mrspaghetti wrote:
Sounds like you're going to be out of luck. If your GM always has to GM, that means no one is willing to do it. No amount of bad rating for that GM is going to fix the issue. It sounds like either that person GM's or no one does. Seems like your choice is bad gaming, or no gaming. mrspaghetti wrote: As for "showing everyone how to do it correctly", most PFS players demonstrate that every game by trying to be nice. It's not something I could demonstrate any better as a GM than as a player. The reason the GMs attitude matters more is because he has a much greater impact on enjoyment of the game for everyone else. It's not just about showing people how to do it correctly, it's also about getting the right people for the job. Right now it seems you only have the choice of the wrong person. Also, because GMing is so important for the group, like you said, that means that trying to be nice as you put it, is more valuable as a GM trait than a player trait.
Hello, I have a Lost Omens subscription but for some reason it doesn't seem to show the Lost Omens Character Guide as upcoming item for me and tells me that my next item is God's and Magic. Should my subscription include the Character Guide? Also the discount from having four subscriptions won't kick in until I receive an item from the rule book line, correct?
Steven Schopmeyer wrote: A huge library of content while Paizo works to build up the 2E library. That content exist outside of the OP requirement as well. That's not encouraging people to support both editions. The OP Non-Profit is trying to use 1e OP Replay to entice people to 2e OP. Which is what it is, and really I'm not saying to not do that. All I'm suggesting if that if you want people to stay in the 1e OP and to not form their own Shadow Lodge 1e OP is to at least provide them with the number of play opportunities a month they've been accustomed to. Which is 2. If you want to tie additional replays over that to boons and playing 2e that's fine. Look, I don't want people to cheat, but in the end what I want most is for the people playing the games to enjoy themselves. If I play 2e OP I really don't want to be playing with people who are GMing or Playing just so they can replay the OP game they want to play. That will just hurt the table enjoyment of the 2e game.
Steven Schopmeyer wrote:
Right, so it's still limited to the events you have personal control over, or have a way to influence the person that does. Nothing can stop people from splintering off and making a alternate fan run version of the PFS 1e OP like people did when they got made with Adventures League and if they only use paper chronicle sheets which are the only official reporting method they could unintentionally or intentionally mix into the Guild run PFS 1e OP. People are going to play the games they enjoy, especially if they invested in the game. Tying the 1e replays to PFS 2e OP is not good for the people who want to keep playing 1e. The only reason to tie them together is to try and make more profit for Paizo. And is the Non-Profit's goal to make more money for Paizo or to run an enjoyable OP campaign? Cause that's a weird non-profit if it's purpose is to make a profit for a company.
Steven Schopmeyer wrote:
And that's fair TOZ, but what do you do when the set up a table in the game store next to you and run it without you, and with the store's permission? In the end the power of the VO's really are the same as any other person running a game. Even banning a PFS number wouldn't do much as online reporting isn't a requirement and not all numbers are even activated for tracking in the system. When it comes to the ability to replay the 1st PFS OP the campaign should be looking at ways to keep these players engaged because they are loyal customers and they still want to enjoy the games. All you do by setting a way to get replays by forcing them to play 2e will sour them on 2e. The goal should be at least 2 replays a month per person before having to use boons or Achievement Points. You also have a better chance of the players joining 2e down the road by not making them feel ostracized by still wanting to enjoy 1e.
Bob Jonquet wrote:
So no way to really stop it. Gotcha. I'm not encouraging people to be deceitful because they might get away with it. I even said I'd rather them not break the rules. It's also not because "Paizo cops aren't around the corner", it's "Paizo Cops don't exist." I'm just pointing out that your little "we VO's won't allow it" philosophy is hollow and if people are going to do it to continue to enjoy the game they've paid tons of money to play they will. And frankly the Organized Play campaign was built on the idea of two new play opportunities a month for years, if you want the people who will continue to play PFS 1e OP to follow the OP rules then you should at least allow them that many opportunities to play without having to commit to the PFS 2e OP that they don't want to move to. The current proposal falls short of that, and Paizo should at least find a way to hold up their end of the bargain of the PFS 1e OP if they want the player base to.
