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Pathfinder Adventure Path, Modules Subscriber
Interesting idea Shaun. It is unfortunate that I think they players would not like their ex-captain murdered at all. Though I really like the concept of some sort of in-ship investigation to get the new PC in there. Also to (re)introduce the NPCs on the ship.
I might move the setting to the Cheliaxian fort though.
Pathfinder Adventure Path, Modules Subscriber
Our campaign has been in pause mode for a bit. We have had a bit of bad luck with scheduling and a player. We had to drop this player (she wanted to really) and we have gotten a new player who is really happy to be gaming more.
When we 'last left our heroes' they had just won the isle of empty eyes and set sail there.
Now I kind of want this comeback session this friday to be awesome and special so it all feels new and exciting again. While I am properly prepped I was wondering if any of ya'all have some more advice how to make it properly awesome? :)
Nuggets of wisdom anyone?
Library of the Lion for sure. Indeed a bear to prepare. And yes I have a envelop with all the handouts as well. :)
I LOVE roleplaying a certain NPC
Library of the Lion:
The guardian, deep voice, polite, yet a little playful and with a temper if approached with disrespect. Great character. I GMed a level 1 warpriest that is now almost able to get the actual Glorymane shield at level 8 or 9 or so.
Yeah it was a pleasure to run it for you guys. They played up with 4 player adjustment and I have to say that really made all the difference. This scenario has a 4 player adjustment for all the encounters, which was really cool indeed.
I did get a bit confused with the prisms and the locking in of Ghelcor, but it didn't matter much.
I had not read the effect of the blast because I didn't want myself to secretly pull any punches.
But yeah the way my players got on the platform with the console in the last room was... original. A large raging bloodrager threw someone up there, another climbed the reach weapon of said bloodrager, while a paladin on a dog mount ran all the way around. It was quite epic.
They insert the prisms, turn the keys and then the paladin with the dog yells to his dog "Goodboy (name of the dog), sit up! Nowwwww PAW!" And presses the button. :) One more turn and the factionleader would have bitten the dust.
We played in this with 5 PCs of level 6,6,6,7 and 7.
We knew it might be hard. Basically we tried going for a perfect run. We had really high AC chars and my ifrit sorcerer lobbing selective fireballs. All went quite smoothly.
We only took some dmg in the last encounter, and that was 9 dmg due to standing in the plasm by someone.
We talked the sniper down, we charmed/dominated the big plant. Then buffed it up. :)
Anyhow the last encounter could have been really difficult, but I managed to get a empowered fireball off that did 70 dmg. Then our fighter archer did 8 more damage and it died before it could do anything.
Still a fun scenario, though the unexplained changes as to how the museum looks is a bit weird. :)
Wow call me stupid. I missed you and Damanta being on my table. I am still tired from a weekend of gaming. That's my excuse!
Then there was the fact you guys threw enough ale in a starved Rand. :) The poor pathfinder was very gullible indeed. Then someone's cleric asked if he was a powerful cleric or something else useful in a fight. "I am very powerful, very powerful indeed." While they were dragging him back to the lodge he whispered to random passersby "Powerful cleric, that's me" :)
I ran this last weekend on our season 6 kick-off weekend.
It went very well indeed. My players loved the amount of detail to the city and the backstory. I consulted my Heart of the Jungle as well.
They felt they had a lot of options, which they loved. The fights were well thought out and had some unique tricks (teamwork, etc.) Also the gelatinous ooze was hilarious.
As a GM I used the stats with relevant rules from pfsprep.com and that was simply heaven. What poison? Oh its on the sheet. What spell? Right there. Teamwork feat? Ah!
I want more of this 'stuff'. :)
Just ran this as a season ender for a group here in the netherlands.
We had a blast. It took us well over the normal timeslot for a scenario, but we had the time. (We gamed till 2AM).
Some not so high-lights:
Pitfalls for GMs:
Pathfinder Adventure Path, Modules Subscriber
I have been mailing customer service since july 22nd about this order not arriving. It has been 'lapped' by 3 different Paizo orders.
Can I get a reply? I have been replying to the order confirmation and later on specifically to firstname.lastname@example.org
Alright then. We had fun last night. I set up the table with a black tablecloth and added two skulls to my GM seat. The players understood that one does not simply go into Nidal with a white table.
