Rubila

Snowlilly's page

Organized Play Member. 2,226 posts (2,265 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 4 aliases.


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Random and amusing thought:

A few weeks ago there was an extensive argument where people argued at great length that improvised weapons were not "weapons".

Does that mean you can kill swarms with improvised weapons? Or do we use whichever rules interpretation is least favorable, reversing position whenever the previously used argument suddenly offers an unintended advantage?


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Samasboy1 wrote:
The word "enemy" isn't really a mechanical term.

The words "enemy" and "opponent" have very mechanical effects when used in the descriptions of many spells.

E.g. Invisibility. Try telling your DM, "I don't consider the people I just hit with my Fireball to be opponents, so my Invisibility spells does not break."


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ShroudedInLight wrote:
102: Adding class levels to anything, seriously nothing quite screws with a player like an already frustrating monster with class levels.

Adding class levels to monsters is one of my preferred methods of balancing encounters.

It amazing how much fun it can be to add a could of swashbuckler levels to a succubus.

And dress her up as a pirate.

And use my valley girl accent.

.

.

My players requested I not do this again.


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BigNorseWolf wrote:


And that's still doing nothing to address the counter argument that blur is making the images blurry when their target is the caster

If the images were not blurry, they would not be doubles of the caster. They would be visually distinct.

If the images are blurry, they enjoy the same level of concealment as the caster.

Mirror Image states the images are doubles; there is no visual distinction between caster and image, i.e. the images must become blurry for the rules text of Mirror Image to be maintained. The same holds true for all other scenarios, e.g. displacement, fog, dim light.

Mirror Image wrote:
This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you.


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_Ozy_ wrote:
toastedamphibian wrote:

Eh.. okay, less snarky attempt.

You can kill a mosquito with a backhand. Or break its wing, or blind it. At that scale ratio the difference between dead and injured is not particularly relevant. Even if you miss, the turbulence of your attempt will frequently cause it to fall.

Even if only 1% of the creatures impacted by a trampling elephant are killed, many more will fall under its feet, and others will be knocked from the swarm and scattered. Plenty of justification for narratively allowing a trampler to contribute to the dissolution of a swarm, fkying or otherwise.

I have a mosquito in my room right now. I've hit it several times with my hand. It does nothing. .

Mosquitos hard to kill


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_Ozy_ wrote:

It never really defines trample as an area of effect attack, but rather an effect that targets a specific number of creatures, i.e. the creatures in its path.

Not sure.

"the creatures in its path" is not a specific number, it is a specific location relative to the trampler.


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BigNorseWolf wrote:
An illusion cannot be blurred by another illusion. The illusion can look blurry because you are blurry, and you can be displaced, but by definition the illusion IS what it looks like. If you hit the blurry elf shaped illusion to the left of the elf, that is the image, you've hit the image, you pop the image.

The character become blury, the images copy the character.

If you roll => target's AC and fail to hit the target due to concealment (the attack roll is never against an image), nothing was hit. Not the target, not an image, nothing.

If you are successful with your attack against the character, including any additional rolls for concealment, you then check to see If an image was hit or the intended target. This is the final roll (baring immediate actions, etc.).


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Shamelessly copied from a writing guide (Gotham Writers)

Spoiler:
Gotham Character Questionnaire

This questionnaire is found in Gotham Writers Workshop’s Writing Fiction.
You might start with questions that address the basics about a character:
What is your character’s name? Does the character have a nickname?

What is your character’s hair color? Eye color?

What kind of distinguishing facial features does your character have?

Does your character have a birthmark? Where is it? What about scars? How did he get them?

Who are your character’s friends and family? Who does she surround herself with? Who are the people your character is closest to? Who does he wish he were closest to?

Where was your character born? Where has she lived since then? Where does she call home?

Where does your character go when he’s angry?

What is her biggest fear? Who has she told this to? Who would she never tell this to? Why?

Does she have a secret?

What makes your character laugh out loud?

When has your character been in love? Had a broken heart?

Then dig deeper by asking more unconventional questions:

What is in your character’s refrigerator right now? On her bedroom floor? On her nightstand? In her garbage can?