Bob Jonquet wrote: If you want to allow free replay of scenarios at you events, that’s fine, but it’s not organized play anymore and your organizers and Venture-officers should not allow it. How do you propose they stop it? Seriously the idea that a Venture Officer could go into a game store that is allowing people to break the rules and tell them to stop is laughable. Your only recourse is to tell them it's not official, which obviously won't matter to the people breaking the rules. Look I'd rather see people stop playing then break the rules, but this idea that Vo's could just not allow it is extremely laughable.
TimD wrote: While I'm not positive, I think that some of the dice may have been made by some of the local PFS groups to give out at local conventions / game days / etc. and not just by Paizo. I seem to recall a conversation by some of our former VO staff about ordering custom dice for one of our year-end holiday parties. I don't think any of them were ever made by Paizo, they were commissioned by VO's out of pocket.
Tallow wrote: Does 5th Ed have more than 1 extra rulebook other than their core book anyways? I'm unsure if this isn't just the sources they have rather than a restriction. They currently have four, with a 5th supplement next month. I find it to be a great idea... but it wouldn't work for Paizo because they produce books at too high of a rate to make it feasible.
Regional Scenarios could look like how Adventure League does their community created content. It could get created for small events, and local conventions and then after a short time it could be sold to whomever wanted to buy it. So you'd have a regional exclusive for a short time, 6 months maybe, and then after that it'd be available for purchase and play anywhere.
Michael Hallet wrote: If they cared about 1e "competing" with 2e, they would put a hard stop to the 1e PFS campaign next year and stop supporting at all, like WotC did when they went from Living Greyhawk to Living Forgotten Realms to Adventurer's League. But being willing to have 1e coexist with 2e says they'd rather compete with themselves than have people leave for a competitor's product. Except you can still play and download the LFR scenarios and I also know quite a few people that played Living Greyhawk after that ended. They just stopped making new content. The same way Paizo will stop making new content for 1e PFS by July 2019. The only difference is that Paizo will still let you report scenarios, and I assume Wizards doesn't anymore [Though I know they could for LFR a few years ago, even after AL's launch.] That's not saying that they want to coexist, that's just admitting the fact that people can still play games even if a company stops printing more books. Nothing in the FAQ or announcement made it seems like Paizo will still be making 1e PFS boons for conventions for after July 2019, or releasing new guides, or putting anymore resources into it.
Honestly is it going to matter once the switch to 2e happens? They seem like they won't be making more scenarios for 1e PFS and I would think that by the end of the first year of 2e most conventions will stop offering 1e PFS games. I imagine many other gaming locations will make the switch once their player bases makes it hard to muster for 1e. When new material isn't coming out, and official support for the 1e PFS campaign is over, do you really have an Organized Play campaign anymore? Is Paizo going to keep a roster of Venture Officers to cover legacy 1e PFS issues? Personally I don't see the point of worrying about 1e PFS rules after the campaign is all but officially dead. But unlimited replay after the campaign ends, officially endorsed by Paizo, could cut into the number of players switching to 2e at major conventions. You really don't want to compete with yourself and that could encourage people running both 1e and 2e PFS events at the same cons which could split the player bases there.
TheAlicornSage wrote: On the way there I bought a certificate sized piece of parchment and attached a silent image to it, with the intent of altering the image to match the certificate the clerk brings out once I saw (which isn't noticeable as spellcasting). Swap out the parchment with the image for the real thing and I walk away with the certificate and the clerk knowing they put it back where it belonged. That is one of the worst plans I've ever heard. Silent Image is Verbal and Somatic, and while you can move it around you can't change what it looks like after you cast it. So you would have needed to cast it after seeing the paper work. And then you'd have to take a -20 for trying to sleight of hand as a move action, because your standard is concentrating on the spell. That means you'd need to roll a 40 for you to be able to lift the small object off the person. Plus this official would get a Perception check to notice what you did against your roll. So even if you fail you're most likely getting caught because of the -20 to your roll. Which means that most likely your group would at least not get time alone in the room, and potential would have the guards called on them. So, maybe the GM decided that it was better to not derail the scenario for the other players and ruin their fun by letting you do your idea.
MrBear wrote: I'm surprised at the local VOs didnt step up. I mean, I hear these PAX cons are pretty big deals. I'm not sure why it's surprising that Volunteers didn't spend thousands of dollars out of their own pocket to get the space from PAX, especially without being allowed to charge fees for the games. Hell even Adventurer's League needed permission from PAX to be able to use Kickstarter to afford to run events there, and that almost didn't fund. But PAX Unplugged did say they'll have space for open gaming so I wouldn't be suprised to see tables of PFS in the open play area.
