Santila Savros

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Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Discuss here.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Please 'dot and delete'


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

In her latest venture to help fund the Knights of Lastwall and to bring some needed cheer to Absalom, Lady Hesla Embersplitter has announced a carnival within the Foreign Quarter, inviting the children of Absalom to come and spend some time among games and entertainment. As a sign of goodwill, the Pathfinder Society has decided to send along a group of Pathfinders to make a show of being around and keep an eye on some of the visiting students from the Dacilane Academy. However, the mysterious Godsrain doesn't seem to be finished quite yet and a strange storm seems to be brewing over the Puddles...

Written by Mike Kimmel

Scenario tags: Faction (Verdant Wheel, Vigilant Seal), Metaplot (Immortal Influence)


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Scenario has been reported through RPGChronicles.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Downtime Earned Income checks:

✔️ Endra Densinri (Level/check) 5/15 = 64 cp
✔️ Hancock the Angry 8/16 = 24 sp
➤ Blackberry Coulis 6/?? You have a few lores at +12
✔️ Deerslicer 5/26 = 40 sp
✔️ Lindevailë Tindómë 7/33 = 16 gp
* Nagaikaze 8 days


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Nagaikaze wrote:
TechnoDM B wrote:

Downtime Earned Income checks:

➤ Nagaikaze 7/?? You have Herbalism Lore (M) at +14.

My downtime will be spent using the Grand Archive boon, Off-Hours Study, working towards learning Butchering Lore.

I had to chase down what that was. So you get to add 8 days of downtime.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Downtime Earned Income is limited to Crafting, Performance, or Lore checks

See Here

If you are expert in any of those three, let me know, please. Even with the slightly lower numbers, you still succeeded (and Expert gives you more gold).


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Downtime Earned Income checks:

✔️ Endra Densinri (Level/check) 5/15 = 64 cp
✔️ Hancock the Angry 8/16 = 24 sp
➤ Blackberry Coulis 6/?? You have a few lores at +12
✔️ Deerslicer 5/26 = 40 sp
✔️ Lindevailë Tindómë 7/33 = 16 gp
➤ Nagaikaze 7/?? You have Herbalism Lore (M) at +14.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Endra's equating Irrisen and Ulfen culture is a bit of a stretch, but as the debate comes to an end, Estrid announces that she has made her decision. She confers quietly with Boiltongue, then says, "We are thouroughly impressed with you and the Pathfinders in general. We grant permission to the Pathfinder Society to explore the Island of Ancestors on my behalf."

With King Estrid’s verdict, the time has come for you to bid the linnorms goodbye. Each befriended linnorm takes a moment to speak with you, perhaps giving thanks, cuddles, or extorting promises of future visits.

Brulivex names her stuffed rabbit 'Nagaky' after Nagaikaze.

Within days, you return to Iceferry Lodge and meet with Bjersig, Mahki, and Lirall.

Bjersig thanks you for all your hard work. I hope to see you again soon. Lirall and I are excited at the prospect of what the Island of Ancestors has in store for the Society."

A package arrives for you via messenger before you leave Iceferry Lodge. The messenger states they carry a gift from Boiltongue, on behalf of his children, a shield that the great linnorm selected from his personal horde.

Upon identifying the shield, it is a Martyr's Shield

But, beyond that it is imbued with the spirit and compassion of Myrsa Evershield, an Ulfen shieldmaiden and cleric of Tanagaar who died alongside her beloved on their quest to slay a linnorm (Boiltongue’s father). Tanagaar is a lawful good empyreal lord who is the patron of those who watch over and protect the innocent, especially from evil and nocturnal dangers. Myrsa has hidden her sapience for many years, hoping to reveal herself to whoever eventually slew Boiltongue and took his horde. Ever since White Estrid chose to spare Boiltongue’s life and let the linnorm keep his hoard, she has been lying in wait for the perfect opportunity. She is brave, selfless, stubborn, and thrilled to be around living, breathing people again, but she is also patient enough to wait for a wielder who shares her ideals. She might agree to have one of you carry her into battle in the future, should you prove their dedication to righteous causes. Even if she doesn’t want any of you to carry her into battle, she is interested in traveling with you back to the Pathfinder Society’s Grand Lodge to meet other warriors and seek a suitable candidate.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

We are near the end of the scenario.

You may roll downtime Earn Income checks.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

With everyone contributing to praise the Pathfinders' martial prowess, Hancock's display of physical ability sways the attendees.

Cultural Knowledge DC 23 (or DC 21 for a Lore check)

To counter claims that the Pathfinders lack understanding of Ulfen culture and traditions, you can attempt a Society, Archaeology Lore, Pathfinder Lore, or another applicable Lore check. Again, one of you takes the lead on the counter argument and the others can aid, as appropriate.

Oridius speaks out. They cite all the things you taught them today. Each 'fact' is preceeded with a loud "Actually..." Unlike many of the other 'facts' that Oridius shared throughout the day, the information they provide here is correct.

Manglefang steps up, and notes that you made an effort to teach him about respect and true comedy.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Combat Prowess DC 23 (Lore checks are DC 21)

To counter claims that Skarde’s soldiers are more skilled than you, one of you can attempt an Acrobatics, Athletics, Gladiatorial Lore, Scouting Lore, Warfare Lore, or other applicable Lore check.

➤ Endra Densinri ☘️
➤ Hancock the Angry ☘️
➤ Blackberry Coulis
✔️ Deerslicer ☘️☘️
✔️✔️ Lindevailë Tindómë
✔️✔️ Nagaikaze


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Lindevailë makes the case, using the various arguments brought forth and with help from others. There is some nodding agreement from various listeners.

Combat Prowess DC 23 (Lore checks are DC 21)

To counter claims that Skarde’s soldiers are more skilled than you, one of you can attempt an Acrobatics, Athletics, Gladiatorial Lore, Scouting Lore, Warfare Lore, or other applicable Lore check.

Scourtale steps forward and gleefully describes the battles she witnessed today.

➤ Endra Densinri ☘️
➤ Hancock the Angry ☘️
➤ Blackberry Coulis
➤ Deerslicer ☘️☘️
➤ Lindevailë Tindómë ☘️
➤ Nagaikaze


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

You impress the audience.

After introductions, Skarde Nineblades grouchily asks if he can proceed, then goes on a rant, expounding the recklessness of the Pathfinder Society, the combat prowess of his soldiers, and the importance of keeping the Island of Ancestors off-limits to foreigners who don’t understand Ulfen ways.

You now have a chance to counter each of these three claims with a counter argument.

In each case one of you should lead each counter argument with your allies aiding, as desired.

Recklessness DC 24

To counter claims that the Pathfinder Society is reckless, you can attempt a Diplomacy, Intimidation, or Performance check.

Brulivex pats her stuffed bunny and speaks up. "These people were a voice of reason throughout the day. They constantly were making everything better."

➤ Endra Densinri ☘️
➤ Hancock the Angry ☘️
➤ Blackberry Coulis
➤ Deerslicer ☘️☘️
➤ Lindevailë Tindómë ☘️
➤ Nagaikaze


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Nagaikaze wrote:
Is the Diplomacy a roll to Make an Impression? Because if it is I think I know where my vote goes.

The scenario doesn't use the words 'to make an impression', but, I certainly consider this to be considered Making an Impression.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Nagaikaze strengthens his defenses, and successfully intimidates Revna.

