Cragkin

Tacey's page

42 posts. Alias of Derz.


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Female Half-Orc STATUS: Pulled Orc

No worries. Characters die. I'll get to it after I finish my big-ass test this week. Sorry go ahead and move on without me, I can be a prisoner down the road or something once I'm done.


Female Half-Orc STATUS: Pulled Orc

Well we all know you ain't fudging the dice, that's for sure.


Female Half-Orc STATUS: Pulled Orc

**pheeeeeewwwww**


Female Half-Orc STATUS: Pulled Orc

Init: 1d20 + 4 ⇒ (18) + 4 = 22

Tacey charges in, drawing her swords and lashes at a skeleton.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
offhand: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Damageoffhand: 1d6 + 4 ⇒ (6) + 4 = 10


Female Half-Orc STATUS: Pulled Orc

Tacey puts her hand crossbow away, muttering about "blighted insect people", nods, and gestures for Ingrid to lead on.


Female Half-Orc STATUS: Pulled Orc

I'm hitting you once, dammit!

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 3


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Female Half-Orc STATUS: Pulled Orc

You think if we all said we don't believe in fairies they'd just drop dead?


Female Half-Orc STATUS: Pulled Orc

Tacey reloads and fires at the pixie that tried to color spray her.

Just die already!

Hand Crossbow: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 ⇒ 1


Female Half-Orc STATUS: Pulled Orc

Tacey's armor is leather not metal.


Female Half-Orc STATUS: Pulled Orc

Will: 1d20 + 1 ⇒ (16) + 1 = 17

Tacey shakes off the color spray and takes a step back and fires at the sprite.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 ⇒ 1


Female Half-Orc STATUS: Pulled Orc

Tacey pulls out her hand crossbow and loads it.

Two move actions


Female Half-Orc STATUS: Pulled Orc

I'm Dazed

Tacey wobbles in place.


Female Half-Orc STATUS: Pulled Orc

Missed you asking for one, sorry.

Will: 1d20 + 1 ⇒ (5) + 1 = 6


Female Half-Orc STATUS: Pulled Orc

Pulling out and tossing the rope would be a move and standard action no? Either way, Tacey's gonna stay still and hold the rope anyway in case Dom falls.


Female Half-Orc STATUS: Pulled Orc

We even know it's a troll? Could just be more fairies, hey?


Female Half-Orc STATUS: Pulled Orc

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

What do you mean you can't let a- oh damn it all!

Tacey pulls out a rope and tosses it out to Dom.

I swear I'm going to kill him if we make it through this.

Grab the rope and get back over here!


Female Half-Orc STATUS: Pulled Orc

Ok, I'm gonna take a look at the other side. If they're close then I'll pull them back here. If they're not, we can set up on both sides, I can lead them onto the bridge and we could try burning it with them all on it.


Female Half-Orc STATUS: Pulled Orc

Anyone got a spell to run faster?


Female Half-Orc STATUS: Pulled Orc

Well, we got a bunch of people and a whole bunch of fire, right? Wanna play rabbit in the bush? Someone goes and pokes it then runs back out and it comes along with? Ev'ryone else waits elsewhere an' burns it to a crisp.


Female Half-Orc STATUS: Pulled Orc

Tacey likes Eianar's idea.

Full Withdraw


Female Half-Orc STATUS: Pulled Orc

Tacey runs forward, drawing both of her short swords and lashes out at it with one.

I don't like the idea of puddles attacking us when there's all this snow about.

Masterwork Short Sword: 1d20 + 7 ⇒ (17) + 7 = 24
Damage?: 1d6 + 4 ⇒ (6) + 4 = 10 Piercing
Reflex: 1d20 + 8 ⇒ (6) + 8 = 14


Female Half-Orc STATUS: Pulled Orc

Looks good to me.

Repeatedly.


Female Half-Orc STATUS: Pulled Orc

Ohoho, don' look at me. Dad always said "orcs melt snow with the blood of their foes." O' course, he was about as much of a raiding savage as your cat, so what did he know?

Tacey shakes her head to stave off her tangential tendencies.

If you're worried 'bout gettin' yer feet wet, maybe we oughta build you a sled?


Female Half-Orc STATUS: Pulled Orc

Holy Cheese.


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Female Half-Orc STATUS: Pulled Orc

Oh right.

Oh I have K. Local!: 1d20 + 7 ⇒ (2) + 7 = 9

But it's not helpful

Makes sense I guess.


Female Half-Orc STATUS: Pulled Orc

Tacey goes and sells her old armor, and buys some cold-weather gear.

Probably a good idea.


