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A new build is up. It has the first steps of your settings being remembered by the system. Make sure to refresh your local code by reloading your browser!
If you go to the sessiontracker it will remember your search filters on that device+browser combination.
There is also a 'Reset filters' button on the search page to quickly reset your filters to the default.
For now I have chosen not to save your search values (scenario, author, player, gm) and party composition. If people want that, I can contemplate it later.
@Paladin of Baha-who?: No probs dude, enjoy.
@Divvox2: Glad you like it :) We are constantly evolving the features. At the moment we are deciding how best to show the played info on the search page. We are running a few options, so that can change from day to day for now. We have two groups one that wants to constantly see everything and one that wants to only toggle it. But how do we implement that nicely?
Then after that it is likely that we will first release a reworked reporting page before moving on to the things you listed. A solid base needs to be in place before we can continue with 'advanced' features.
Haha thanks :)
At the moment the idea is to revamp the entire reporting section 'soon(tm)'.
I spend some time relaxing these christmas holidays though and have not touched the code a lot. Unfortunately it was recently pointed out to me we have a bug in author searches that breaks the app when you search on author. This has a higher priority to me then the reporting options. But they are coming! :)
Fun fact: 242 accounts have reported 18,527 pieces of content (scenarios/APs/etc) as played already. Quite amazing.
That is an average of 76ish per account.
We play this game too much. :)
After another few hours of work I think it is stable enough to release, so I updated the tracker on tracker.campaigncodex.com. Refresh your browser to recieve the new version that has a lotta optimizations and more importantly the overview of who played what while searching and the option to add searching for a GM.
Pathfinder Adventure Path, Modules Subscriber
That was very nice to run. Loved it, my players loved it as well (I think).
I had taken the time to setup the ground floor with some 3D dungeon: https://c2.staticflickr.com/6/5804/23215001796_d6540a7c00_b.jpg
Without limiting my player's time it ran 8 hours, but we didn't mind. I could have cut some stuff off, but... it would have been an injustice.
I am working on giving more feedback as to who GMed scenarios you find by selecting players.
I could use some input, would you rather:
I am leaning towards the last one: Selecting a GM and then filtering what the players are still able to play, then displaying the GM and the player's track records with that scenario.
Finally! I tracked down why my cronjob wasn't working anymore. It ran out of memory, because we have nearing 200 accounts that have reported about 15K sessions. Hence the memory ran out.
I programmed around it a bit and ran a manual statistic update. So statistics are up-to-date. Lots of shifts I am afraid. ;)
Hmm I have heard that one before, we chose against it at that time, but mainly because people would not have a lot pending. I can see how that can be useful though if you have 8 sessions upcoming. Will have to think on this.
I noticed that my statistic cronjob has been dead since I moved to a HTTPS setup, hence the statistic is not updating. Will fix that first so you can see the ranking Mike ;)
EDIT: @Michael: It would require a lot more data input, which is asking lot more from players. At the moment I am thinking a 'basic' mode that keeps things simple and a 'advanced' mode that gives you more options.
Will be discussing things with the team. At the moment more quality of life improvements and more optimization. We are over 160 accounts so gotta make sure things run smoothly. :)
@TetsujinOni: Haha, eww php hm :P Well the app itself is 100% angularjs, the server is PHP though. I had a node.js/express/sequelize server setup at first, but it took too long for me to get the hang of it so fell back on php. Can always replace the backend with something more efficient if it becomes a problem.
@Mike: Yeah could do. If you have more ideas for cool statistics let me know and we can see what we can implement.
@rknop: The code is available on https://www.github.com/saekort/PFS-Scenariotracker you can use it with the MIT license. So yes to answer your question, you can run your own version. It requires a bit of changing though.
As for do we want to become the hub? Dunno, I am just taking it as we go. Specifically some people asked if we can have some cross country options, thus I implemented the option to set a country (and thus later on I could create a page that shows players in a country). Right now it seems fine to have one place.
Groups and subgroups could still be a thing. It is not on my shortlist at the moment, filter options seem to be more commonly requested.
Thanks for the compliments people! :)
I figured I'd post this here. Over here in the Netherlands we have used a google spreadsheet to track who played what already for a long time now. This worked pretty ok, until PFS bloomed over here and there were an unfeasable amount of columns (one for each player). Also it was pretty hard to find out quickly what you can run a certain group through that they have all not played.
So when at a local VO meet I talked it over and offered my services (the dayjob is webdeveloper/IT security). I started building a tool we could use to track our sessions with a few primary goals in mind:
1: It has to be as fast, if not faster, to use then the google spreadsheet
With those in mind I got to designing and coding. A friend of mine quickly joined up to help. We now have a working tool that is secure (enough at least), think HTTPS, and also has been in testing for four or so months. We went through alpha, closed beta, open beta and have now released the tool for PFS players in the Netherlands. So far response has been very positive. The system has over 100 players in it at the moment.