Mirror Images 2 - Hit her on a 1: 1d3 ⇒ 2

One of his strikes dissolves an image, but, still smacks Revna.

Fort DC 23: 1d20 + 12 ⇒ (1) + 12 = 13

Completely stunned, Revna drops her weapon. "Yield! Yield!" she blurts out.

CONTEST OVER

Revna gathers the other warriors. "You've bested us on the field. There is no bad blood between us. I will suggest that your claim is a valid one. Here. Take these. May they help you on your quests."

She hands you a lesser Sturdy Shield and an Orchestral Brooch

This also increases your Funds by 1

You have roughly ten minutes to prepare yourselves for your audience with the king.

As the sun sinks low in the sky and the day nears its end, you and the linnorms arrive at the castle. While the linnorms aim to visit their father, this is your opportunity to report to Gorm Greathammer and impress both Estrid and Boiltongue — or not.

The linnorms you've befriended take the hint from you as you are preparing and enter the meeting hall on their best behavior, floating gracefully and quietly with an eager grin and waiting until their presence is acknowledged before talking. A couple of the linnorms burst into the meeting hall and loudly interrupt. It's still not enough of an interruption to affect those whose presence you are entering in.

In addition to Gorm Greathammer, White Estrid, Boiltongue, and the guards, numerous diplomats are present, including Skarde Nineblades.

Boiltongue acknowledges his children and Estrid greets you, asking you to introduce yourselves to those present.

This will be a single Diplomacy 25 check. Choose who will lead. Everyone else may make an attempt to Aid using Diplomacy, Intimidation, or Performance.

Diplomatic Introduction

➤ Endra Densinri ☘️
➤ Hancock the Angry ☘️
➤ Blackberry Coulis)
➤ Deerslicer ☘️☘️
➤ Lindevailë Tindómë ☘️
➤ Nagaikaze ☘️


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Hancock is able to hit Revna

Mirror Image, 1 strikes her: 1d4 ⇒ 1

She blocks with her shield, which bursts from the impact. (She and her shield take 30 damage)

Mirror Image: 1d4 ⇒ 4

Hancock's second strike dissolves one of the images.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 3 & 4
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 4 a (- HP)
➤ Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
Hancock the Angry ⛨ 26 (102/138 HP), Fire 4, Cold 5, Mental 2, Void 1 (12 THP),
➤ Blackberry Coulis ⛨ 24 (43/43 HP)
{Retired} Ulfen Warrior A (-68 HP)Hasted (2 of 10), Shield destroyed, 20 < AC <= 22
{Retired} Ulfen Warrior B (-60 HP)20 < AC <= 22
{Retired} Ulfen Warrior C (-59 HP)Stunned 1, 20 < AC <= 22
Revna, the Brave (-59 HP)19 < AC <= 24 Hasted (2 of 10),
Round 3 b (- HP)
➤ Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀➤ Gracie ⛨ 21 (50/50 HP)
➤ Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
➤ Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5, Hidden

──────────
AFTER YOUR TURN:
──────────
Revna, the Brave: 1d6 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1111 Sunday 4/19/26


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

The first of Endra's arrows strikes Revna.

Hancock carefully strides and swings, without effect, at Revna.

Blackberry examines the field.

Revna raises her shield, casts Mirror Image on herself (provoking if applicable), and strikes Hancock: 1d20 + 18 ⇒ (18) + 18 = 36for: 1d8 + 9 + 1d8 + 9 ⇒ (5) + 9 + (6) + 9 = 29 less 12 THP == 17

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 3 & 4
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 4 a (- HP)
➤ Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (102/138 HP), Fire 4, Cold 5, Mental 2, Void 1 (0 THP),
➤ Blackberry Coulis ⛨ 24 (43/43 HP)
{Retired} Ulfen Warrior A (-68 HP)Hasted (2 of 10), Shield destroyed, 20 < AC <= 22
{Retired} Ulfen Warrior B (-60 HP)20 < AC <= 22
{Retired} Ulfen Warrior C (-59 HP)Stunned 1, 20 < AC <= 22
Revna, the Brave (-29 HP)19 < AC <= 24 Hasted (2 of 10), Shield up
Round 3 b (- HP)
➤ Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀➤ Gracie ⛨ 21 (50/50 HP)
➤ Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
➤ Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5, Hidden

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1111 Sunday 4/19/26


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

It seems too easy for Nagaikaze to reposition Revna into a less-than-ideal position.

Gracie takes a bite out of Revna. And, Deerslicer shoots her.

Lindevailë's slashing gust misses Revna but hits the remaining warrior.

Her dance seems still captivating.

Sheepishly, the remaining warrior exits the field, with an "I'm Sorry" look on her face toward Revna.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 2 & 3
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 3 a (- HP)
➤ Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (119/138 HP), Fire 4, Cold 5, Mental 2, Void 1 (12 THP), Frightened 1
➤ Blackberry Coulis ⛨ 24 Delay 1a, 2a (43/43 HP)
{Retired} Ulfen Warrior A (-68 HP)Hasted (2 of 10), Shield destroyed, 20 < AC <= 22
{Retired} Ulfen Warrior B (-60 HP)20 < AC <= 22
{Retired} Ulfen Warrior C (-59 HP)Stunned 1, 20 < AC <= 22
Revna, the Brave (-19 HP)19 < AC <= 25 Hasted (1 of 10)
Round 2 b (- HP)
Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀Gracie ⛨ 21 (50/50 HP)
Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5, Hidden

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1018 Friday 4/17/26


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

It wasn't mentioned to do only non-lethal damage. These are Ulfen warriors. It is unlikely they would play around with non-lethal damage. They know they are human, and can be healed within a few rounds.

Gracie bites down on Ulfen Warrior B.

Deerslicer's attack bounces off the warrior's armor.

Ulfen Warriors B and C raise their hands and retire to the side to watch the contest, while giving encouraging words to their allies.

◆ Revna continues to encourage her allies.

◆◆ She will Cast Haste on herself.

◆◆ Ulfen Warrior A will make an Intimidating Strike on Hancock: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30for: 1d8 + 10 + 1 ⇒ (2) + 10 + 1 = 13 12 are taken up by THP, so 1 goes through

Hancock is now Frightened 1

◆◆ Ulfen Warrior A will strike at Hancock two more times: 1d20 + 15 + 1 - 5 ⇒ (10) + 15 + 1 - 5 = 211d20 + 15 + 1 - 10 ⇒ (9) + 15 + 1 - 10 = 15, both of which miss.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 2 & 3
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 3 a (- HP)
➤ Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (119/138 HP), Fire 4, Cold 5, Mental 2, Void 1 (12 THP), Frightened 1
➤ Blackberry Coulis ⛨ 24 Delay 1a, 2a (43/43 HP)
Ulfen Warrior A (-53 HP)Hasted (2 of 10), Shield destroyed, 20 < AC <= 22
{Retired} Ulfen Warrior B (-60 HP)20 < AC <= 22
{Retired} Ulfen Warrior C (-59 HP)Stunned 1, 20 < AC <= 22
Revna, the Brave (- HP)0 < AC <= ♾️Hasted (1 of 10)
Round 2 b (- HP)
➤ Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀➤ Gracie ⛨ 21 (50/50 HP)
➤ Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
➤ Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5, Hidden

──────────
AFTER YOUR TURN:
──────────
{Retired} Ulfen Warrior B: 1d6 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1018 Friday 4/17/26


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

His rage burning, Hancock slashes the warrior (who will block with their shield) and regains his vigor.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 2 a (- HP)
Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
Hancock the Angry ⛨ 26 (120/138 HP), Fire 4, Cold 5, Mental 2, Void 1 (12 THP)
➤ Blackberry Coulis ⛨ 24 Delay 1a (43/43 HP)
Ulfen Warrior A (-53 HP)Hasted (1 of 10), Shield destroyed, 20 < AC <= 22
Ulfen Warrior B (-43 HP)20 < AC <= 22
Ulfen Warrior C (-59 HP)Stunned 1, 20 < AC <= 22
Revna, the Brave (- HP)0 < AC <= ♾️
Round 1 b (- HP)
➤ Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀➤ Gracie ⛨ 21 (50/50 HP)
Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5, Hidden

──────────
AFTER YOUR TURN:
──────────
Ulfen Warrior B: 1d6 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1418 Tuesday 4/14/26


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Lindevailë is able to slash one of the warriors, then, is so distracting, that it is obvious that Nagaikaze is effectively Hidden.

