. Otherwise we do have the mercenary woman, but I think it will be a lot better if that all was roleplayed out instead of her being reduced to a simple fight.

Otherwise I think this scenario is just oozing with mood. I like it a lot. As mentioned before, the chains seem quite cinematic to me.

I do have a Andoran and a Cheliax faction player, so this ought to be good. I know the Andoran player and that he will jump on the 'prison' aspect and the 'unjustly imprisoned for years'.

Any last minute tips I can use to make the session even better?

Also it seems I will be running the high subtier with 4PC adjustment for 5 players that are just above 5-6 subtier. Is that doable ya think?

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

My session went very well. There was some 'oh no a chase' (mainly from me), but it was quite ok.

The combat was really way too easy though, but that didn't influence any of the fun. It even introduced some pretty cool stories.

I ended up really playing around with the servants. They got names, looked in on players to 'help them', some of them got bribed so two players could have 'private' time (read: put sneezing powder in Passad's room), etc.

Good scenario.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Yeah I see it as a challenge, not a obstacle. I am taking the day off to prep for the session. I was thinking of adding some extra mood with maybe some props.

Will be playing in a game shop, so not a lot of options. Perhaps have printouts of the art of the merchants in front of the screen, held up, so the players see who these people are.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

About to run this tomorrow. Really looking forward to it.

I think I can bring the chase in a cool way (I intend to use zombie minis to make them able to see where they are physically).

I do have one concern, namely the cleric of 'Pharasma'. My players see her kiss the head of the diseased and then close the eyes, they will smell 'it was her!' and go after her.

I do see some other people had that problem. I am playing with some ideas in my head. I do believe my players would not really go after her on a out of character hunge, but I'd like to be able to actually trick them in thinking she had nothing to do with it.

Maybe humanize her, indeed, by making her roleplay a bit. Not make her seem too old and 'weak', because that would only make them think 'she is looking weak... so she can BACKSTAB us!'

:) Advice?

Osirion

Pathfinder Adventure Path, Modules Subscriber

It does that with me as well.

I am really curious about this one. Level 15+ Numeria? I mean they can pull out all the stops. Also like Frasier's work in the past.

Good stuff.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Woran wrote:
Simon Kort wrote:

Add me to the list. We are planning a Emerald-Spire-Athon (how deep can players get in one sitting till we drop).

I am totally bringing my espresso machine along for that.

Got four players. :)

BUT! I wouldn't mind doing it again, like in your game room? Gather four players and I will see if you guys can get further then the other group ;)

@Belafon: Yeah, we are just being interested. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Add me to the list. We are planning a Emerald-Spire-Athon (how deep can players get in one sitting till we drop).

The spire goes up to dungeon level 16 and character level 13, but the levels are not that big. If you get 1 xp for each level then you will need to play other things to be able to face the lower dungeon levels.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

I just ran this last night. It was a blast.

There was so much roleplaying, the players really loved it.

I went with the kids playing demonic-pathfinders versus militia, it was a nice touch.

A tiefling PC managed to get 'arrested' by the other PCs to get into jail. The tiefling was also so good with locks that it didn't hold him whenever he wanted to.

In the end it was a really awesome experience and the citizens of Dawnton now have a new story to tell 'Eat your vegetables children, or the Tiefling will come out to get you' :)

More of this sort of stuff please!

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Grats Carla :)

Go seraphimpunk!

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Great choices for the new society year! Good job!

Osirion

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Nonsense you are just as awesome Mr. Logue!

Osirion

Pathfinder Adventure Path, Modules Subscriber

Well where could it go besides Belkzen? Maybe adjacent? Ustalav? Lastwall? Nirmathas?

Ustalav was Carrion Crown wasn't it?

Oh Realm of the Mammoth Lords is quite giantey. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

1 person marked this as a favorite.

Wait you can find your bookcase in that place you call home? :)

You should totally read some of it to us once in a while.

Osirion

2 people marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

It sounds like a nasty version of Master of the Fallen Fortress to me. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

Oh nice! My players loved the Blakros museum. I will be sure to schedule this.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

This all sounds really awesome!! Cant wait.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

OOhhhh yeah! Free reroll city! :D

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Not a big soccer fan, but... dutch! Sorry spain, those rerolls are ours.

Osirion

Pathfinder Adventure Path, Modules Subscriber

Got the PDF as well. Very nice indeed, very nice. This is asking for a few long weekend sessions! :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

To me it seems up to the PCs to come up with a proper way. I can think of a lot of them off the top of my head.

Knock him out, use illusions, seduce him, intimidate him, bypass him, etc.

Andrew's suggestion is also possible. :)

Ran it as well.

Osirion

Pathfinder Adventure Path, Modules Subscriber

As far as we know there aren't any plans. The reprint of RotR was a anniversary thing. They also don't want to invalidate buying seperate volumes if people know there will be a collected hardcover out later on.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

*Was that hunter* :P My character is a bit of a spontaneous dude.

My hunter determined it wasn't poisoned or diseased, and since he is always dirty and used to bad smells he was like 'better take a look'. *plop* "Waahhh not the beard!"

It was classic. :)

I think my character has learned not to stick his head in unknown waters. As a player, duh, but my character isn't the smartest of the bunch.

Osirion

Pathfinder Adventure Path, Modules Subscriber

A lich? Sweet! Thanks Erik :)

I love myself some good foreshadowed bad guys.

I am starting to feel that itch to play it.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Don't mind if I do. :) Running some of that scenario in a few weeks. I have a feeling they won't though.

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Ran this last night. Must say Sir Ilivan was a challenge to roleplay. It is a fine line between what is written and the players thinking he is a total douche for not doing anything and thus ignoring him, making fun of him, etc.

In the end it was really cool though. One of the players ended up 'bonding' a bit before Sir Ilivan took the demons head on. He spoke at his funeral, very, very, drunk.

I have to admit I was surprised as to how my players took care of the wasp swarms encounter. They... made their horses run away. Well that worked. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

Still running Dragon's Delve, been years already and not even half way through. Emeralspire seems to be more doable.

Really looking forward to it. Must have both covers...

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

Carla the Profane wrote:

I played this last week. We had a blast! Man, this dungeon was creepy (kudos to our GM for RP-ing Valais as well). We managed to get out with 7 evidence points, running for our lives after the 39hp paladin was hit with one 52 dmg attack from the BBEG. (she survived)

Points worth noting:
-We never encountered Aislinn
-The Bull left us alone because we took importance evidence with us without reading it after sifting through the library for an hour+
-BBEG was depicted as a little girl crying blood while speaking in a low voice
-I fell into the cauldron and barely survived
-because of our caution and thirst for lore, combined with lenghty roleplay, the session took nearly 9 hours (!)

All in all, would play again.

This seems familiar, Sup Vincent. :) Don't forget that dwarf that stuck his head pretty much in the ooze-like thing. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

I am re-running this soon. It was just that cool.

This was one of the earlier scenarios I GMed and I was surprised how much you could stealth.

And I'll say it again: Playing the Guardian is really awesome. :)

Osirion

Pathfinder Adventure Path, Modules Subscriber

I hear they have the usual size.

Woohhooo, can't wait for this one. :)

Osirion ** Venture-Lieutenant, Netherlands—Utrecht aka Maglok

1 person marked this as a favorite.

This is going to end awesomely. :)

I am sure a bunch of our local players wouldn't mind one of those villains to be Torch.

Osirion

Pathfinder Adventure Path, Modules Subscriber

@TritonOne: You can add it yourself. My players love just going off-book.

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