What Firebrand characters are you thinking of making?


Pathfinder Second Edition General Discussion

Wayfinders Contributor

I've been looking through the Lost Omens Firebrands book and there is so much amazing lore that I keep thinking I should make a Firebrand, I love that their lore has them including every ancestry from all over Golarian. But since I'm still just noodling ideas around in my head, I'd love to hear other people's character concepts.

What are you making?


Wait, there is an entire book on the Firebrands?

I played a little bit of Skulls & Shackles (game disbanded for IRL problems). I thought it was a really cool idea to be sailing around instead of walking/riding. It gave a nice place to keep all the party's treasure - as long as you could keep the ship from sinking.

Wayfinders Contributor

Yes, and it is so beautiful! The artwork is great!

Liberty's Edge

I GMed Hell's Rebels back in 1E, and used Kintargo a bit in a 2E game I ran, so I'm a fan of the Silver Ravens.


On a quick skim, nothing jumps out at me. I like that 13 archetypes got new feats and some extra feats for existing classes. The items are interesting too but none really sparks an idea off hand.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I briefly considered an anadi sylph "wind walker" rogue named Loudly-Passing-Breeze Kazoomiputput known for their death defying leaps over and through dangerous (and often combustible) obstacles.

Wayfinders Contributor

I think the name should be changed to end with putt-putt instead. I hope to see this character at one of my PFS tables sometime.


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Pathfinder Starfinder Society Subscriber

The book really makes me want to play a celebrity. It was already unironically one of my favourite archetypes because of its general tone of much of it being "You are a delusional narcissist who thinks they're the center of the universe" which I found beautiful, and the new book has added enough to it to make it properly FA viable whilst maintaining that tone.


Eldritch Yodel wrote:
The book really makes me want to play a celebrity. It was already unironically one of my favourite archetypes because of its general tone of much of it being "You are a delusional narcissist who thinks they're the center of the universe" which I found beautiful, and the new book has added enough to it to make it properly FA viable whilst maintaining that tone.

Ah, now I need to see the book. I have wanted to use the Celebrity archetype, but it didn't have enough body.


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I try to limit my complaints about books not aimed at me, but the Firebrands organization just... doesn't land for me, even by the standards of the various setting organizations. When I'm playing a chaotic character, it's almost always someone with an independent streak. Even the showoff and braggart of them would find turning to some organization for validation beneath her. (I can certainly see why other folks would be happy to have a CG organization like this, though.)

That said, expansions to Alter Ego and Dandy/Celebrity were quite welcome. There are a few uncommon feats I'd ask for access to, removed from their Firebrand origins. Getting psychic paper to flash whatever identity you need, or being able to use Deception on a will save (... balance might have been a little looser in this book) sound like fun additions for my various tricksters.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
QuidEst wrote:
I try to limit my complaints about books not aimed at me, but the Firebrands organization just... doesn't land for me, even by the standards of the various setting organizations.

That's how I felt too, until I read the new book.

Now I want to play a firebrand!


I know there's some detail about the bellflower network in this book, how deep does it goes? It is just a few lore paragraph, or does it have a dedicated chapter/some mechanic/archetype?

From what I've seen (before this book I mean, I'm asking the question since I can't buy it yet), firebrands as a whole seems a bit too "carefree" for my taste, a bit too much into the "burning down the corrupt system is fun!" take. I can see the appeal of it, but I like my revolutionnaries/rebel with a bit more grit, with the feeling that being good in the face of systemic evil and corruption takes work, carefullness, and is far from being fun and games.

It's why I really liked the network, it felt more grounded and "real", and I simply find this take on a chaotic good organisation much more appealing. So I'd like to know if there's enought of it in this book to interest me, or if I should just skip it and keep my money for the next "lost omen region" book.


The thing I want to know is, where is the silver raven?
The book has the Silver Ravens in it, who used silver ravens to deliver their messages--that's where the name came from--but the item isn't in the book as far as I can tell, so my Silver Raven character can't have their silver Silver Raven raven.