Tusk the Half-Orc wrote: I can understand not aiding on knowledge checks during combat or high pressure situations, but I have not been able to find anything in the rule books or the main Rules Questions thread to suggest that you can't aid a knowledge check otherwise. Is this a PFS-specific thing? Have I just missed something obvious? Aid Another has some caveats, Aid Another wrote: "In many cases, a character's help won't be beneficial, or only a limited number of characters can help at once. " and Aid Another wrote: "The GM might impose further restrictions to aiding another on a case-by-case basis as well." These caveats give the GM a lot of leeway on aid another rulings and one should expect table variation. One of the reasons you'll see GM's not allow Aid Another is because of Knowledge Skill wrote: "Try Again: No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place. implying that Knowledge determines whether you learned something in the past, and someone aiding you in the present can't help you learn things in the past if you didn't already know it. So it really comes down to whatever the GM decides.
Philadelphia itself has Redcap's Corner and Allied Hobbies, and West Chester has the Games Keep and those links will lead you to the Warhorn that they use to schedule the events. I'm not sure what the parts of Maryland or Delaware that are closer to Oxford have though.
This sounds interesting. Bunch O Stats: Top Ten GMs, by tables
1 Iammars (22)
I've played a total of 145 times. So Iammars is my best and most played under GM. She's an amazing GM. I've missed all the Prestige twice, and missed a point of prestige additional 6 times. Top 3 Characters 1 Holden Kane/ Holden (23)
Top 3 Factions 1 Silver Crusade (30)
Of course it's also currently saying I GMed 317 tables, which I think is including the 81 tables of card games, so I'm sure some kinks need to be ironed out.
Skarm wrote:
The "Shozoku of the Night Wind" does not reference the "Shinobi Shozoku" rules. while they are both described as thin black bodysuits [Shozoku] the game rules are different and don't over lap. One provides a competence bonus to stealth and the other provides a circumstance bonus. So games wise they aren't related items so no reason for them to be lumped together when determining whether they should be legal. The "Shionbi Shozoku" is probably illegal because 50gp for a blanket stealth bonus is rather good.
DrewAustin wrote:
Mounted creatures are assumed to share the square of the creature they mounted. I imagine a dwarf would be considered an unusual steed but seeing as humans can ride on other humans shoulders in real life it's not very far fetched in a fantasy game. And yes several modules give out that much gold and can be played by second level characters.
Wei Ji the Learner wrote:
As I mentioned in the post, no. But to expand, I don't care for hard-mode PFS. I like being able to be saved, or to save character by using First Aid Gloves. I like having items that that mitigate the negative effects of Save or Suck spells, and I like classes because some of the core classes don't stack up well with other core classes. I found appeal min the human-centric Golarion that once existed. BigNorseWolf wrote: How much of the star wars cantina was the planetouched baby boom Locally to me, nearly 0. Only two people locally went out of their way to exploit the planetouch baby boom as you called it and those players weren't well received locally by the majority in my area anyway.
Wei Ji the Learner wrote: Why do we need to *remove* races? Shouldn't the goal be 'working towards more inclusion', not 'restriction'? Need is always a strong word in these situations, but I do want races more restricted. When I first got into PFS one of the selling points was that Golarion was a human-centrist world and wasn't into the "Alien-Cantina" vibe of Living Forgotten Realms. Slowly over the last five years PFS has drifted far from that. Which means that the Organized Play system that I've GMed over 200 games for and spent way more money then I should have to support, is no longer one I like to be apart of. Core play doesn't work for me, because I like classes. So what you see as inclusion, is seen as exclusion for some. Now I doubt that what I want [only core race without a boon], or even a compromise of what I want [small list of rotating open races and limited boon access to racial boons] is ever actually going to happen because the trend of the campaign has been less restrictive. Personally when I first started boons where far rarer and racial boons even more so. Those rewards seemed special, now I tend to just hand boons I've earned out to people because they're neither as special nor rare. [With one boon exception for me that isn't a charity boon, but is rare and treasured] I guess the summary of it all is that some people want a play style that is closer to what PFS was years ago, and that means that the rules of the game would be more restrictive rather then less so.
