Jabral Louslik

Talon Bishop's page

265 posts. Alias of That Sean fellow.


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Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Oops forgot to add the Beneficial Bandolier costs 1000gp.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I bought a Beneficial bandolier

That should make me more effective in a fight. And my Oil of Silence is still good. Have 3 still.

I'm good to go.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

So to double check, did we get the cash each or the gear that Lirotha listed?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Honestly I'll give up my share this time to help Oren get her belt if need be. Let me know if you need it.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

No worries, I'll make do :)


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Hey guys. I am back. Just catching up on all my reading of posts. Finally finished my major deadline last Thursday and was in a semi vegetative state for the weekend trying to recover. Things are slowly getting back to normal now though.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Hey guys. Just have one more week of deadline. So please bot me till next weekend. Sorry for the hassle.


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Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Hey guys, sorry for the continuing silence, been working my butt off. Deadlines on these last couple of books have kept me super busy. Haven't even had the time or energy to upgrade my stuff or even check if I had enough. Things should return to normal in mid march, but will post when I can. Will try be part of this fight now though :)


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Hey guys.

So an update to the last three games that still have me.
I'm like 23 posts behind in this thread, can anyone give me the cliff notes on where we're at?

So things in RL right now. My doggie is healthy and like a brand new dog after he had his gall bladder removed, and as of yesterday I am finally moved out of my girlfriends place, it was a very long and emotional few weeks and I only just got my actual work station up today after a week of not being able to work and falling behind on deadlines, I'm still stressed but I think I can get back into at least a post a day.

So what do i need to know and what level should I be?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Haha thanks! This is a perfect game for a vigilante. I just need to put more skill points on it.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon nods to Rocco and whoever wants to go with him and from across the streets and opposite rooftops, takes note of the building once more. Making mental notes of the layout and possible exits entrances and rooms.

Case the Joint:
Case the Joint (Ex): The vigilante can use his social identity to learn important facts about a location before returning later in his vigilante identity. If he spends at least 1 hour in a location while in his social identity, he can attempt a DC 20 Knowledge (engineering) check. If he succeeds, he gains the ability to later reroll any one failed skill check involving the location’s layout (such as a Stealth check to sneak into the location, a Disable Device check to disable an alarm, or a Sleight of Hand check to snatch an object from a pedestal). For every 10 by which the check exceeds 20, the vigilante gains an additional reroll. If the vigilante fails to return to the location within 1 week, the situation changes too much and he cannot use the rerolls. A vigilante can’t case the same joint more than once a week.

Know Engineering: 1d20 + 5 ⇒ (16) + 5 = 21


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon nods and takes Oren and Val and start asking around.

He jiggles some coin in his pocket when he mentions how he's heard of this good metal worker with a leg brace who has done some fine work and he could use his services if someone would point him in the right direction.

Bluff: 1d20 + 12 ⇒ (12) + 12 = 24
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge Local Aid Oren: 1d20 + 4 ⇒ (16) + 4 = 20


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I'll give knowledge Engineering a try.

Know Engineering: 1d20 + 5 ⇒ (4) + 5 = 9


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I think Lirotha's covered all the questions.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon looks dour. "Ask the body to answer. Lives depend on it."


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

At mention of the killer, Talon's eyes widen, now they've got his attention.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

i'M BACK!


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Just need to know if there was Oils of Silence made and how many, co I need to deduct the costs from my gp as well.

Otherwise I'm also mostly ready I think.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon walks in and catches the end of the tune. With eyes wide he looks over at the rest of the group and points to the newcomer and mouths the words "Who dat?" at the group.

Then walks over. "What a lovely, tune. Talon, Talon Bishop." he says introducing himself.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

So are val and i done shopping?
Just wasn't sure where Talon was right now. Haha.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Hey Elurius welcome!

On deadline at the moment so will probably post properly tomorrow. I don't need much, just those oils and I think I'm mostly good to do :)


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

So what's happening in the game thread, what do you guys need from me?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"I have a little spare change, maybe I can help you find those tools." Talon offers and then, if Val agrees, he will join her in the shopping spree.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Please try again. If it only costs 62.5gp then I'd like to have oils on hand if you can manage.

Also how much for MW Spellcraft tools. I'll fork the bill if you can keep making me Oils :)


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Make it so!


