Harsk

Tarbh “Bullchucker” Tilgear's page

72 posts. Organized Play character for Dennis Muldoon.


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Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Farming Lore (2 days, level 1 task): 1d20 + 5 ⇒ (15) + 5 = 20

Thanks Rob!

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh recovery (DC 10 via toughness): 1d20 ⇒ 3

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:
Pirate GM wrote:
Lazarus isn't awake unfortunately just unconscious and stable, also you're going to get bit by both AoOs unfortunately, for another 12 damage. (Would miss even FF, and not a lot of great options for you that don't involve standing)

Sorry, forgot he was still unconscious. Both AoOs is fine, it lets everyone else come in. I had only seen the spoiler for the one, so thought maybe the other didn't have one or something. Maybe some day I can roll higher than 10 on an attack and make all this worthwhile...

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

I had independently gotten to 50hp prior to this hit, before I saw you were tracking it, so I think that's right.

Furious at being knocked down, Tarbh stands and rushes into the position best suited to skewering Prefect!

Stand, Stride into a flank (now that Lazarus is awake), Strike. This provokes the AoO from Preserver, I think, which lands, dealing more damage to Tarbh.

+1 horns (1st attack) vs. flank: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing damage: 1d10 + 6 ⇒ (5) + 6 = 11

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21 Tarbh, in his rage, manages to deflect most of the shards with his wildly-swinging horns.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Furious at his previous miss, Tarbh charges at Prefect! Sudden Charge, Strike

+1 horns (1st attack): 1d20 + 10 ⇒ (10) + 10 = 20
Piercing damage: 1d10 + 6 ⇒ (5) + 6 = 11

+1 horns (2nd attack): 1d20 + 5 ⇒ (8) + 5 = 13
Piercing damage: 1d10 + 6 ⇒ (7) + 6 = 13

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"We ain't no stock t'be turned inta sausage, ya git!" Flecks of spittle flying as Tarbh bellows his rage, a set of wide bull's horns sprout from Tarbh's forhead as he charges into the mist! Rage, Sudden Charge (into a flank if there's one available based on where Zandu ends up).

+1 horns (1st attack): 1d20 + 10 ⇒ (7) + 10 = 17
Piercing damage: 1d10 + 6 ⇒ (9) + 6 = 15

"There's two'a the scunners in here!"

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Who'sat?" Tarbh grips his fencepost tighter as he peers into the room.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh leads the way down into the foggy chamber, fencepost in hand and looking for trouble.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Frustrated that Cariad beat him to the punch at the southern panel, Tarbh charges over to the east, a bull heading toward a glass-tube shop.

Crafting, guidance, clue in: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh follows Hampton down to the Southern panel, putting his hefty shoulder into the rubble to clear a path.

SOUTH
Athletics (E): 1d20 + 11 ⇒ (3) + 11 = 14 Ugh. Hero Point.
Athletics (E): 1d20 + 11 ⇒ (8) + 11 = 19

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Crafting +5(T), Common and Dwarven.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:
Zandu Dmitrescu wrote:
"But first, the door. And I'll tell you this: doors are my jamb."

"Ah don' git it."

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"'M sure we c'n git that hatch tore open, one way or th'other."

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Two glyphs from me, which I'll hand out to Thurston and Zandu.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

A stout dwarf clambers up the gangplank, wearing a breastplate made from a hammered-out feed trough and a large fencepost tied across his back. He glances nervously at the water as he does, his expression only slightly improved when he reaches the deck of the ship. Wherever he goes, the feint whiff of cow seems to follow. "Howdy. Name's Tarbh."

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Hi everyone! I'm playing Tarbh, dwarf ranch hand from Rahadoum. He's a hard worker, but his temper sometimes gets the best of him. He sometimes takes care of things via the big fencepost he carries around, but when he really starts seeing red he tends to charge in head-first instead.

I need to update his header to match his current level still. I've played this once (green) and GMed it once, but both were long enough ago that I've mostly forgotten the details.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Thanks for a fun game everyone, and for getting us across the finish line, Khel!