Wraith235 wrote: again ... polymorphed Creatures do NOT Loose their feats They don't lose their feats, but since feats are usually extraordinary abilities they may lose access to them when polymorphed. It is GM's discretion as per the rules in the core rule book about what forms can use what abilities. It should not be used to debuff a character build that needs to be fixed by an errata team. But a GM could say that Snake Style doesn't work as a hummingbird because snake style says that the users hold their hands together to mimic the heads of a snake and that hummingbirds don't have hands or snake heads, and that using wings in that way would preclude the hummingbird flying. But a GM doing that should allow crane style because that form tries to mimic wings. Again though a gm shouldn't enforce these rules as a way to hurt the character using an item the gm deems overpowered, they should really believe it and apply the same rules to other people that change forms as well.
One of the things to remember when looking at stuff that you want to be included is the lore. Dragoon weapons are mentioned to be only found in use by members of the Cruel Musketeer faction and they are the only people who know how to make them or use the feats in that section. It is very possible that the rarity mentioned in the lore may prevent their inclusion in the Organized Play. Also I'm not sure what Queen they were meant to serve as their lore seems to not be Golarion specific.
My only requirements back when I became a Venture Captain, before I stepped down obviously, was to call back when Mike did Call Me Maybe as explained back here. I was always a sucker for a good cover song.
Michael Hallet wrote:
As someone who has personally worked the GM Prize table and has personally hand signed boons one year when the table was open after the Friday Special I can tell you that having people do that much hand writing is not that much fun. And Tonya and company eliminated that this year, thankfully. But smaller conventions may still have to do the hand signing. Having to write every players PFS number would be far worse and would substantially increase the time it takes for the prize table at Gen Con, and other conventions to get it's job done.
Keith Smith wrote:
Investigator doesn't grant familiars and I don't think they can get the alchemist discovery that allows a familiar. I don't know the chronicle sheet rewards but normally they only grant familiars to classes that normally get familiar. So most likely you would need extra feats to be able to acquire a familiar. I think Eldritch Heritage (Arcane) and Skill Focus (Knowledge: Arcana) is the easiest road.
Mighty Squash wrote: If Golarion doesn't have half-drow about the place, then why do Golarion specific splat books have a bunch of half-drow options in the first place? They get what 2 pages of content shared with Drow in the how many hundred of Golarion setting books? I'm not sure that constitutes a bunch. They aren't non-existent they are rare to the level of practically non-existent. Catfolk and Androids are at least a thousand times more populated in Golarion then half-drow and only one person gets to play a Catfolk in PFS and like two get to play Androids. Plus drow options sell, because not everyone buys Golarion books to use in Golarion.
zook1shoe wrote:
The difference is one breaks the immersion of the game setting, and the other breaks people's personal ideal of that game setting. Those aren't the same thing. Gunslingers are an established part of the setting and many gunslinger archetypes are banned when they don't fit the flavor of the Golarion setting. Drow as a race walking around above ground and mating with humans is against the lore established for Golarion. PFS isn't a generic fantasy game, it's a Golarion game. Having things in a PFS game that aren't in golarion is grating to people who want to play a game in Golarion and not in Greyhawk or the Forgotten Realms.
I'm happy for more people to get this boon. I'm sad for all the local GMs that took expanded narrative as their reward for helping out a Con near the end of season 7 that now feel like they got no reward for helping out. An advance notice would have helped soften the blow and not made those GM's feel like they ended up with less rewards than other GM's who worked the event.
