Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
OK. Today is the day that I realized that was a list of three different types of boons.. I've just been clicking the top one...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Kalhoun, Tac Officer wrote:
Heh. No. My city is expanding and their solution is to just keep raising the water pressure to accommodate new housing areas and apartments and businesses. On top of that apparently the excess Chlorine that's in our water has been proven to slowly damage the pipes they were using around 1987 when my house was built. Magitek would've been a cooler problem...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
To the so called Pirates, "Ah, mebbe I misjudged ya. Ya seem like decent folks." Later:
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Fantastic game as always Zoomba. Great group as well. Sorry I was less present since yesterday AM. Water leak in the house, a crew has been here since yesterday early Am replacing all our water pipes...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman comes out from behind cover and heads towards the machinery."Aboot time. I mighta gotten singed!" Still need the engineering rolls? If so..
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
I did miss that, thank you. Feeling that diplomacy, which he is not the best at, might be the best solution, Freeman and Drone move back away from the line of fire, or whatever is coming..
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Ouch, ouch! Fire. Grr! Ya twit! The system runnin' the river's been on for thousands of years, it's failing already! We be tryin' to find a way ta fix it! Help us do that!"
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
culture: 1d20 + 9 ⇒ (10) + 9 = 19 "Well, one outta three and no explosions ain't bad!" He nods as Kalhoun starts and then frowns. "Ya had me at that first sentence, the rest were garbage..
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Open rooms first, aye?" He stops and looks back to the statues. "Eh, we'll wee what we find in yon rooms but I gotta feeling them damaged statues might be significant."
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Drone buzzes.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman turns off his comms and grumbles to Drone. "I hope they be honest aboot openin' that up again.."
engineering: 1d20 + 16 ⇒ (14) + 16 = 30
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Well damn. Blowin' up a perfectly good asteroid base and the river. Hell of aday."
He perks up, gets his business face on, "Well, I got little ta protect me from radiation 'cept my natural hardiness and armor. Drone will be fine fer a while though. Any clue what we'll be facin' once we're inside?"
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Aye. We sure got of on the wrong foot but.. blowin' up part of your home seems wrong but I dunna see any other way. I wanna see this river flow again and watch Amy swim it! Oy, if ya do it, we otta call Zo!"
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Well, at least ye are all safe. Now, let's tek a look at the issue.." physical science: 1d20 + 11 ⇒ (10) + 11 = 21
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman grunts at Drone and Drone does a passable imitation of an angry Nuar high on something serious grunting back. "Aye, we seem ta' be on the same side on this. Better for everyone this be fixed. I be assumin' the civvies will be released after this is over?"
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman listens to the woman, paying close attention to her words and body language...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman and Drone keep on the one closer for better accuracy. Both apparently need more training... overcharged ice carbine: 1d20 + 7 ⇒ (17) + 7 = 24
perferator pistol: 1d20 + 7 - 3 ⇒ (11) + 7 - 3 = 15
static arc pistol: 1d20 + 7 - 3 ⇒ (13) + 7 - 3 = 17
They are starting to remember how to use their weapons...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Dunna think they like me. Feelin is mutual!"
He points at Red.
overcharged ice carbine: 1d20 + 7 ⇒ (2) + 7 = 9
perferator pistol: 1d20 + 7 - 3 ⇒ (3) + 7 - 3 = 7
static arc pistol: 1d20 + 7 - 3 ⇒ (4) + 7 - 3 = 8
Hello Dicebot! :)
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Get em', Drone!"
toss! Frag Grenade 1: 1d20 + 7 ⇒ (18) + 7 = 25
Drone attempts to unload on Green...
static arc pistol: 1d20 + 7 - 3 - 2 ⇒ (5) + 7 - 3 - 2 = 7
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman goes old school, running to the engine room and doing a little manual overdrive.
Drone assists him, beeping something about his incompetence...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Playing to his strengths, Freeman quickly reduces the total power output to what is needed for the level of propulsion to get there, sensors and life support and one main weapon, just in case, to try to lower their energy signature, hoping in concert with the computer expertise of Gletch he can make the ship harder to track. He's ready to bring her up to full power with just a flick of a switch, just in case...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman diverts power to the engines.
engineering: 1d20 + 16 ⇒ (19) + 16 = 35 +2 speed!
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman cracks his fingers , "Aye, divertin' power ta weapons!"
engineering, divert: 1d20 + 16 ⇒ (19) + 16 = 35 Don't forget one direct fire weapon was replaced by a heavy solar cannon. Pew Pew! https://thehiddentruth.info/player/starship/other/weapon?page=Heavysolarcan non
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman busts out a genuine 10 second belly laugh. He finally stop, tears i his eyes, "Ah! Thank ye', Kalhoun! I needed that! Will have ta' use that line in the future.."
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Making sure to wait until communication has been cut off, "Ah, good people. Some have a er, stick up the butt issue but overall, good'ns."
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Made a small msitake, Freeman does not have the Defender of the fleet. I had that Chronicle fro my higher level character in front of his chronicles with a clear note stating it's there for informational purposes due to using something from that Chronicle for Freeman. He does have the Heavy solar cannon upgrade, which could easily be as good or better than the weapon upgrade from that boon. Faction: Dataphiles champion
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Looked through all my Boons amd Freeman also has a Con special boon to replace one heavy weapon with a Heavy Solar Cannon...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Mmm. The Drake has the firepower fer sure and it's never failed ta bring us home!" Freeman also has the Defender of the fleet boon. I think we cn take it more than once and just pick different items, right?
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
The stout Dwarf with spiky red hair and beard you met earlier named Freeman laughs, "Pirates, eh? We know how ta' deal with them, right Drone?"
Freeman smiles. "Ah, that be right. Good Drone." He's already outfitted to go. Wearing some light armor, a broken down sniper rifle in a case, a carbine, pistol and knife. Drone is sporting two pistols as well. He is also festooned with tools and testing equipment. You remember he introduced himself as an engineer...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Numbers might help...
Dang. Didn't think to look at my sheets before left town. I remember also having a good Starhip one, might be the same one. Won't know until I get back home late Tuesday...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman is good at engineering or the science guy stuff. Piloting is OK but there's always someone better so...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
FYI: I just realized the official start date is Sunday and i'll be on vacation! Per the VRBO reviews there's good wifi so I'll be checking in but may be less timely and verbose than I should be on day one.
phaeton_nz wrote:
Lol. Haven't checked back in a while, busy at work. Just saw this. Looks like you filled up so no worries. :)
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Looks good! As always, I enjoy the extras on the sheet! :) Thank you for once again running an extremely fun game and thanks to all for playing!!!!
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Jekcedo wrote:
Lol, Oops. I knew I was forgetting something important.. Freeman will assist Jek in any way he can. He would never abandon a good comrade and favored target of the enemies for forbidden knowledge. Never...
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