GM
The dragon sneers. "I will tear the instruments of my freedom from your COLD DEAD HANDS!" Initiative:
Bodo Mars: 1d20 + 4 ⇒ (9) + 4 = 13
Jishka: 1d20 + 6 ⇒ (8) + 6 = 14 Hef: 1d20 + 1 ⇒ (14) + 1 = 15 Kultanien: 1d20 + 1 ⇒ (18) + 1 = 19 Urist: 1d20 + 6 ⇒ (11) + 6 = 17 Sev: 1d20 + 4 ⇒ (3) + 4 = 7 Kanavu: 1d20 + 1 ⇒ (15) + 1 = 16 Round 1:
GM
Urist McGearhead wrote:
Urist: Perfect! Can you send me a copy of the chronicle? We'll figure out how to handle the updates when we finish. Did you intend to play the whole thing or just the parts you haven't done yet? We've got a party either way so I'm OK with either.
GM
An eerie silence begins to spread across the battlefield as the most powerful demons teleport away, and the lesser demons are quickly slain. You look around... the walls of Nerosyan stand, but at what cost? Is it a time to celebrate, or a time to mourn the fallen? After wandering the field of battle, helping the wounded, taking count of casualties, and clearing out straggling demons, you feel pretty good about today. The forces you faced could have done far worse than they did. Today is definitely a day to celebrate. Congratulations in contributing to an Overwhelming Victory! This chronicle rewards 15000 gp, 2 PP, and 1 XP and comes with the following boon:
GM
Because of reasons, I'm going to just push ahead and open this round up to everyone. The staggered demon suffers a serious wound from Syeira's frigid rapier, but manages to grab at her shoulder as she closes in. AoO: 1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19 Miss In a fit of frustration it swings wide with a clawed pincer, sweeping from Syeira to Radek in one motion. Cleave vs Syeira: 1d20 + 22 - 4 ⇒ (19) + 22 - 4 = 37
Confirm?: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28
Cleave vs Radek: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28 Miss Its strike at Syeira is returned with a quick blow from Radek, but the slash catches the dwarf on the flank and leaves quite a mark on his armor. Thankfully, no wound is left behind. Round Something:
GM
The prone one you did not have smite active against. That one is 'new' Omrax, with a trio of cuts, dispatches both of the shadows before they can drain him further. The staggered Glabrezu looks back and forth between Syeira and Quaff. Knowing it only has 1 shot, it picks the more wounded of the 2 and makes one strike at Quaff. Vital Power Pincer of Doom: 1d20 + 22 - 4 ⇒ (13) + 22 - 4 = 31
Round 2:
GM
???: 1d4 ⇒ 1 Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
AoO at Quaff: 1d20 + 24 - 4 ⇒ (6) + 24 - 4 = 26
Syeira and Quaff work to tag team the next Glabrezu into oblivion, but it's reinforced hide makes it able to resist enough damage from both the axe and frigid blast that it remains upright. The demon standing over the corpse of the crusader bellows laughter. "Now for you..." It takes a lumbering step forward and begins to claw into Omrax and Hania. Pincers at Omrax: 1d20 + 24 - 4 ⇒ (1) + 24 - 4 = 211d20 + 24 - 4 ⇒ (4) + 24 - 4 = 24
It scowels. "Minions! Sap the strength away from these do-gooders!" Almost on cue, the corpse of the slain crusader shudders as it's spirit rises as well, reaching for Omrax's ankles. Touch, Prone: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Touch: 1d20 + 4 ⇒ (6) + 4 = 10 Their chilling touch begins to leech Omrax's strength away from him. Radezk charges forward with his shield, but the demon raises a pincer to intercept him. AoO: 1d20 + 24 - 4 ⇒ (19) + 24 - 4 = 39
Confirm?: 1d20 + 24 - 4 ⇒ (5) + 24 - 4 = 25 Nope The two warriors exchange fierce blows, wounding each other greatly... but it seems as though the demon is coming out ahead so far. Fort: 1d20 + 18 ⇒ (19) + 18 = 371d20 + 18 ⇒ (20) + 18 = 38 Suddenly, the demons are caught off guard by a barrage of arrows and ballista bolts! The 2 large demons are able to withstand the worst of the blows, but the ghostly creatures seem torn and confused. All foes are staggered for 1 round Round 2:
GM
Still not hasted. AoO: 1d20 + 22 - 4 ⇒ (17) + 22 - 4 = 35