Wei Ji the Learner wrote: tl;dr: Is there anything we can do to help aside from remaining patient? I have a feeling that Paizo doesn't want volunteer help on the pregens because they'd still need to be developed, edited, and then given a layout. I imagine layout is the hardest part since they need to make sure everything relevant is on the sheet for the players while also keeping as much of the character backstory as possible. So patience and understanding are probably the best we can offer. One thing I've noticed over the years is that whenever I see Paizo employees on social media post about working on a holiday, or working late they always mention that either the PFS team or John Compton was working, and they generally follow up when they leave by saying that John is still there at work. I mention that because John and Linda are extremely hard working and knowledgeable. They are going to do the best that they can do to get out the scenarios, AP sanctioning, custom boons for events, campaign clarifications, and handling FAQ and Errata issues that arise in PFS. Why pregens are important to them as evidenced by John still working on them they have so many logs in the fire and are already working so hard that they can't achieve everything even when though they try. kevin_video wrote:
Sorry I'm chopping the post up to make it easier to address your points. First off the Pathfinder Community pregens are 1, 7, 12 levels. Secondly John and Linda weren't on the staff in 2010 and I imagine the pregens from then aren't what they want for PFS. Third I believe you are seriously underestimating the amount of work that goes into making pregens. Like I said above layout is not something a player base can help with and it's probably the most important and hardest part of the pregens. It's also the part that probably requires people from outside the PFS team to do, the people who are working on layouts for the Paizo books as well. And lastly I did need to be like that, because treating the Paizo employees like children is deplorable and everyone who loves this game should be upset when people vilify the hard working people who help make this game continue. kevin_video wrote: Also, let's talk about money because you brought that up as well. What makes a company money? For starters, people buying their products. If a customer doesn't feel that a company has their best interests at heart or won't meet their needs, they go elsewhere. That's the joy of this new generation who know what they want, know it should be available to them, and want it right now. Not only that, who has what they want. The joy of this new generation you're talking about is a ridiculous level of entitlement that shouldn't be glorified. Trying to tell me that Paizo should be forced to provide free content to make people happy is absurd. That'd be like me standing in front of a McDonalds and demanding samples of a Big Mac before I'll continue to by their food. That level of entitlement will not lead to good game play when their character dies, or misses a prestige point, and isn't healthy for the campaign as a whole and shouldn't be catered to. And really good luck with the other organized play campaigns out there, because right now none of them put out as much content as PFS or are anywhere near as polished. kevin_video wrote: This can be especially disheartening to a brand new player that's looking to get interested in the game. As others have said, people ask for what's not available all the time. At least with the witch I can still offer up the arcanist and sorcerer as a substitute, but it's usually met with mixed results. Offer the shaman up instead for Witch, it's the closest you'll get. But I've GMed over 200 games and organized probably 2-3 times that and I can honestly tell you out of that 1500 hundred or so seats I haven't had a single issue with the available pregens. In fact I have far more complaints from new players about the amount of pregens to look through then about any that are missing. Also here is a little trick for 1st level pregen play, if a player really wants to try out a witch then make a witch for them. It's first level play and whether or not you use a pregen or a custom made character you still have three sessions to play with the character before you need to be locked in. I personally don't do that because I haven't seen the need, but it's an option. Again sorry for cutting your post up into pieces, I hate doing it but my opinions would be rather chaotic looking otherwise.
MidknightDiamond wrote:
Are you a parent or teacher to any of Paizo's staff? Because the relationship of customer to business is not anywhere close to that. Paizo is a business they are not required to follow your time table on releasing free to use content. If Paizo wants to pay their employees to put out content that makes them money and not worry about the content that doesn't then they are free to do that. You trying to lecture Paizo about how much effort it takes to make pregens is almost comical in how little you seem to understand about the effort it takes to produce stat blocks and get the layout done so that all the relevant abilities can fit on the sheet in a way that is useable and easy to navigate. The Pregens will be ready when they're ready and I for one would rather see the Gen Con scenarios completed before the thought of pregens even enters the Paizo staffs mind.
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This recruitment is for Pathfinder Society 2e. I will start a long running, consistent table of players for a list of scenarios that will take a party of brand new characters to level 5. This is inspired by GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades, which I was fortunate to participate in. Most of all, my hope is for a party who can establish good long-running RP between the characters, since they’re not having to make new introductions for each scenario! IMPORTANT The original table ran for 2 years and 3 months. This should give some idea of the commitment required here.
The scenario plan:
Level 1 • S99-01 The Second Confirmation • S99-02 United in Purpose • S03-01 Intro: Year of Shattered Sanctuaries * i'm still considering an adjustment or two in level 1 Level 2
We will utilize the following tools for various aspects of our campaign:
When I can I may create Aliases for some NPCs, particularly recurring ones. Examples of when I’ve done this in the past: 1, 2. I find it brings them to life more and makes them more prominent or memorable for the players (or so I hope!) Applying: If you’re interested, please answer the following questions in your posting below:
There will be up to 6 seats. NOTE I will be reserving one of the 6 seats for player Warah (You can probably figure out why on my main profile :sweats:) Recruitment will remain open until February 5, 2026. After that date, a post will announce the closing of recruitment. I will then spending time reviewing the submissions, I will then review all applications over the following days. At that point I’ll appreciate your patience depending on the number of submissions I get. I’ll then notify the selected players via private message. Once the selection is complete, a post will be made to announce that the players have been chosen.