Wayfinders Contributor

Scarablob wrote:

I know there's some detail about the bellflower network in this book, how deep does it goes? It is just a few lore paragraph, or does it have a dedicated chapter/some mechanic/archetype?

From what I've seen (before this book I mean, I'm asking the question since I can't buy it yet), firebrands as a whole seems a bit too "carefree" for my taste, a bit too much into the "burning down the corrupt system is fun!" take. I can see the appeal of it, but I like my revolutionnaries/rebel with a bit more grit, with the feeling that being good in the face of systemic evil and corruption takes work, carefullness, and is far from being fun and games.

It's why I really liked the network, it felt more grounded and "real", and I simply find this take on a chaotic good organisation much more appealing. So I'd like to know if there's enought of it in this book to interest me, or if I should just skip it and keep my money for the next "lost omen region" book.

I would say scattered references. There's not one devoted lore section, but there are 25 mentions of the Bellflower Network scattered throughout the book, and some honing in on Bellflower Network people who are also Firebrands.

Grand Lodge

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For what characters I want to make...

For one, I plan on making a Bonuwat human fighter who trained under Zazs at the The Gaudy Otter in Vidrian, hoping to one day join the Salt Breakers.

For another, I love the new goddess Yelayne, especially how her entry reads like an Eastern European folktale (I did some research on Slovak folk tales in school) and plan to make a gnome twisting tree magus with dandy dedication, who serves Yelayne after a gust of wind that blew open her window and all the papers off her desk, save for an old fashion design she'd sketched, clearly a sign from The Wind Weaver.

Aside from that, for an upcoming home game I'm considering playing a barbarian using the Barbarians+ supplement from Pathfinder Infinite - a zealot instinct whirling barbarian of The Last Breath whose trauma endured in the heart of Nidal led to a deep-seated anger against the establishment, channeled through spiteful faith.

Horizon Hunters

Wow. Devrin's Dazzling Diversion would be fantastic - especially combined with Razzle Dazzle.

That is one minor problem I have with fencer style - the benefits of feint don't apply to the rest of the party. And in PF2, teamwork is best.


I'm kinda worried that quick spring is way too good. Yea, its level 13 and uncommon, but if you tumble though instead of striding, this doubles your movement, plus it ties into a bunch of cool acrobat and swashbuckler feats. If I had this, why would I ever stride again?


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I don't think it is any stronger than Sudden Charge.


sudden charge is a 2 action activity, which means that you can't use it twice in a round or use any other powerful 2 action activity that round unless you have unrestricted quickened, which I don't think exists. This can be used at least three times in a round, more if quickened. sudden charge also only works on melee attacks, while this works on literally any action or activity.


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In any case, this probably isn't the thread to debate it. Probably best to start one in the rules subforum about the balance concerns of this particular feat.


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Quick spring basically doubles your move for base-action striding. That's Real Good.

It's also a level 12 class feat, it requires acrobat archetype, it requires second mark in the firebrands, it doesn't stack with any *other* actions that buff stride, and it doesn't apply to alternate movement types - only striding.

So, is it good? Yes. Absolutely. Is is way too good? Hard to say.

/******/

As for characters... this guy doesn't really count, but....

I'm making a dwarf who started out with a miserable life as a dockhand of the Droskarite enclave in Okeno. He hated his life, he hated himself... so when a bunch of Firebrands basically kidnapped him by mistake as part of a larger "more panache than planning" op to rescue a bunch of slaves, he decided to roll with it. It's not like the life he'd have as "slave freed by a daring Firebrand raid" was likely to be worse than the life he'd been leading up to that point.

He's currently a Paladin of Sarenrae and Feeling Much Better Now, Thank You. Still rather dour. He'd never really fit in as a Firebrand, but he does remember them fondly.

