Harsk

Tarbh “Bullchucker” Tilgear's page

55 posts. Organized Play character for Dennis Muldoon.


Classes/Levels

| Perception +6, Survival +4 | Current conditions: drained 1

Gender

Male dwarf barbarian 1 | hp: 16/25 [drained 1: 15/24] (rage temp hp: 0/4), hero points: 1 | AC 18 (rage 17) | F+8 [drained 1: +7] R+4 W+6 (+2 F/R vs trip, shove, knock prone) | Speed 20ft

About Tarbh “Bullchucker” Tilgear

Tarbh “Bullchucker” Tilgear
Male dwarf barbarian (animal [bull] instinct) 1
Farmhand background
Common, CG, Medium, Dwarf, Humanoid

Perception +6; darkvision
Languages Common, Dwarven

Skills Accounting Lore +3, Acrobatics +4 (When you Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.), Athletics +7 (Assurance 13), Crafting +3, Farming Lore +3, Nature +4, Survival +4

Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)

Other Items breastplate, dagger, greatclub, hatchet, javelins (5), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (4 gp; 2 sp)

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AC 18; Fort +8 (+10 to DC whenever anyone attempts to Shove or Trip you., +10 vs spells or effects that attempt to knock you prone.); Ref +4 (+6 to DC whenever anyone attempts to Shove or Trip you., +6 vs spells or effects that attempt to knock you prone.); Will +6
HP 25 Hero Points 1

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Speed 20 feet

Melee [1] dagger +7 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
Melee [1] greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning
Melee [1] hatchet +7 (agile, sweep, thrown 10 ft.), Damage 1d6+4 slashing

Ranged [1] dagger +4 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
Ranged [1] hatchet +4 (agile, sweep, thrown 10 ft.), Damage 1d6+4 slashing
Ranged [1] javelin +4 (thrown 30 ft.), Damage 1d6+4 piercing

Feats Additional Lore, Rock Runner, Sudden Charge
Other Abilities anathema, bestial rage (instinct ability), rage, rock dwarf

Rock Runner Ignore difficult terrain from rubble, uneven stone/earth. Not flat-footed when balancing on narrow stone/earth, success equals crit success.

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From Haldun in southern Rahadoum.

All three points in Scrolls, as he wants to learn how to manage his own farm some day.

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Botting expressions:

Raging:

Horns:
Spoiler:

[dice=Horns (1st attack)]1d20+7[/dice]
[dice=Piercing damage]1d10+6[/dice]

[dice=Horns (2nd attack)]1d20+2[/dice]
[dice=Piercing damage]1d10+6[/dice]

[dice=Horns (3rd attack)]1d20-3[/dice]
[dice=Piercing damage]1d10+6[/dice]


Nonlethal Fist:
Spoiler:

[dice=Nonlethal fist (1st attack)]1d20+7[/dice]
[dice=Bludgeoning]1d4+5[/dice]

[dice=Nonlethal fist (2nd attack)]1d20+3[/dice]
[dice=Bludgeoning]1d4+5[/dice]

[dice=Nonlethal fist (3rd attack)]1d20-1[/dice]
[dice=Bludgeoning]1d4+5[/dice]


Lethal Fist:
Spoiler:

[dice=Lethal fist (1st attack)]1d20+7-2[/dice]
[dice=Bludgeoning]1d4+5[/dice]

[dice=Lethal fist (2nd attack)]1d20+3-2[/dice]
[dice=Bludgeoning]1d4+5[/dice]

[dice=Lethal fist (3rd attack)]1d20-1-2[/dice]
[dice=Bludgeoning]1d4+5[/dice]


Not Raging:

Greatclub:
Spoiler:

[dice=Greatclub(1st attack)]1d20+7[/dice]
[dice=Bludgeoning]1d10+4[/dice]

[dice=Greatclub(2nd attack)]1d20+2[/dice]
[dice=Bludgeoning]1d10+4[/dice]

[dice=Greatclub(3rd attack)]1d20-3[/dice]
[dice=Bludgeoning]1d10+4[/dice]


Hatchet (melee):
Spoiler:

[dice=Hatchet (1st attack)]1d20+7[/dice]
[dice=Slashing]1d6+4[/dice]

[dice=Hatchet (2nd attack)]1d20+3[/dice]
[dice=Slashing]1d6+4[/dice]

[dice=Hatchet (3rd attack)]1d20-1[/dice]
[dice=Slashing]1d6+4[/dice]


Hatchet (ranged):
Spoiler:

[dice=Hatchet throw (1st attack)]1d20+4[/dice]
[dice=Slashing]1d6+4[/dice]

Dagger (melee):
Spoiler:

[dice=Dagger (1st attack)]1d20+7[/dice]
[dice=Piercing or slashing]1d4+4[/dice]

[dice=Dagger (2nd attack)]1d20+3[/dice]
[dice=Piercing or slashing]1d4+4[/dice]

[dice=Dagger (3rd attack)]1d20-1[/dice]
[dice=Piercing or slashing]1d4+4[/dice]


Dagger (ranged):
Spoiler:

[dice=Dagger throw (1st attack)]1d20+7[/dice]
[dice=Piercing or slashing]1d4+4[/dice]

Javelin:
Spoiler:

[dice=Javelin (1st attack)]1d20+4[/dice]
[dice=Piercing]1d6+4[/dice]

[dice=Javelin (2nd attack)]1d20-1[/dice]
[dice=Piercing]1d6+4[/dice]


Nonlethal Fist:
Spoiler:

[dice=Nonlethal fist (1st attack)]1d20+7[/dice]
[dice=Bludgeoning]1d4+4[/dice]

[dice=Nonlethal fist (2nd attack)]1d20+3[/dice]
[dice=Bludgeoning]1d4+4[/dice]

[dice=Nonlethal fist (3rd attack)]1d20-1[/dice]
[dice=Bludgeoning]1d4+4[/dice]


Lethal Fist:
Spoiler:

[dice=Lethal fist (1st attack)]1d20+7-2[/dice]
[dice=Bludgeoning]1d4+4[/dice]

[dice=Lethal fist (2nd attack)]1d20+3-2[/dice]
[dice=Bludgeoning]1d4+4[/dice]

[dice=Lethal fist (3rd attack)]1d20-1-2[/dice]
[dice=Bludgeoning]1d4+4[/dice]

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Resources used in Escaping the Grave:

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Free items from Scrolls:
- Minor healing potion
- Holy water