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Steal from the best. I'm planning to implement something similar (possibly identical to?) GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades (or also GM Frost’s Another Level 1–5 Pathfinder 2E PFS Scenario Marathon). I'm a big fan of consistent tables, and the ability for a set party to grow together, and reach deeper RP and organics over time appeals to me as well. I was fortunate to participate in GM Frost's first go at this idea (with a very Moist character), so I thought I'd keep myself contributing as a GM and provide the same opportunity for a new group (TBD who).
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First post!
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For mustering and organization after table selection. If you'd like to be considered for this game, sign up for the lottery HERE.
This is a GM Choice/Lottery entry in the Gameday XIV event. I will utilize a random lottery for this game. Full details of Gameday XIV can be found in the ANNOUNCEMENT. Start of PBP Gameday XIV is September 4, 2025. My goal is to finalize the selection by midnight 9/1 (so the final roster will be known during the day of 9/1). However, if I get a healthy number of submissions before then I may conduct the lottery earlier. The sooner the table can be locked in, the better. If you would like to be considered, log your submission below! This is a scenario designed for 1st- through 4th-level PFS2 characters.
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A Pathfinder Society Scenario designed for 1st- through 4th-level characters. Within Irrisen, Queen Anastasia has spent the better part of a decade testing the boundaries of her rulership and seeing where she can and cannot make change. After enough research and discussion with fellow leaders, she's finally decided full steam ahead on the first of many plans she has to help bring her new home to the forefront of Avistani politics. As an international organization of travelers, she's called upon the Pathfinder Society for their opinions on the platform of her new venture, looking for insights from those who have to cross over wide landscapes, however her meeting with agents and contractors goes off the rails when a group of frost goblins looking to let off some steam launch an attack conducted by a disappointed fey. The Pathfinders will need to catch those goblins and defeat the fey in order ensure that Queen Anastasia's plan doesn't get derailed into the ground! Scenario tags: None
This is going to be a lottery selection. I will target closing off entries to make the selections at two weeks before the start of Gameday, which would be August 25th. I will adjust that accordingly for circumstances (insufficient entries, etc.) IMPORTANT This game is not yet accepting entries. The relevant dates are: * GM early player access* - August 12, 2024
NOTE* GM early access doesn't guarantee a selection in the lottery, just a slightly earlier start to entry, so I wouldn't suggest spending a GM early access on this lottery. Posts before these dates will not count as entries. After the selection is made and confirmed, I will create an RPGChronicles signup for the sole purpose of collecting information relevant to generating the chronicle sheets.
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For organizing ourselves prior to the game, and coordinating out-of-character during it.
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A Pathfinder Society Scenario designed for 1st- through 4th-level characters. The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip! Written by Matt Morris Scenario tags: None
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For organizing ourselves prior to the game.
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A Pathfinder Society Scenario designed for 1st- through 4th-level characters. A talkative skull with glowing eyes was among the many wonders that recently turned up in the Pathfinder Society's vaults. Thanks to the Society's efforts in the magic-rich city of Quantium, the skull has rediscovered her identity as an influential wizard and magical researcher, whose spirit came to reside in her bony body after a magical mishap. She had been attempting to ritually protect herself from dangerous forces, and while her efforts did allow her to evade her pursuers for a time, they also left her true name in tatters. Can the Pathfinder Society help her piece together the mysteries waiting in her magical home before these forces return to steal her secrets? This adventure is the second part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder, which began with Pathfinder Society Scenario #4-05: The Arclord who Never Was. BEGINS March 4th (see Announcement). Sign up there first, then dot-and-delete here.
Hi! We are a long-running group of rotating GMs at a STANDARD table. We are open to taking one more player with a Standard PFS character in-tier. We would prefer high-tier or level 5. The options are: - Join for this one scenario with no further obligation
Finally, this is NOT a Gameday game. UPDATE If interested sign-in here.
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You know who you are :) Please check in HERE here to ease the creation of chronicles later on. Dot-and-delete in gameplay to ensure you get updates. Finally, make any day-job rolls here in this thread.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
One of Master of Spells Sorrina Westyr's former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire—one that even the warring forces of the planes' greatest cities had abandoned—and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands?
