Languages to me seem too limited. There's no way to represent a scout from Nirmathas, say that knows Dwarven because he had to liaise with Kraggodan. Or knowing Sylvan from interacting with Fey, or whatever. Also, I don't like multilingual being keyed to society as total wilderness characters don't care about civilization unless you take a very loose interpretation of civilization. I would also see rules for removing common as a starting language for elves or other characters that only know their regional language. And it would be fun to tie additional languages to a level so that when you're communicating in a language you aren't completely fluent in, you can muff what you're trying to say or what you understand them saying.
I think the other martial classes should get the ability to choose their key attribute. For example, Paladins should get the choice to choose Str or Cha. Actually I think almost every class should have the ability to choose their key stat between a physical and mental. Also, I believe there should be a way to get con at 18 at start for at least martial characters. I like not having a stat over 18 at start but I think humans should be able to take a flaw (-2) to a stat (just one) to add an additional +2 to another stat keeping in mind that it can't go over 18.
Is a Vindictive Bastard from the Antihero Handbook still required to be LG? Changing alignments is one of the ways to become an Ex-Paladin, but unlike the Ex-Druid archetype which calls out an alignment change, there is no such wording for the Vindictive Bastard. So, what is RAW and what is RAI? My reading would be that a Vindictive Bastard is no longer required to be LG.
Athaleon wrote: I think Dasrak has the right interpretation of the wording, however RAI is always difficult to guess. It may even have been intended that the Eldritch Archer can still use Spellstrike in melee as a sort of backup, similar to how the Zen Archer still gets Improved Unarmed Strike and its damage bonus rather than shifting every single melee-oriented class feature over to ranged attacks. That's kind of why I'm hoping for some kind of official ruling from Paizo about this. Or as close to official as I can get. In my own games I would go RAI meaning no melee. BUT, I guess I could see the argument that like the Myrmidarch getting ranged spell strike but not ranged spell combat, it could work similarly so that the eldritch archer gets melee spell strike but not melee spell combat.
Dasrak wrote:
That's my argument on the first point is that it specifically says in the description that it MUST be a ranged weapon with spell combat. And the second point is their argument, in that it doesn't specifically say that you don't get melee, but my reading is like yours, RAI is that their abilities only work ranged.
I am arguing with Lone Wolf Development about their implementation of the Eldritch Archer Archetype from Heroes of the Streets. My reading of Ranged Spell Combat and Ranged Spellstrike is that The Eldritch archer no longer gets the melee versions of these two abilities. Meaning they get no ability to do normal Magus Spell Combat and Normal Magus Spellstrike with a touch attack as a melee weapon. They are arguing that since the words include alter and modify that those two abilities remain. Can I get an official answer on whether the Eldritch Archer retains Melee Spell Combat and Spellstrike? |