Omrax rushes forward and the Glabrezu snaps a pincer at him as he closes in. The furthest one eyes Syeira, apparently seeing through her invisibility. "And what plans do you have? Hiding behind a rock? With cheap tricks to conceal you? What did you think you were going to do? Do show me... and you lot?" It raises a pincer and waves at the largest concentration of foes. "...leave us be... I shall see what she wishes to do..." Hania, Quaff, Cugel, and Radezk, will save DC 21 vs Confusion Round 2:
GM
Quaff hacks and slashes at the Glabrezu, quickly disrupting it's spell and wounding it greatly. The Glabrezu standing over the fallen crusader continues to torment him. "You are fallen... And rather than end your life, I offer you a token of my power. What say you?" The crusader coughs up blood, then nods with the weary look of a broken man. "You wish for your friend to rise again rather than face death at hand?" He nods. "...I ... Wish ...it" The Glabrezu bellows laughter. "Let it not be said that the Cavorting Court does not keep its word." It clenches a fist, and the dead crusader gets to his feet... Or at least a dark sprirt does... The wounded crusader screams in agony as he witnesses the undead spirit rise... And is promptly torn to pieces by the ghostly figure. Radek finishes off the Glabrezu that was trying to summon reinforcements. Omrax is up. Undead acts with green..
GM
EM±GM wrote: how high are the battlements? (should one fall of them, of course) How does APL x 10 ft sound? Anyhow, question for leadership that isn't at my table right now. Hania don't look:
The Cavorting Court is described as wandering around offering wishes to raise fallen soldiers... promptly returning them as undead. I had my party encounter them during one of these... episodes. Would it be in the scope of the adventure to actually have the demon carry out the corrupted wish should the PCs fail to dissuade the fallen crusader from answering? Batpony: What was the item in question?
GM
Regroup + Travel Time: 9 + 20 + 1d10 ⇒ 9 + 20 + (7) = 36 The fly potions and celestial form have expired. Flying back over the battlefield, you make your way towards a trio of Glabrezu that are clearly driving a wedge in the crusader's counterassault. The potions of fly run out rather quickly, forcing the party to slow down a bit, and as they approach the site, Omrax's heavenly wings recede as well. You find yourselves forced to land and make the last leg on foot, but by that time your target is clear. You see one of the Glabrezu standing over a wounded crusader and his slain comrade. "Do you wish to share the battlefield with your friend once again? I have the power within me to grant such request... your struggle was... worthy of my... respect. Do you wish for me to raise your friend from death? Once Nerosyan is taken, there is no reason for worthy warriors such as yourselves to be slain needlessly..." Sense Motive DC 25:
You've got a hunch that this offer is not going to end well for the surviving crusader. Sense Motive DC 40:
It's definitely looking to animate the fallen soldier as undead. Initiative:
PCs: Cugel: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19 Hania: 1d20 + 4 ⇒ (17) + 4 = 21 Omrax: 1d20 + 3 ⇒ (5) + 3 = 8 Quaff: 1d20 + 4 ⇒ (12) + 4 = 16 Radezk: 1d20 + 4 ⇒ (2) + 4 = 6 Syeira: 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30 Baddies: Glabrezu, RGB: 1d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (12) + 2 = 141d20 + 2 ⇒ (2) + 2 = 4 Round 1:
GM
Hania's Fort Saves: 1d20 + 16 ⇒ (13) + 16 = 291d20 + 16 ⇒ (16) + 16 = 32 No strength damage! Same as last time, time spent healing will be counted against buff durations. Exact time between approaching and engaging your foe is uncertain, but given that most of you have fly spells cast on you, you can probably high-tail it there in 2-3 minutes. 46 rounds have elapsed since the end of the Woundwyrm encounter where many buffs were cast. Celestial form MIGHT still be active, the weapon boost nearly certainly will have expired, the fly potions will probably be expired before you even begin transit given the necessary healing and item recovery. I'll kick off the Glabrezu encounter either this evening or tomorrow.