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Hello and welcome to the table! Firstly, dot-and-delete over on the gameplay thread. Secondly, please go fill out initiative and perception HERE, and marching order with PC tokens HERE. Finally, go ahead and make any day-job rolls that you would like to.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
The gameplay thread for #6-15: The Overflow Archives. If you are already signed up to play, please dot-and-delete here to get post notifications on your campaign tab! Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
Hello! We are a stable group of players doing a continuous run of Season 4 scenarios. We rotate GMs, but not on a strict schedule. Looking back, we seem to rotate about every 3 scenarios (one character level in PFS). We are looking for ONE player with a level 5 STANDARD (non-CORE) character to join us, who's willing to rotate in as GM as some point in the future, for a few scenarios (but, again, this schedule is not strict). IMPORTANT Please check the campaign information tab to ensure you haven't played the Season 4 scenarios that are on our to-play list. OR if you can play most of them and can spare replays for one or two (or are willing to play exceptions for no credit), that is fine too. Currently we have:
For reference, the character we are replacing was an Arcanist, BUT we don't believe we have any large holes to fill, so apply within with the level 5 character you'd like to play!
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Hello! Please check in here with the following info: Player:
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
I shouldn't be needing a lot of info this time around, since I've collected all of the relevant details needed to report this game (once we complete it). Practically, I only need to know if anybody has leveled up since part 2. That chronicle might have leveled up your character, and you may have also applied GM credit to your character. In any case, I need to know for calculating our APL and figuring out what sub-tier we play in. This scenario is tier 1-5, just as the previous two parts were. Separately, if there are any purchases you'd like me to note on your chronicle, let me know here.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
When last we left off… Recently, Venture-Captain Nieford Sharrowsmith disappeared on an expedition to explore dwarven ruins in the Bandu Hills. Several months later, when it became clear that the venture-captain had vanished without a trace, Sharrowsmith’s business partner Aya Allahe dispatched a group of Pathfinders to look for the missing venture- captain. The agents followed his trail from Nantambu up to Fort Bandu, where they found out not only that the Aspis Consortium was very influential in the region, but also that the local miners were blaming Sharrowsmith and the Society for recent kobold attacks. After dealing with the kobolds and restoring some of the miners’ trust in the Society, the Pathfinders discovered that Sharrowsmith had indeed found the dwarven ruins. They also learned that a deadly creature known as the Golden Guardian was protecting the place and that the only weapon that could defeat it, a dwarven talisman, was currently in the possession of the Krihirik, a grippli tribe. The Pathfinders tracked down the Krihirik and curbed the Aspis Consortium’s devious plan to acquire the talisman. Thankful for the help and convinced that the Pathfinders could defeat the Golden Guardian, the gripplis gave them the talisman. Armed with the talisman, the PCs prepare to face the Golden Guardian and locate the missing venture- captain.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Soleil, does your Eidolon have a profile? (moving over here for non-recruitment things for the already-accepted players)
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Gameplay thread. Do NOT dot in until accepted into the game.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Now that we've got a full table, please post here and fill out the following information for your characters! Player's Name
Hi there! A little bit about me... I reside in the US/Pacific time zone (UTC-7), so I tend to be the last to post in my daily games. That means that by the time I post, everyone else should have roughly had a chance to. In a former life I played lots of AD&D2e, but then drifted away from it. Four years ago I returned to it with Pathfinder 1e, and learning to play on the boards. I've been here ever since. A bit about expectations...: I generally expect one post per weekday (Monday-Friday) and one post over the weekend (Saturday, Sunday).
When you know about absences that will affect your ability to fulfill this expectation, please let me know ahead of time. If unforeseen circumstances occur, the below policy will kick in and keep the game moving along. If you are absent without informing on expected return for a week, I will assume you have dropped from the game and recruit-to-replace (through about one-third of a module or scenario) or continue without if the table is still legal. IMPORTANT Please ensure you have supplied botting instructions on your character profile (see Bot Buddy’s Guide to Play-by-Post Character Botting, page 6 for instructions on how to do this). I will bot you under the following circumstances:
I prefer not to bot, but I want the game to keep moving. If I do bot you, it will likely be minimal. I won't use player non-renewable resources except in dire situations or with your permission (most likely, Cure Light Wounds charges when absolutely necessary). I may take consensus and/or input from the remaining party when choosing bot actions.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
The players signed up can dot here.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
The players signed up can dot here.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Discussion thread for GM PaleDim's Outpost II table, running PFS#10-10 The Shattered Shield (Tier 1-5).