So I ended up with 6 players in subtier 5-6. The tavern scene really set the mood of Nidal, damp, grey, etc. My players managed to just buy the contact from the mercenary. Works as well right? :)
Then in the Cairn itself, it was quite creepy. The mood was really good. Unfortunately the inquisitor dwarf in the party rolled a high perception (38) and noticed the stonework trap. So they managed to bypass that. To their credit they looted the items in the pit with mage hand. Nice.
The Telendrak's thoroughly confused the players. They flew up instead of climbing, saving me from the hassle of climb checks. They actually cast fly on one PC and a pig (actually cat stats) animal companion. Then ant haul on said pig. Then 5 players managed to hold on to it's harness and fly up. Ridiculous! Fun though.
They beat the Shae no problem, a player got in a tangle with a torture table, but they quickly proceeded to the final encounter. It was nice, not at all hard though. And that is the main 'issue' I have with the scenario, it is very easy combat wise. At least in subtier 5-6. Of course one can argue that a good scenario doesn't have to be hard, and I hear ya. :)
These are good players, they will stand up to the challenge I think. :)
Alright! Last prep and then gametime. Will let you know how it went.
That is quite a list James. Cool. :)
I am running Cairn of Shadows tomorrow. We usually play on a very, very, white table on game night at the FLGS. I am planning on setting the mood a bit by putting up a black tablecloth and to put two skulls near my GM screen. This is Nidal right? :)
If I had chains I would bring them for this.
I read through the scenario and the 'Escape' encounter stood out to me as a bit strange. It seems to me like I will not call for a initiative or anything and just roleplay through all of it. The guards, if they show up, are considered 'too difficult to deal with' by default and thus that is not allowed to happen. Otherwise we do have the mercenary woman, but I think it will be a lot better if that all was roleplayed out instead of her being reduced to a simple fight.
Otherwise I think this scenario is just oozing with mood. I like it a lot. As mentioned before, the chains seem quite cinematic to me.
I do have a Andoran and a Cheliax faction player, so this ought to be good. I know the Andoran player and that he will jump on the 'prison' aspect and the 'unjustly imprisoned for years'.
Any last minute tips I can use to make the session even better?
Also it seems I will be running the high subtier with 4PC adjustment for 5 players that are just above 5-6 subtier. Is that doable ya think?
My session went very well. There was some 'oh no a chase' (mainly from me), but it was quite ok.
The combat was really way too easy though, but that didn't influence any of the fun. It even introduced some pretty cool stories.
I ended up really playing around with the servants. They got names, looked in on players to 'help them', some of them got bribed so two players could have 'private' time (read: put sneezing powder in Passad's room), etc.
Yeah I see it as a challenge, not a obstacle. I am taking the day off to prep for the session. I was thinking of adding some extra mood with maybe some props.
Will be playing in a game shop, so not a lot of options. Perhaps have printouts of the art of the merchants in front of the screen, held up, so the players see who these people are.
About to run this tomorrow. Really looking forward to it.
I think I can bring the chase in a cool way (I intend to use zombie minis to make them able to see where they are physically).
I do have one concern, namely the cleric of 'Pharasma'. My players see her kiss the head of the diseased and then close the eyes, they will smell 'it was her!' and go after her.
I do see some other people had that problem. I am playing with some ideas in my head. I do believe my players would not really go after her on a out of character hunge, but I'd like to be able to actually trick them in thinking she had nothing to do with it.
Maybe humanize her, indeed, by making her roleplay a bit. Not make her seem too old and 'weak', because that would only make them think 'she is looking weak... so she can BACKSTAB us!'
Got four players. :)
BUT! I wouldn't mind doing it again, like in your game room? Gather four players and I will see if you guys can get further then the other group ;)
@Belafon: Yeah, we are just being interested. :)
Add me to the list. We are planning a Emerald-Spire-Athon (how deep can players get in one sitting till we drop).
The spire goes up to dungeon level 16 and character level 13, but the levels are not that big. If you get 1 xp for each level then you will need to play other things to be able to face the lower dungeon levels.
I just ran this last night. It was a blast.
There was so much roleplaying, the players really loved it.
I went with the kids playing demonic-pathfinders versus militia, it was a nice touch.
A tiefling PC managed to get 'arrested' by the other PCs to get into jail. The tiefling was also so good with locks that it didn't hold him whenever he wanted to.
In the end it was a really awesome experience and the citizens of Dawnton now have a new story to tell 'Eat your vegetables children, or the Tiefling will come out to get you' :)
More of this sort of stuff please!