Look at your character’s feet. Describe what you see there. Does he wear dress shoes, gym shoes, or none at all? Is he in socks that are ratty and full of holes? Or is he wearing a pair of blue and gold slippers knitted by his grandmother?

When your character thinks of her childhood kitchen, what smell does she associate with it? Sauerkraut? Oatmeal cookies? Paint? Why is that smell so resonant for her?

Your character is doing intense spring cleaning. What is easy for her to throw out? What is difficult for her to part with? Why?

It’s Saturday at noon. What is your character doing? Give details. If he’s eating breakfast, what exactly does he eat? If she’s stretching out in her backyard to sun, what kind of blanket or towel does she lie on?

What is one strong memory that has stuck with your character from childhood? Why is it so powerful and lasting?

Your character is getting ready for a night out. Where is she going? What does she wear? Who will she be with?


The better you know your character, the easier it is to write about him/her.


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quibblemuch wrote:
Snowlilly wrote:
You best bet is Greater Possession on a dragon and apply size altering magic from that point.

Oh yeah! Brilliant!

Once again, it proves the old adage: "If you want to get Colossal, you're going to need to possess someone."

(It's a very specific adage.)

I can get gargantuan with a synthesist, colossal would require a spell that increased size by two categories.


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You best bet is Greater Possession on a dragon and apply size altering magic from that point.


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Particle_Man wrote:
I dunno, I might have gone with sonic (the tremors of an earthquake, the cracking noise of rocks hitting each other, etc.). But I think sonic is the embarrassing relative of the energy types, and Pathfinder tries to sideline it when possible.

Personally, I would just have earth deal B/P/S damage instead of energy damage.


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Luis Loza wrote:


I'd be happy to answer any questions on the archetype, but just keep in mind that my word is not law. Hopefully, I can clear some things up!

Thank you.

Developer feedback is always welcome and appreciated.


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Lead does not react strongly to magnetic fields. It has a magnetic permeability that is only about .5% that of iron, or roughly the same as air.


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Yes, golems are immune to Invisibility.

You cannot cast the spell on them.

You can, however, cast the spell on yourself and sneak past a golem while invisible.


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Unlike many other terms, Movement is defined in Pathfinder.

The rules defining movement somehow fail to include spells, teleportation effects and involuntary changes in position while extensively covering a wide range of other movement options.

If it's not defined as a movement mode within the Pathfinder rules that define movement, it does not interact with nor is it limited by the 5' step rules.


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Welcome to lycanthrope.


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1. The GM is nuts

2. Bladebound Kensai/Wizard/Whirling Dervish Swashbuckler.


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Gray Warden wrote:

Polymorph Any Object works like Greater Polymorph, which works like Alter Self for transformations into humanoid creatures. Good luck with your Medium sized character with 4 Str.

The comparison with "reality" regarding sneak attack is bulls.it btw. Even more within a thread talking about reincarnation and miracles.

Polymorph wrote:
If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell. (see Table: Ability Adjustments from Size Changes)
Size Table wrote:
Diminutive +6 -4 – Small

Changing to half-orc (chosen for darkvision) you would have STR 12, Dex 13, CON 10, darkvision.

But .... Polymorph Any Object does not limit you to animals, magical beasts, elementals or humanoids. If you choose one of those categories, you use the prescribed spell as a guideline. Outside those categories...

You can turn anything into anything. As long as the new form is of the same class, kingdom and the same or lower intelligence, the effect is permanent.

So, feel free to become a Calikang, a medusa, or a stormghost. Dragons are off the table, different kingdom, or else they would be an option.

*Not all abilities may be granted, but Monstrous Physique does allow for quite a few options. On the other hand, nothing RAW limits what Polymorph Any Object grants when changing the target to a monstrous humanoid.


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Here is a concept character I was playing around with a while back.
Feel free to use it for ideas, changing things as necessary to suit your personal play style.

Airavata


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My personal favorites are the magus and playing an oracle of battle with a two level dip into paladin.

Magus can get very complicated.

The Oradin build tends to be very straight forward in combat, using spells for pre-combat buffing or our-of-combat healing. It does, however, have the flexibility to change the battlefield if necessary.


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Zarius wrote:
Long story short, one of our party members died, got Reincarnated, and is now a completely crippled entity. The best thing I can think of so far is hijacking an outsider to provide either a Miracle or a Wish to put the character back in his body.