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Gameplay for GM PaleDim's Outpost II game. Feel free to dot-and-delete here if you are signed up for this table.
Hello! Way back when I first started PbP'ing on this site, I created several characters for various purposes (PFS, non-PFS). At the time I didn't understand that there was a way to give an alias a profile so that it can have a character sheet, and so I made all of the characters as organized play. So: is there a way to convert those characters, not being used for actual PFS/organized play, into aliases?
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Discussion thread for GM PaleDim's Master of the Fallen Fortress. Rules (lovingly stole from the Dire GM): 0. Real life comes first. Things come up. If they do, kindly attempt to let the rest of us know. 1. Posting: Once a day Mon-Fri, and once over the weekend 2. If you don't take a combat turn for 24 hours, I'll bot for you if botting instructions are on your character sheet or skip if not. 3 - When you've got a saving throw to make, roll that first before posting anything else. 4 - Feel free to roll perception and sense motive whenever you want
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Gameplay thread for Master of the Fallen Fortress! If you have been recruited by me for this game, please feel free to "dot and delete" and then check-in on the Discussion page! Thanks!
This question has been asked before in varying ways:
Back to the eldritch scion, I understand the opinion on bloodlines since they are bloodrager bloodlines. However:
To be clear, I understand the RAW just fine, and by that it doesn't apply. This is not a petition of opinions, but a request for official input. See question #2 above. Mechanically, the trait helps a tiefling make up a bit while trying to be a CHA-based spellcasting class, but only in one particular case. Flavor-wise, while these other classes do have entirely distinct class abilities around casting and bloodlines, they do take them as inspired by the sorcerer's original versions. That is, it's implied that these other classes have the same underlying bloodlines but they manifest differently. Finally, if this has been officially rejected somewhere that I missed, apologies and link please.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Where we discuss our feelings and thoughts and such.
Downtime | PaleDim's Marathon! | ☘️ ☐Barnaby ☐Cromm ☐Gari ☐Kiragio ☐Seeker ☐Zinari | ◆◇↺♥️⛨☐☑
Remaio Alcasti asks the PCs to retrieve Honaria’s many decorations and honors from her burial chamber. The PCs reach the tomb without incident. Inside, they encounter signs of previous struggle, and do battle with the crumbling remnants of the Alcasti tomb guardians. When they reach Honaria’s nal resting place, they encounter the crippled clockwork owl Amantius, who is still leaking corrosive fumes from his damaged mechanisms.
I updated this character earlier today and I'm still sometimes seeing the old data when I load it. I can refresh it several times and it seems to be about a 50/50 split (data replication delay?)
On every page load today, most of the page seems to load within 5s, but the loading indicator on the tab continues from between 15-30s, and finally piwik times out. Example URL: https://matomo.paizo.com/piwik.php?action_name=paizo.com%20-%20Forums%3A%20 Website%20Feedback%20%2F%20New%20Thread&idsite=2&rec=1&r=100748 &h=20&m=55&s=8&url=https%3A%2F%2Fsecure.paizo.com%2Fcgi-bin %2FWebObjects%2FStore.woa%2Fwa%2FDirectAction%2FcreateNewPost%3Fforum%3Dv57 48dmtywwde&urlref=http%3A%2F%2Fpaizo.com%2Fcommunity%2Fforums%2Fpaizo%2 FwebsiteFeedback&_id=af13b7fed4d648fe&_idts=1525022605&_idvc=57 &_idn=0&_refts=0&_viewts=1527819736&send_image=1&pdf=1& amp;qt=0&realp=0&wma=0&dir=0&fla=0&java=0&gears=0&a mp;ag=0&cookie=1&res=1280x800>_ms=973&pv_id=xUDxOe I suppose it's not the biggest impact, but it's a low-grade irritation making me wonder if, e.g., some critical part of the form isn't loading (and I have separately noticed today data consistency issues updating the profiles of character aliases).
Hello! If a party has identified a trap with a touch trigger, is there any reason it cannot be tripped with, e.g., a ranged weapon? What would be the AC? All of the discussion I can find (perhaps I rolled below the target DC on my Knowledge (google) check) seems to stick with trap actions around Perception and Disable Device (bypass, disable, etc.). I can't find anything ruling out this crude solution but I also don't know what the AC would be. |