GM
I might recommend having them triage back behind the walls so they are considered 'out of combat' and probably knock off any minute/level buffs while you're at it. That being said, from an availability perspective, I have a Paladin with Ultimate Mercy at my seeker table who is probably reading this thread and would probably be willing to high five a dead pathfinder, and while that is definitely out of scope for this it is a good indication that these sort of services are 'available' in this sort of siege. Nerosyan has a population of 67000, which is well in excess of the 5000 requirement, and per the guide "You can hire a spellcaster to cast a spell for you at any time during an adventur eas long as you're in a settlement or have access to a temple, shrine, or wandering mystic at the GM's discretion." So I see nothing by RAW precluding availability of a purchased raise dead so long as it can be adequately worked into the narrative.
GM
Radek charges, shield first, straight towards the Nalfeshnee. With his trained hunter's skills and Shelyn's guidance he's able to land his strike cleanly at the demon's center of mass. The demon shudders and begins to lose consciousness. Hania and Radek find their strength sapped as something within the demon reacts violently with their spiritual core. Fort Save DC 27 (vs an Evil Abjuration spell) to negate each of these: Vs Hania
Vs Radek
With a thud, the demon collapses next to the pile of corpses beneath. Fall Damage: 5d6 ⇒ (5, 6, 1, 2, 4) = 18 As the demon strikes the ground, unholy tendrils wisping out from it's body dissipate and for at least this moment... in this small stretch of field... there is calm. KRAKOOOOOOOOOM That small bit of calm is interrupted by a massive explosion half a mile away. You really aren't sure what happened there... The Nalfeshnee is unconcio- **THUD** -dead. Collect your stolen gear, heal up, and decide where to next! Options are the Glabrezu trio, or the swarm towers.
GM
Ok... so the chaos effect is a free action the Nalfeshnee takes after it damages you with an attack, so I think the spell-storing armor goes off before you're chaos'd. Now then, for the sake of consistency with the way I've run things so far, I'm going to resolve Syeira's turn, then Omrax's turn, then Cugel's turn using Hania's decision to be brave and glorious, then Hania's bot turn... Syeira's armor discharges a pulse of force directly into the Nalfeshnee's chest, causing it to stagger back in agony. Crit confirmed! Touch AC is 15. Regular AC on the other hand... 40. Omrax moves into position and begins to hack and slash at the Nalfeshnee, but every single attack seems thwarted by these blasted visions! Cugel launches Hania around the back side of the Nalfeshnee, giving her enough momentum to plunge towards it blade first. Attack Math: 13 (BAB) +8 (Str) +1 (Weap Focus) +5 (Enhancement) -1 (Size) + 6 (Smite) -4 (Power Attack) = +28
Her blade fails to pierce it's hide, but she follows up the charge with another radiant flurry of strikes. Attack, Flank: 1d20 + 28 + 2 ⇒ (13) + 28 + 2 = 43
Attack, PA: 1d20 + 13 + 8 + 5 + 1 - 1 + 2 + 6 - 4 - 5 ⇒ (19) + 13 + 8 + 5 + 1 - 1 + 2 + 6 - 4 - 5 = 44
Attack, PA: 1d20 + 13 + 6 + 5 - 1 + 2 + 6 - 4 - 10 ⇒ (5) + 13 + 6 + 5 - 1 + 2 + 6 - 4 - 10 = 22 Hania manages to strikes across the sides of it's neck leaving it horridly wounded... but it still... wont... die... Round 2/3:
GM
Nobody has cast haste. Quaff has boots of speed. Also, I think you may be missing something in your math... 12 (BAB) +5 (Str) +5 (EO Bane Enhancement) -1 (Size) +6 (Smite) puts you at +27 without haste, so you may want to check your attack macros. I think you're selling yourself short. I'll wait to resolve this until I see Hania's post since Cugel's post has an if/else in it that definitely impacts the results here.
GM
GM Blake wrote:
You're covering the seeker table? Brave soul... My guys started fighting their epic target. You presiding over a Balor fight?