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Enchanting my guns could be a huge help. What enchantments can you add? Silence on my Rifle/Musket and maybe Fire/Flaming Burst/Sonic/Ligntening/Bane or something on my pistol?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Took another level in Vigilante (Gunmaster]

Feat: Ricochet Shot Deed

Vigilante Talent: Gunmaster Initiative

Skills : Added points to Stealth, perception, Acrobatics and Craft Firearms


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Sweet. Not sure what I should level up in but will look.

Right now shopping wise I need a few Oils of Silence and maybe some healing potions.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon agrees. "Sounds like a wise plan." He ways with a slight bow.

Once val has her papers he accompanies val on their scouting mission.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon shakes his head. "Problem is, that monster of a dog gets out and it could hurt or kill someone else in the street. We can't take that risk, as romantic as this all sounds. What's the closest rooftop to the manor, our vigilante friend could provide cover from there at range."


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"And I'm not sure how much help I could be, but I could help provide a distraction in another part of the home? So maybe have one extraction team and a distraction team set up elsewhere?"


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon just nods in agreement.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Agreed with Lirotha on finding the kids after the letter.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon stiffens and thinks to himself "Wait a second... isn't the gift, ON NO!"


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Sorry guys, crazy busy with work the next couple days, not gonna be sleeping much so please bot me as needed till the weekend. Thanks.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

As they walk Talon comments ”This is a mighty fine establishment. Impressive indeed. I am hoping this will be a fruitful business proposition for all parties’l

Not sure what to ask the guards at this time.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Is it too late for Talon to maybe go out in the evenings to patrol where the kids were last seen in the hopes of turning up something?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Okay, to hurry things along I'd say Val or Morricone must forge documents before we head there. Talon will work on disguising everyone. Maybe someone could set up the meeting. Before we arrive and pick a day. On the day Talon and Morricone and maybe Rocco can sit on the meeting. Lirotha and Oren wait as backup, or even come along. Val tries to deliver the note as a bird while we meet with the father. Thoughts?

Talon brings out some of the nicer finery from his secret hideout and make up box. Using it to alter his teammates features a bit, change some hair colour and shows them how to change their posture slightly and dresses them like they could be his business partners.

Disguise Check: 1d20 + 10 ⇒ (15) + 10 = 25 +30 for Talon Himself


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon perks up at Val's declaration. "Well ain't that something!? That's a great plan! I think to be on the safe side we should give you a lot of protection magic just in case, if that's the plan we go for."


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"Do we know the boys room?" Talon says looking at everyone around the table then back to Val. "What do you have in mind Val?"


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"Brilliant Val!"


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Traders or possibly business partners.

"I propose that Val, myself and Morricone go in and meet with the father, as potential business partners looking to expand our business and the family's. Oren, Rocco and Lirotha meanwhile infiltrate the mansion and try get to the son."


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon nods his head to the side "Should we plan elsewhere instead of here so in the open."

Beuller? Beuller?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Heya guys. So do we discuss the plan in the gameplay thread or should I just post my disguise rolls and make the appointment?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Heading off to a funeral now but will post when I get back in a few hours with some disguise rolls.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Looks like everyone covered most of the questions I would have asked already.

"Life isn't fair in Kintargo right now, thats why we do what we do. All this work, I need a drink. So, should we head down and discuss how we're going to tackle this particular problem. We still have the urgent problem to deal with before more kids get taken. Don't forget that. And the killer roaming the streets."


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

As they leave and head back to the coffeehouse, Talon suggests "Maybe I could create a meeting for Auxis about 'business matters' to discuss. Perhaps branching out his business or becoming partners or hiring my company for work. I am a respected business man after all. Could be a good distraction while the rest of us get the message across, once we've got the lay of the land and the staff routine."

The next morning Talon will go with Morricone and see what info they could get on Auxis and the Family Business.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge Local: 1d20 + 4 ⇒ (16) + 4 = 20
knowledge Nobility: 1d20 + 4 ⇒ (8) + 4 = 12


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon could make a business request to meet with the father to have a meeting about expanding his company since Talon has a 'import export business.

Talon nods his approval.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon stands arms folded and uncharacteristically without mirth. But listens intently to the proposal.

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