Star Wars: Legacy

Game Master EltonJ

This campaign starts in the Legacy Era. About 150 years after the battle of Yavin.

The official Map of the Star Wars Galaxy can be found here.

A better looking map can be found here.


151 to 200 of 380 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

4 people marked this as a favorite.

Oh, everyone.

I found a map of the Star Wars Galaxy on line. It might be helpful if you all use it for your characters.


Opens online map.

Sees Tython immediately...

Campaign ends

:)

Scarab Sages

Pathfinder Starfinder Society Subscriber

:/

After some research, I just realized that the legacy I was planning for my character, off of Shriv Suurgav, appears to be completely in the new canon and not Legacy...

...poop...


Saashaa wrote:

:/

After some research, I just realized that the legacy I was planning for my character, off of Shriv Suurgav, appears to be completely in the new canon and not Legacy...

...poop...

Can you still work it in?

Scarab Sages

Pathfinder Starfinder Society Subscriber

The original plan was to have a bit of a faded line between Shriv and Vren. Shriv was an exceptional pilot and leader. Vren was going to be loosely connected with a savant-esk affinity for technology and a residual talent/skill in piloting. He would know of his lineage, but not really like to bring it up, or have it brought up, because he isn't talented in the same way Shriv was.


Spazmodeus wrote:

Opens online map.

Sees Tython immediately...

Campaign ends

:)

I'm torn between booing and imagining a scene where it cuts to the Emperor steepling his fingers and darkly murmuring "Yes. Yessss. Feel the Power of the Dark Side! The Force is Strong with this one."


1 person marked this as a favorite.
Saashaa wrote:
The original plan was to have a bit of a faded line between Shriv and Vren. Shriv was an exceptional pilot and leader. Vren was going to be loosely connected with a savant-esk affinity for technology and a residual talent/skill in piloting.

I think that is a good approach. You can still work New Cannon stuff into your character for this game. Remember, its your character, and if you can make it still work; that would be good.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Okay...I can probably work it in. This would also allow for a connection with an individual of the Calrissian line.

The specifics of some of Shrivs accomplishments are specific to new canon, but it would be easy to simply step back and keep more generalizations. Shriv led several successful squadrons and missions for the Rebel Alliance and after the Battle of Endor. He often served under General Calrissian.

This kind of thing?


Saashaa wrote:

Okay...I can probably work it in. This would also allow for a connection with an individual of the Calrissian line.

The specifics of some of Shrivs accomplishments are specific to new canon, but it would be easy to simply step back and keep more generalizations. Shriv led several successful squadrons and missions for the Rebel Alliance and after the Battle of Endor. He often served under General Calrissian.

This kind of thing?

Yep. Good start, Saashaa. That's a fine way of thinking what Shriv would do.

Scarab Sages

Pathfinder Starfinder Society Subscriber

test


So, as far a Legacy goes, Kaltor won't have any actual known ties to this, but despite his obvious different skin coloring, he was teased and mocked by other children when he was younger for supposedly being distantly related to Maul, of the Darth Maul fame. Even moreso when his Force Sensitivity became apparent.

That said, Maul was a Zabrak from Dathomir, a location tied to the Dathmirian Nightsisters, and Kaltor is a native Iridonian Zabrak.

Does that work?


Kaltor Jaan wrote:

So, as far a Legacy goes, Kaltor won't have any actual known ties to this, but despite his obvious different skin coloring, he was teased and mocked by other children when he was younger for supposedly being distantly related to Maul, of the Darth Maul fame. Even moreso when his Force Sensitivity became apparent.

That said, Maul was a Zabrak from Dathomir, a location tied to the Dathmirian Nightsisters, and Kaltor is a native Iridonian Zabrak.

Does that work?

It can. You want your character to be colored red? I'm sure the black patterns are tattoos.


I'd love that. But would being from Dathomir be reasonable, considering the Dark Side presence there? I thought that might be too much.


