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Don't forget that the first two APs - Rise of the Runelords, and Curse of the Crimson Throne - were redone for Pathfinder as well.


zza ni wrote:
Ryze Kuja wrote:
Necromancers are dead sexy because they have wight privilege.
you can't spell 'Necromancer' without 'Romance'

You can't spell 'slaughter' without 'laughter'.


Not sure how odd this is, but for what it's worth the following did Second Darkness all the way through (1st-15th):

Goblin Ninja
Half-orc Inquisitor
Tiefling Elemental Patron Witch
Dusk Elf Archeologist Bard
Halfling Summoner

We really worked the "damage you don't take is damage you don't have to heal" mantra. Using the hammer/arm/anvil paradigm, this was probably the most balanced party the group has ever put together.


You can do that fairly well with Feral Hunter, although you won't get plant or elemental forms. I almost started one for Rise of the Runelords, but decided on Forester instead.

Shifter (and Forester) are from Ultimate Wilderness. Feral Hunter is in ACG.


Claxon wrote:

The answer to your general question is No.

Casting the spell on your weapon is not the warpriest casting it on themselves.

This.

I play a Sacred Fist, and I've not even tried to use the potential "you ARE the weapon" loophole.


When my Sacred Fist successfully uses Boar's Rend on my Sacred Fist, we have described it as holding the opponent's body steady as I remove a random internal organ, holding it in front of them, and asking "Do you think this was important?" - then rolling the Intimidate check to demoralize.

This is in Skull and Shackles, with a uniformly CN party.


richard develyn wrote:
blahpers wrote:
With respect, your example is useless, as it doesn't exist in practice. Pathfinder mechanics don't really scale well past a certain point.

The decision to power attack as a means of achieving optimal damage is a mathematical one, not a game-rule one.

There's a straight formula at play here, and it's as relevant to creatures doing 1000 points of damage as it is to creatures doing 10.

But, you know, if you don't believe me, that's fine :-)

Richard

Doing your example from the other end:

10 hits @ 10 dam/hit = 100
9 hits @ 13 = 117
8 @ 16 = 128

You may want to think your examples through a little further.

This is really just the "how much is +x to hit worth vs +y to damage" question, and it all depends on how well you already hit AND what your damage/hit already is due to the multiplication of the two.

The answer essentially comes down to (current per hit damage)/20 * (change in AB), i.e. what you're gaining or losing by changing AB, compared against the change in per hit damage.

Differential calculus has its uses. :-)


Only two sessions into Rise of the Runelords, but my Forester holds great promise - the best fit to what I've wanted from a succession of druids and rangers. My group just assumes that I'll play the "naturey" character anymore. lol

Now that I know about it, Ropeweave will almost certainly become one of his known spells.


In my opinion, unless used to replicate another spell, the best wording regarding Wish is "Not allowed in this campaign." Same with Miracle, even though I once used it for a particularly noble, righteous, and selfless cause that the DM was completely sympathetic to.


Saint Bernard wrote:
I don't believe there is any way other than Magical Knack to increase a paladin or ranger caster level. I think level - 1 is the best you can do. Hope I am wrong.

Ultimate Wilderness has a feat, "Earth Magic", that grants +1 CL when in favored terrain.


THUNDER_Jeffro wrote:

Is there any rule to support a monster using a poison associated with its natural attacks (for example, an ettercap has a poisonous bite) and applying it to a weapon or trap?

If there is no general rule, are there any feats or specific options to support this?

I know Vishkanya can poison their weapons once/day - it's our Skull and Shackles summoner's desperation move.


Azothath wrote:
Yes, there are feats that let CL>HD. Just search the feats. Cooperative spellcasting is one.

Earth Magic from Ultimate Wilderness is another.


Talonflash wrote:

Started over the long weekend:

Andvar the Red, Human Cleric of Artifice and Fire, Swab
Likes to fix things, including anyone we've beaten down. The friendly face.

Alve Earlingson, Human Barbarian (Sea Reaver), Rigger
The mouthiest of all of us. In four days has gotten more lashes than the rest of the crew put together.

Kroniss, Vishkanyan Summoner, Swab
No comments since the player was late to session.

Rainish, Half-elf Rogue (True Professional), Swab
Quiet and sneaky, seems able to do anything.

Ssurg the Stormborn, Half-orc Warpriest (Sacred Fist) of Besmara, Cook's mate
A mountain of a half-orc. Second mouthiest. The scary face.

We are now on the verge of 8th and have had a few changes:

Kroniss took leadership and now has a Vishkanya Witch companion. Player is reconsidering life choices since he is now effectively three characters. Our flagship is the Sea Monster, named in honour of his eidolon who is also the model for its bowspirit.

Rannish (note spelling correction) switched to Magus. Was killed via

Spoiler:
Phantasmal Killer from Vakarla
and subsequently raised.

Ssurg was killed by

Spoiler:
Krelloort the sahuagin warrior.
The grateful
Spoiler:
locathah matriarch
arranged for a reincarnation and he went from mountain of a half-orc to twig of an elf.