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh's heavy breathing slows after a moment, and the wicked horns retreat into his skull as he regains his composure. "Tha's cheatin', Tarafi! Ah was 'bout ta run 'im through!" The sound of the bellowing zombies cuts his kvetching short. "Yeah, alright. Le's get a move on." He hefts the statue once again, and with Pip's help carries it to the waiting cart, the axles groaning in protest as they set it down.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh charges after the fleeing necromancer, leaping out the window and quickly dropping off the roof before running to gore him!

Hard to see the distance on that map, but I'm guessing that he had to spend an action to open the window, so probably didn't move more than two move actions. Since the window is already open now, Tarbh can move then sudden charge, meaning he can do three moves plus a strike, so I'm hoping that means he can catch up and attack. Either way he will take three moves toward the necromancer.

Reflex to Grab an Edge: 1d20 + 4 ⇒ (6) + 4 = 10

If Tarbh is able to get close enough to strike:
Horns (1st attack): 1d20 + 7 ⇒ (2) + 7 = 9
Piercing damage: 1d10 + 6 ⇒ (3) + 6 = 9

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Furious, he rushes toward the sound. "Ah'm gonna git you!"
Triple move.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh ignores the skeleton's blow. Instead, intent on his prey, he charges up the stairs, searching for the fleeing Ralthiss.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Pausing there until I know (a)whether I know where he is, and (b)how much movement it took me to get up the stairs.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

When Tarbh's turn rolls around, will he be able to just stay hot on his heels up the stairs, or will I need to spend an action searching for him?

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh gets work as a seasonal hand for the citrus harvest.

Farming Lore: 1d20 + 3 ⇒ (19) + 3 = 22

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

After discussion with GM Khel, adjusted Tarbh’s position to a place he could hit from.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

I agree that the heal probably hit the zombie but not Tarbh.

"Y'ain't gettin' 'way from me, yeah evil git!" Tarbh shouts as vicious horns sprout from his head once again and he charges at the necromancer!

1. Rage, 2. & 3. Sudden Charge around the stairs to the back side of him (provoking from the zombie, if it has an AoO).

Horns (1st attack): 1d20 + 7 ⇒ (11) + 7 = 18
Piercing damage: 1d10 + 6 ⇒ (6) + 6 = 12

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh nods to Pip, then sets down the statue. Once it's safely out of hand, he shouts "Whelps? I's a full-grown cur!" and charges all the way into the room (possibly provoking from the skeleton, if it's still up and can do such things) and up to the necromancer, punching the man in the face! One action to set down the statue, two actions to Sudden Charge!

Nonlethal fist (1st attack), IC: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Bludgeoning, IC: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Ok. Ah think ah can carry it on mah back if you c'n keep it balanced and me pointed in th'right direction."

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

With the new backpack rules, if he stows his weapons in his backpack Tarbh can carry another 11 bulk before he's overburdened. I don't think it's worth trying too hard to stay under the encumbered limit, as we can always set the thing down.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Fort save, drained 1: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17

"VARMINTS!" Tarbh lowers his pointy head and charges forward toward the remaining bug!

Horns (1st attack), Inspire Courage: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Piercing damage, Inspire Courage: 1d10 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Horns (2nd attack), Inspire Courage: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Piercing damage, Inspire Courage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Envoy's Alliance

1 person marked this as a favorite.
Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"VARMINTS!" Tarbh roars at the scuttling creatures before him, sharp horns emerging from his forehead as he lunges at the nearest beast! 1st action: Rage, 2nd action: attack, 3rd action: attack. Targeting blue, unless it goes down in which case switching to red.

Horns (1st attack): 1d20 + 7 ⇒ (10) + 7 = 17
Piercing damage: 1d10 + 6 ⇒ (10) + 6 = 16

Horns (2nd attack): 1d20 + 2 ⇒ (20) + 2 = 22
Piercing damage: 1d10 + 6 ⇒ (4) + 6 = 10 Doubled to 20 on the crit.

