Varisian Barbarian

Stiggur's page

176 posts. Organized Play character for djpika.


RSS

1 to 50 of 176 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Thanks again for taking the time to run the game!

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

[b]"We should bring it back to the VC and see how he wants to handle this..."[b/]

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

boon check: 1d20 ⇒ 19

boon?: 1d3 ⇒ 3

Well that was unexpected...

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

5' shift, grapple and flank...

grapple: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

"I've had enough of that! Come here!" yells Stiggur, as he engulfs the target in a bear hug.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

grapple: 1d20 + 6 ⇒ (1) + 6 = 7

Nothing to see here... move along...

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur cracks his knuckles and moves forward, tying up green before she can knock down anyone. but the crowd makes it difficult to seize an opportunity.

grapple: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6
cmlobue wrote:
Does anyone have a Chronicle from #6–98: Serpents Rise on thieir character for this game?

Stiggur doesn't... I don't think any of my characters do.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will continue to follow 5' behind(stealth 17)...

perception: 1d20 + 6 ⇒ (6) + 6 = 12

And assuming we continue like this until we find something...

perception: 1d20 + 6 ⇒ (3) + 6 = 9
perception: 1d20 + 6 ⇒ (13) + 6 = 19
perception: 1d20 + 6 ⇒ (16) + 6 = 22
perception: 1d20 + 6 ⇒ (3) + 6 = 9
perception: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will follow along, doing the same (stealth 17).

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"What do you mean by 'different'? Are they extremely large or more bipedal like?" ponders Stiggur.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will grab an alchemist fire and a thunderstone.

"Someone should grab the rope. We can tie future friends up as I hold them down," Stiggur highlights.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

reflex: 1d20 + 5 ⇒ (2) + 5 = 7

Ouch, -7...

perception: 1d20 + 6 ⇒ (12) + 6 = 18

"I've seen these before... these help in healing. Just what the doctor ordered," says Stiggur, pointing to the vials in a hidden pouch. he then proceeds to drink one.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur circles to the left and reaches out to grab the "ghost".

grapple, flank?: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will check to see if they are really undead...

knowledge religion: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Looking for a way to open the door...

perception: 1d20 + 6 ⇒ (3) + 6 = 9

"Can someone pick the lock of that door? If not, I have some acid that might weaken it enough," Stiggur questions and offers.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"Or else my fist may thrice-bless your face," Stiggur adds, starting to get annoyed by all the ambushes. "You may also end up delivered head first into the swamp... I've been itching to see how far I could toss someone over one of these bridges, but I'm not sure I could clear the gators... I guess we'll just have to wait and see..."

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

knowledge religion: 1d20 + 5 ⇒ (15) + 5 = 20

Looking at the thugs and then back to Jilla, Stiggur provides some inisght, "These appear to be agents of the 'church' of Razmir. That mask and those symbols identify them as followers. Perhaps we should visit one of their temples?"

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur pursues blue inside, grabbing him by the collar and lifting him up.

grapple: 1d20 + 7 ⇒ (19) + 7 = 26

"Last chance to surrender..."

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur sidesteps in front of the door and reaches in, grabbing the goon.

grapple: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6
cmlobue wrote:
No windows on the building, at least not adjacent to Blue. You could try to pull him past Arioch, but there would be penalties.

Stiggur will just ready an action to move and grapple the target when the opportunity comes up then...

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Is there only a single door to the building with blue? Or are there windows as well? Is there a way for Stiggur to grapple blue by reaching in and grabbing him, something like busting the window to grab him and pull him out?

If Yes:
grapple: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur moves slowly and spryly to investigate closer to the lively building, waving away the others until he can get a closer look.

stealth: 1d20 + 7 ⇒ (18) + 7 = 25
perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"We could always tie him up and use him as a dummy for the next meeting..." Stiggur suggests.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Sorry, I don't know the player either.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

perception DC16: 1d20 + 6 ⇒ (20) + 6 = 26
perception DC17: 1d20 + 6 ⇒ (3) + 6 = 9

"We are not agents of Malthune so we should at least make sure they'll wake up before handing them over to the authorities," says Stiggur loudly, making sure the room can pick up on that.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur bulldozes the chair as he flanks the last goon, grabbing the man's off arm and spinning around to setup a choke hold.

grapple, flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur double moves to threaten (and future grapple) the last remaining goon.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will just grapple green then; better to tie-up the caster to prevent another sleep...

