Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Spacey goes carefully to take 10. 10 + 8 + 4 = 22. After the surgery, he smiles at Maija. How's my favorite strong lady? You did real well. Stay off your feet for a while and rest. See me for a followup in 1 week. I like it when the numbers match
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Spacey thinks about what he knows about the Freemarkets. T10 for 17. Looks like these little startup stalls want to get bought by AMA-Zulu-Oscar-November. This is where innovation meets technology. Blah blah blah mission statements and SMART goals. Spacey explains to the crew. Are the DCs in the spoilers right? 20, 15, and 20? Just checking
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Spacey thinks to himself This reality TV gig is okay, but I'd rather do a other types of shows. Spacey starts snapping his fingers as he spitballs. How about a couple of skilled computer programmers, who live in some secret foggy area like we just saw, and they try to hilariously predict the future. You could call it Outlook Cloudy Spacey nods to himself, trying to come up with more clever shows. Then he perks up. Or...an advice show, led by an android named Dr Fil. Call it Androidos and Androidon'ts! Slowly, Spacey shakes his head and concentrates. Then... Maybe a late night show, with a mechanic and his drone as hosts. They drive around picking up passengers like a taxi, and talk about naughty stuff. R2-D2hotforTV. Perfect name eh? Wearing a smirk, you can tell he was proud of that one. A show where inventors try to bust through armor with customized projectiles. I got it...Get off my KAC! Now he is just blabbering... Ooh...how about a team of high ranking priests in the Triune church are on a space ship. Follow me so far? They are doing well, and traveling the galaxy, trying to spread the word. They get bored and start wishing they were back in The Drift. Typical priests...amirite? As they head back, they get caught in a SCARY BLACK HOLE! People freak out and decide to just have fun. They shoot across the universe or to another dimension or something..and everything turns out fine. The show is about them living a fun life. Call it..wait for it... call it...are you waiting? Call it ...Black Holy Spacey's player sees himself out.
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Oh no! Spacey exclaims, then turns to the camera. Let's see if shirren magic help dwarves Spacey heads to the old dwarf and begins casting magics. First, Spacey does a healing channel (via touch) for 4d8 ⇒ (2, 5, 5, 5) = 17 I couldn't help but notice your pain. It runs deep...share it with me Then, Spacey casts lifelink to take some of the pain from the dwarf.
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Spacey has a big smile on his face at the name. I think that name is perfect. There is great history in the naming convention of adverb mc adverb. Then he types something on his mobile device and holds it up. For the fan who suggested that first, I shall send you this one of a kind tshirt with the image of our group and new logo of the goblin's face and name. Surprisingly, the logo is the picture of Gobby ripping out the inside of an old server, with cables and other wire strewn around like intestines.
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
From Spacey: That's tough to say. If you want someone who takes the last cup of coffee and doesn't make another pot, then Smikk is definitely the MVP. Gideon acts like the MVP, most valuable playa, around the ladies. He has strong game, but sometimes he meets a Carol. You know, a lady who ain't puttin up with no smack. I am definitely not the MVP, because I'd rather be the underdog bark bark. Spacey responds.
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25 then Spacey does a sense motive to see if he is entertaining enough. Sense meowtive: 1d20 + 9 ⇒ (6) + 9 = 15
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
The original response:
Spacey, and his sexahness, mimic Catherine Zeta Jones in Entrapment and booty dodges the lasers. 1d20 + 2 ⇒ (13) + 2 = 15
Then Spacey moves backwards and uses ze magics to telekinetically move a rock from the ground to the armadillo, while rapping. Step to Spacey, what the dilly yo?
attack: 1d20 + 3 ⇒ (13) + 3 = 16
Spacey looks up to the booth, then the goblin, then the booth, then back to the goblin. Spacey ranks high in the Hylax Church,
Then does the telekinetic projectile and miming dropping a mic and it flies to the goblin's face. (in spoiler) Space uses his move action to go into the booth, semi strutting.
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Spacey forgot to relay the info he knows about the baddy. Careful everyone. This is a spicorath, and although it is young, it grew up listening to too much Morrissey making it moody. This youthful spicrath will absorb any electromagnetic radiation and spit it out as a weapon. Then Spacey does that shift move slide thing that I can never remember the name of and speaks to the goblin. Hey Goblin! A 16 seed beat a 1 seed. How is your bracket? and casts daze on the goblin DC 14 will.
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Player Name:Rene
Social: Street Cred (Dead Suns 1)
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Spacey smiles at Ykris. Interesting gathering don't you think. Did you know that epitopes can be used in HLA match making for transplantation purposes, and possibly platelet transfusions? T10 medicine for 17 My dad actually discovered epitopes use in transplants. For more info, look at http://www.epitopes.net. I'm such a proud boy!
Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft
Spacey realizes he shouldn't have gotten close, and does that 5 foot guarded electric slide step thingy Boogie woogie woogie, then blasts the Assassin with another Mind Thrust 2d10 ⇒ (7, 2) = 9 DC15 Will for half
About Maud LefévreHP: 20/20 |AC:16 T:12 FF:16,| CMD: 14 | Fort: +4, Refl: +1, Will: +5 | Init: +3, Speed 30ft, Perception +7 Spells per day:First:3/3 | Judgement 1/1| Ferocious Strike 5/5 | Lesser Smite 1/1 Female Human Inquisitor 2 Maude Lefévre Maude Lefévre
Indomitable Faith:
You receive a +1 trait bonus to your Will Saves Demon Smiter:
You grew up around those who learn to fight the demons. Once per day when fighting demons, you gain a +4 trait bonus on a single attack roll. Skills (14 Ranks+2 FC) - +2 to Knowledge checks to identify creatures. Climb(1) +7
Languages: English, French, Latin Gear: Other Gear: Gear: Scalemail, Cold Iron Longspear, Light Mace, Hand Crossbow, 15 bolts, Potion of Cure Light Wounds, Alchemist Fire x2 Other Gear: This kit includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. Paper, charcoal. Belt pouch. ----------------------------------------
Domain(Ex):
Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Might of the Gods (Su): At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.
Judgement(Su):
At 1st level, an inquisitor can use this ability, starting it as a swift action once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed.
Monster Lore (Ex):
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. Stern Gaze:
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1). Cunning Initiative:
You add your Wisdom Modifier on Initiative checks in addition to your dexterity modifier Detect Alignment(sp):
At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. Track(ex):
an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. |