Kaltor Jaan wrote:
I'd love that. But would being from Dathomir be reasonable, considering the Dark Side presence there? I thought that might be too much.

Hmm. I'll have to take a look at your stats. But yes, you can be from Dathomir.


2nd HP: 1d10 ⇒ 8
3rd HP: 1d10 ⇒ 4


1 person marked this as a favorite.
Saashaa wrote:
Hey Drake, if both of our characters were in the same crew, would there be a large amount of stepping on each other's toes?

No, there should not be.

With us both being trained in mechanics, it will make doing any starship mods easy when we work together.

As for class, I think most of her levels will be noble going forward - the increasing earned credits at each level from her (Lineage Talent Tree) Wealth benefit will help give crunch for the flavor of the Lap of Luxury's house earnings works great. Thanks for the suggestion to take a look at noble, Elton. :)

* *

Ouachitonian wrote:
When I said party fund I meant the ship. Six one way, a half dozen the other.

Thanks for the clarification.

Although it could be viewed as me being greedy, it is not.

1) I was working in a way that the fellow (hero) PCs that (at first non-hero) Calypso gets involved with, that gives a connection to how she knows the other PCs, and her strong sense in karma leading her to offer the PCs a ride...which will eventually (quickly) make her ship become the PCs' traveling base of operations. The credits any particular player 'chips' in towards the ship could be simply the player's character not ever having those credits in the first place (if gambling is not something that fits their character concept). Remember that part of the reason Elton made it an extra 30,000 credits each per PC (in addition to starting 1st-level rolled credits) is for the purpose of us having a ship to get around in.

2) Although Lady Luck has been good to her, she has a personal code to not want to piss off Lady Karma, which is why when fate/chance has the PCs that lost gambling stakes to her (which she used to realize her dream (and undertake and pass her family's rite of passage) of creating her own traveling gambling ship), and they are in need of a ride, she does not hesitate to offer them one in her ship, and if needed, will insist that they allow her to give them transport, free of charge. "It's the least I could do, for losing to me with grace a while back."

3) As things develop during the campaign, she will (quickly) become a more active adventuring PC alongside the other PCs. (i.e. Parking her ship to head out to aid in their endeavors.) Just providing a ride alone is not enough to keep Lady Karma satisfied, after all.

4) She will be giving the 'unintentional investors' of her ship a cut of her gambling ship's house winnings (when she gains the extra credits from the Wealth talent), as she does not want to upset Lady Karma by not sharing her good fortune (her ship and the wealth her ship provides) with the ones whose misfortunes led to her fortune (her ship) in the first place.

5) Which means in the long-term, each of the PCs will eventually regain the 'chip in' values their character lost to Calypso (their stakes they lost at the gambling game that she won her the entire stakes pot). They will continue to earn a cut of the house earnings, even after their shares of the house's take exceeds their initial 'chip in' the players decided on during our character creation phase.

6, part 1) PCs that were not one of the 'unintentional investors' at the gambling table (for players that 'chip in' credits towards the ship Calypso designed and built for herself - their characters simply might never have had those credits in-game) for the 'chipped in' credits those players did not spend on additional personal gear.

6, part 2) Events in campaign can be used to why their PCs also gain a share of the house's winnings (even if she just pays for services they require, or the like, if they refuse flat-out credits as 'gifts' - particulary for the jedi PCs, if they have a 'do not own more than you can carry without excess wealth' jedi or personal code. Particularly if such PCs saved her life at some point....she could not spend the future house earnings from that point onward if she was dead, after all. Again...keeping Lady Karma satisfied.

My character owning a ship all by her lonesome makes sense for her character:

a) Her family lineage (I have already added some player-created canon regarding the zeltron branch of the Calrissian line and their traveling gambling ships). Her father, uncles, aunts and grandfather have frigate-sized gambling ships. @Elton: I will probably at some point stat out some of them for you, regardless if you decide to incorporate them into the campaign or not - for the fun of designing them. :)

b) My character's leveling to 3rd level was tailored towards her being able to design and own her own ship before the campaign starts.