Female Half-Orc STATUS: Pulled Orc

If there is such a creature we have the best chance of finding it by finding the portal anyway.


Female Half-Orc STATUS: Pulled Orc

Tacey awkwardly hides and shifts her feet during all the conferencing, waiting to get back out into the countryside. Once the party has left the council she is a touch more talkative, however.

Seems our best shot's looking for that portal, hey? The one the fairy mentioned?


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Female Half-Orc STATUS: Pulled Orc

Tacey stabs the thing to be done with it.

Nasty witch-ness en't somethin' I'd wish on anyone.


Female Half-Orc STATUS: Pulled Orc

That is absurdly unbalanced. I only wanted the shortsword because that's what my finesse training applies to and I only have one, so my damage would be quite a bit higher, I think, but yeah I'm literally the only one who can use the tools, so obviously I'd get that. The armor does the most good with me given that I will probably be using the ACP skills the most, but I think Ingrit and Dom would also get some use out of it. Plus, I'm already higher level than you guys anyway.

The bolts I can use but probably won't. Can Erland use some of the scrolls that Damiano is taking?


Female Half-Orc STATUS: Pulled Orc

Tacey squats down and looks at him on his level.

S.M.: 1d20 ⇒ 17

Who's got you so spooked? Why you acting all tough when it's clear you're scared, huh?


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Female Half-Orc STATUS: Pulled Orc

Homie don't play word games with fey.


Female Half-Orc STATUS: Pulled Orc

Tacey chimes in.

I was thinking if he didn't tell us of a way to make the weather less crazy, we might just go and boil him.

Intimidate: 1d20 + 1 ⇒ (17) + 1 = 18


Female Half-Orc STATUS: Pulled Orc

I think either me or Dom makes the most sense with the armor.

EDIT: Never mind. I can use the short sword the most. Everything else is a toss-up.


Female Half-Orc STATUS: Pulled Orc

Exactly. You folks ain't exactly been performing a civic service with all the ice and whatnot.


Female Half-Orc STATUS: Pulled Orc

Tacey doesn't feel comfortable poking around asking for a share of loot with the party just yet so she seems most interested in the fairy in a cage.

Can anybody speak fairy? These little buggers have always confused me, and maybe it knows what its friends are up to.


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Female Half-Orc STATUS: Pulled Orc

Seeing Eianar's probing stare, Tacey hastily defends herself.

I'd like ta take this opportunity to point out that I was not allowed to interact with the prisone-lady here. Bossman thought I'd be overly sympathetic given my sweet and caring nature.

Tacey offers the last sentence as a sarcastic aside.


Female Half-Orc STATUS: Pulled Orc

At Erland's response Tacey shrugs.

Seems a reasonable tit-for-tat to me.


Female Half-Orc STATUS: Pulled Orc

Let's do that. 0 Hero Points.

Lvl 1:10

Level 2a: 1d8 + 2 ⇒ (6) + 2 = 8
Level 2b: 1d8 + 2 ⇒ (4) + 2 = 6
Level 3: 1d8 + 2 ⇒ (2) + 2 = 4

total=22.


Female Half-Orc STATUS: Pulled Orc

yeah what he said.


Female Half-Orc STATUS: Pulled Orc

Hey guys, guess I'm your new former-NPC. I'm like 99% done but haven't found anything on how you've been doing HP.


Ok, most of the crunchiness is done, but not knowing what her loadout is it's pretty incomplete. Also, I don't know how much of an established, important, plot-critical NPC this character is so I haven't written anything by way of backstory in case I ended up contradicting something.

Full Name

Abu Al'Her

Classes/Levels

Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Gender

Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3

Sneak:
[dice=Sneak Attack]3d6[/dice]

Languages

Common, Gnomish, Thieve's Cant

Strength 12
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 9
Charisma 11

About Abu Al'Her

Male Deep Gnome Rogue Thief 3
CN Medium Humanoid (Gnome)
Height: 4'2", Weight: 118 LBS
Init +3; Passive Perception: 13 (18 With Advantage)
XP:
Inspiration:

DEFENSE:

Armor Leather (11 + Dex)
AC: 14 (No Armor - 13)
HP: 40/40

OFFENSE:

Melee
Unarmed strike [+4 to hit; 1+1 bludgeoning]
2 Daggers [+6 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
2 Short Swords [+6 to hit; 1d6+3 piercing, 2 lb, finesse, light]
Ranged
Short Bow [+6 to hit; 1d6+3 piercing, 2 lb, ammunition (range 80, 320), two-handed]

Sneak Attack +3d6


STATISTICS:

Str 12, Dex 16, Con 14, Int 14, Wis 9, Cha 11
Proficiency Bonus: +2
Saving Throws: Dexterity, Intelligence
Tools: Thieve's Tools (+8)
Languages: Common, Gnomish, Thieve's Cant

Feat:
Dual-Wielder - Add Dex bonus to Damage on second attack when using two weapons, if both finesse.

