Snowcaster Sentry

Sune Wanderlust's page

162 posts. Organized Play character for PatheticWretch.


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Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Thanks for the great run!

Sune is also level 2, though I have a fresh level 1 I could keep playing if that works.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Hey all, I will be on spring break with my family (Moab Utah).

My posting from Wednesday until Sunday will be spotty, though I hope to check in from time to time.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune smiles at Igor.

"That is the last thing any of us wanted, my friend," she says. "Now we're going to be delayed calling the authorities and filling out incident reports!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune races to cut off the retreat of the last enemy.

retcon to double move instead

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune makes her way around a pillar and thrusts her pole arm toward the back of one of the enemy. orange

MW naginata: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune, having already had a taste of the negative energy wave, steels herself and doesn't take the full brunt of the attack.

Sune moves toward the flaming dwarf love the animation! and sends a gust of wind toward the enemy behind the pillar, but the pillar blocks most of the wind.

will save: 1d20 + 1 ⇒ (14) + 1 = 15

Breeze Kissed, ranged bull rush: 1d20 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sorry, with the glitches last week I missed that it was my turn. I thought I was caught up.

Sune winces as the negative energy washes over her, but rushes toward the retreating dwarf and swings her razor-sharp pole arm at him.

"Not so fast!" she exclaims. "Well, normally I'd never say that, but I will this time!"

MW naginata: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune, for once, is not too preoccupied to see what is around her.

"We've got company!" she warns her companions. "A few people trying to hide out here...that means they're likely not friendlies!"

Like a gust of wind in a big hurry, she rushes off to the left.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

"Let's go notify our superiors what we have found," Sune says as she is already half-way out the door.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

ROFL @ Viisik!

Sune looks at the trove of documents.

"There is no way we can go through all of this now. We must go back and report that we have found these documents," she says, turning toward the door.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

perception: 1d20 + 2 ⇒ (14) + 2 = 16

Sune looks through all the papers with excitement.

"This is what we have been looking for! Finally! We should notify the society about this quickly...this might prove very useful!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune looks at the shrine impatiently.

"What is it with all the riddles? This certainly slows us down, but we'll have to put some brainpower into this. This was one of the names at the Wall of Names. Is this shrine even real? I think the gnome suggested something was wrong..."

Sune looks at the shrine with surprising patience (for her, anyway), looking for anything that might be movable or amiss.

take 20 perception: 20 + 2 = 22

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

As always, Sune is first in the marching order, practically running toward their destination.

Once there, she looks at everything, looking for the names they had seen at the Wall of Names, or any other clues.

perception: 1d20 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune looks at Viisik as if he has a rat on his head. "There isn't time to talk to merchants!" she says hastily. "To the shrine!" :)

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune frowns at the underlines portions and Syllyn's explanation.

"I have no time for riddles! What is this supposed to mean?!" she wonders.

"Well, if we must go to the Shrine of the Failed, by all means, let's go!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

"We need to get to this wall, preferably in the next two minutes!" Sune says, and the group knows that is about the extent of her attention span.

"To the Wall of Names!" she yells over her shoulder, though she is practically running toward it already.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune practices her speed-reading on the note Igor finds.

"It says right here it's an illusion, though an exceedingly clever one, I'll give him that. But he says here we should investigate the Wall of Names. Why don't we check that out? The gnome isn't here. Maybe this hasn't been a complete waste of time, though...we did find this note with a lead."

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune also walks up to the gnome. "Hello? We just walked into your house on an issue of utmost urgency, and you seem to be ignoring us! Could we have your attention, please!?"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

"Thank goodness that was fast," Sune says.

"Master gnome?" she calls out. "Are you here?"

Sune looks about the room for any clues, and if she doesn't see any, opens the first door to the right.

perception: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

"What the...!?!" Sune cries out as the beetles distract her from the task at hand.

"Get back! We have a mission to accomplish! We should have finished this five hours ago!" she says as she jabs her naginata at the nearest one after stepping back.

MW naginata: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

I have darkvision...but it also says there are several lamps flickering with blue flames, so we should be good.

Sune smiles at Igor as he picks the lock.

"Well done! You have saved us much time! Thanks!" she says as she breezes past him into the house.

"Excuse the intrusion!" she yells into the house. "But this is a matter of some urgency! Sir gnome, we would speak with you!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune watches Igor go to work on the lock.

"What a handy skill to have. I may not have mentioned this, but I hate locked doors. Why would someone keep a door locked? It just impedes you from going where you want to go! I mean, we have urgent business with this gnome, and we can't even get in!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

"There's no time to wait for him to come to the door, if he's even here," Sune says as she tries to barge right in.