EltonJ wrote:

Okay.

So far we have:
* Ni't Shonai (Jedi)(Seth86)
* Calypso Calrissian (Noble/Scoundrel)(GM_Drake)
* Bes'rk Skirata (Soldier)(Ouachitonian)
* Marz Shun (Jedi)(Lapyd)
* Vren Suurgav (Scoundrel)(Saashaa)

Concepts:
* Kaltor Jaan (Jedi)(Hack Anslash)

Interest:
* Spasmodeus
* Evindyl

Did I forget anyone?

Yes, Zagulo Maresh (Phtm888) here, Duros Scout. Saashaa's making a Duros, too, which may have been the confusion.

I have created a Legacy in this profile. Still working on a backstory.

Calypso Calrissian wrote:


*Lots of Background Information*

I'm okay with Zagulo's "stake" having come through losing a high-stakes sabaac game to Calypso.

Zagulo could also work with/for Calypso, if you'd like. He's a good pilot and an instinctive navigator, who might be quite handy for her ship (a.k.a. you can spend less credits on automation to get the required crew down to 1).

Scarab Sages

Pathfinder Starfinder Society Subscriber

Starting: 3d4 ⇒ (2, 3, 4) = 9 x 250 = 2250


2 people marked this as a favorite.
Marz Shun wrote:
I’m already imagining the kind of room Marz would have!

Marz (and the other PCs) will each have their own private rooms on the ship.

* *

Living on the ship (due to the quality of luxury ship upgrades Calypso maintains) is the equivalent of an upper-level hotel.

* *

The house winnings first cover the monthly expenses of maintaining the luxury upgrade, before she gives out cuts of the house's earnings (each time we level up).

* *

I am still in the ship-designing process.


Minus equipment, Kaltor's crunch is in this profile for review. Just in case I've made any glaring mistakes. The book is clear and straightforward for the most part, but I just got the rules yesterday, and it's melting my brain a little bit. lol

CC, put Kaltor down for 10,000 credits as well. I'll just purchase from the other 20,000 he has.


1 person marked this as a favorite.

Actually I’m still considering the exact use for the credits, especially since the ship isn’t owned by the group; I will likely invest differently. Also, gambling doesn’t connect anything with Mars’s profile, neither a gambling debt. If I end up with any spare credits, I’ll happily contribute to a party general fund, but unlikely to a single player’s ship.

@Elton: love both things, series or movies, so I’d be happy on either direction! If I was to choose, the cinematic thing would sound the cooler to me :)


a young run-a-away ex padawan stumbling into this and going 'i want in, heres the rest of my life savings' seems like a very 'teen' thing to do with no supervision


1 person marked this as a favorite.
Seth86 wrote:
a young run-a-away ex padawan stumbling into this and going 'i want in, heres the rest of my life savings' seems like a very 'teen' thing to do with no supervision

That made me laugh, and was still laughing as I started this reply. :)


Kaltor Jaan wrote:

Minus equipment, Kaltor's crunch is in this profile for review. Just in case I've made any glaring mistakes. The book is clear and straightforward for the most part, but I just got the rules yesterday, and it's melting my brain a little bit. lol

CC, put Kaltor down for 10,000 credits as well. I'll just purchase from the other 20,000 he has.

You need at least one Talent, either from the Jedi or the Scout.