Endra sends an arrow into the same warrior that Lindevailë struck.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 2 a (- HP)
Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (108/138 HP), Fire 4, Cold 5, Mental 2, Void 1
➤ Blackberry Coulis ⛨ 24 Delay 1a (43/43 HP)
Ulfen Warrior A (-30 HP)Hasted (1 of 10), Shield raised, 20 < AC <= 22
Ulfen Warrior B (-43 HP)20 < AC <= 22
Ulfen Warrior C (-59 HP)Stunned 1, 20 < AC <= 22
Revna, the Brave (- HP)0 < AC <= ♾️
Round 1 b (- HP)
➤ Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀➤ Gracie ⛨ 21 (50/50 HP)
Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5

──────────
AFTER YOUR TURN:
──────────
Ulfen Warrior B: 1d6 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1418 Tuesday 4/14/26


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

<<Giggle, snort!>>


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Nagaikaze speeds up to the fray, and is able to pummel Warrior C a bit.

Fort vs Stunning Fist: 1d20 + 14 ⇒ (2) + 14 = 16 Stunned 1

The shields of the warriors are basic wooden shields.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 2 a (- HP)
➤ Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (108/138 HP), Fire 4, Cold 5, Mental 2, Void 1
➤ Blackberry Coulis ⛨ 24 Delay 1a (43/43 HP)
Ulfen Warrior A (-30 HP)Hasted (1 of 10), Shield raised, 20 < AC <= 22
Ulfen Warrior B (-30 HP)20 < AC <= 22
Ulfen Warrior C (-50 HP)Stunned 1, 20 < AC <= 22
Revna, the Brave (- HP)0 < AC <= ♾️
Round 1 b (- HP)
➤ Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀➤ Gracie ⛨ 21 (50/50 HP)
➤ Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5

──────────
AFTER YOUR TURN:
──────────
Ulfen Warrior B: 1d6 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1418 Tuesday 4/14/26


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

@Hancock,

How many Temporary Hit Points do you get from raging?


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

You notice the linnorms perching on nearby roofs watching the fight in earnest.

Frothing at the mouth, Hancock charges at Warrior A, but misses. His second strike, though, hits the warrior hard.

Revna ◆ continues to encourage the warriors, and will ◆◆ cast Haste on Warrior A.

Warrior B will drop her bow, and ◆ draw her sword, triggering a Reactive Strike from Hancock. Hancock will hit Warrior B, but not interrupt her action.

Warrior B ◆ will make an Intimidating Strike at Hancock: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28for: 1d8 + 10 + 1 ⇒ (3) + 10 + 1 = 14

Hancock is now Frightened 1

Persistent Bleed: 1d6 ⇒ 31d20 ⇒ 1

Warrior C ◆ steps up next to Hancock.

Warrior C ◆ drops her bow and draws her sword

Warrior C ◆ will strike at Hancock: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27for: 1d8 + 10 + 1 + 1d8 ⇒ (1) + 10 + 1 + (4) = 16

◆ Warrior A drops her bow and draws her sword

◆ Warrior A will strike at Hancock: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23for: 1d8 + 10 + 1 + 1d8 ⇒ (2) + 10 + 1 + (4) = 17

◆ Warrior A will strike at Hancock again: 1d20 + 15 + 1 - 5 ⇒ (7) + 15 + 1 - 5 = 18for: 1d8 + 10 + 1 + 1d8 ⇒ (1) + 10 + 1 + (5) = 17

◆ Warrior A will raise their shield

Persistent Bleed: 1d6 ⇒ 61d20 ⇒ 16

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 2 a (- HP)
➤ Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (108/138 HP), Fire 4, Cold 5, Mental 2, Void 1
➤ Blackberry Coulis ⛨ 24 Delay 1a (43/43 HP)
Ulfen Warrior A (-30 HP)Hasted (1 of 10), Shield raised
Ulfen Warrior B (-30 HP)
Ulfen Warrior C (-36 HP)
Revna, the Brave (- HP)
Round 1 b (- HP)
➤ Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀➤ Gracie ⛨ 21 (50/50 HP)
➤ Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
➤ Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5

──────────
AFTER YOUR TURN:
──────────
Ulfen Warrior B: 1d6 persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1418 Tuesday 4/14/26

From the sidelines, Manglefang shouts, "Hey, Revna. Why are you hiding behind your friends?"


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Endra sends an arrow into the side of Warrior C, who cringes at the hit.

Then she sends two arrows at the other warriors, hitting the second.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 1
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 a (- HP)
Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (138/138 HP), Fire 4, Cold 5, Mental 2, Void 1
➤ Blackberry Coulis ⛨ (43/43 HP)
Ulfen Warrior A (-4 HP)
Ulfen Warrior B (- HP)
Ulfen Warrior C (-36 HP)
Revna, the Brave (- HP)
Round 1 b (- HP)
Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀Gracie ⛨ 21 (50/50 HP)
Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1, Fire 5

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1246 Monday, April 13


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Nagaikaze wrote:
Let the GM roll it or put it in a spoiler both sort of do that.

In general, although Recall Knowledge and Stealth rolls are supposed to be secret, that is clunky in a Play-by-Post format.

Depending upon my mood, sometimes I will ask for a secret roll, sometimes not.

I prefer rolling Recall Knowledge secretly because if there is a critical failure, I get to lie. Still, the Recall Knowledge mechanic is failure prone. If you get two pieces of information from the GM, either you critically succeeded or critically failed. You *know* you didn't simply succeed (only one piece of information) or simply failed (no information at all).

If there was a critical failure, then, unless the GM is really good at lying, then the false information becomes obvious.

</rant>


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

I kept looking.

https://dicelog.com/maildice


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Blackberry Coulis wrote:
Is there a way to make a secret die roll on the Paizo forums? Are all die rolls public?

Back in *Ancient Days* I had the link to a site that would roll dice for you, and you could send the result via email without seeing the result yourself.

This was during the prehistoric days of BBSes (Bulletin Board Systems), so that we could play *and* have secret rolls.

A quick search now was unable to locate it. <<sad>>


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Blackberry Coulis wrote:

Feeling his small size and relative lack of stature, Blackberry will stride up beside the building to his right and move out of the line of sight of the Ulfen party while attempting to hide.

Do you want to roll the secret stealth check or should I with the secret tag. Modifier is + 14 + cover.

To save time, you can go ahead and roll your Stealth checks.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Lindevaile Tindome wrote:
Can the preparation affect the map? Lindevailë Tindómë can create a wind wall or an area of darkness.

Sure.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Nagaikaze wrote:
TechnoDM B wrote:
You may have a single round to prepare before starting.

