Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor looks at Khron, what about the fire, did you see it? how much time do we have? Is it getting hot or difficult to breathe? Teodor then looks around the attic, trying to find something useful to pry a board from the roof off, as well as trying to identify the board with best chances of coming off quickly. If I don't find anything useful... I will use my dagger. Perception 1d20 + 7 ⇒ (12) + 7 = 19
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Perception 1d20 + 7 ⇒ (11) + 7 = 18 Teodor stands up with a sense of purpose despite the aches in his back and the growls in his belly. If the building is burning, our little hole is going to fill up first Someone take a peek at the hole, is it safe to go down? otherwise, I can see the wall divisions in the floor, we can probably figure out what our rooms are, but are those safe?
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Fort Save 1d20 + 5 ⇒ (7) + 5 = 12 Teodor rests his back against a beam and shifts a bit, obviously uncomfortable. I don't know how much rest you actually got last night, but I am pretty tired, the screams stopped at some point, but they're still shuffling down there, I bet you they know we're up here, even if they are no longer smart enough to try to follow us... Or maybe they didn't see us... I am Teodor Skov by the way
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Gear carried:
Explorer's outfit (10gp)
Wealth:
Gear in Room:
Dwarven Waraxe (30gp) Sling (-) Bullets 20 (1sp) Chain shirt (100gp) Bedroll (1sp) Backpack (2gp) Waterskin (1gp) Flint and steel (1gp) Explorer's outfit (10gp) Iron Pot (8sp) Hemp Rope (1gp) Trail Rations x2 (1gp) Torch (1cp) Also I replaced Stability with the Mountaineer racial ability
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor pulls out his Starknife, ready to throw it in case of threats, he then kneels and takes a hard look at the ground around him, looking for signs of intrusion. The earthquake probably caused a lot of dust, it should be easy to tell if anything made it in before us, or out... Survival Check:1d20 + 6 ⇒ (6) + 6 = 12
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor comes back from a trip to the bushes, finds a rock to sit down, chews on some rations and washes it down with water. Gathers the rest of his belongings (including his starknife, which he secures to his belt) and stuffs them into his backpack. Teodor approaches Berenwyr and Gareth we shall find out soon enough... staring at the ruins in front of them. Perception 1d20 + 6 ⇒ (1) + 6 = 7
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
That was uncalled for Berenwyr, a lone dog wasn't any threat to our group, specially after we took down the leader. Teodor shakes his head in disapproval as he approaches Gareth That's going to leave a scar, but what is another stripe for a tiger?
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
GM Draxx wrote:
no it's ok, I'll take it as a miss
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Assuming the dog is still up when Teodor turn comes, otherwise he ties up the sleeping dog Teodor moves into flanking position while pulling his Waraxe and takes a mighty hack at the canine attacking Gareth! 1d20 + 5 - 1d10 + 4 ⇒ (2) + 5 - (2) + 4 = 9
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Not wanting the dogs to jump on him if he approaches, Teodor decides to pull out his starknife and throw it at the leader of the pack, while waving his torch in a menacing way. Attack 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Not bad for a superstitious Dwarf!
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
I would assuming setting up the camp included this, but you could easily argue the opposite position by saying we wanted to avoid divulging the location of our camp :) We shall get a fire going! Teodor pulls out a torch from his backpack as well as flint and steel. I much rather scare them away than try to beat them...
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor pays attention to howls, paying special attention to whether they seem to approach the camp. Very well, I should take middle watch, it's the best time to do stargazing anyway Teodor eats some of his rations and washes it down with wine,
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Don't worry Colin, like Gareth said, you seem to be keeping up with us very well, its them long legged fellows that have to adjust to our pace... and you can all call me Teodor Teodor adjust his backpack and continues the march Agreed it is then, we shall take the shorter route
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor adopts what you will begin to recognize as his traveling expert stance... Well, I believe we could save ourselves anywhere from half an hour to an hour, this of course depends on the quality and age of our map, some options might not be options anymore, also remember there was an earthquake. How much more difficult, I expect some parts will be steep enough that will require us to use hands and feet, maybe even a rope, but we have to get there to be sure... No idea which gate to go to, as per my comment in the discussion thread :D
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor pays his tab, straps his backpack, then briskly walks up to Tobin and grabs his potion, Thanks Mr. Evermead, this will come handy if we run into trouble., then pockets the potion in one of his belt pouches. He then pulls a silver coin from his other pouch. Gentlemen, you can pick the route, one is shorter but we pay the price in sweat, the other not as much... or we can let luck decide, heads hard, tails easy... He walks out the door Berenwyr holds open.
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor returns from his place at Westerhold carrying his Waraxe and a mint condition Starknife. He rummages through one of the packs and takes the following items: 2 Rations, Wineskin, Grappling hook, Torch. Teodor then returns all the extra items to its original pack and leaves it where he found it. He stares at the map for a few minutes, looking for known landmarks, terrain features, possible roads, and finally searches for any indication of camp sites with good view of the fortress. He continues until he's satisfied to have at least 2 reasonable routes to the final destination: one longer but kinder on those not accustomed to this type of trips, and another one significantly more demanding. Finally, Teodor grabs a stool and sits next to his companions, It's bad luck to start a trip thirsty. Teodor also spends 5 sp in drinks
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
I have some supplies to procure myself, I shall be ready within an hour if we were to depart today... Teodor finishes his drink in one loud gulp and stands up leaving his glass on the table, he then waits for consensus to be reached. I agree it's Draxx's call about the scroll. Teodor will use some of his newly acquired funds to purchase a Starknife
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor grabs his share as well, and then addresses the elf This fortress is supposed to be only a few hours away, we could camp near it for the night to get there before other folks. Can you write the scroll in the camp?, or do you need any of them magical gadgets from the College of Mysteries or something...
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Mr. Evermead Teodor clears his throat... What does this relic Look like? Teodor tries to remember how far, in which direction, and what kind of terrain we would have to cross to get to the Cairnlands, taking 10, for a total of 14 (Go Scars and Axes!)
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
Teodor assesses the other guests briefly, then shakes his head. I see we're getting along quite nicely... I suggest we keep it that way. Establishing a good business relationship with Mr. Evermead is something that will benefits us all, in more ways you can foresee. So... let's put our knives away, and let's make sure no birds dropping fall on anyone... Teodor belches loudly, Ahh... this is good Ale
Male Dwarf Ranger (Guide) 1st HP 14/14; AC 12 / FF 10/ T 12; F+5 / R+4 / W+3
A black haired dwarf, of mostly unremarkable features is wearing a well worn grey outfit, black leather boots, green hooded cloak, a chain shirt clearly visible under the cloak and a dagger in his belt. Teodor is my name, he grabs a pint and sits in one of the chairs, it creaks under the stress of his weight. taking a sip from his drink, his expression turns into one of pleasant surprise, he raises his pint to thank Aiken. Do you have any idea what kind of job Mr. Evermead has in mind? as he turns to face the other guests.
Let me introduce to Teodor, he will be your guide on this trip. If you see an error in my character, I blame my session timing out, I had to retype everything from memory :P |