Open the front door.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Okay, so I think I was wrong or confused. We do or do not have an address? If we don't, let's go to the Arcanamirium and ask about the gnome and where we can find him.

"Okay...I don't know then. Check one of the other leads? The Wall of Names?"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
Igor of Caliphas wrote:
They were all to the same end--finding the address of a gnome that may be hundreds of years out of date.

Right...I guess I was going off the part of the letter we found that said he had made a note of the address there. I thought we already had it. Also, I'm just trying to play up my super-impatience, so I hope it doesn't convey as impatience toward anyone, including the Amathing Igor!

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

I think we had a couple votes for checking on the gnome, but Igor voted for another option. Anyone else want to weigh in? If Igor wants to check another place first, I'll change my vote in a huff so we can get on with it.

Sune's jaw drops open as Igor suggests something else.

"By all means! Let's go somewhere else! Just say where you want to go and let's spring to it!" the sylph suggests impatiently.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune chimes in quickly. "Well, let's find this gnome before he dies, then! Standing around like this is killing me, too! So let's find this gnome before I die!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday.

Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary!

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune hands her wand to the first one able to use it to heal her bleeding wounds.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Well, that took forever. Now what is this place?" she wonders as she looks around.

perception: 1d20 + 2 ⇒ (15) + 2 = 17

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune ventures forward and holds her action until her companions are clear, then throws another flask. She winces as her wounds continue to bleed.

ranged touch, acid flask: 1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 1

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune cries out as the bats swarm and bite her, but she runs out of the swarm to the south, then draws another vial of acid.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune, who has seemed incredibly patient compared to her past behavior, springs into action. She draws a vial from her bandolier and, once her allies are clear, throws it at the swarm.

ranged touch, acid flask: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 4

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

"But...our mission is to get the package back to Dreng..." Sune retorts quickly. However, past experience has shown her she will soon be outvoted.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune looks into the dark corridor.

"Can we still take the bottle back and report?" she says. "I would rather not get sidetracked by side quests when we hardly had time to finish this in the first place!" she says impatiently.

One vote for going into the cavern and exploring ;p!

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune looks back in annoyance.

"If we had time for breaking boards we would have gone to a dojo!"

Catching herself being a little harsh, she says "Umm...are you okay?

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune gets a running start and glides over the chasm. or has feather fall if not

acrobatics: 1d20 + 4 ⇒ (9) + 4 = 13

"Hurry up, people! We have to find the package!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

It was hard to get used to her companions talking to people so unnecessarily.

What do they think they will do? Win friends and influence people?

Still, she tried to keep her impatience to herself.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Dang! Now I'm wishing I had the stuff to be the Mathter!

When Sune spots Janira across the room, she quickly runs over.

"So sorry, I haven't time to talk because I am worried the bartender will come back while I'm gone, causing us unexpected delays! But it was good to see you!" she says, then sprints back to the bar.

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune nods in approval at their new companion, whose name she is not even close to having the patience to say.

"Finally, someone who gets right to the job at hand! Thanks!"

Turning to the bartender, she says "Please be quick about it! It's an emergency! Well, almost!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sorry, forgot we were starting somehow!

It soon becomes apparent that the scatterbrained Sylph has been trying to get ahead of everyone. She runs back to find the others talking to the beggar.

"What is wrong with you people!? We're supposed to be finding the Venture-Captain Dreng, not consorting with beggars! Hurry up!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Player: PatheticWretch
Character: Sune Wanderlust
PFS# 132076-31
Faction Liberty's Edge

No day job. Many thanks!!!

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

I'd be in for another. Thanks! :)

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Sune sees some light at the end of the tunnel.

"I think we have explored all of it! We should have been done hours ago, but it is good to be done!"

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Ouch! Nothing as bad as a bad back! Feel better!

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

"You're impeding our progress!" Sune laments as she tries to get past the creature, swinging her greatclub again.

greatclub: 1d20 + 4 ⇒ (10) + 4 = 141d10 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Surprised, Sune just has time to draw her greatclub and slam it into the creature.

greatclub: 1d20 + 4 ⇒ (8) + 4 = 121d10 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

FYI, I am going on a road trip with my family for Fall Break (Mt. Rushmore, Crazy Horse, Devil's Tower, Badlands, etc. in South Dakota).

Though I may end up posting, I am likely to be extremely limited through next Tuesday. Please feel free to bot me!

Liberty's Edge

Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6

Of course Sune goes forward! She didn't wait AT ALL!