Current roles:
Andvar: Captain, Carpenter, Surgeon
Kroniss: First mate, Quartermaster
Rannish: Boatswain, Secondary pilot
Alve: Master-at-arms, Master Gunner
Ssurg: Pilot, Navigator


bitter lily wrote:
I'd be more careful of allowing casting from Int, frankly, than from Wis for a class currently based on Cha. It depends on how many Will saves PCs make, of course, but everyone in every game uses skill ranks!

This is absolutely my experience with an Archeologist Bard that my DM let me use Int rather than Cha. With a 24 Int (+4 Headband) @ 14th, he has 168 skill points (FCB every level). With two ranks in each Knowledge skill + Bardic Knowledge he has +19 to _every_ knowledge, plus the ability to always take 10, take 20 as a standard 1/day, and with the Thoughtful Reexamining talent, gets to reroll 1/day. He's the original Wikipedia.

And there's still enough points leftover to max another 10 skills.


Probably my current Sacred Fist with Inquisitor VMC. Three resource pools each with multiple effects plus spells, and War blessing and Judgement allow different effects from round to round.

Also, in my particular situation the Bodywrap of Mighty Strikes +1 Agile works on only some of my flurry attacks each round, so different adders to hit and damage within the attack sequence. Boar Style chain means keeping track of number of hits so I can tear flesh, but 1 or 1+ is pretty trivial after all of the above.


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David knott 242 wrote:
I rather favor the Narnian definition of cannibalism -- you don't eat anything that you could have held a conversation with.

In a world with "Speak with ____" this gets really complicated.


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Dosgamer wrote:
I played a druid who took spell focus conjuration in order to get augment summoning. Pretty sure the spell focus feat was never used (since initially I summoned things to fight for me and later on I was using wildshape and buffing myself/AC). It was just considered a feat tax.

I have an Earth(Caves) druid where SF:Conjuration pays off because of the Create Pit domain spells. :-)


Chess Pwn wrote:

The "problem" with being able to do everything but do nothing well is that "very often" other people in the party will do a few things well. So if you have a roguish character in your party who is all good at disable device and stealth and whatnot, then you're not likely the one to be doing it and thus you don't need to be able to do it. If an Oracle or sorcerer is going bluff and diplomacy then they'll be better at it than you. If you have a wizard, bard or investigator investing in all the knowledges then they'll be better than you.

I perceive that in the end you'll be playing a lot of second fiddle and never have a time to shine.

So shine at being the second fiddle. You don't have to be best at anything, just good enough at enough different things. I've played this as an Archaeologist Bard. Two stealthers meant the enemy's focus was split, two buffers meant the fighty types were at top of their game that much sooner, etc. Many times, I was the one who saved the day because I was the (good enough) second chance that came through when the (much better) first chance didn't quite make it.


Yes, the change is from the ACG Errata. Note that they were finally applied to the PRD as of Sept. 30, 2015


MeanMutton wrote:

Religious curses were much more common in the past than today. Gadzooks, for instance, is a profane reference to God's Hooks, the nails used to crucify Jesus. So, take that and go with references to the Golarion gods-

"You Daughter of Calistria!"

By Asmodeus's Book

Abadar's Laws

Torag's Beard

Norgorborger's Nethers

I'll send you to Pharasma

Iomedar stike me done.

There are a ton of demons and a demon's name makes a fine swear.

In the same vein, I've used "Besmara's Briny Bosom" and "Besmara's Barnacled Buttocks" in the Skull & Shackles AP

I recall "May your armpits be infested with the fleas of a thousand camels." from an episode of M.A.S.H. I'd change camels to goblins or bugbears for PF use.


Started over the long weekend:

Andvar the Red, Human Cleric of Artifice and Fire, Swab
Likes to fix things, including anyone we've beaten down. The friendly face.

Alve Earlingson, Human Barbarian (Sea Reaver), Rigger
The mouthiest of all of us. In four days has gotten more lashes than the rest of the crew put together.

Kroniss, Vishkanyan Summoner, Swab
No comments since the player was late to session.

Rainish, Half-elf Rogue (True Professional), Swab
Quiet and sneaky, seems able to do anything.

Ssurg the Stormborn, Half-orc Warpriest (Sacred Fist) of Besmara, Cook's mate
A mountain of a half-orc. Second mouthiest. The scary face.


I have an idea for a Sacred Fist + Inquisitor with Boar style to really work Intimidate to demoralize.


Waves and Wind are obvious, but Wood is also tempting since I'd like to be somewhat on the martial side - my original plan had been a Sacred Fist but we need a face.

The only curses I find appealing are Haunted, for the flavor and RP, and Lame.

Other party members are Cleric (Artifice, Fire), Sea Reaver Barbarian, Summoner, and one unknown but the player tends towards martials and skillmonkies - I've suggested a Slayer as something he'd like.

I appreciate all input.
TIA


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Hello, everyone! I look forward to not knowing what I am doing!