Then at one point one of our local players attended Paizocon France. Even though the events that friday were horrible in Paris, they still managed to play some games and curiosity was peeked. What is this tool the silly dutchman has?
Since then some international players have registered as well and started using it. We also got a third programmer who wanted to do something like this, but never found the time. He is going to be working on implementing multi-language support (mainly for french to start with), and we collaborate through github.
Long story short: We got a tool, I would love to know what you all think of it. What is missing, what is not-as-handy and see if anyone wants to use it for their own games. I am cautiously optimistic as to what the server can manage load-wise. :)
Oh and the URL: https://tracker.campaigncodex.com
Pathfinder Adventure Path, Modules Subscriber
Interesting idea Shaun. It is unfortunate that I think they players would not like their ex-captain murdered at all. Though I really like the concept of some sort of in-ship investigation to get the new PC in there. Also to (re)introduce the NPCs on the ship.
I might move the setting to the Cheliaxian fort though.
Pathfinder Adventure Path, Modules Subscriber
Our campaign has been in pause mode for a bit. We have had a bit of bad luck with scheduling and a player. We had to drop this player (she wanted to really) and we have gotten a new player who is really happy to be gaming more.
When we 'last left our heroes' they had just won the isle of empty eyes and set sail there.
Now I kind of want this comeback session this friday to be awesome and special so it all feels new and exciting again. While I am properly prepped I was wondering if any of ya'all have some more advice how to make it properly awesome? :)
Nuggets of wisdom anyone?
Library of the Lion for sure. Indeed a bear to prepare. And yes I have a envelop with all the handouts as well. :)
I LOVE roleplaying a certain NPC
Library of the Lion:
The guardian, deep voice, polite, yet a little playful and with a temper if approached with disrespect. Great character. I GMed a level 1 warpriest that is now almost able to get the actual Glorymane shield at level 8 or 9 or so.
Yeah it was a pleasure to run it for you guys. They played up with 4 player adjustment and I have to say that really made all the difference. This scenario has a 4 player adjustment for all the encounters, which was really cool indeed.
I did get a bit confused with the prisms and the locking in of Ghelcor, but it didn't matter much.
I had not read the effect of the blast because I didn't want myself to secretly pull any punches.
But yeah the way my players got on the platform with the console in the last room was... original. A large raging bloodrager threw someone up there, another climbed the reach weapon of said bloodrager, while a paladin on a dog mount ran all the way around. It was quite epic.
They insert the prisms, turn the keys and then the paladin with the dog yells to his dog "Goodboy (name of the dog), sit up! Nowwwww PAW!" And presses the button. :) One more turn and the factionleader would have bitten the dust.
We played in this with 5 PCs of level 6,6,6,7 and 7.
We knew it might be hard. Basically we tried going for a perfect run. We had really high AC chars and my ifrit sorcerer lobbing selective fireballs. All went quite smoothly.
We only took some dmg in the last encounter, and that was 9 dmg due to standing in the plasm by someone.
We talked the sniper down, we charmed/dominated the big plant. Then buffed it up. :)
Anyhow the last encounter could have been really difficult, but I managed to get a empowered fireball off that did 70 dmg. Then our fighter archer did 8 more damage and it died before it could do anything.
Still a fun scenario, though the unexplained changes as to how the museum looks is a bit weird. :)
Wow call me stupid. I missed you and Damanta being on my table. I am still tired from a weekend of gaming. That's my excuse!
Then there was the fact you guys threw enough ale in a starved Rand. :) The poor pathfinder was very gullible indeed. Then someone's cleric asked if he was a powerful cleric or something else useful in a fight. "I am very powerful, very powerful indeed." While they were dragging him back to the lodge he whispered to random passersby "Powerful cleric, that's me" :)
I ran this last weekend on our season 6 kick-off weekend.
It went very well indeed. My players loved the amount of detail to the city and the backstory. I consulted my Heart of the Jungle as well.
They felt they had a lot of options, which they loved. The fights were well thought out and had some unique tricks (teamwork, etc.) Also the gelatinous ooze was hilarious.
As a GM I used the stats with relevant rules from pfsprep.com and that was simply heaven. What poison? Oh its on the sheet. What spell? Right there. Teamwork feat? Ah!
I want more of this 'stuff'. :)
Just ran this as a season ender for a group here in the netherlands.
We had a blast. It took us well over the normal timeslot for a scenario, but we had the time. (We gamed till 2AM).
Some not so high-lights:
Pitfalls for GMs: