HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Posting Soreks rd 3 actions as I don't think anything Lars does could change them Sorek seeks to finish off his spectre but has some issues with the rng Haste+1, -3lvls
miss: 1d100 ⇒ 28 miss
miss: 1d100 ⇒ 77 hit
miss: 1d100 ⇒ 97 hit
miss: 1d100 ⇒ 40 miss
1 AOO/rd
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
ouch! Grell. Getting critted on a touch drain is rough Soreks 5fts toward Lyssa while staying in melee range of his spectre and has some difficulty connecting with its incorporeal body. neg lvls -3, haste+1
miss chance: 1d100 ⇒ 46 miss
miss chance: 1d100 ⇒ 80 hit
miss chance: 1d100 ⇒ 6 miss
1 AOO/rd
with Haste ac27 vs incorporeal touch
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Sorek rushes in (move action) to attack the nearest spectre
STANDARD action Flurry Strike, READIED:
Flurry Strike Discipline: Broken Blade (Strike); Level: 1 Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: Instant DESCRIPTION The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus. -1 lvl
miss chance: 1d100 ⇒ 8 miss
1 AOO/rd
with the magic circle ac vs Incorporeal touch =26
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Welcome back....Hope you've thawed out a bit from the freezing temps
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
the buffs Haste and Prayer will have expired during the search of the temple. Sorek renews his Precog Defensive (+1 ac and saves 2min) and then leads the group in I'm best equipped against these incorporeals. Let me take the brunt of it and back me up with reach weapons, channels and of course Lyssa's arrows which they hate ac vs incorp touch=25
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
@brvheart ...waiting for the results of the DD on the secret door
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Sorek nods his head as Grel makes a good point That is wise and cautious. My concern is that the secret door is likely the temple's treasury, maybe stocked with items that the fleeing priests could return for while we rest and recover. I was able to handle the master spectre (barely lol) if the lesser spectres fled they must be significantly weaker and I feel its worth the risk. I'm the one best equipped to fight them as their touch doesn't easily bypass my defenses. Let me and our CLeric who can channel against them inspect the secret door and if it leads to a long passageway we'll save it for later...But if it leads to a room that I suspect may be the temple treasury...Let me inspect it before we leave this place. We can examine the chests on the way out regardless merry Christmas everyone
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Examining the secret door for traps perception for first door we come across: 1d20 + 15 ⇒ (3) + 15 = 18
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered and if traps/locks detected (for multiple attempts if necessary) disable device: 1d20 + 24 ⇒ (18) + 24 = 42
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Are you thinking of setting this in Golarion for the purposes of available Gods and domains or keeping it in the FrogGod setting. if keeping it in the FGsetting allowing reasonable Golarion options to apply would be nice example: allowing clerics of the FG Sun god to take the Sarenae prestige class Dawnflower Anchorite.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Sticking with paizo only is the easiest to do.. There are plenty of options. I'd prefer ALL paizo first edition available. I prefer non-evil characters. is nice without being overpowered and solves the problem of multiclassing getting out of hand. for example
while a wizard2 has a bab of +1. It also solves the problem of a multiclassing martials saves getting out of hand vs full casters. Both of these subsystems are paizo edit: I'm good with the expanded races you mentioned
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
A very enthusiastic YES! I'd love to play TSAR. " have a session zero like discussion with the players to figure out what set of rules we want to use together (which classes, races, products and what not are fair game.)" Let session zero start. :) Elephant in the room feat tax pdf... Elephant in the Room pathfinder feat taxes Overview:
The Elephant in the Room: Feat Taxes in Pathfinder By all metrics, Pathfinder is the most satisfying penand-paper game I’ve ever played. The class balance feels
Many veteran players lament that you need three feats
Below I’ve highlighted a number of revisions to
Martial Mastery
This goes hand and hand with the previous change.