Polymorph Any Object to desired race: duration permanent.

Arrange to get reincarnated again - as many times as nessessary

@*!w an efreeti


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Lemartes wrote:
My Sorcerer screwed up a teleport more than once I think in the same session??? I don't remember one hundred percent but we took damage and we're way off course. Then I teleported again.

I still remember, back in 2nd edition, when my wizard teleported in 5' to low.

Teleporting into the floor in 2nd edition was not resolved with damage. The diner party downstairs was treated to a pair a legs dangling lifelessly from the ceiling.


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Ciaran Barnes wrote:
The Chemist Inquisition wrote:
If it were made out of real-world atoms, we would expect there to be 118 different kinds of elementals. And that's assuming no wizard managed to reach the valley of beta stability.
While that would be amusing, the elements present in RPGs are inspired more by the classical "elements" that those of real world chemistry. I'd love to know what special powers a potassium elemental has.

To heck with that, I want my Titanium and Chlorine elementals.


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Some of those spells have been a fundamental part of the game since it's inception.

You would be changing the feel and higher level play of the game by removing some of them.

Might as well just change game systems if you find them that disturbing. It would have about the same impact on how the world worked.


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1. Bull Rush specifically states the pushed character does not provoke unless you have Greater Bull Rush.

2. The pushed individual is not trying to move away from you. You are forcefully moving him.


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Firewarrior44 wrote:

inb4 orb of annihilation actually transfers those it eats into Rovagug's prison to be devoured by him and he instead chooses to just spit big T back out.

The better case though is that it explicitly says in it's regeneration that there is no known way to kill it, In a book that was published after the book that contains the Orb (CRB). I would assume that line was meant to include any workarounds / possibilities as shorthand instead of enumerating every possibility.

Which is basically saying, you cannot kill the Tarrasque except via fiat, there is no mechanical way to kill this creature.

There's also the question of what count's as a Deity? Empyral lords can grant spells do they count as deities, what about Demon lords? The Tarrasque is CR 25 within the range of some Empyreal and demon lords, his regeneration could be considered as a deific effect.

My tier 3 mythic paladin can grant spells up to 5th level.

Can he undo the effects of a sphere? Or would he have to wait until he can grant Miracle?


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Lady-J wrote:
Derek Dalton wrote:
I originally was going to say LightBringer nullifies the curse but Quibble address the issue in a logical manner I can't really argue against.
the curse does not state that is suppresses immunities that are already in place or that come into play in the future so it would not suppress lightbringer nor would any curse that invokes the sickend condition be able to bypass an immunity to being sickend

Unless those immunities are directly granted by a deity, they will not allow an oracle to circumvent conditions imposed by their curse.


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Scott Wilhelm wrote:
Isonaroc wrote:
Scott Wilhelm wrote:

Grapple the Tarrasque!

If you begin your round adjacent to the Tarrasque, you have Greater Grapple and the Expert Captor Cavalier Order Ability, you might Grapple and Tie Up the Tarrasque in a single round.

The Tarrasque's CMD is quite high, but I believe a sufficiently high level Grappler, perhaps with sufficient buffs, would stand a fair chance of success. Assuming you had strong enough rope, that is.

Once you have your Tarrasque bound in your specially made woven adamantine rope, you then cast Wall of Force followed by Permanency.

Seems plausible...

I mean, it's doable I guess, but it still requires DM fiat to make the rope. It'd have to be reeeeeeeeally strong, Big T has a +35 to strength rolls to break objects. Once he breaks the rope he simple has to batter the wall of force until it collapses. Wouldn't take long.

Well, you sure can make adamantine chain, but there are no rules for a break DC.

I was thinking of the 1st Edition Wall of Force, which can't be battered down. Whoopsie.

So, once grappled, you have to move the Tarrasque into that pool of Acid or Alchemal Ice and keep it filled?

Incapacitating the Tarrasque for an indefinite period of time is not hard at high level.

Plane Shift to the positive or negative material planes will result in endless deaths until an outside agency intervenes.


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Casting defensively does not require movement, it requires a move action.

One is a physical action, the other is a measure of effort required. The two are completely independent of each other.