GM
Daze duration for those who failed: 1d10 ⇒ 1 rounds AoO Bite: 1d20 + 30 ⇒ (14) + 30 = 44
Steal the Ochre Ioun Stone... I'm not sure what it does but it's the shiniest looking: 1d20 + 34 ⇒ (4) + 34 = 38 The stout demon rotates in the air as Syeira approaches underneath, then swats her her with it's massive claw, imparting it's mythic power to overwhelm her with chaos. It also seems to be increasing its collection of ioun stones on the ground below. Attack Chaos Reroll: 1d20 + 15 + 20 + 6 ⇒ (4) + 15 + 20 + 6 = 45 Still hits, doesn't crit
Round 2/3, Will saves all around:
GM
Alright, I'm going to make an executive decision and say Omrax is accepting the charge, seeing as he indicated that he probably would have if he had faster movement. Attack math time... with a bajillion modifiers! Please correct me if I'm wrong Attack: 12 (BAB) +6 (Enlarged Str) +3 (Enhancement w/ Celestial) +6 (Hania's Smite) +2 (Bane) +2 (Charge) -1 (Size) -4 (Power Attack) = +26
Charge: 1d20 + 26 ⇒ (5) + 26 = 31 Miss Cugel pats Omrax on the back as he drops off, launching the eager paladin towards the Nalfeshnee. While she is unable to take advantage of Omrax's opening like she did with Quaff, she is still incredibly agile, heavily armored, and protected by horrid divine wards. His blade is unable to tear into her. With a bright flash, the aura about the Nalfeshnee explodes in a colorful array of tendrils which attempt to force their way into the minds of everyone except Syeira. Will Save DC 26 or be Dazed No sooner than the tendrils vanish, the demon begins to rip and tear at Omrax and Quaff, biting at the paladin, then tearing at the Dwarf's head. Bite vs Omrax: 1d20 + 30 ⇒ (17) + 30 = 47
Claw vs Quaff: 1d20 + 30 ⇒ (6) + 30 = 36
Claw vs Quaff: 1d20 + 30 ⇒ (8) + 30 = 38
It bites down hard on Omrax's shoulder, piercing armor, bone, and sinew... leaving the paladin gasping and shocked, and seeing double. Chaos! Roll 2d20 and take the worst for all d20 rolls on your turn, not including the save vs the aura since that happened before this. It tears at Quaff's throat, nearly lacerating his jugular as it removes a chunk of flesh along with his helmet and another ioun stone, each of which clatter to the ground 50 ft below. Also, chaos'd again. Round 2/3, Will saves all around:
GM
After actually having time to review the numbers on this horrid monster, Quaff hit with 1 helmet attack. You now know that it's AC is greater than 36 and less than 41. Supersmite damage also added. Also, congratulations on beating DR/Epic. The heavily armored paladins make their approach as Syeira flits around below, preparing for a carefully aimed shot. Round 1/2:
GM
The Nalfeshnee lashes out with one claw as Quaff approaches. AoO: 1d20 + 28 ⇒ (13) + 28 = 41
Quaff notes a really annoying chain of events as the claws dig in. First... it kinda hurts. Second... his vision, control, and movement become very chaotic. Third... the demon snatched away one of your ioun stones! The nerve! Quaff... all of those d20 rolls made after the AoO, which means everything except the thrown weapon... you now need to roll twice and take the worst for this round. Also, he stole your red ioun stone. I'm not sure what that does, but it was the most outward item you have and the shinier of the 2. I'm gonna roll all of the chaos dice here, and this effect lasts for 1 round, so if you have any saves this round this will apply as well. Unlucky dice for Quaff: 7d20 ⇒ (10, 5, 3, 1, 10, 8, 20) = 57 You probably connect with the thrown hammer, and the last 2 helmets. The extra smite damage is an Omrax special thing I believe. Correct me if I'm wrong. I'll check on that ioun stone later and see if that has an effect as well. Round 1/2:
GM
You had 1d10 variable rounds before init, an 8 was rolled, so you've got 2 rounds left of whatever 1 minute prebuff you may have used. Initially I thought that was an actual casting of protection, I misread. Bless Weapon would be largely irrelevant with Hania giving everyone smite evil, so I'll say that you have 2 rounds remaining of Protection from Evil. The Nalfeshnee casts a spell, then rises higher as it looks over the field. The demon calls out with a horrid raspy voice, sounding like a whisper but as loud as a warcry "As the Valkyries of old shall I descend upon this field of battle to claim your bodies, your souls, and your minds. Your pitiful illusions do not impress me... cease them now." Syiera feels her mind suddenly