Is the prep round a round of Encounter or Exploration? Can I start in a Stance?

Also, as resistances are being listed, I have Fire 5 as well.

Noted.

You may start in a Stance


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

GM:

Hancock the Angry, Search: 1d20 + 13 ⇒ (11) + 13 = 24
Lindevailë Tindómë, Repeat a Spell: 1d20 + 10 ⇒ (7) + 10 = 17
Nagaikaze, Search: 1d20 + 12 ⇒ (1) + 12 = 13
EndraDensinri, Avoid Notice: 1d20 + 11 ⇒ (20) + 11 = 31
Blackberry Coulis, Investigate: 1d20 + 11 ⇒ (13) + 11 = 24
Deerslicer, Avoid Notice: 1d20 + 14 ⇒ (5) + 14 = 19
, : 1d20 ⇒ 5
, : 1d20 ⇒ 15
, : 1d20 ⇒ 5
, : 1d20 ⇒ 6

Revna begins chanting in Skald.

❖❖❖❖❖❖❖❖❖❖
Manglefang's Last Laugh, Round 1
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Endra Densinri ⛨ 23 (61/61 HP)☘️, Cold 2
➤ Hancock the Angry ⛨ 26 (138/138 HP), Fire 4, Cold 5, Mental 2, Void 1
➤ Blackberry Coulis ⛨ (43/43 HP)
Ulfen Warrior A (- HP)
Ulfen Warrior B (- HP)
Ulfen Warrior C (- HP)
Revna, the Brave (- HP)
Deerslicer ⛨ 24 (68/68 HP)☘️☘️
⠀⠀Gracie ⛨ 21 (50/50 HP)
Lindevailë Tindómë ⛨ 22/23 (62/62 HP)☘️
Nagaikaze ⛨ 23/27/29 (106/106 HP)☘️, Void 1

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Funds Available :
8

Time Stamp :
1246 Monday, April 13


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

The warriors are carrying Hatchets, Longswords, Javelins, and Shortbows. Thew will prepare by equipping their Shortbows.

Revna has a hatchet, battleaxe, and a shortbow. She will also prepare by readying her Shortbow.

You may choose to start in the area beyond the blue and red buildings on the tactical map.

You may have a single round to prepare before starting. That action cannot affect your opponents.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Revna responds, "While we appreciate the offer, we have our own healers, thank you."


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Deerslicer:
The three in front are basic Ulfen warriors, but, the one in back seems to be something a bit more.

ABC: 1d3 ⇒ 3

You've designated Ulfen Warrior C as your prey. You can tell one of your allies about them. Your (and your ally's) next attack roll against C will get a +1 Circumstance bonus.

Best/Worst: 1d2 ⇒ 2

The Warriors' worst saves are Reflex.

The three warriors in front pause, while the woman in back responds, "I am Revna the Brave. We serve Skarde Nineblades, an Ulfen commander from Halgrim who is currently engaged in negotiations with Estrid to have us and our compatriots explore the Island of Ancestors. You Pathfinders are interlopers competing with the Ulfen for that right."

"We've been waiting for days to hear Estrid’s verdict, and have no patience for your presence."

"I suggest we thrash it out here! We should have ground rules though. Each should fight until they are 'bloodied'." She explains it in terms that one has only 1/4 of their hit points left. "That way we can determine if you are truly cowards or can back up your babysitting the linnorms with grit and steel."


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Blackberry manages to help put together some of the stalls damaged during the linnorm fight, and the locals seem calmed.

After you have wrangled each of the linnorms, Scourtail loudly exclaims, “Boring!” and dashes off, flying down the road and off into more trouble.

As you and the linnorms proceed down the road toward Estrid’s castle, you pass a group of Ulfen soldiers.

When the linnorms pass by the Ulfen warriors, Manglefang laughs at their hair, causing the warriors to snarl and draw their blades. This response only causes Manglefang to laugh harder, and exclaim, “Aww, look at their little pokey sticks! They think they’re so fierce! Look at them! They’re adorable!”

The warriors respond, pointing not at the linnorm, but the Pathfinders. “You! Pathfinders! Those linnorms may be off limits, but you’re not! This insult won’t stand! Face us or admit your cowardice and give up your claim to the Island of the Ancestors!”


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Now that you've dealt with all five linnorms, you can attempt to placate the locals with a Crafting, Diplomacy, or Merchant Lore check.

➤ Blackberry Coulis
✔️ Nagaikaze - Convinces some of the locals
➤ Lindevailë Tindómë
❌ Deerslicer - is unable to convince any of the locals
➤ Endra Densinri
✔️ Hancock the Angry - Bruce convinces some of the locals


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Lindevailë determines that the front living space was clearly set up recently and hastily and hasn’t been lived in. It seems it’s been created specifically to put Crookscale at ease.

When mentioned, Efrith deflects, insisting she’s a traveling spice merchant and only just arrived in the city—she hasn’t had time to make her temporary space feel lived in.

With evidence that Efrith isn't who/what she says she is, the wares are mundane non-merchant wares, and that it appears that the warehouse was set up just for Crookscale, Crookscale glares at Efrith, sticks out his tongue, and leaves with you, snout stuck up in the air.

Now that you've dealt with all five linnorms, you can attempt to placate the locals with a Crafting, Diplomacy, or Merchant Lore check.

➤ Blackberry Coulis
➤ Nagaikaze
➤ Lindevailë Tindómë
➤ Deerslicer
➤ Endra Densinri
➤ Hancock the Angry


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

✔️ Nagaikaze examines the crates in the warehouse and notices that while the first few crates do contain packages of spices, the remainder are empty or contain mundane equipment, spell components, and weapons.

Efrith claims she’s “diversifying” her wares.

(Nagaikaze also finds a wand of continuation (2nd-level spells), and a 4th-level scroll of rebounding barrier)


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Crookscale seems to be listening to you, but insists that the lady, Efrith, is really nice.

You will need to collect evidence to convince Crookscale otherwise.

✔️ Efrith herself: Deerslicer notices that her hands are unlike the hands of a traveling merchant.

When mentioned, Efrith deflects, insisting it’s dangerous to travel the Lands of the Linnorm King, and she’s picked up more than a few tricks for sneaking by monsters, brigands, and worse over the years.

What other evidence might you collect.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Blackberry:

She doesn't seem to be a stealthy person


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

GM:
It's rude to look in this spoiler: 1d20 ⇒ 161d20 ⇒ 41d20 ⇒ 12
Hancock the Angry's Perception (E): 1d20 + 13 ⇒ (6) + 13 = 19
Lindevailë Tindómë's Perception (T): 1d20 + 10 ⇒ (15) + 10 = 25
Nagaikaze's Perception (E): 1d20 + 12 ⇒ (3) + 12 = 15
EndraDensinri's Perception (E): 1d20 + 11 ⇒ (18) + 11 = 29
Blackberry Coulis's Perception (E): 1d20 + 11 ⇒ (1) + 11 = 12
Deerslicer's Perception (E): 1d20 + 13 ⇒ (20) + 13 = 33

Nagaikaze:
While there are some truly vile cults that eat linnorms, there is no real market for linnorm meat or other parts.

The woman says “I'm just offering the little one a rest and some company. Dear Crookscale needed someone to take care of him properly.”

Lindevailë, Endra, Deerslicer:
She is obviously lying, and while she is taking care of Crookscale, she definitely has ulterior motives.