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur kicks Arioch as he moves closer to green, "Time to show you a real sleeper move!"

grapple: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Will: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur steps over the body of red and reaches over to grab green in a headlock.

grapple: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"Maybe banging them around will knock some sense into them," Stiggur says to the group before planting his arm on the table and swinging his legs around to get by Arioch. He then grabs the nearby goon's arm and twists, trapping him in a wrist lock.

acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Grapple: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur cracks his neck with a loud pop before strolling over to the non-observer towards the north. "I see you can't seem to take your eyes off my gnome friend over there. What's a matter? You need some more liquid courage, ja? No guts in the belly, eh? Tell 'ya what. I'll help you put on a good show. Why don't you come over here..." as Stiggur throws his arm around the mans shoulder while pinning his arm, walking towards the table with him.

CMB grapple: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"These 'Pathfinders' may be others trying to tarnish the name," suggests Stiggur.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

knowledge local - assist: 1d20 ⇒ 14

"Food. Stiggur can talk food. You there - what fish is that? It looks like the filth of the swamp soaked into it's flesh," He asks, moving toward one of the patrons.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"Well then, I think it's time you answer our questions, ja? Fair is fair," Stiggur interjects.

Stiggur was tempted to serve him Pirelli's Miracle Elixir before he answers questions, but alas, his inner alignment prevented the fun.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur nudges Mahlbeni and discreetly asks, "Can you tell what that bottle was? Was it some kind of truth magic?"

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

bluff assist: 1d20 - 1 ⇒ (1) - 1 = 0

rofl - or maybe not.

Stiggur trys to divert attention to himself from others while Mahlbeni trys to pass his message.

Slamming his fist on the table, he acts a little annoyed, "Where's the help? Why don't I have an ale in my hand yet?".

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"I'll grab us a table," announces Stiggur, looking around for a spot that looks lively with lots of conversations happening.

perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6
cmlobue wrote:

It takes quite a while, but Jilla is eventually able to track down a middle-aged half-elf apothecary with a white beard and a single silver earring named Jonathram who is willing to answer your questions.

“Thefts? I don’t know nothing about no thefts. I know about receiving stolen goods though, and I ain’t about t’get locked up on no fool charge like that. Some Varisian feller come by wanting to buy up mah vermin repellent, trying to barter off some potions or whatnot. But I sees the Glyph of the Open Road on ‘em, and I ain’t about to touch no Pathfinder stuffs, so I tell him to shove off. Boy that got ‘im real mad. He was itchin’ up a storm, he was! Must have been living in them marshes, where them skeeters live.”

Stiggur considers the half-elf to see how trustworthy he seems:

sense motive: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6
*Arioch wrote:
Stiggur wrote:
That sounds like the foreshadowing of a swarm... do folks have anything for that?

Buy Acid or Alchemist's Fire and hope you roll high. Or buy some vermin repellent like Arioch! :)

Was planning on it - but wanted to make sure everyone else was ready while I prepared my shopping list. @GM - Stiggur will buy 1 vermin repellent and 1 alchemist fire, if possible.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

That sounds like the foreshadowing of a swarm... do folks have anything for that?

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur uses his size to command presence so the little gnome is heard.

Aid: 1d20 ⇒ 3

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur can tag along to spidey-sense (sense motive) questionable suspects. It's probably best the group sticks together rather than split up, even if we're in the collect information phase.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"The docks would be the first place they came in, ja? We start there. Follow their footsteps," Stiggur suggests. "Find them and toss in river. Then they have rumor of literal mud on face. No one trust someone with mud on face."

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6
cmlobue wrote:

There is no roll given to identify him, and the wiki says he keeps a low profile, so I would say that unless Stiggur has some first-hand knowledge (such as having played a scenario involving him previously), he owuld not know. Also, if I am remembering the timeline correctly, by this point the Sczarni are part of the Exchance.

There may be some roleplaying opportunities related to this later in the scenario, though.

I'll keep it in mind for now. Nothing to the point of the hindering the adventure, but something Stiggur should probably play up if the opportunity arises.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

How obvious would Guaril Karela's connection to the Sczarni be? As a non-Sczarni Varisian, Stiggur would probably be reluctant to work with him if he suspects it.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"The road takes us to strange places, ja? But undead are nothing - they're bones break just as easily as goblins," says a hulking varisian wearing a simple vest that couldn't cover the man's chest, even if it still had the buttons sewn on.

"But the stench - that's a totally different matter."

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6
ElGrande wrote:
daveasaurus wrote:
If it's the library of the lion I feel there are worse things than burning it down...
*shudder* Probably my least favourite PFS scenario I've played. Played it with my brawler not knowing it was so... researchy. It was rather a dull experience

Really? The puzzles were rather refreshing... and the game of cat and mouse at least refreshing.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6
cmlobue wrote:

Please add your tokens, initiative and perception modifiers to page 2 of the slides.

Good to see you again, Stiggur (though from the other side of the table - I was Egavreis in Library of the Lion). Same to Jilla, who saw Orenjii in Blood under Absalom. And I am looking forward to meeting and playing with the rest of you!

Good to see you as well! That Library run was fun times. Thanks for taking the time to GM.