begin to cloud and she panics as she realizes the spell being cast. Give me a Will save DC 22 vs Feeblemind. With your spellcraft bonus you know exactly what the spell is and how much you'd like to not get hit by it. As an arcane caster you have a -4 penalty on this save. It is Enchantment (Compulsion) [Mind-Affecting] if you have any bonuses there. As it reaches it's new position overlooking the pile of corpses, it begins to shimmer with writhing lights. I'll go ahead and use your last knowledge check question as 'what does that do?' Cugel recognizes them as a potent extension of the creatures evil aura. Any moment now (meaning next round) anyone near it (within 60 ft) will find themselves subjected to maddening visions from the abyss (Will save vs up to a minute of Dazed) Round 1/2:
GM
As best as I can tell, the really limited buffs right now are Hania and Radezk's potions of fly, and Omrax's celestial form. So as best as I can tell, the plan is this:
Rounds until you catch the attention of something big and nasty: 20 + 15 + 1d10 ⇒ 20 + 15 + (8) = 43 3 minutes rounds elapse from end of fight, 8 rounds from when you have the Nalfeshnee's attention to when you manage to engage. Radezk, the battlefield is too chaotic to determine when you'll attract the Nalfeshnee's attention to within more than a few rounds. Your Protection from Evil can easily be cast on the way, but the spells with less than a minute of duration you'll need to cast in initiative. With 80' of movement per round on double moves, and the Nalfeshnee able to fly to meet you or stall at it's leisure, anything within a few hundred feet will be handled in initiative. Buff clocks:
You all regroup, patch up as quickly and effectively as possible, then buff up and make your way across the battlefield to the center where the Mythic Nalfeshnee hovers over the chaotic remnant of a melee... and it looks as though the crusaders that engaged her were able to dispatch much of her retinue, they stood little chance against her. The sight of flying pathfinders flying TOWARDS the Nalfeshnee is a rarity on the battlefield, and the horrid demon turns and faces you, pauses, then descends like a twisted Valkyrie to carry off the remaining crusaders... and drop them into a massive carrion pile. When you're a couple hundred feet out, it takes to the air over a swath of the battlefield utterly devoid of life, ordering the rest of her retinue to push forward without her. It's just you, her, and a short stretch of now uncontested battlefield. Any rocks and stuff are difficult terrain. The corpse pile is about 5 ft tall and is unstable if you try to walk on it. It is not magical, animated, or anything like that. It's just disgusting. Init:
PCs: Cugel: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27 Hania: 1d20 + 4 ⇒ (20) + 4 = 24 Omrax: 1d20 + 3 ⇒ (13) + 3 = 16 Quaff: 1d20 + 4 ⇒ (8) + 4 = 12 Radezk: 1d20 + 4 ⇒ (5) + 4 = 9 Syeira: 1d20 + 17 ⇒ (11) + 17 = 28 Baddies:
Round 1:
GM
So... the creature mowing through the frontlines is a Nalfeshnee. And not just any old Nalfeshnee... a Nalfeshnee is known for its trickery and manipulation. It is rumored that some Nalfeshnee are so adept at deceit that they've manipulated even greater beings into imbuing them with power. Creature Type: CE Huge outsider (chaotic, demon, evil, extraplanar, mythic) There is a lot of possible useful things you can learn about this, so I'll answer the first question posed. It is a demon, so you can be pretty confident that it has SR and a usual array of resistances. You can also tell that it's flying. Timing: Nerosyan is taking a major assault across the northwest and northeast sides, so you're looking at somewhere between a third and half a mile between encounters. If the party is flying/carrying each other and can just ignore the bulk of the skirmishers, you can close that gap in about 2-3 minutes assuming a 40 ft fly speed. I'll say 1d10+20 rounds. If you're on foot, it'll be a flat 10 minutes between encounters to navigate the battlefield and decimate a few Tier 1-2 encounters along the way off-camera. Teleportation of course is much more direct and is a nice flat 1 round. Things of note: A potion of fly lasts 5 minutes. I think I've seen potentially 2.5 minutes of healing unless people are using multiple wands or some more potent magic to speed this up. Once you wrap up your healing and choose your target, I'll kick off initiative for the next encounter.
