Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
"Damn!" - Telurion growls - "I need a hammer against these things! Slashing them is no good" He does keep on attacking the skeleton next to Wit relentlessly Bardiche PA: 1d20 + 7 ⇒ (8) + 7 = 15Damage: 1d10 + 9 ⇒ (8) + 9 = 17<- Any flanking? Status -> HP:13/25 "At least that one is down" - he nods towards the caster, now on the floor - "Good job boys and girls"
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
GM Derek W, any details that Telurion knows about the skeletons with his Knowledge (Religion) roll? MAybe he should swap weapons? Will Save: 1d20 + 1 ⇒ (3) + 1 = 4 Terion grits his teeth, as the wave of unholy energy flows painfully through him - "Someone take her DOWN!" - he growls, swinging at the skeleton again. Bardiche Attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9Damage: 1d10 + 9 ⇒ (10) + 9 = 19 Status -> HP:18/25
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Can't access the map from my phone for some reason... Telurion will look for a flanking opportunity if possible. Telurion swings at the closest skeleton. Bardiche attack w/ reach: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23Damage: 1d10 + 9 ⇒ (2) + 9 = 11 Knowledge (Religion) to know more about the skeletons: 1d20 + 6 ⇒ (13) + 6 = 19
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Telurion relays the information to his companions, as he joins the others in the chase - "I cannot shake the feeling that we seem to have stepped into a completely different place since we got down here - what would a magical beast from the fey world be doing here...?"
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Not sure if any of us have seen the creature also. Knowledge(Planes): 1d20 + 8 ⇒ (16) + 8 = 24 Terion is still getting used to this whole "navigating up and down", but stands alert as Hawkwren mentions having seen something - "What was it Hawk?"
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
"You're tougher than you look, I'll give you that - but STILL... You best surrender" - Telurion presses on with his taunting, and threats, as he again swings his sword. Thank you Adebisi ;) Cold Iron Greatsword Attack: 1d20 + 6 + 1 + 2 + 1 ⇒ (2) + 6 + 1 + 2 + 1 = 12Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14 :/
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Gripping the Greatsword, and now more confident it can actually dish out some decent damage, Telurion presses on - "Let us see how you fare against this one, shall we? And by the way, this is your chance to surrender boy!" Cold Iron Greatsword Attack: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16 Bonuses above are flanking, and Bless -> Please remove those that are not applicable. He's not prone anymore right? And I am assuming Ranger human favoured enemy does not apply.
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
I am trying not to push the envelope too far between what Telurion knows and what I (the player) suspect ;) Maybe next round it is acceptable to try and strike him with a weapon of different material. As a well behaved fighter, I have silver and cold iron :D
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Telurion again swings his weapon against the creature - "And stay down!" According to the map, Telurion is flanking with Wit. Bardiche Attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25Damage: 1d10 + 9 ⇒ (6) + 9 = 15 Wish someone would manage a Knowledge check on this guy :/
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Knowledge (Nature) untrained: 1d20 + 2 ⇒ (4) + 2 = 6 Bah! As he swings his weapon, and the efficiency is not what he had expected, he roars to the others - "Boys and girls! What the heck is going on? He seems resistant to my attacks!" Turning to the creature, he growls - "What are you?"
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
"I agree Adebisi" - Telurion comments - "I could go on, but there is no "I" in this group - I have learned long ago that those with casting abilities make, or break a group's efforts, and I have learned also to depend on them for some of the more important accomplishments one can ever carry out. Let us take our rest and recover. We will be all the better off for it" Looking around, he adds - "Some of these rooms look defensible, mainly the secret ones - I say we bunk on one of them and rest for the time being"
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Not an easy decision. But then again, Telurion is a practical man ;) "I say we tie him up and drag him along - If he proves useful..." - he looks pointedly at the man - "Offering us decent assistance on what to expect ahead as we proceed, who knows? He may get lucky in the end" He moves towards him, stripping his possessions and proceeding in tying him up - "But leave him free to just roam and come back to stab us in a few hours from now, or alerting whomever more is around here? No way" - he winks at Vos. ----------------------- If things proceed as planned, Terion will then go through his possessions for anything of use, or particularly valuable.
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Telurion takes a step back and swings at the human who attacked him - "REALLY boy?!" - he roars. Bardiche Attack: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13Damage: 1d10 + 9 ⇒ (1) + 9 = 10 Again his swing is poor, and the warrior curses his luck.
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Telurion re-sheathes his greatsword and picks up the bardiche, growling at their opponents - "Arrows?! Bah! We've got arrows for you - if you stay there you will fall down like a pin cushion. Better come closer and try your luck against my blade!" I guess sheathing a weapon, and picking up another amount to two move actions and that's it for Telurion this round ;)
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Telurion holds his ground with a grin on his face, readying an action to attack the first enemy that approaches - "I think you boys have about... Ten seconds to surrender.." Ready action to attack the first one that comes close, and also he has reach if any tries to get past his waving bardiche.
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
"Just stand aside wretch" - Telurion threats the snake thing - "We will be going upstairs, and if this Fethi of yours crosses our path, and tries to stop us, he will regret it, but we are not up for your games so you better be gone from here when we return"
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Knowledge (History): 1d20 + 6 ⇒ (14) + 6 = 20 <- +8 instead of +6 if it is human history? "It does look familiar, but what about the symbol?" - Telurion questions the others. We left the room where we fought in, following a corridor - investigated a door to the south and another to the north. There is a door at the end of the hallway so: "I guess that door is where we are heading next" - Telurion comments as he returns to the hallway, goes to the door and listens. Perception: 1d20 + 6 ⇒ (12) + 6 = 18 <- +8 instead of +6 if vs. Humans
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Apologies for not having acted last round - Telurion would have moved towards the fray, which means he should be able to attack this round. If not, ignore this action, and he moves close this round, If yes: With his added reach, Telurion swings at the nasty looking bugbear. Bardiche Attack: 1d20 + 7 ⇒ (3) + 7 = 10Damage: 1d10 + 9 ⇒ (2) + 9 = 11 Bleh.
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
I have to admit that I am almost lost in the initiative count, but I am putting up Telurion's actions :D With the archer in front of him, without any place to go, Telurion smiles and takes a swing at him. Attack: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9Damage: 1d10 + 9 ⇒ (6) + 9 = 15 Geeeeez...
Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25
Moving out of the room, Telurion steps next to Hawkwren, swinging at one of the enemies around the corner. I believe only one of the melee bad guys is still up correct? Bardiche attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11Damage: 1d10 + 9 ⇒ (9) + 9 = 18
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