Deerslicer:
Her hands are too calloused for her proposed career. It's unlikely she is a travelling merchant.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

When you enter the warehouse, Crookscale is sprawled on a massive pillow sized perfectly for a juvenile linnorm. The front half of the warehouse is styled like a living space, and the back half is piled with crates labeled as various spices.

The woman, who some of you noticed earlier both at the river and at the sheep farm is there. She scolds you, "It isn't nice to enter someone's home unannounced. Please leave at once."


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Lindevailë will get out her 'tools', and begin working at the door.

GM:

GM: 1d20 ⇒ 17

It is not locked, and Lindevailë is easily able to tell it will just open without any force at all.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺
Hancock the Angry wrote:
TechnoDM B wrote:

1) There is no need for the other Linnorms.

2) We can assume the entire party is there with you.

I thought Hancock was still trying to break up the fight.

The group effort to break up the fight was, unfortunately, a failure, and it cost the group 1 'supply'.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

1) There is no need for the other Linnorms.

2) We can assume the entire party is there with you.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

The woman is human, with no particular immunities, resistances, or weaknesses.


Macros | Area Templates | Slides | Tactical Map | High Tier | 21 Challenge Points | ◆◇↺

Deerslicer finds a window about ten feet off the ground.

If someone gives Deerslicer a boost to look through the window:

Deerslicer sees Crookscale, who’s sprawled on a massive pillow sized perfectly for a juvenile linnorm. The front half of the warehouse is styled like a living space, and the back half is piled with crates labeled as various spices.

The woman, who some of you noticed earlier both at the river and at the sheep farm is there. She is bringing Crookscale some food and drink, and, pampering the linnorm.

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Wayfinders Contributor

1 person marked this as a favorite.

When I was at Midwest Gamefair earlier this year, I was lucky enough to play a custom multi-table special called the Wheel of Monsters Special that allowed players to play 5th Level Pathfinder and Starfinder 2e characters together in the same adventure. It was super fun, and PCs from both systems were effective - though sometimes the PF2 characters had an issue with a computers check! It made me wonder what sort of experiences you have had in mixing the streams in your home games.

Are you allowing Pathfinder ancestries and classes into your Pathfinder games? How about Pathfinder monsters? And if so, are you doing a time travel / planar incursion story, or just staying in the Starfinder / Pact Worlds Universe?

Tell me about them!

Hmm

(Cross-posted to Pathfinder Forum.)

Wayfinders Contributor

3 people marked this as a favorite.

When I was at Midwest Gamefair, I was lucky enough to play a custom multi-table special called the Wheel of Monsters Special that allowed players to play 5th Level Pathfinder and Starfinder characters together in the same adventure. It was super fun, It was super fun, and PCs from both systems were effective - though sometimes the PF2 characters had an issue with a computers check! It made me wonder what sort of experiences you have had in mixing the streams in your home games.

Are you allowing Starfinder ancestries and classes into your Pathfinder games? How about Starfinder monsters? And if so, are you doing a time travel / planar incursion story, or just a regular fantasy adventure?

Tell me about them!

Hmm

(Cross-posted to the Starfinder Forum.)

4/5 5/55/55/55/5 *****

1 person marked this as a favorite.

Hey Besties!

I cannot believe that our beloved Ink Workers' United Printing Press missed including a discussion thread link for our most recent column:

A Very Merry Venture Gossip Blog

But hey... true Venture-Gossips don't wait on ceremony where there is adventure and gossip to be had! Let's allow the good folks at the Ink Workers' United Printing Press their well-deserved holiday time off, and start our discussion off right!

The Gossip Must Flow!

(Also... Happy New Year!)

Wayfinders Contributor

11 people marked this as a favorite.

As always, I want to thank all of you for your wonderful books and adventures, and the community that I love so much being a part of. Thank you, everyone!

Hmm

Wayfinders Contributor

Both my 11th level Bard and my 6th level Primal Sorcerer in PFS (with Bard dedication) have more cash on them then expected, and I'm wondering if any staves are particularly worth looking at.

Some of the Staves I'm looking at:

Librarian Staff - My bard is pretty scholarly, but I may be biased here because of my own profession as a librarian.

Staff of Providence - My sorceress is a cook.

And I noticed that some of the staves are musical instruments, which are pretty cool. I do like the look of the Pipes of Compulsion or the Seer's Flute.

I am trying to decide if any of these might be a worthy purchase. And if you don't like staves, what are some of your favorite magic items for a caster other than spellhearts?

Hmm

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

71 people marked this as a favorite.

Dear Organized Play Leadership Team:

I'm writing this in response to the Starfinder Society news in the August 13th, 2025 Organized Play Blog.

Starfinder Society News wrote:
One thing I realized we didn’t communicate very effectively ahead of time was our sanctioning process for Starfinder (second edition) adventures other than scenarios. We do not intend to issue chronicle sheets for these adventures, outside of special exceptions like Free RPG Day adventures and other single-session adventures. Players are still free to use the character options in these adventures, provided they own a physical or PDF copy of the product, but there won’t be Organized Play credit for playing or GMing these non-Society adventures.

Proposing the Generic Society Chronicle for Longer Adventures

I have seen posts in the past from developers about the challenge of writing chronicles for Sanctioned Adventures. In order to create such a chronicle, the dev needed to:

◈ Read the adventure from beginning to end (a chore for Adventure Paths)!
◈ Find fun and unique equipment to list
◈ Come up with an enticing boon.

I agree that the workload for this is heavy, requiring a bunch of cognitive heavy lifting for something that is not connected directly to Society Play. So I would like to propose a Generic Society Chronicle for longer content. 12 XP, 30 Treasure Bundles equivalent for every longer adventure, whether Adventure Path or for delightful modules like Murder in Metal City. The only unique thing about the chronicle would be the title and product number of the adventure in question. No special equipment or boons included.

Your GM Corps Wants to Run these Longer Adventures

Yes, we want the shorter society content for our late night venues that close early. But we also want longer content that might go over multiple sessions. We're an eager and devoted market and fan base.

◈ Encourage us to purchase your adventures
◈ Encourage us to market them for you
◈ The adventures are already written, published and have finished art. Let us run them, please!

"But these will level your characters too soon for Society Play!"

You already have rules in place to allow people to start characters at higher levels, and most society players enjoy the process of creating multiple characters.

"But these adventures were not written with Society Play in Mind!"

We know. We've been handling APs and modules in Pathfinder and SF1 for ages. I often lovingly craft a society connection and mission briefing, and I know other Society GMs who do the same. We can handle the occasional cultural disconnect, I promise.

Final Plea

With Pathfinder 2E allowing sanctioning and Starfinder 2E not allowing sanctioning, it makes Starfinder seem like the lesser program. Please... Let us offer your longer creations for Society credit!

Earnestly Yours,
Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Welcome to my author table of 7-02 Shipyard Sabotage!

I figure that you all will spend a little time here figuring out what characters you want to play. This is a scenario for levels 1-4.

Some basics once you've decided on your PC:

◈ Please fill out my RPG Chronicles Link for this game.

◈ Please fill out the Macros for your character.

◈ Please make sure that your character has a Botting Spoiler on their character sheet with the most common spells and strikes they use in combat.

I run fun, fast-paced games and try to use botting to keep the game moving if real life happens and you're having a bad day.

Thanks so much!