Skills:

Acrobatics (Dex) 5 = +3 + 2
Animal Handling (Wis) -1 = -1
Arcana (Int) 2= +2
Athletics (Str) 1 = +1
Deception (Cha) 2 = +0 + 2
History (Int) 2 = +2
Insight (Wis) -1 = -1
Intimidation (Cha) 0 = +0
Investigation (Int) 4 = +2 + 2
Medicine (Wis) -1 = -1
Nature (Int) 2 = +2
Perception (Wis) 3 = -1 + 2 + 2 [expertise]
Performance (Cha) 0 = +0
Persuasion (Cha) 2 = +0 + 2
Religion (Int) 2 = +2
Sleight of Hand (Dex) 3 = +3
Stealth (Dex) 7 = +3 + 2 + 2 [expertise]
Survival (Wis) -1 = -1

Gear:

Arrows (quiver of 20) x 1
Backpack
Ball bearings (bag of 1000)
Bell
Belt Pouch
Candles x 5
Crowbar
2 Daggers
Dark Common Clothes with Hood
Hammer
Lantern (hooded)
Leather Armor
Oil flasks x 2
Pitons (bag of 4) x 10
Rations (1 day) x 5
Rope (50', hempen) x 1
Short Bow
Short Sword x2
String, ten feet x1
Waterskins x 1
Thieves' tools (proficient)

Coin:

PP:
GP: 13
EP:
SP: 2
CP: 8

Accounting:

Criminal Background Pouch: +15g
Buying Short Sword: -10g
Remaining Coins = 5g
Information Payment: -1g
Pick pocketing: +11g, 3s, 8cp
Rooms at the 1st Inn -2gp

CLASS FEATURES/RACIAL TRAITS:

Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Expertise: 2 times Proficiency at 1st Level for 2 Skills or 1 Skill and Thieve's Tools. Increases to an additional 2 Skills at 6th Level.
Sneak Attack: +2d6 Damage with Advantage when using Finesse or Ranged weapon or target within 5' of ally.
Thieve's Cant: Can communicate with others via sign language.
Cunning Action: You can take a bonus action on each turn to Dash, Disengage, or Hide.
Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Rogue Type: Thief

Strange Map Hook:

An ancient map has come into the your possession, showing the location of a forgotten dwarf stronghold beneath the Somber Hills. You have been told by rogues and sages alike that the map either leads to certain treasure… or doom.

Backstory:

Life in a big city isn’t all that it’s cracked up to be. Abu was originally part of a small group of thieves that roamed through the streets of Athkatla. Unfortunately, most of them were ended by the corrupt government. His last friend, Abby, was kidnapped and sold into slavery. By the time Abu learned where she was, it was too late. He arrived to break her free, but her neck was already broken by the bruit that bought her. Abu slit the merchant’s throat that night and left the house without touching any of the merchant’s gold. Even though that happened some time ago, Abu still wakes up in sweat after having a nightmare of that night.
Abu moved on with his life and would always steal from a merchant whenever he had the opportunity. Sometimes he would sneak into the back of their stall while they were still in there, snatch an apple and vanish out of the back without them being the wiser. He even went so far as to pinch their purse and they wouldn’t notice until they were getting change for a customer.
Though, his biggest score was on a relative of the wicket merchant that killed his friend. He heard that the merchant’s son had returned from a long adventure and had brought treasure and was re-opening his father’s business.
Abu was able to sneak back into the old house. He hid above the Merchant’s son, while the son was looking over some parchment and writing some notes on another, as if this parchment was important. Abu watched as the Merchant’s Son placed the parchment into the safe and went to bed. This was odd, since there was gold sitting out several feet away. The merchant saw this parchment as something more important than gold.
Abu climbed down from the ceiling and opened the safe with ease. He took the parchment and left a note that said, ”Your father took someone who was important to me. This will do for now.”
As Abu got back to his hideout, he opened the parchment to find a map of some sort. The notes that he got from the Merchant’s Son said that it was some kind of valuable, but was unsure what it was. Abu spent the next few weeks doing small crimes, but the map was always on his mind. Where did it lead? What is this valuable object? How much would it be worth? Finally, the map got to him and Abu headed out to discover what the item is.