Harsk

Tarbh “Bullchucker” Tilgear's page

72 posts. Organized Play character for Dennis Muldoon.


Classes/Levels

| Perception +8 | Current conditions:

Gender

Male dwarf barbarian 3 | hp: 58/58 (rage temp hp: 0/6), hero points: 1 | AC 20 (rage 19) | F+10 R+6 W+8 (+2 F/R vs trip, shove, knock prone) | Speed 20ft

About Tarbh “Bullchucker” Tilgear

Tarbh “Bullchucker” Tilgear
Male dwarf barbarian (animal [bull] instinct) 3
Farmhand background
Common, CG, Medium, Dwarf, Humanoid

Perception +8; darkvision
Languages Common, Dwarven

Skills

  • Accounting Lore +5T
  • Acrobatics +6T (When you Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.)
  • Athletics +11E (Assurance 17)
  • Crafting +5T
  • Farming Lore +5T
  • Nature +6T
  • Survival +6T

    Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)

    Other Items breastplate, +1 greatclub, dagger, hatchet, javelins (5), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, handwraps of mighty blows (+1), lesser healing potion (2), minor healing potion, moderate alchemist fire, moderate ghost charge, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (51gp, 6sp, 3cp)

    --------------------

    AC 20 (19 while raging)
    Fort +10 (+2 vs Shove or Trip, +2 vs spells or effects that attempt to knock you prone.)
    Ref +6 (+2 vs Shove or Trip, +2 vs spells or effects that attempt to knock you prone.)
    Will +8
    HP 58

    --------------------

    Speed 20 feet

    Rage Melee [1] +1 horns +10 (shove, unarmed) 1d10+6 piercing
    Rage Meele [1] +1 fist +10 (agile, finesse, nonlethal, unarmed) 1d4+5 bludgeoning

    Melee [1] +1 greatclub +10 (backswing, shove), Damage 1d10+4 bludgeoning
    Melee [1] dagger +9 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
    Melee [1] hatchet +9 (agile, sweep, thrown 10 ft.), Damage 1d6+4 slashing

    Ranged [1] dagger +6 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
    Ranged [1] hatchet +6 (agile, sweep, thrown 10 ft.), Damage 1d6+4 slashing
    Ranged [1] javelin +6 (thrown 30 ft.), Damage 1d6+4 piercing
    Ranged[1] moderate alchemist fire +7 (thrown 20 ft.), Damage 2d8 fire + 2 fire splash + 2 persistent fire
    Ranged[1] moderate ghost charge +7 (thrown 20 ft.), Damage 2d8 positive + 2 positive splash + enfeebled 1 until the start of your next turn

    Feats Additional Lore, Rock Runner, Sudden Charge
    Other Abilities anathema, bestial rage (instinct ability), rage, rock dwarf, toughness

    Rock Runner Ignore difficult terrain from rubble, uneven stone/earth. Not flat-footed when balancing on narrow stone/earth, success equals crit success.

    --------------------

    From Haldun in southern Rahadoum.

    Trained by the School of Scrolls

    ---------------------

    Botting expressions:

    Raging:

    Horns:
    Spoiler:

    [dice=+1 horns (1st attack)]1d20+10[/dice]
    [dice=Piercing damage]1d10+6[/dice]

    [dice=+1 horns (2nd attack)]1d20+5[/dice]
    [dice=Piercing damage]1d10+6[/dice]

    [dice=+1 horns (3rd attack)]1d20+0[/dice]
    [dice=Piercing damage]1d10+6[/dice]


    Nonlethal Fist:
    Spoiler:

    [dice=+1 fist (1st attack, nonlethal)]1d20+10[/dice]
    [dice=Bludgeoning]1d4+5[/dice]

    [dice=+1 fist (2nd attack, nonlethal)]1d20+5[/dice]
    [dice=Bludgeoning]1d4+5[/dice]

    [dice=+1 fist (3rd attack, nonlethal)]1d20+1[/dice]
    [dice=Bludgeoning]1d4+5[/dice]


    Lethal Fist:
    Spoiler:

    [dice=+1 fist (1st attack, lethal)]1d20+10-2[/dice]
    [dice=Bludgeoning]1d4+5[/dice]

    [dice=+1 fist (2nd attack, lethal)]1d20+6-2[/dice]
    [dice=Bludgeoning]1d4+5[/dice]

    [dice=+1 fist (3rd attack, lethal)]1d20+2-2[/dice]
    [dice=Bludgeoning]1d4+5[/dice]


    Not Raging:

    Greatclub:
    Spoiler:

    [dice=+1 greatclub(1st attack)]1d20+10[/dice]
    [dice=Bludgeoning]1d10+4[/dice]

    [dice=+1 greatclub(2nd attack)]1d20+5[/dice]
    [dice=Bludgeoning]1d10+4[/dice]

    [dice=+1 greatclub(3rd attack)]1d20+0[/dice]
    [dice=Bludgeoning]1d10+4[/dice]


    Hatchet (melee):
    Spoiler:

    [dice=Hatchet (1st attack)]1d20+9[/dice]
    [dice=Slashing]1d6+4[/dice]

    [dice=Hatchet (2nd attack)]1d20+5[/dice]
    [dice=Slashing]1d6+4[/dice]

    [dice=Hatchet (3rd attack)]1d20+1[/dice]
    [dice=Slashing]1d6+4[/dice]


    Hatchet (ranged):
    Spoiler:

    [dice=Hatchet throw (1st attack)]1d20+6[/dice]
    [dice=Slashing]1d6+4[/dice]

    Dagger (melee):
    Spoiler:

    [dice=Dagger (1st attack)]1d20+9[/dice]
    [dice=Piercing or slashing]1d4+4[/dice]

    [dice=Dagger (2nd attack)]1d20+5[/dice]
    [dice=Piercing or slashing]1d4+4[/dice]

    [dice=Dagger (3rd attack)]1d20+1[/dice]
    [dice=Piercing or slashing]1d4+4[/dice]


    Dagger (ranged):
    Spoiler:

    [dice=Dagger throw (1st attack)]1d20+6[/dice]
    [dice=Piercing or slashing]1d4+4[/dice]

    Javelin:
    Spoiler:

    [dice=Javelin (1st attack)]1d20+6[/dice]
    [dice=Piercing]1d6+4[/dice]

    [dice=Javelin (2nd attack)]1d20+1[/dice]
    [dice=Piercing]1d6+4[/dice]


    Nonlethal Fist:
    Spoiler:

    [dice=+1 fist (1st attack, nonlethal)]1d20+10[/dice]
    [dice=Bludgeoning]1d4+4[/dice]

    [dice=+1 fist (2nd attack, nonlethal)]1d20+6[/dice]
    [dice=Bludgeoning]1d4+4[/dice]

    [dice=+1 fist (3rd attack, nonlethal)]1d20+2[/dice]
    [dice=Bludgeoning]1d4+4[/dice]


    Lethal Fist:
    Spoiler:

    [dice=+1 fist (1st attack, lethal)]1d20+10-2[/dice]
    [dice=Bludgeoning]1d4+4[/dice]

    [dice=+1 fist (2nd attack, lethal)]1d20+6-2[/dice]
    [dice=Bludgeoning]1d4+4[/dice]

    [dice=+1 fist (3rd attack, lethal)]1d20+2-2[/dice]
    [dice=Bludgeoning]1d4+4[/dice]

    ---------------------

    Resources used in :

    ---

    Free item from Scrolls:
    -