GM
Hania swings her blade twice, and the Hopebringer's reign of terror is brought to a swift end. Quaff makes triply sure. As it crashes to the ground, and you peer about the battlefiend, you see a horrible sight. A new threat has appeared... and it is moving nearly unimpeded through rank after rank of crusader, leaving bloodied corpses in it's wake! Knowledge (Planes) DC 27: This creature is a demon known as a Nalfeshnee... and not your usual run of the mill type... This is a champion among others of it's kind. More than just the advanced template
GM
Congratulations Quaff, you won the award for most damage done to dragon. The prize... you guessed it... a full attack! "...for this wretched dwarf!" The dragon tears into Quaff with its teeth and claws, smacks down hard with its tail, then batters him with its wings. Dragon can't fail to hover. Power attack on everything. I included Quaff's -3 from DR/- for the sake of easy math. Bite: 1d20 + 28 - 5 ⇒ (7) + 28 - 5 = 30
Claw x2: 1d20 + 28 - 5 ⇒ (18) + 28 - 5 = 411d20 + 28 - 5 ⇒ (9) + 28 - 5 = 32
Tail: 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34
Wings: 1d20 + 23 - 5 ⇒ (20) + 23 - 5 = 381d20 + 23 - 5 ⇒ (7) + 23 - 5 = 25
The dragon opens its jaws and lets Quaff fall out... although it seems a bit unnerved by the fact that the dwarf is still floating and not in fact crashing to the ground dead. I'm 99% sure this meets the criteria for Hania's Paladin's Sacrifice, but that would KO Quaff and hurl him to the ground. Round 2/3:
GM
Miss, Miss, Hit, Hit, Miss, Hit, Miss, Miss, Rend successful. Axe has the oil and bypasses DR, helmet does not. Quaff begins to hack, slash, beat, and tear at the dragon, managing to do a fairly significant amount of damage to it's hardened scales. The dragon however, grins. "Ah... so shall I demonstrate how the fury of the wound feels?" Round 1:
GM
Yeah, I figured it was fly, I just wasn't sure if you were approaching low to avoid an AoO, or meeting it head on. So I guess I owe you an AoO. Also with regards to the aura. Knowledge (Arcana) DC 21:
The aura is an Entropic Shield. 20% miss chance for all ranged attacks, including rays. AoO Bite, PA: 1d20 + 28 - 5 ⇒ (18) + 28 - 5 = 41
GM
The acid burns deep into Hania, but she simply seals her wounds with divine power, and moves forward to face the dragon head on. Hania, are you at ground level still or in the air? A shimmering aura flashes around the dragon as Cugel's ray nears, altering the ray's path. Fortunately for Cugel, the deflection merely causes it to strike the dragon's shoulder rather than chest... which for a spell of that magnitude results in very little difference. Flashes of energy spark as it barely drills through the creatures demonic flesh and begins to do it's work. Fort: 1d20 + 19 ⇒ (16) + 19 = 35 A small chunk of flesh is burned out from the dragon's shoulder and it's black voids that it has for eyes turn and face the caster. No fly check required for ascending at a 45 degree angle or less. Round 1:
GM
I'm about to go to sleep, so I'm going to spoiler the dragon's action so once Syeira acts, you can all read the spoiler and everyone (including Syiera again) act from there. Syeira, remember that on your action, it's 60 ft up and over the watery area. Dragon's turn: The dragon bellows with eerie laughter. "Coward? I have slain armies, and it took a legion to force me back into the wound... yet here I am! You think you frighten me? Feel the wrath of the Hopebreaker!" It swoops down, cranes its head, and unleashes a caustic line of acid, cutting straight through Quaff, Hania, and Cugel. Acid Breath: 16d6 ⇒ (2, 4, 4, 2, 6, 3, 1, 6, 5, 6, 2, 4, 3, 2, 5, 1) = 56 Reflex DC 27 for half The dragon ends it's turn 15 ft in the air.