Envoy's Alliance

2 people marked this as a favorite.
Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh scratches his head when he spots the statue. "Hey y'all, ah found th'statue," he calls out to his allies. Don't know why anyone'd make a statue of a wagon wheel, though.

You'll be shocked to learn that a farmhand from Rahadoum has no religious education :P

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh wanders forward toward the room straight ahead (#9) and looks around.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Ah bet ah c'n carry it. Not much good at th'other stuff, though."

Envoy's Alliance

1 person marked this as a favorite.
Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Eh, a big ol' statue, huh? Sounds heavy. Good thing ya saw t'the cart, huh, Salliss?" Turning to the bedraggled man, he extends a hand. "Ah'm Tarbh. Niceta meetcha."

Tarbh is ready.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Returning from the cart, Tarbh seeks out Trildyn and Tarafi. "That cart ain't gonna hold if we find anythin' heavy. One'a y'all wanna give it another once-over?"

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Alright. Back in a sec." Tarbh hefts the corpse of Pathfinder and heads for the door, intending to set it into the cart (which I assume we hitched up to the horse and brought with us, since we went to the trouble of fixing it).

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Should I go put him in the cart, or do it on the way out?"

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Perception to examine body: 1d20 + 6 ⇒ (6) + 6 = 12

Tarbh scratches his head as he continues to examine the body. "Dunno."

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh stoops and examines the body, but is too distracted as he reacts to every creak and groan of the ancient building.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Sounds good.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh braces the rope on his arm, staying far enough from the hole to be sure he doesn't fall in himself.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh stoops to examine the body.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Somethin' bad happened ta this little...gnome? Halfling? Hard to tell, exactly."

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

As far as I can tell, the only remaining checks that we know about are the ones to examine the body and the one to repair the cart. Does that sound right?

Having no real training when it comes to dead bodies, Tarbh goes to check on the horse, then stands guard in the middle of town, looking for further signs of trouble.

Envoy's Alliance

1 person marked this as a favorite.
Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Re-reading that initial description, there's also a broken cart next to the chapel. Could be useful if repaired, now that we have a horse. Anyone feel like doing some crafting to repair it?

Do we have any sense of how long we have?

We figured out who the horse belonged to, right? One of our missing Pathfinders, Larraz.

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Ah, they's just some lil' buggers doin' their thing, nothin' ta worry 'bout."

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

Tarbh pops his head outside and calls to his more learned companions, hoping someone can help him make sense of what he's seeing. He then goes back to the body and takes a closer look.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"How 'bout we take you over to that nice-lookin' paddock over there whilest I check out the tavern, huh?"

Nature: 1d20 + 4 ⇒ (18) + 4 = 22

Tarbh guides Desert Wind over to the paddock, then pushes his way into the tavern (pausing to look for more nasty mold first). He whistles when he sees the destruction within, then sets to looking around. "Dang. Somethin' good happened here, an' then something real bad happened."

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Envoy's Alliance

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Desert Wind, huh? That's a good name fer a horse. Where's yer buddy Larraz, though?" Tarbh checks the horse over, looking for any wounds, then looks through the saddlebags. "Well, I bet good ol' Larraz won't mind, huh?" Tarbh pops the cap off one of the minor healing potions and quickly chugs it down, putting the empty bottle back in the saddlebag and the other potion in his pocket. Still down from the first fight.

healing: 1d8 ⇒ 3

Envoy's Alliance

1 person marked this as a favorite.
Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft | Perception +8 | Current conditions:

"Woah, there, horsey. Y'ain't likely to find many other friendly, livin' folk 'round here, so how 'bout ya play nice, huh? Here, I gotcha some oats!"

Diplomacy, background: 1d20 + 0 + 2 ⇒ (20) + 0 + 2 = 22

"Where'd you come from, 'nyway?" Tarbh says, admiring the animal as it eats. "Who brought a fine horse like you out here?"

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