Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"Oh my. That won't do! Let me try again". ◆ Attack: Quick vial (fire)
◆Attack: Quick vial (fire)
◆Raise Shield Don't forget even on a miss the target takes splash damage... but not my friends due to the Bomber choice.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
GM_NotAngryButUpset wrote:
The creature should still take the (2) Points of splash damage.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
◆ Attack: Quick vial (fire)
◆
◆Raise Shield
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"What is that"! ◆ STRIKE: Throw Moderate Blasting Stone.
◆ Recall Knowledge: (Arcana +9?)
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Ustemir wrote:
With Ward Medic you can do two at a time... so that might affect the time spent. "Thank you for the healing. You are very skilled".
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
◆ Move
1d20 + 8 ⇒ (13) + 8 = 21 Heave
"Not very welcoming are they"?
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"If you don't see any other entrances to this room to the South... perhaps we just go check out the Western Door". Unless Waedin replies otherwise, Stepnik heads in that direction.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Stepnik helps Ustemir lower the bear viewing the apparatus carefully and wondering how he would improve it. RK: Crafting 1d20 + 9 ⇒ (9) + 9 = 18 Stepnik wipes the sweat from his brow with a stained cloth that leaves a reddish brown streak on his forehead. "Boy! I hope there is another way out. As hard as it was to get him down it will be twice as hard to get him back up".
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Stepnik looks down the hallway where the other one retreated, then up at the bear peering down the shaft "Oh! Yes. Sorry my mind was elsewhere. I think I have three left but can brew up some more if you want to rest here for a while". Stepnik offers the three elixirs (1d6 ea.) to whoever needs them most.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
◆ STRIKE: Lob Versatile Vial (Fire)
◆ STRIKE: Lob Versatile Vial (Fire)
◆ RAISE SHIELD
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
◆ Climb from Cauldron and move
◆ Raise Shield
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
◆ Take Elixir of life. Stepnik is good with people taking things from his bandolier in most cases. 1d6 ⇒ 6 Returning of life force. ◆ Pull forth torch ◆ Light Torch
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Hero Point for Grab an Edge
Wow! I guess it's me the dice roller only rolls dups on. :-) ◆ Athletics and fall
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"Hold on! I'm coming... one way or another". 1d20 ⇒ 5 Athletics "Ahhhhhhhh! 1d20 + 10 ⇒ (4) + 10 = 14 Reflex Save to "Grab an Edge". (+7 if acrobatics has a lower DC.) Jeez. the dice roller has been hating on Stepnik lately.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Stepnik takes a moment to review the repairs and general condition of the device. "Let me take a look at this thing again. It looks a little rickety... and those kobolds miners are rather small and light". 1d20 + 9 ⇒ (4) + 9 = 13 Crafting If a secret roll crafting is +9
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"That hurt! If there is another way down I suggest we take it... though we'll have to deal with that thing eventually". He then pulls out his satchel of ingredients. "I'll start brewing up some elixers. Get them while they're hot".
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Ouch! 26 damage and it wasn't even a crit. Determined to go out with style, Stepnik launches some forge tools into the creature. (Telekinetic Projectile). 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Flying tools
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Waedin Craftsdotter wrote:
From my experience you have to slightly change the name of the second roll. The computer things you're trying to make the same roll again and sometimes just duplicates the previous roll.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
1d20 + 10 ⇒ (4) + 10 = 14 Reflex Save Hero Point: 1d20 + 10 ⇒ (20) + 10 = 30 Reflex Save HP
◆ STRIDE
"What the heck is that! How do we fight it! Should we run away!"
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
◆ Stride (Up to an unobstructed view)
"Hot! This thing is hot and mean looking".
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"I could give it a shot I guess". 1d20 + 7 ⇒ (17) + 7 = 24 Thievery (Pick Lock)
Then wiping the sweat from his brow... "This might take a few minutes". 1d20 + 7 ⇒ (7) + 7 = 14 Thievery (Pick Lock)
And is finally able without too much trouble to pick the lock. "There".
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Stepnik has remained quiet for the most part. He is not a fan of politics but makes sure to fully support his new companions. "Perhaps we take the advice and head back to the Crucible for now. If we bring commerce that will allow the town... and Kreed profit, they'll find a way to make things work".
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
As the goons seem indecisive Stepnik bellows at them. "Get out of here before you end up like your boss... and don't come back". 1d20 ⇒ 3 Intimidation He then hustles over to Waedin drawing a healing elixir as he does so. "Here you go... though we should probably tie her and get somewhere more private". Perhaps try to stabilize her then get somewhere out of the square.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"Oh we're playing it that way are we". ◆ Step
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
"Look Out! Incoming" ◆ Attack: Throw Glue Bomb (Quick bomber, quick Alchemy) At Ruffian 1
Let's spend a Hero Point here. 1d20 + 8 ⇒ (13) + 8 = 21 Throw HP ◆ Stride ◆ Draw Shield Glue Bomb: The target takes a –10-foot penalty, and the Escape DC is 17.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Stepnik half listening as usual to the conversation, can't take his mind off the magical bandolier he saw at the shop when he was having his crossbow upgraded. I must save enough coin to purchase that before someone else does. I will have trouble sleeping while thinking about it. He finally drops back into the conversation at the halfling demanding something from the group. "What! What do you want"?
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Though seldom used I believe that transferring a + Potency rune from the shortbow to Stepnik's Crossbow wouldn't hurt anything, which might result in him taking the Freezing bolts as well.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
1d20 + 9 ⇒ (20) + 9 = 29 Crafting (Identify Alchemical Substance).
Since Stepnik has the Wizard Archetype he can use the following: * Wand of Burning Hands Also, unless someone has a cold iron weapon it might pay to keep the cold iron shortsword in case we end up fighting fae or demons.
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Stepnik added: Thievery: Trained
(2) Formulas: Frost Vial (Lesser), Glue Bomb (Moderate)
Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
◆ Move
Stepnik keeps brewing and throwing.
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