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

The streets of the Shipyard district swelter in the sultry heat of the Augustana summer, and all around you the industry of the Shipyard District rumbles. As you climb the hill, you can see not only the largest shipyard in the inner sea, but also beyond it to the deep blue waters and tall ships of the Great Salt Harbor.

Up ahead is your destination, the Brine Shark Bistro. The sign features a shark rising triumphantly out of the sea foam with a crab in its mouth. Smells of frying crab waft towards you as you get closer. Not only is this restaurant famous for its crabcakes, but it's where you expect to get your mission briefing from Venture-Captain Brackett.*

_______________

* That mission briefing will start when PBP Gameday XIV begins on September 3rd. But for now, feel free to pause on this hill, admire the view and chat briefly with one another. There's even a menu posted outside if you want to consider and plan ahead for what dishes you will order on Venture-Captain Brackett's tab.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Welcome friends! This is the author table of Silver Bark, Golden Blades!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Having received a summons from Venture-Captain Amara Li, you have all spent the night in the Three Gates Lodge of Kayajima, Minkai. Kayajima is a tidal island*, connected to the mainland at low tide and separated by water at high tide. The Three Gates Lodge is elegant, with gardens that have winding paths, a burbling creek, a meditation area, a library, and rooms for training and meditation. The rice paper walls are thin, and can be opened to let in the breezes from outside.

In an hour or so, it will be time for your breakfast mission briefing with Venture-Captain Amara Li.** But for the moment, you have a little bit of time this morning to explore, meet each other and talk.

__________

* This is Hmm's head cannon to explain certain lore inconsistencies in the maps and prior descriptions of the 'island' of Kayajima.

** This is a PBP GAMEDAY XIV adventure, and so our official start will be September 3rd, 2025. I won't be running official box text for the scenario until that point. But you are all welcome to get in some pre-gameday roleplay until then.

Wayfinders Contributor

I am still trying to wrap my head around the class and how it comes together, but I like the idea of the intelligence-based martial with a banner, and so I would like to try out a commander.

Ancestry - open, though I am partial to size small characters.

Envoy's Alliance 4/5 5/55/55/55/5 *****

Hello Everybody, it's Jinglemane reporting live after the biggest convocation of Pathfinder Agents anywhere, GenCon! As the lead reporter and publisher of the Mane Event: Your Guide to Lairs, Dares and Hair Cares, I'm going to ask the question that will be on the minds of Venture-Gossips everywhere:

"How do the Venture-Gossip and Pathfinder Agent archetypes interact?"

★ --- ★ --- ★ --- ★

Context:

This lucky lion won a boon for the Venture-Gossip dedication. Venture-Gossip dedication requires Pathfinder Agent dedication as a prerequisite, and allows a Pathfinder Agent to take the Venture-Gossip dedication without taking 2 other feats in Pathfinder Agent. So now I have TWO dedications going on my character sheet. Do feats from Venture-Gossip count as feats from Pathfinder Agent for the purpose of satisfying dedication requirements? Likewise, do feats from Pathfinder Agent count as feats for the Venture-Gossip?

Jinglemane pauses to bat his eyelashes at Campaign Leadership, as Venture-Gossips do everywhere.

"Please, tell me more!"

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

1 person marked this as a favorite.

Organizer / GM notes:

I recommend running #3-04 Devil Wrought Disappearance and #3-07 Locked Lodge before running #6-12 Burning of Greensteeples. There are lots of links between #3-04 DWD and #6-12 BoG.

Prep notes:

This is more difficult than normal to prep.

I recommend reading through the whole infiltration chapter of GM Core and printing out page 199 (200 in the PDF) of GM Core as a player (and GM) handout to assist with the infiltration sequence. This infiltration sequence will be challenging / quite difficult for parties without a good skills person to provide the Follow the Expert exploration activity.

(If your party includes Rogues and Investigators, remind them of 'Follow the Expert' and let them shine!)

★ --- ★ --- ★ --- ★

Remember that some obstacles are Group and others are Individual. The Overcome entry lists whether the PCs need to overcome an object individually or as a group.

For individual obstacles, each PC needs to earn the required number of Infiltration Points themself.
For group obstacles, all PCs working toward that obstacle pool their Infiltration Points toward it together.

★ --- ★ --- ★ --- ★

Also, the official handouts include the DCs of the Infiltration, which I thought that perhaps the players should not see. So I've redone the Burning of Greensteeples Player Handouts with the intent that handouts 1 and handouts 2 + 3 can be printed on one double-sided page with no spoilers for players from handout 4.

★ --- ★ --- ★ --- ★

Assorted Handouts

  • Burning of Greensteeples Player Handouts 1, 2 & 3 - Reprinted and prettified.
  • Assorted Spells reprinted for GMs - I did this because I'm GMing at a convention and am unsure of the wi-fi connection. Use or ignore if you know them all already.

    Top Secret Optional Handout for the Closing Credits:

    Seriously, don't read this spoiler unless you are GMing the scenario or have already played it.

    Spoiler:

    There is talk within the scenario of the 'True Queen of Cheliax' and a surprise sapphire bracelet for Zarta. Since the context of this involves a storyline from before Pathfinder 2nd Edition, I prepared a deep lore dossier on Zarta that might answer some player questions.
    Treat this as a post-credits Easter Egg!

    TOP SECRET Closing Credits Zarta handout -- Do not use until after the final scene!

    I cannot tell you how excited I am to see the return of this plotline from Season 7 of Pathfinder Society 1E.

    All hail the true Queen of Cheliax!



    Enjoy!

    Hmm

  • Wayfinders Contributor

    1 person marked this as a favorite.

    I want to name a Chelaxian outcast from a noble family, and I'd like to get close to the style. I figure that in amongst the various Chelaxian APs there has got to be a good backmatter article that I can access.

    (As a VC from Organized Play, I have all Paizo content in my downloads... somewhere. I just need to be pointed in the right direction.)

    Hmm

    Wayfinders Contributor

    1 person marked this as a favorite.

    In the Pre-remastered Swashbuckler, the "You're Next !" feat is a reaction.

    In the Player Core Rogues, the "You're Next!" feat is also a reaction.

    But in the Remastered Swashbuckler for Player Core 2, "You're Next!" requires an action which limits its usability.

    Is this a typo, or do I need to take a rogue dedication to get the "You're Next!" feat to be a reaction?

    Hmm

    Envoy's Alliance 4/5 5/55/55/55/5 *****

    2 people marked this as a favorite.

    Takes notes for his own gossip column in the Mane Event.

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    1 person marked this as a favorite.

    I made a Gear Handout for all the strange equipment in this scenario and I included a bonus handout of the partial letter which the party is supposed to find (but for which we had no handout.)

    All in all, I liked this one. Mike Bramnik captured the personalities of the Pathfinder Leadership as more fully themselves than we have seen in ages. The lab was appropriately creepy, and the story is great. As a bonus, it runs fast. My party of five got through in four hours. Not bad at all!

    Plus, I loved all the PF1 callbacks. This one was a pleasure to run.

    Hmm

    Wayfinders Contributor

    I am taking over as interim GM for the party of a family member of mine, and they were tracking strange happenings with animals.

    This will not be for Organized Play, but as an Organized Play VC, I own all the Paizo Adventures and I am happy to steal from all of them. So... tell me what I should be looking at!

    I am planning a few Society Scenarios for fodder, including:

    * Lions of Katapesh
    * Blooming Catastrophe
    * Perennial Crown 1 and 2

    Are there any adventure paths that I should be looking at? If so, which ones? Should I be looking at Kingmaker or Quest for the Frozen Flame? Give me fodder that I can build with.