Vigilant Seal

Pronate11 wrote:
I'm kinda worried that quick spring is way too good. Yea, its level 13 and uncommon, but if you tumble though instead of striding, this doubles your movement, plus it ties into a bunch of cool acrobat and swashbuckler feats. If I had this, why would I ever stride again?

Because striding doesn't require a skill check, and because dice are dice there's always a chance to roll a nat 1, no matter how great your bonuses are.


Trixleby wrote:
Pronate11 wrote:
I'm kinda worried that quick spring is way too good. Yea, its level 13 and uncommon, but if you tumble though instead of striding, this doubles your movement, plus it ties into a bunch of cool acrobat and swashbuckler feats. If I had this, why would I ever stride again?
Because striding doesn't require a skill check, and because dice are dice there's always a chance to roll a nat 1, no matter how great your bonuses are.

You don't roll for tumble though unless you try and move though a character. If you don't do that, there is no risk of failure, and even if you do, the worst that can happen is you don't move though them, you still get the rest of your movement

Vigilant Seal

Pronate11 wrote:
Trixleby wrote:
Pronate11 wrote:
I'm kinda worried that quick spring is way too good. Yea, its level 13 and uncommon, but if you tumble though instead of striding, this doubles your movement, plus it ties into a bunch of cool acrobat and swashbuckler feats. If I had this, why would I ever stride again?
Because striding doesn't require a skill check, and because dice are dice there's always a chance to roll a nat 1, no matter how great your bonuses are.
You don't roll for tumble though unless you try and move though a character. If you don't do that, there is no risk of failure, and even if you do, the worst that can happen is you don't move though them, you still get the rest of your movement

Wait what? You can just automatically tumble? So I can instantly generate panache by just saying I tumble and not have to make an acrobatics check? As part of my regular movement? I just do a cartwheel or something during my stride and voila instant panache?


Trixleby wrote:
Wait what? You can just automatically tumble? So I can instantly generate panache by just saying I tumble and not have to make an acrobatics check? As part of my regular movement? I just do a cartwheel or something during my stride and voila instant panache?

No. Panache doesn't just require you to take the action. You need to successfully perform the skill check to get it.


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Wonderful. Now how about you all Quick Spring yourselves over here.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've had this concept for a few years, but Firebrands made me realize he's PERFECT for the organization!

Broan is known by many names in his native Lands of the Linnorm Kings: The Bear-Blessed, the Rat who Roars, the Courageous Climber and World-Wanderer. An ysoki of stout frame and stentorian voice, Broan jokes that he was a Firebrand before he even knew what Firebrands were. After growing up running the roofs of Kalsgard like many other ysoki who live there, Broan became enamored with the sagas told in the city's many halls, and aspired to become like the great heroes of them. He did go a-viking for a time, learned how to sail and how to handle a sword, but didn't really have a taste for death and cruelty like some of his shipmates, so upon returning home, he decided to take to the road instead, exploring the frigid lands and seeking heroic deeds to do. He found plenty, making several attempts at scaling the tallest mountain in the lands and never quite making it each time, barely dodging an avalanche and "raging at the mountain" afterwards and punching a polar bear in the face!

It was around this time that Broan started hearing new stories coming from more southerly lands, stories like the sagas he'd adored so much, but of people with names like Iqani Truthspinner, Ishii Bunji and Passenger, roving the lands, battling evil and seeking excitement wherever they went. Intrigued, Broan began making his way out of the Lands of the Linnorm Kings in earnest, seeking to walk a path like these new heroes did and hoping one day their sagas may intertwine. Those who do meet him will find Broan a friendly, boisterous ally, who despite how loud he can shout (and that's pretty loud!) is no mere bruiser, deft enough to not cause harm unless he deems it necessary. Unusually for someone who hails from the Lands of the Linnorm Kings, he's a vegetarian (while he DID punch that polar bear, he didn't KILL it!).

In terms of statistics, Broan would be a snow rat ratfolk swashbuckler. Basically, imagine if Reepicheep was a viking...voiced by BRIAN BLESSED.

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