Credits towards ship from rest of you thus far:

Ni't Shonai (Seth): 11,000 credits

Zagulo Maresh (Phntm888): 14,000 credits

Vren Suurgav (Saashaa): probably around 10,000 credits, maybe up to 15,000 credits

Bes'rk Skirata (Ouachitonian): 10,000 credits

Kaltor Jaan (Hack Anslash): 10,000 credits

* *

Current credits 'lost during the (sabaac?) game' to Calypso: 55,000 credits (maybe up to 60,000 credits)

* *

Party general fund:

Marz Shun (Lapyd): potentially adding some credits


What can i say, sheltered and taught to control herself was her staple, she wanted to go wild for a change

Scarab Sages

Pathfinder Starfinder Society Subscriber

Str 8 -> (0.5 x 8)2 = 16 kg

Gear [7475] (8 kg)

Portable computer [5000] (2kg)
pocket scrambler [400] (.5kg)
utility belt [500] (4kg)
Security Kit [750+375] (1kg) UC: 1d20 + 16 ⇒ (11) + 16 = 27 vs DC 25 to forge qualifications
blaster pistol, holdout [300+150] (0.5kg) UC: 1d20 + 16 ⇒ (9) + 16 = 25 vs DC 25 to forge qualifications

Huh, that means I can probably contribute 20k


EltonJ wrote:


You need at least one Talent, either from the Jedi or the Scout.

Whoops. I chose one on my worksheet while building him. Just didn't transfer it to the CS. Sorry about that.

Chose Talent: Evasion.


Kaltor Jaan wrote:
EltonJ wrote:


You need at least one Talent, either from the Jedi or the Scout.

Whoops. I chose one on my worksheet while building him. Just didn't transfer it to the CS. Sorry about that.

Chose Talent: Evasion.

Nice. it would work like the Monk's evasion ability. Let me look it up.


Zagulo Maresh wrote:
Zagulo could also work with/for Calypso, if you'd like. He's a good pilot and an instinctive navigator, who might be quite handy for her ship (a.k.a. you can spend less credits on automation to get the required crew down to 1).

After the sabaac (?) game, she offered you a job to help her modify the ship she acquired with her winnings. Afterward she offered you a position on the ship. You could be flying the ship while she's hosting games on board.

She intentionally modded ship so she can fly it solo (no pun intended :P).

Also, makes it, that if only one of us can make it to the cockpit when chaos is ensuing near the ship and we need a fast getaway, fortune's on sound as long as one of us can make it to the pilot's chair in time.

* *

Saashaa wrote:
Okay...I can probably work it in. This would also allow for a connection with an individual of the Calrissian line.

Cool bloodline connect (adding 'look up history of Suurgav to my 'to do' list)


EltonJ wrote:
Kaltor Jaan wrote:
EltonJ wrote:


You need at least one Talent, either from the Jedi or the Scout.

Whoops. I chose one on my worksheet while building him. Just didn't transfer it to the CS. Sorry about that.

Chose Talent: Evasion.

Nice. it would work like the Monk's evasion ability. Let me look it up.

It’s a great talent, maybe the strongest defensive in the game (lots of AoE) and the reason why most Jedi optimized builds dip in scout. Very solid choice mechanically


Credits lost from rest of you to Calypso during the (sabaac?) game (that went towards purchasing and modding her ship, that will become the PCs' base of operations:

Ni't Shonai (Seth): 11,000 credits

Zagulo Maresh (Phntm888): 14,000 credits

Vren Suurgav (Saashaa): probably 20,000 credits

Bes'rk Skirata (Ouachitonian): 10,000 credits

Kaltor Jaan (Hack Anslash): 10,000 credits

Current credits 'lost during the (sabaac?) game' to Calypso: 45,000 credits + probably 20,000 credits = probably 65,000 credits

Party general fund:

Marz Shun (Lapyd): potentially adding some credits


Lapyd wrote:
EltonJ wrote:
Kaltor Jaan wrote:
EltonJ wrote:


You need at least one Talent, either from the Jedi or the Scout.

Whoops. I chose one on my worksheet while building him. Just didn't transfer it to the CS. Sorry about that.

Chose Talent: Evasion.

Nice. it would work like the Monk's evasion ability. Let me look it up.