    Hmm

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    1 person marked this as a favorite.

    Nice orc art! The kobold art is lovely, too!

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    2 people marked this as a favorite.

    Hello All,

    I'm the author of Heidmarch Heist, and I'm happy to answer any questions that GMs might have for running this scenario. Thanks to my amazing developer, Josh Foster, this mystery adventure turned out so well. I GMed three author tables of it at SkalCon last weekend, and it was so much fun watching my players try to figure out what was going on.

    I created a folder with some extras if GMs want to look through them: Heidmarch Heist Handouts

    The most useful thing in there is a copy of the Map of Heidmarch Manor that I used when writing this adventure, but there are also treasure sheets with descriptions of some of the stuff found in the adventure. I also created versions of the handouts that I find a bit more readable and attractive if you have access to a good color printer.

    Some cool tips: If you can, run the Old Fang fight on two levels with a separate area for the underwater fight. You can do this with two side-by-side flipmats. I literally ran one level on top of the other with a raised platform, and that turned out great.

    My other piece of advice is position bad guys on top of crates or in the loft to make the warehouse fight feel multi-level as well.

    Happy sleuthing, Everyone!

    Hmm

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    1 person marked this as a favorite.

    This thread is a spin-off of the How do you recruit & keep GMs thread, and I'm giving it its own thread, so that we can keep the discussion of GM recruitment more focused, but I do realize this problem can affect the happiness and success of a venue -- and thus impact GM recruitment!

    One awful player can ruin the gameday for everyone. I had personal experience with this, having a toxic player who loved sabotaging the plans of other players and just doing things that were 'ooky' and questionable at the gaming table.

    Soon, all our regulars would change their RSVPs to 'nos' if he showed up, and we had no one bringing the fun anymore. Sometimes you can rehabilitate your problem players, but if that does not work, sometimes you just have to ban them.

    It can be extra hard to decide what to do, though.

  • What if the 'problem' is related to a player's youth, disability or neurodivergence?
  • Is there a way that you as a GM or Organizer can work with the player?
  • Would better accessibility or a less stressful environment alleviate the problems?
  • How do we balance being both inclusive and firm?

    ★ --- ★ --- ★ --- ★

    The original comments from the GM thread:

    Purple Dragon Knight wrote:

    You want more GMs?

    Tell players to stop arguing with GMs and crack down on broken character builds.

    There's zero point preparing a game for a group of folks to have fun only to see one player show up and solo all fights in one round.

    TriOmegaZero wrote:

    This is why I left the PbP community.

    I have no time or energy to spend on people that don't make the game fun for everyone at the table. I'm as guilty of bad attitudes as the next, but when someone comes at me confrontational about rules, it makes it that much harder to be graceful and explain where I was coming from.

    Build a better community by rehabilitating the bad elements or cutting them loose.

    ★ --- ★ --- ★ --- ★

    I'm guessing that these problems occured in a PF1 game, though it is possible that they happened in a PF2 game with one higher level player playing amongst a lot of lower level players.

    One thing that has improved with Pathfinder Second Edition is that teamwork is absolutely needed, and that it is more difficult to have severely over or under-powered builds.

    ★ --- ★ --- ★ --- ★

    What is your process for dealing with players whose behaviors are problematic? How do you communicate with them, and with your other players?

    Hmm

  • Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    2 people marked this as a favorite.

    A recent scenario suggested that the reclusive strix and the owl-folk syrinx of Arcadia are in fact the same people. If I picked up a strix boon and chose to be from Arcadia, could I play an awesome owl person?

    Whooooo* can be better than owls? Whooooo?

    Hmm

    * Let's not get into grammar of Whooooo vs Whooooom when I'm making owl noises.

    Wayfinders Contributor

    I was there when Ranginori was freed in Cosmic Captive, and was always hoping to be part of the adventure that frees the other elemental lords. Does anyone know when they were freed?

    Hmm

    Wayfinders Contributor

    6 people marked this as a favorite.

    To me, this was more galaxy-shaking even then the Starfinder Second Edition announcement. So... Here is where we can share all our Zon-Shelyn theories.

    What do you think happened here? What do you think of this merged deity and its painglaive? How will this affect Songbird Station?

    MY PERSONAL HEAD CANON

    Shelyn is my favorite goddess. I have loved her for forever. Still, we all can evolve and grow. I think that Shelyn has finally redeemed her brother by accepting him for whom he is, and acknowledging her own dark side. This has allowed the two twins who were separated for so long to merge and become one.

    What's your theory?

    Wayfinders Contributor

    3 people marked this as a favorite.

    This may be the best Extra Credits episode I have ever seen:

    The History of D&D Hasbro Refused to Learn From

    It even includes the birth of our baby, Pathfinder! And if this is in the wrong forum, please move it.

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    1 person marked this as a favorite.

    Looking for minis for this adventure? Here are some printable cartoon minis.

    Operation Seaside Minis

    I also created one-page cheat sheets for Pregen abilities that you can print. We laminated them back-to-back with the pregen character sheets to make an easy reference guide for our players.

    Operation Seaside Pregen Cheat Sheets

    Happy Free RPG Day!

    Hmm

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    Looking for minis for A Few Flowers More? Here are some printable cartoon minis for this adventure.

    A Few Flowers More Minis

    This was a fun little advanture. I especially appreciated the first combat with its secret doors and sneaky little gremlins. It made for a lively first combat, one the party had to truly think their way through.

    Happy Free RPG Day!

    Hmm

    Wayfinders Contributor

    3 people marked this as a favorite.

    So I have a Tome Thaumaturge Kashrishi named 'Tourist', with the Time-Traveler background for PFS. (I unlocked the Time Traveler background via a Chronicle.)

    I know most of what I want for Tourist. He's got both Diverse Lore feat and an all-encompassing Tourist Guidebook (aka, his Tome Implement.) But I haven't decided what three lores I want for the Time Traveler background! Diverse Lore is going to take care of most of my Recall Knowledge needs. Tome is going to let me pick up other skills on the fly when I need them.

    So... what I want is three fun lores that will involve things that I can *do* in game. I think that Sailing Lore should be one of them -- it's a great skill for a Tourist to have. What should be my other two Lores?

    Suggestions welcome, but I am playing him next week and would like to nail down this final aspect of his character.

    Hmm

    Wayfinders Contributor

    1 person marked this as a favorite.

    Aaron, shouldn't the special being advertised be SFS 5-99 Battle for the Bulwark instead of 4-99 Time of Crisis?

    Otherwise, woot for all the new material!

    Wayfinders Contributor

    7 people marked this as a favorite.

    I found the recently released Cost of Annoyance, or the Hidden Cost of Changing a Game to be a fascinating watch. Yes, it is talking about updating video games rather than tabletop RPGs, but everything discussed here felt so pertinent to the changes happening with the remaster.

    It discusses the 'but I don't want to change' feeling that many customers go through, but also why change is often necessary. It discusses how to make a change that become more welcome to your player base, or how to highlight the benefits of a given change.

    As an aside, one section discussed the problems that happen when designers must make a change not to benefit the player base but to please corporate overseers, which made me think of the WOTC OGL debacle, and then of PF2's need to excise exclusive OGL content from its newer products in response.

    Please feel free to view and discuss.


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

    Hello, I’m GM Hmm! What can you expect from a GM Hmm game? A fast pace, whimsy, and a whole bunch of roleplay and discovery.