GM
Cugel knows that the Woundwyrm has DR/Good or Lawful. Additionally, it is immune to acid, poison, sleep, and just about any sort of illusion. It also has spell resistance. Assuming that Syeira loaded up with a freezing grasp as noted, and Quaff picked up his oil. Initiative:
PCs: Cugel: 1d20 + 5 ⇒ (3) + 5 = 8 Hania: 1d20 + 4 ⇒ (15) + 4 = 19 Omrax: 1d20 + 3 ⇒ (14) + 3 = 17 Quaff: 1d20 + 4 ⇒ (7) + 4 = 11 Radezk: 1d20 + 4 ⇒ (2) + 4 = 6 Syeira: 1d20 + 17 ⇒ (6) + 17 = 23 Baddies:
The battlefield is a scorched ruin of what once was full of vegetation and small huts. You make your charge from the walls through the fields, slaughtering hapless weaker demons along the way as you push towards the enormous dragon. It makes lazy arcs back and forth across the field, swooping down to tear crusaders from horseback and bathe whole divisions in caustic gas. Finally, as the field opens up towards the rear of the battle, it sets its dark eyes upon you. "Your forces are weak compared to those from a century ago... I shall devour you... and then your pitiful Queen!" The field before you is littered with the corpses of demon and crusader alike. A small crater from siege weaponry is filled with a disgusting mix of mud, blood, and acid. Above it flies your target. Knowledge (History or Local) DC 26:
This wyrm is Hopebreaker, a horrid woundwyrm which battled the forces of the third crusade nearly a century ago. It is said to have killed over a thousand troops before being beaten back into the Worldwound by a small army... but today it is just you. Round 1:
GM
The crusaders seem... rather upset with themselves. A closer look at the devils makes things clear... Cugel can recognize the signs of telepathy. He's not sure what the devils were saying, but the result is quite clear... antagonized crusaders. They sheepishly nod towards Omrax. "You are... correct sir. We wi-" A loud warhorn is sounded, and the crusaders look awfully confused. Suddenly it dawns on them. "That's the signal for attack! They must have eyes on their assembled forces outside... and... we're taking the fight to them?" They are clearly significantly less experienced than you, and are looking rather nervous about this, but willing and ready to do their duty. ~~~Ten minutes later~~~ You arrive at the walls of Nerosyan, heeding the call to arms. Several commanders are barking out orders, assisted by magical amplification. "Fresh recruits to the walls! Man the ballistae and keep your eyes on the frontlines! Seasoned veterans, to the fields! Engage their front lines and make sure no fiend breeches the walls!" Smoke rises across Nerosyan as the clamor of battle dies down. Venture-Captain Jorsal stands vigil over the Woundward ramparts of the city, looking out at a black cloud that descends from the northwest. He turns and speaking with grim resolve. “The attack within Nerosyan is defeated, but the demons have led an army from the Worldwound to our doorstep. I must move swiftly to warn the others of what is happening. “As for your mission... Look out to the fields below—you should be able to determine the greatest threats within the enemy army. You are the most experienced Pathfinders here in Nerosyan, so I trust you to make the best decisions about where your talents should be used.” Ascending to a better vantage point, you catch a glimpse of a radiant figure surrounded by elite knights leading the charge against the demon army. Omrax recognizes her as Queen Galfrey herself leading the counterattack! Behind the frontlines, you can see 3 areas in particular that could use your help. Two massive carrion swarm towers of the demonic hordes writhe towards the walls of Nerosyan, intent on spreading death among the crusaders and Pathfinders manning the walls. Knowledge (Planes) DC 24:
The towers are Kakuen-Taka, extraplanar swarms of the death and decay. Outsider (Chaotic, Evil, Extraplanar, Swarm) A corrupted dragon has a large cadre of Galfrey's elite guard pinned down as it slowly pushes closer and closer to the gates. Knowledge (Arcana) DC 26:
The dragon is a Woundwyrm, a corrupted evil dragon 3 massive demons, bedeckedin a dazzling array of fine jewelry descend on less fortunate squads raising soldiers as undead to finish off their breatheren. Knowledge (Planes) DC 24:
The demons are Glabrezu, huge outsiders, known for their cruelty. Outsider (chaotic, demon, evil, extraplanar) Choose your target!
GM
"They are bound to me by a family contract to act in times of emergency. I can think of no better time to make use of them than now! I can do my best to stay clear of civilians who may be disturbed by them I suppose, but I must do my-" At what must be the worst time possible, a small group of crusaders approach and begin shouting angrily. "A demonbinder! You are no better than those who call the beasts from the wound to lay siege upon us! Your treachery is inevitable! Begone you wretch!" The young lady looks furious with the sudden judgement. "I have stepped into the thick of the fight to defend Nerosyan and here you are finding allies to chastise?" The crusaders don't look particularly thrilled with the response and begin drawing blades... This looks like it's rapidly turning into quite the mess. |
