Female Half-Orc STATUS: Pulled Orc
Tacey runs forward, drawing both of her short swords and lashes out at it with one. I don't like the idea of puddles attacking us when there's all this snow about. Masterwork Short Sword: 1d20 + 7 ⇒ (17) + 7 = 24
Female Half-Orc STATUS: Pulled Orc
Ohoho, don' look at me. Dad always said "orcs melt snow with the blood of their foes." O' course, he was about as much of a raiding savage as your cat, so what did he know? Tacey shakes her head to stave off her tangential tendencies. If you're worried 'bout gettin' yer feet wet, maybe we oughta build you a sled?
Female Half-Orc STATUS: Pulled Orc
Tacey awkwardly hides and shifts her feet during all the conferencing, waiting to get back out into the countryside. Once the party has left the council she is a touch more talkative, however. Seems our best shot's looking for that portal, hey? The one the fairy mentioned?
Female Half-Orc STATUS: Pulled Orc
That is absurdly unbalanced. I only wanted the shortsword because that's what my finesse training applies to and I only have one, so my damage would be quite a bit higher, I think, but yeah I'm literally the only one who can use the tools, so obviously I'd get that. The armor does the most good with me given that I will probably be using the ACP skills the most, but I think Ingrit and Dom would also get some use out of it. Plus, I'm already higher level than you guys anyway. The bolts I can use but probably won't. Can Erland use some of the scrolls that Damiano is taking?
Female Half-Orc STATUS: Pulled Orc
Tacey doesn't feel comfortable poking around asking for a share of loot with the party just yet so she seems most interested in the fairy in a cage. Can anybody speak fairy? These little buggers have always confused me, and maybe it knows what its friends are up to.
Female Half-Orc STATUS: Pulled Orc
Seeing Eianar's probing stare, Tacey hastily defends herself. I'd like ta take this opportunity to point out that I was not allowed to interact with the prisone-lady here. Bossman thought I'd be overly sympathetic given my sweet and caring nature. Tacey offers the last sentence as a sarcastic aside.
About Abu Al'HerMale Deep Gnome Rogue Thief 3
DEFENSE:
Armor Leather (11 + Dex) AC: 14 (No Armor - 13) HP: 40/40 OFFENSE:
Melee Unarmed strike [+4 to hit; 1+1 bludgeoning] 2 Daggers [+6 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)] 2 Short Swords [+6 to hit; 1d6+3 piercing, 2 lb, finesse, light] Ranged Short Bow [+6 to hit; 1d6+3 piercing, 2 lb, ammunition (range 80, 320), two-handed] Sneak Attack +3d6 STATISTICS:
Str 12, Dex 16, Con 14, Int 14, Wis 9, Cha 11 Proficiency Bonus: +2 Saving Throws: Dexterity, Intelligence Tools: Thieve's Tools (+8) Languages: Common, Gnomish, Thieve's Cant Feat:
Dual-Wielder - Add Dex bonus to Damage on second attack when using two weapons, if both finesse. Skills:
Acrobatics (Dex) 5 = +3 + 2 Animal Handling (Wis) -1 = -1 Arcana (Int) 2= +2 Athletics (Str) 1 = +1 Deception (Cha) 2 = +0 + 2 History (Int) 2 = +2 Insight (Wis) -1 = -1 Intimidation (Cha) 0 = +0 Investigation (Int) 4 = +2 + 2 Medicine (Wis) -1 = -1 Nature (Int) 2 = +2 Perception (Wis) 3 = -1 + 2 + 2 [expertise] Performance (Cha) 0 = +0 Persuasion (Cha) 2 = +0 + 2 Religion (Int) 2 = +2 Sleight of Hand (Dex) 3 = +3 Stealth (Dex) 7 = +3 + 2 + 2 [expertise] Survival (Wis) -1 = -1 Gear:
Arrows (quiver of 20) x 1 Backpack Ball bearings (bag of 1000) Bell Belt Pouch Candles x 5 Crowbar 2 Daggers Dark Common Clothes with Hood Hammer Lantern (hooded) Leather Armor Oil flasks x 2 Pitons (bag of 4) x 10 Rations (1 day) x 5 Rope (50', hempen) x 1 Short Bow Short Sword x2 String, ten feet x1 Waterskins x 1 Thieves' tools (proficient) Coin:
PP: GP: 13 EP: SP: 2 CP: 8 Accounting:
Criminal Background Pouch: +15g Buying Short Sword: -10g Remaining Coins = 5g Information Payment: -1g Pick pocketing: +11g, 3s, 8cp Rooms at the 1st Inn -2gp CLASS FEATURES/RACIAL TRAITS:
Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Expertise: 2 times Proficiency at 1st Level for 2 Skills or 1 Skill and Thieve's Tools. Increases to an additional 2 Skills at 6th Level. Sneak Attack: +2d6 Damage with Advantage when using Finesse or Ranged weapon or target within 5' of ally. Thieve's Cant: Can communicate with others via sign language. Cunning Action: You can take a bonus action on each turn to Dash, Disengage, or Hide. Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action. Rogue Type: Thief Strange Map Hook:
An ancient map has come into the your possession, showing the location of a forgotten dwarf stronghold beneath the Somber Hills. You have been told by rogues and sages alike that the map either leads to certain treasure… or doom. Backstory:
Life in a big city isn’t all that it’s cracked up to be. Abu was originally part of a small group of thieves that roamed through the streets of Athkatla. Unfortunately, most of them were ended by the corrupt government. His last friend, Abby, was kidnapped and sold into slavery. By the time Abu learned where she was, it was too late. He arrived to break her free, but her neck was already broken by the bruit that bought her. Abu slit the merchant’s throat that night and left the house without touching any of the merchant’s gold. Even though that happened some time ago, Abu still wakes up in sweat after having a nightmare of that night. Abu moved on with his life and would always steal from a merchant whenever he had the opportunity. Sometimes he would sneak into the back of their stall while they were still in there, snatch an apple and vanish out of the back without them being the wiser. He even went so far as to pinch their purse and they wouldn’t notice until they were getting change for a customer. Though, his biggest score was on a relative of the wicket merchant that killed his friend. He heard that the merchant’s son had returned from a long adventure and had brought treasure and was re-opening his father’s business. Abu was able to sneak back into the old house. He hid above the Merchant’s son, while the son was looking over some parchment and writing some notes on another, as if this parchment was important. Abu watched as the Merchant’s Son placed the parchment into the safe and went to bed. This was odd, since there was gold sitting out several feet away. The merchant saw this parchment as something more important than gold. Abu climbed down from the ceiling and opened the safe with ease. He took the parchment and left a note that said, ”Your father took someone who was important to me. This will do for now.” As Abu got back to his hideout, he opened the parchment to find a map of some sort. The notes that he got from the Merchant’s Son said that it was some kind of valuable, but was unsure what it was. Abu spent the next few weeks doing small crimes, but the map was always on his mind. Where did it lead? What is this valuable object? How much would it be worth? Finally, the map got to him and Abu headed out to discover what the item is. |