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FrozenLaughs wrote:

Take it to zero HP however you do, then use a Wish to teleport the carcass to the deepest recesses of the bottom of the ocean.

"Regeneration also does not restore hit points lost from starvation, thirst, or suffocation."

Not counting the use of logic like lack of oxygen or crushing pressure; at best it regenerates once, tries to inhale air as the first thing it does and immediately begins making Constitution checks for drowning.

"When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns."

Or do we assume the Tarrasque's caveat of "nothing surpresses Regen" somehow applies to drowning in this one specific case?

Scroll back up and read the part where Hibernation has been previously linked.

You cannot kill the tarrasque through suffocation.


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Cellion wrote:


  • A player with low system mastery will create ... Rogues with CHA as their highest stat,
  • A player with system mastery will create a CHA based Rogue that is effective both in and out of combat.

    Simply because he can.


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    doc roc wrote:
    Agreed... fighters can be pretty good but you really have to know your onions.

    I don't have an issue with some classes requiring more system mastery for optimization than other classes.


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    Cevah wrote:

    Create Demiplane is an 8th level spell.

    An outside caster using Wish, a 9th level spell, may be able to extract someone as it is a higher level than the other spell.

    /cevah

    An outsider using Wish can attempt to destroy the demiplane.

    Spell level has no meaning in this context. A Wish will not function in a dead magic area or allow you to teleport into or out of an area under the effect of a Dimensional Anchor spell.


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    Affects not permitted in a demi-plane simply do not function.

    Haste works normally in a slow-time demi-plane. There is no rules violation, you simply move faster than other present in the demi-plane for a few rounds.

    As for ejecting characters or NPCs.

    Create Demi-plane wrote:
    As a standard action, you may eject a creature from your demiplane. The creature may resist with a Will saving throw. An ejected creature goes to the closest plane to your demiplane (usually the Astral Plane or the Ethereal Plane, but if you cast this spell on the Material Plane, the creature is sent to the Material Plane). When the spell ends, the plane dissolves, and all creatures in the plane are ejected in this manner with no saving throw. The plane cannot be dispelled, but a creature on the plane can destroy it by using limited wish, mage's disjunction, miracle, or wish and making a successful dispel check


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    grudgekeyper wrote:
    Snowlilly wrote:
    grudgekeyper wrote:

    After looking at the rules if I wanted to kill the Tarrasque i'd just suffocate it.

    Regeneration doesn't work on suffocation (or starvation/thirst) and the Tarrasque has no immunity and it's special entry on regeneration doesn't apply as it isn't being suppress or dying from a failed save that kills it instantly (especially with slow suffocation that doesn't involve a save).

    Hibernation wrote:
    If a spawn is forced into an environment where it cannot breathe and would suffocate, it goes into hibernation until conditions are right for it to reawaken.
    Where is the hibernation entry? I didn't see it in the bestiary

    The tarrasque has the god-spawn type and hibernation is listed under its defenses.

    Hibernation itself is defined under the god-spawn type.


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    Play a Skald and get fast healing with 1 feat.

    At 16th level, Skald's Vigor provides +6 fast healing.


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    Rysky wrote:
    Zarius wrote:
    OK, fair enough. But he's still being kind if he hasn't started hammering you with things that don't care. Or a buffoon. It's the GM's job to break you of the bad habit of using the same tactics over and over and over. Mine REALLY hates my oracle turtle. Only real armor he has is a kilt.

    Uh, no it's not. Not in the slightest. Countering them or providing them with new challenges is one thing, but constantly finding ways to shut down a player's tactics or play style is adversarial GMing.

    Just because Mark's GM doesn't do that in no way shape or form makes that GM a "buffoon". If I had to pick between a game where we're all having fun vs one where the GM hates our characters and it's a us vs them mindset I'd take the first option in a heartbeat.

    Exactly this.

    It's one thing to occasionally run up an an opponent that the characters toys don't work up against.

    It's just plain horrible DMing to build every encounter to shut down all the toys that make characters special every fight.


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    grudgekeyper wrote:

    After looking at the rules if I wanted to kill the Tarrasque i'd just suffocate it.