    More discussions will be happening here, but first I'd like to ask if everyone is up for having an associated Discord channel for this game in order to enable notifications of GM posts and such. I've found having a discord channel makes it easier for side conversations or quick check-ins with other players, while speeding up the flow of the game.

    Initial Homework

    If you are interested in having an associated Discord channel for notifications of GM Posts, please befriend me on Discord at Hmm#4360.

    Also, please fill out your character information on RPG Chronicles for this PaizoCon game.


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

    Opening soon in a Galaxy near you!

    We'll be starting up on the first day of PaizoCon, May 25th, 2023.

    If you dot into gameplay, please delete your post! See you soon!

    Wayfinders Contributor

    When looking at forums that include sub-forums like Pathfinder Second Edition, I an seeing the most receent threads all jumbled together rather than sorted by sub-forum as I prefer. Can this be fixed? It's made it harder to navigate the conversations.

    Hmm

    Wayfinders Contributor

    Do spellheart cantrips auto-heighten like cantrips from other sources?

    Wayfinders Contributor

    16 people marked this as a favorite.

    Many of our favorite legacy D&D monsters will not be reprinted in Monster Core, which means that they will likely not appear in future Paizo adventures, and I'm mourning a few of them.

    In PF1, one of my PFS characters, Baroness Bobbi, had an adorably incompetent pet Owlbear named Hoot. (The Owlbear was incompetent because it was based on the underpowered bear companion -- thank goodness PF2 fixed up many of the less optimal animal companions!) Hoot accompanied her everywhere, and ran into battle with a cry of "Hooooooooot!" whereupon he'd miss every single enemy. As a result, I'll always have affection for Owlbears.

    I'm also going to miss Otyughs for their Oscar the Grouch, kings of the trash quality. One of the best PFS NPCs of all time was Hats, an Otyugh who truly loved his headgear and would balance hats on his tentacles and manipulate them like puppets. I had really hoped at one point for an otyugh ancestry in PF2, and once considered writing a Starfinder adventure involving a revolution on a space station starting with an Otyugh trash union because managemement would not let them have their slam poetry night.

    What are your favorite OGL monsters? Who will you miss and why?

    Hmm

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    I was really hoping that Organized Play would do a coordinated Beginner Box Days event, and now I see one happening that is separate from us.

    Paizo Blog: Beginner Box Days

    I wish that we could have had this start in Paizo Organized Play. Yes, I know that we could join in, but it would be nice if it had started in coordination with our program, so that we could use it to pull in new players and GMs.

    Also, could we do something live and simultaneous to this at our in-person venues?

    Can we hook into this event with live tables?

    Hmm

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    14 people marked this as a favorite.

    Dear Organized Play Team,

    Could we just make all PF2 quests repeatable? Looking at some of the older non-repeatable quests, they don't seem any different in content and structure from the fully repeatable bounties. They also don't seem to have anything especially noteworthy in the boon department, in case we were worried about repeatable adventures with boons.

    I would love if some of these early quests became repeatable so that I could run them again for conventions and game days.

    Thank you,
    Hmm

    Wayfinders Contributor

    I've been looking through the Lost Omens Firebrands book and there is so much amazing lore that I keep thinking I should make a Firebrand, I love that their lore has them including every ancestry from all over Golarian. But since I'm still just noodling ideas around in my head, I'd love to hear other people's character concepts.

    What are you making?

    Wayfinders Contributor

    I'm looking for anything, especially consumables, that would help a master thief for levels 10 and below. Uncommon items are fine. I'd love to hear your crazy suggestions!

    Wayfinders Contributor

    1 person marked this as a favorite.

    I've been flagging them as fast as they are created, but it's a losing battle.

    Envoy's Alliance 4/5 5/55/55/55/5 *****

    My character, Jinglemane, loves his Leiomano, which he got from an ACP transfer from a relevant chronicle. But now treasure vault has a revised Leiomano, that is available (also for ACP.)

    If I like Treasure Vault's Leiomano better, do I need to spend ACP (again) to acquire it? Or should I consider the second version a revision of the first?

    Original Leiomano

    Treasure Vault Leiomano

    Horizon Hunters

    Let's take a look at this skill item bonus chart from Archives of Nethys. Where are the low-level Religion items? Almost every other skill has a level 3 or Level 4 item that boosts all uses of the skill. The Staff of Providence at Level 6 boosts Survival, and only boosts Religion for Recall Knowledge. After that, players have to wait until Levels 9 for their first Religion Skill item.

    Why does this discrepancy exist?

    Hmm

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    I thought that it would be fun to purchase a Cart for a merchant character that I had in Society play, but alas, Carts are not Society-legal because they're an option from the GMG, and no options from the GMG have been sanctioned for Society characters.

    Can we please have the ability to purchase simple vehicles like the Cart? I am trying to think of how this might disrupt a game, other than the possibility of having to find parking for the cart once you leave a road.

    4/5 5/55/55/55/5 *****

    I just realized that I am halfway to 150 tables in PF2, so I really should look at getting those specials locked down. I thought I would ask though if there are other scenarios that count towards the specials requirement, the way there are in Starfinder and PF1. While I have some specials already, I admit I've had a more lackadaisical approach to GMing PF2 specials. So... are there any scenarios other than the multitable specials that count towards this requirement?

    Thanks!
    Hmm

    Wayfinders Contributor

    1 person marked this as a favorite.

    Background

    A month ago, I built a sylph gnome named Bitty Blue, a gnome from the Mwangi Expanse with a grandfather who's a Cloud Dragon. But as I was watching Nonat1's video on Multiclass Archetypes for every class that I came across his idea for fighter with the wyrmblessed sorcerer dedication. I've never built a fighter before, but the idea of one with a sorcerer dedication intrigued me -- especially since this fighter could also be descended from Cloud Dragons and be Bitty's brother, Barak Blue.

    What I already know of the character

    Ancestry: Sylph Gnome
    1st Level Ancestry Feat: Gnome Weapon Familiarity for the Gnome Flickmace

    I also know that I will be spending his 2nd and 4th level class feats on Sorcerer Dedication and Basic Sorcerer Spellcasting.

    But I'd love your suggestions on everything else, especially that all-important first level fighter feat.

    Hmm


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

    More discussions will be happening here, but first I'd like to ask if everyone is up for having an associated Discord channel for this game in order to enable notifications of GM posts and such.

    This is also where I'll be announcing pre-game homework, so stay tuned!


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

    So you have found my stolen casefiles and think that you can unravel them? Mirror duplicates. Temporal anomalies. A book neither living nor dead, with a mind of its own? Each topic presenting enough questions to fill a library, and each a mystery I was unable to solve. I know there must be something more behind them. Perhaps you will have better luck...

    K.H.W.

    ★ --- ★ --- ★ --- ★

    Eando Kline, head of the Vigilant Seal faction, pauses in his reading of the book's forward. He peers up at Tess, the duskwalker elf who brought him this disturbing book. He raises a sceptical eyebrow. "And you say you found it... in the Boneyard? Pharasma's Boneyard?"

    Horizon Hunters

    Hello. My oracle, Tess, has a primal witch dedication feat. Is this enough for her to be able to trigger a longstrider wand, or do I need to put Trick Magic Item skill feat on her?

    Thanks for in advance for your answers.

    Hmm

    Wayfinders Contributor

    Does my oracle with a primal witch dedication need trick magic item feat in order to activate a longstrider wand?

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