It’s a great talent, maybe the strongest defensive in the game (lots of AoE) and the reason why most Jedi optimized builds dip in scout. Very solid choice mechanically

I think it should be a Force power.


So, @Calypso Calrissian, is that enough for what you're planning/building?


Spazmodeus wrote:

Opens online map.

Sees Tython immediately...

Campaign ends

:)

LOL!

Just because it's on that map doesn't mean that the hyperspace coordinates are available.


EltonJ wrote:
Lapyd wrote:
EltonJ wrote:
Kaltor Jaan wrote:
EltonJ wrote:


You need at least one Talent, either from the Jedi or the Scout.

Whoops. I chose one on my worksheet while building him. Just didn't transfer it to the CS. Sorry about that.

Chose Talent: Evasion.

Nice. it would work like the Monk's evasion ability. Let me look it up.

It’s a great talent, maybe the strongest defensive in the game (lots of AoE) and the reason why most Jedi optimized builds dip in scout. Very solid choice mechanically

I think it should be a Force power.

Want me to shift it to one on my sheet? No worries, I can drop Negate Energy for it if you'd prefer.


Kaltor Jaan wrote:
EltonJ wrote:
Lapyd wrote:
EltonJ wrote:
Kaltor Jaan wrote:
EltonJ wrote:


You need at least one Talent, either from the Jedi or the Scout.

Whoops. I chose one on my worksheet while building him. Just didn't transfer it to the CS. Sorry about that.

Chose Talent: Evasion.

Nice. it would work like the Monk's evasion ability. Let me look it up.

It’s a great talent, maybe the strongest defensive in the game (lots of AoE) and the reason why most Jedi optimized builds dip in scout. Very solid choice mechanically

I think it should be a Force power.

Want me to shift it to one on my sheet? No worries, I can drop Negate Energy for it if you'd prefer.

No. Let Evasion be a scout talent.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Hey GM, around 100-150ABY, what is the state of Corellian Engineering Corp. (CEC) and Kuat Drive Yards(KDY)?


Lord Teren is from Naboo ... he grew up "at his family's lake house." Cobalt, a venerable Warden of the Sky, trained him until recently making sure his sensitivity to the Force didn't overwhelm him. Now Teren searches for him, unsure why he felt compelled to leave.

ART: Teren
SHEET: Noble 3


1 person marked this as a favorite.
Saashaa wrote:
Hey GM, around 100-150ABY, what is the state of Corellian Engineering Corp. (CEC) and Kuat Drive Yards(KDY)?

They are both in operation. Though the prefer the Alliance to the Sith. Privately.


Made my changes. Also swapped his armor to Clonetrooper Armor (his clan once took in some renegade clones, and he dragged it out of storage and repainted it. One day he hopes to get real beskar'gam like a proper Mandalorian veteran. I did pay for it out of starting credits, to be clear, just giving his in-universe rational for having it.) Ditched the heavy rifle for a pair of carbines. Ended up with more spare credits, but I'll hang onto those to buy consumables, maybe pick up some grenades. Or a used speeder.


Bes'rk Skirata wrote:
Made my changes. Also swapped his armor to Clonetrooper Armor (his clan once took in some renegade clones, and he dragged it out of storage and repainted it. One day he hopes to get real beskar'gam like a proper Mandalorian veteran. I did pay for it out of starting credits, to be clear, just giving his in-universe rational for having it.) Ditched the heavy rifle for a pair of carbines. Ended up with more spare credits, but I'll hang onto those to buy consumables, maybe pick up some grenades. Or a used speeder.

Nice. I'd buy consumables, though. You need to eat, remember?


