Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
MannyGoblin wrote: Going to my parent's place for the holidays. Same here- also I moved and have talked my girlfriend into letting me make a post via her phone every so often... so I can still play- I believe... now- A very happy holiday to you all!
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Welcome back Trout! Sorval; not paying any particular attention to the outside simply fiddles with her new wand... takes 10 Perception (11 and only on hearing based checks) I can't wait for oppurtunity to try this out-
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Sorval greets Zeltor courteously as he heads past her- Good Afternoon; my planetouched friend... How goes things? This item purchasing had to take a temporary backseat because of my IRL campaigns and work- I have a few ideas but they'll need price checked before I put them up for TET's seal of approval.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
We're all rooting for you Zeltor! Let's see 750 for the wand- any other ideas? Even if we can't afford it- we can make aquiring it a goal of ours... also- will update for equipment earned. EDIT: Trout; Is it okay if I convert the gold he gave me into a equal worth but weightless format- like how NPC stat blocks do.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Welcome back to the world of the 'net; Trout! So; anyone have any ideas should buy for the party? I was thinking a wand of CLW and putting it toward the party- and taking the other jobs to decrease the risks to the town.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
FttE:
Sorval bows and accept the reward.I Thank you; I'll deal with the other threats after I've tracked the witch... Good day. She ends while shaking his hand. Heading back to her room to change. And I'll do some research on what to buy.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
FTtE: if this incorect- please let me know -ty As she enters the office- she frowns and begins to speak the moment they sit down. We disrupted the firebug... he appearently had an accomplice; a Human Female who practices arcane magic. The bandits seemed alot more afraid of her than us. They also had a construct made of bone there- we fought it- but it messed me up pretty badly. Potential sorceress got away- we're here to recover and report before tracking her down.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Earlier(Ruul, Manny , and I): The Owlbear just got a lucky blow in- that's Sorval replies- That brings up brings up the issue of healing in the field- We'll need a reliable source of the stuff- I may need to do research on it... When Manny mentions the Sherriff; Sorval stops him- Could you leave the Sherriff to me; Manny- please? I don't think he'll be willing to share the information I need from him if he thinks I'm too lazy or irresponsible to report to him myself.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
I'll try to identify the items- I wouldn't try to sell the cloak... It is highly likely to prove useful. She replies Do you think I should tell the sherriff about the witch's escape? If we're going to hunt her down anyway I see no reason in causing him any undue stress. I has gaming to do today- an eight hour session- sorvalayn will reinvestigate the unidentified items using detect Magic.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Sorval is most likely recovering (with light activity) in town... but before they reach town she does ask the following query. Apoligies- Ruul; but after we recover- do you think we can track down the witch?
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Sorval looks at Sunny and rolls off of her as she mutters an apoligy- she grabs her blade and makes one more desperate stab at the owlbear (Because she's famished.) Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d6 + 3 ⇒ (6) + 3 = 9 Frostbite damage(Cold NL): 1d6 + 3 ⇒ (3) + 3 = 6
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
I'm sorry; I have a weekend of playing Minecraft with my girlfriend planned... so I won't be able to post until Sunday night... TET: Sorval will cast her remaining Frostbite spell and use it on the owl bear with Spellstrike(flanking with manny.)
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
You'll want that reach Sunny; trust me. I've heard than can pick up and move logs around. Sorval replies to The Elf's unspoken question. Hmm... bear; I can just imagine what it would taste like even now... Her smile widens... and it looks as if she is trying to suppress giddy laughter.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Was he expecting a critical injury of some sort? Sorval marks down the items before putting them in with party gear. I say let them live- but if they ever go bandit again... She allows the last part hang for effect.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
I'm not certain on what a Tabaxii might be- but I hail from a clan... She pauses for a brief moment. Perhaps I should say I did hail from a clan that wandered in a plain far away...I believe it to be somewhere in Garundi; if I recall.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Sounds reasonable enough; it prevents the witch from utilizing them. Sorval checks the body for any signs of unnatural death- and if not... she'll cast detect magic and check for illusions or necromancy auras.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Memo to self; survive then...PREP MAGIC MISSILES! Sorval prepares herself for whatever else is to come... sticking her hand out towards the jar and utters a frost-rimed cry!
Cold Damage: 1d3 ⇒ 2 initiative: 1d20 + 4 ⇒ (2) + 4 = 6 Looking over my spells; I have discovered that I swapped Ray of frost for Acid Spish- So similar results; but with acid... And now I feel awkward...
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Perception: 1d20 + 1 ⇒ (7) + 1 = 8 Sorval spies the two bodies and grimaces with anger... That's just plain wrong, I just hope they weren't kept alive for it... He dies; then we track down the witch he was collaborating with.
Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||
Level up Hit Die: 1d8 + 1 ⇒ (7) + 1 = 8 Spells added- True Strike and Vanish Magus Arcana- Arcane Accuracy Feat- Nimble Striker (Catfolk racial- ARG) Skills(chose an additional skill point-5)-+1 Craft(Weapons))+1 Knowledge(Arcana)+1 Knowledge(Engineering)+1Spellcraft +1 Use Magic Device What traits would you think fit my character's growth- guys. |