Combat Expertise
Improved Trip, Improved Disarm, Improved Dirty
Why is it so hard to pull off combat maneuvers in this
Improved Bull Rush, Improved Drag, Improved
The same deal as Deft Maneuvers. More combat
Point-Blank Shot
I like Point-Blank Shot, but Precise Shot is the real
Deadly Aim
Mobility
Improved Two-Weapon Fighting
Two-weapon fighting isn’t as good as Paizo seems to think
lol...you ninja'ed me on the elephant in the room
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
good point Grel.. Looting certainly should have been saved til after hunting down the fleeing priests. the minor priests have certainly fled by now but we'll have to be wary of the spectres
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
After handing off the items for identification Sorek does a THOROUGH investigation of the temple looking for secret doors, searching the entire temple (this could take a while) don't know how many perception rolls to search the entire temple so posting a lot of them
Spoiler: perception for first door we come across: 1d20 + 15 ⇒ (17) + 15 = 32 perception for first door we come across: 1d20 + 15 ⇒ (19) + 15 = 34 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20 perception for first door we come across: 1d20 + 15 ⇒ (4) + 15 = 19 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (16) + 15 = 31 perception for first door we come across: 1d20 + 15 ⇒ (1) + 15 = 16 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (10) + 15 = 25 perception for first door we come across: 1d20 + 15 ⇒ (16) + 15 = 31 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (3) + 15 = 18 perception for first door we come across: 1d20 + 15 ⇒ (19) + 15 = 34 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (19) + 15 = 34 perception for first door we come across: 1d20 + 15 ⇒ (7) + 15 = 22 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (14) + 15 = 29 perception for first door we come across: 1d20 + 15 ⇒ (8) + 15 = 23 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20 perception for first door we come across: 1d20 + 15 ⇒ (3) + 15 = 18 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (18) + 15 = 33 perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20 Detect for Magic and Evil, TRAPSPOTTINGperception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20 perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (20) + 15 = 35 perception for first door we come across: 1d20 + 15 ⇒ (7) + 15 = 22 Detect for Magic and Evil, TRAPSPOTTING perception for first door we come across: 1d20 + 15 ⇒ (2) + 15 = 17 perception for first door we come across: 1d20 + 15 ⇒ (8) + 15 = 23 Detect for Magic and Evil, TRAPSPOTTING
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
I'm convinced by her yard sign "Lyssa for Cleric" You have my vote Edit :for simplicities sake maybe and because our previous Cleric was already 8th lvl... Maybe Lyssa and everyone else could level up to 8th now so we're all on the same page
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
@brvheart...while we discuss the Cleric in discussion, can we continue with the looting and exploration in gameplay? Sorek is waiting for the results of his search of the temple and the priests' bodies starting off with the High Priest of course
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
While I am willing and would actually like to try my cleric as a 2nd character... it makes sense to reduce our number to six which is what I believe brvhearts other RA game is at. I'm fine with the Ecclesitheurge Hinterlander Cleric
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
8th lvl hp: 1d8 ⇒ 1 rerolling the 1 for hp per houserule
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Sorek then goes to inspect the bodies of the priests starting with the high priest (detect magic etc) and presents the findings to Lom Btw that xp will take us up to 8th level
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
First Sorek will present any magic items to Lom for identification... After that he'll climb up and try to remove the eye gems
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Sorek is almost completely topped off by the first channel and has 1 neg lvl from enervation We can hunt down the underpriests at our leisure. It looks like we've defeated the main threats here. Let's see if they have anything useful and then think about resting to recover from the battle Sorek scans the room and bodies for magic and any other loot (trapfinding) multiple rolls if necessary
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
yup...time to recruit a cleric. re neg lvls. Sorek got hit with an enervation -1lvl, his ac improved with haste and the archons magic circle against evil. That was enough to make the boss spectre miss the touch attack.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
you are clicking on the map link next to brhearts icon when he posts. The correct link can be found above the campaign info tab at the top of the page. THen click the "Roll20 site link" link....also can be found on your campaigns page, above gameplay
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
houserule that was mentioned in roll20=50%miss, full damage if hit
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Sorek tries to finish off the Boss Spectre haste+1 prayer+1 neglvl-1