EltonJ wrote:
Bes'rk Skirata wrote:
Made my changes. Also swapped his armor to Clonetrooper Armor (his clan once took in some renegade clones, and he dragged it out of storage and repainted it. One day he hopes to get real beskar'gam like a proper Mandalorian veteran. I did pay for it out of starting credits, to be clear, just giving his in-universe rational for having it.) Ditched the heavy rifle for a pair of carbines. Ended up with more spare credits, but I'll hang onto those to buy consumables, maybe pick up some grenades. Or a used speeder.
Nice. I'd buy consumables, though. You need to eat, remember?

and a couple luxurious meals cost as much as a jetpack ... 3 will get you a speeder. No wonder everyone in Star Wars looks hungry.


Teren Jade wrote:
and a couple luxurious meals cost as much as a jetpack ... 3 will get you a speeder. No wonder everyone in Star Wars looks hungry.

I'm surprised that Darth Sideous didn't reform the currency.


Spazmodeus, how much more time do you need before submitting a character?


I have a few hundred Cr left. But I'm not listing it. Just basically food and drink


Calypso Calrissian wrote:
Zagulo Maresh wrote:
Zagulo could also work with/for Calypso, if you'd like. He's a good pilot and an instinctive navigator, who might be quite handy for her ship (a.k.a. you can spend less credits on automation to get the required crew down to 1).

After the sabaac (?) game, she offered you a job to help her modify the ship she acquired with her winnings. Afterward she offered you a position on the ship. You could be flying the ship while she's hosting games on board.

She intentionally modded ship so she can fly it solo (no pun intended :P).

Also, makes it, that if only one of us can make it to the cockpit when chaos is ensuing near the ship and we need a fast getaway, fortune's on sound as long as one of us can make it to the pilot's chair in time.

* *

Saashaa wrote:
Okay...I can probably work it in. This would also allow for a connection with an individual of the Calrissian line.
Cool bloodline connect (adding 'look up history of Suurgav to my 'to do' list)

That's good for me. I'll get it worked into the backstory.


1 person marked this as a favorite.

"You were given this ship by the Empire, so it wasn't some evil shop concocted out of the dark side of the Force or something. It's as if a TIE interceptor and the Millennium Falcon made out and had a baby. It's got the docking room at the back, and it's got some turrets on the sides, but it also has these big triangular wings."
―Senior Concept Artist Ryan Dening

Fury Class Interceptor


@EltonJ

I was wondering what kind of Dark Side power she was taught? Something perhaps that isn't inherently evil if just used only if used in anger? Or the like? So something NOT like force lightning :P as he had to still try and hide his choice when he started to teach her the power

Destruction I believe can be used against objects as well as against people

Scarab Sages

Pathfinder Starfinder Society Subscriber

•_•

So I've been wracking my brain to develop a backstory and I keep running into a problem of 'it depends'. Vren's backstory is flexible in that he doesn't need to be from a specific place. He doesn't need to be in a specific place at the beginning. He is constructed on a foundation that is the nerdy side character trope. Essentially, the trope of the semi-ex machina that helps progress the story so that the story has a way of simply saying 'tech magic happens' so we can move on. Now, I definitely intend to turn that space into a three dimensional character. But, I want to have a backstory that fits well into the final group.

For example, if Calrissian is a part of the final crew, the Calrissians could easily have kept tabs on the Surrgav line and know that Vren is tech savant. So, when building or operating the ship, he'd be a solid goto, or if putting a crew together to accomplish something.

In addition, or otherwise, he could be found working for KDY or CEC (or some other tech company). Maybe found fiddling with something he probably shouldn't, or some bureaucrat happens across one of his forgeries and makes a note.

Personality-wise, he is a smart person that doesn't dwell or put much thought into his intelligence versus other people's. He can hyper fixate on projects and ideas.and is fun loving. The thing that gets him into the mist trouble is a predilection toward 'I wonder if I can do...' and often an absence of 'should I do this?' He solidly fits into a NG alignment. When puts thought into things, he aims for good options.

151 to 200 of 380 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Recruitment for Star Wars: Legacy (Saga Edition) All Messageboards

Want to post a reply? Sign in.