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Not sure how odd this is, but for what it's worth the following did Second Darkness all the way through (1st-15th): Goblin Ninja
We really worked the "damage you don't take is damage you don't have to heal" mantra. Using the hammer/arm/anvil paradigm, this was probably the most balanced party the group has ever put together. ![]()
When my Sacred Fist successfully uses Boar's Rend on my Sacred Fist, we have described it as holding the opponent's body steady as I remove a random internal organ, holding it in front of them, and asking "Do you think this was important?" - then rolling the Intimidate check to demoralize. This is in Skull and Shackles, with a uniformly CN party. ![]()
richard develyn wrote:
Doing your example from the other end: 10 hits @ 10 dam/hit = 1009 hits @ 13 = 117 8 @ 16 = 128 You may want to think your examples through a little further. This is really just the "how much is +x to hit worth vs +y to damage" question, and it all depends on how well you already hit AND what your damage/hit already is due to the multiplication of the two. The answer essentially comes down to (current per hit damage)/20 * (change in AB), i.e. what you're gaining or losing by changing AB, compared against the change in per hit damage. Differential calculus has its uses. :-) ![]()
Only two sessions into Rise of the Runelords, but my Forester holds great promise - the best fit to what I've wanted from a succession of druids and rangers. My group just assumes that I'll play the "naturey" character anymore. lol Now that I know about it, Ropeweave will almost certainly become one of his known spells. ![]()
THUNDER_Jeffro wrote:
I know Vishkanya can poison their weapons once/day - it's our Skull and Shackles summoner's desperation move. ![]()
Talonflash wrote:
We are now on the verge of 8th and have had a few changes: Kroniss took leadership and now has a Vishkanya Witch companion. Player is reconsidering life choices since he is now effectively three characters. Our flagship is the Sea Monster, named in honour of his eidolon who is also the model for its bowspirit.Rannish (note spelling correction) switched to Magus. Was killed via Spoiler: and subsequently raised.
Phantasmal Killer from Vakarla Ssurg was killed by Spoiler: The grateful Krelloort the sahuagin warrior. Spoiler: arranged for a reincarnation and he went from mountain of a half-orc to twig of an elf.
locathah matriarch Current roles:
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bitter lily wrote: I'd be more careful of allowing casting from Int, frankly, than from Wis for a class currently based on Cha. It depends on how many Will saves PCs make, of course, but everyone in every game uses skill ranks! This is absolutely my experience with an Archeologist Bard that my DM let me use Int rather than Cha. With a 24 Int (+4 Headband) @ 14th, he has 168 skill points (FCB every level). With two ranks in each Knowledge skill + Bardic Knowledge he has +19 to _every_ knowledge, plus the ability to always take 10, take 20 as a standard 1/day, and with the Thoughtful Reexamining talent, gets to reroll 1/day. He's the original Wikipedia. And there's still enough points leftover to max another 10 skills. ![]()
Probably my current Sacred Fist with Inquisitor VMC. Three resource pools each with multiple effects plus spells, and War blessing and Judgement allow different effects from round to round. Also, in my particular situation the Bodywrap of Mighty Strikes +1 Agile works on only some of my flurry attacks each round, so different adders to hit and damage within the attack sequence. Boar Style chain means keeping track of number of hits so I can tear flesh, but 1 or 1+ is pretty trivial after all of the above. ![]()
Dosgamer wrote: I played a druid who took spell focus conjuration in order to get augment summoning. Pretty sure the spell focus feat was never used (since initially I summoned things to fight for me and later on I was using wildshape and buffing myself/AC). It was just considered a feat tax. I have an Earth(Caves) druid where SF:Conjuration pays off because of the Create Pit domain spells. :-) ![]()
Chess Pwn wrote:
So shine at being the second fiddle. You don't have to be best at anything, just good enough at enough different things. I've played this as an Archaeologist Bard. Two stealthers meant the enemy's focus was split, two buffers meant the fighty types were at top of their game that much sooner, etc. Many times, I was the one who saved the day because I was the (good enough) second chance that came through when the (much better) first chance didn't quite make it. ![]()
MeanMutton wrote:
In the same vein, I've used "Besmara's Briny Bosom" and "Besmara's Barnacled Buttocks" in the Skull & Shackles AP I recall "May your armpits be infested with the fleas of a thousand camels." from an episode of M.A.S.H. I'd change camels to goblins or bugbears for PF use. ![]()
Started over the long weekend: Andvar the Red, Human Cleric of Artifice and Fire, Swab
Alve Earlingson, Human Barbarian (Sea Reaver), Rigger
Kroniss, Vishkanyan Summoner, Swab
Rainish, Half-elf Rogue (True Professional), Swab
Ssurg the Stormborn, Half-orc Warpriest (Sacred Fist) of Besmara, Cook's mate
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Waves and Wind are obvious, but Wood is also tempting since I'd like to be somewhat on the martial side - my original plan had been a Sacred Fist but we need a face. The only curses I find appealing are Haunted, for the flavor and RP, and Lame. Other party members are Cleric (Artifice, Fire), Sea Reaver Barbarian, Summoner, and one unknown but the player tends towards martials and skillmonkies - I've suggested a Slayer as something he'd like. I appreciate all input.
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