miss chance, high good, low miss: 1d100 ⇒ 44
miss chance, high good, low miss: 1d100 ⇒ 74
miss chance, high good, low miss: 1d100 ⇒ 28
1 AOO/rd
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
the priests probably like Dark beer made from paladin tears...yuck...Sorek is more a light wheat beer guy
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
I was unclear about the Archons Aura of Menace vs Undead and whether it would help us vs these Spectres, so I did a little googling and this is what I found TLDR... the Hounds Aura of Menace DC16 appears to be an expression of Holy power, not a fear affect and will help us vs the Spectres and everything else here within its radius
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Remaining actions Round 3
and then Lom leads off in Round 4
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
posting here to avoiding clogging up the gameplay thread... Grelldar----"I don't think you do have a +1 from prayer, unless the opposing HP's prayer went down with him going down (and I don't think it should, it's not a concentration spell...). Something that I'm not sure you are taking into account - the hound archon's magic circle against evil 10', and the aura of menace..." 1.PRAYER
post where brvheart establishes the high priest is 30ft up in the air negating much of Grelldars bomb attack:
Fantora Ossman wrote:
The circles are the effects of Grelldar's bomb with the DC 20 will save (stuns for the green, confusion for the yellow.) The ones by the door aren't inside the blast radius. There's also a DC 16 (ref?) save for the High Priest for the tanglefoot bag effect. Bastion wasn't following Grelldar into the room, he was just charging towards the space by the door where Grelldar used to be. The path drawn from where Bastion is now is the one that Grelldar took, so he does draw those two AOO that you rolled. Bastion is trying to engage the ones by the door rather than pass them. Of course if I've got that wrong anyone who did something else should speak up. Hopefully that's making sense? reflex: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16 The priest is 30' in the air so this would mean only one priest would be in the radius. reflex: 1d20 + 4 ⇒ (6) + 4 = 10 Because the high priest was 30ft in the air at time of casting prayer none of our characters were impacted by Prayer, some of the priest/acolytyes benefited but we were not affected by that spell. So Sorek has the beneficial Prayer giving him +1 w/o being affected by the negative Prayer. 2. Hounds MAGIC CIRCLE AGAINST EVIL
And when within the Archons Circle giving +2deflection, which overrides his normal +1.....Bring Soreks ac vs incorp touch up to 28 when w/in 10ft of the Archon Soreks ac vs touch breakdown
with Archon circle (+2 deflection)= 28 Soreks ac vs the Spectres touch is 28 and the attack MISSED. Also it looks like they need to roll vs the Archons Aura of Menace
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
Luckily Soreks current ac is 29 and vs incorp touch is 28 when with 10ft of the Archon and 28/27 when outside of that. See post in discussion. I apologize for not updated my ac in the stat bar. I'd forgotten to add Haste and the Archons circle. There's a lot of math in pathfinder @Lom I'd forgotten about all the nice things a Hound Archon brings to the table. Thanks for placing him near Sorek. He's made quite a difference
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
forgot to add +1 prayer damage to Soreks attacks
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Feeling the lifeforce drain out of him Sorek gets QUITE worried and becomes even MORE worried when he sees the arrival of the 3 more Spectres. I think we're overmatched here, the Ghost Touch AoMF that Sorek wanted would have evened things out. But without it... A volley of arrows from Fantora comes screaming into the Spectre and Sorek sees a ray of hope hope the miss chance doesn't screw things up
Prayer+1, Haste +1, neg lvls-3
miss%: 1d100 ⇒ 90
miss%: 1d100 ⇒ 73
miss%: 1d100 ⇒ 91
1 AOO/rd if necessary
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
current incorporeal houserule gives a 50%miss chance but always full damage and no crits does incorporeal have any impact beyond the normal houserule for Fantora firing into melee?
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
remaining actions Round 3
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Hey Baltor! Finish playing around with that overgrown chicken and help me out here.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
remaining actions Round 3....
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
As the Spectre repositions, Sorek does as well (5ft move) and then strikes prayer+1 prayer-1 haste+1 ng lvl-1
attack#1: 1d20 + 12 ⇒ (6) + 12 = 18
attack#2: 1d20 + 12 ⇒ (3) + 12 = 15
attack#3: 1d20 + 7 ⇒ (19) + 7 = 26
1 AOO/rd if needed
As Sorek sees all the room start to converge upon him he calls outGuys..a little help here gulp
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
will: 1d20 + 14 + 1 + 1 - 1 ⇒ (15) + 14 + 1 + 1 - 1 = 30
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Loms concentration check is 1d20+7lvl+6Int vs 29. @brvheart if Lom doesn't post it b4 you're ready to post enemy actions, please roll it for him. Let's keep this rolling. |