    Regeneration doesn't work on suffocation (or starvation/thirst) and the Tarrasque has no immunity and it's special entry on regeneration doesn't apply as it isn't being suppress or dying from a failed save that kills it instantly (especially with slow suffocation that doesn't involve a save).

    Hibernation wrote:
    If a spawn is forced into an environment where it cannot breathe and would suffocate, it goes into hibernation until conditions are right for it to reawaken.


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    Cavall wrote:
    Which he wouldn't because they aren't weapons.

    Improvised weapon

    Simple weapon
    Martial weapon
    Exotic weapon

    It's right in the category name.


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    Plausible Pseudonym wrote:
    Greater Peacebond spell is the answer to discouraging Dex builds. "I have to make WHAT strength check to draw my weapons?!"

    At that level, you could just as easily be casting Dominate Person.

    Same will save, you don't have to hope their weapon is not already drawn before you cast, and you get so much more out of a failed save.


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    Cavall wrote:
    Snowlilly wrote:
    Murdock Mudeater wrote:
    Last, Improvised weapons are very impressive in the hands of something with very high strength. Sure, manufactured weapons would be more impressive, but they don't really need them most of the time. And need is a big factor if play in a game where roleplaying is important.

    "Sir, that is not an improvised weapon; it is a club."

    And with those words the item can be made masterwork and enchanted.

    Shame that's never been said so they can't be.

    It was said, in the very post you quoted.

    To use an example: a tree branch is an improvised weapon, club (simple weapon), or great club (martial weapon) based solely on the intent of the user.


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    Murdock Mudeater wrote:
    Last, Improvised weapons are very impressive in the hands of something with very high strength. Sure, manufactured weapons would be more impressive, but they don't really need them most of the time. And need is a big factor if play in a game where roleplaying is important.

    "Sir, that is not an improvised weapon; it is a club."

    And with those words the item can be made masterwork and enchanted.


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    Shisumo wrote:
    Snowlilly wrote:
    Cantriped wrote:
    Unarmed Strikes could also be enchanted if you could somehow acquire a Masterwork Unarmed Strike.

    By strict RAW, a monk's unarmed strike counts as a manufactured weapon and is a valid target for Masterwork Transformation.

    Not that I would recommend trying it.

    That's because it doesn't do anything.

    Masterwork transformation wrote:
    If the target object has no masterwork equivalent, the spell has no effect.

    There is no guidance on what does and does not have a masterwork equivalent.

    Improvised weapons, for example.


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    Cantriped wrote:
    Unarmed Strikes could also be enchanted if you could somehow acquire a Masterwork Unarmed Strike.

    By strict RAW, a monk's unarmed strike counts as a manufactured weapon and is a valid target for Masterwork Transformation.

    Not that I would recommend trying it.


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    Secret Box -> Shrink Item.

    Should result in your focus item reducing to < 1" square piece of fabric.

    Follow up with a Magic Aura spell.


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    Daedalus the Dungeon Builder wrote:

    Don't forget to also give your ghost trickster a legendary item with Undetectable and the Vanishing Move ability.

    ...nobody sees me come, nobody remembers me here, nobody knows I left...

    Don't forget to take the Nameless One feat.


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    James Risner wrote:
    Frankly I think it's healthier to lock all threads where they fall into "nuh uh" and "uh hah". So all the bladed brush, the beard, etc. Very few can be sorted out. Most of the time it comes down to understanding the way the rules are written vs "parsing on some English, grammar, or precise level."

    So basically, eliminate the rules forum.


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    Chess Pwn wrote:
    Snowlilly wrote:
    Diego Rossi wrote:


    That is one of the reasons why I feel that the feat isn't mean to conform to the more liberal interpretation, as writing a clear text stating that is simple.

    There are currently ongoing argument on the rules forums where the feats are that simply and clearly worded.

    People who disagree with a feat sufficiently will go so far as to start redefining what each individual word means, eventually twisting things enough to mean the exact opposite of the common English interpretation.

    For example:

    Quote:
    A barbazu beard can be used as an off-hand weapon that requires no hands to use; thus, a warrior could combine use of a barbazu beard with a two-handed weapon.
    Gets reinterpreted to mean the weapon in question Cannot be used with a two handed weapon.
    I don't think anyone sees that. The view is that it can't be used to TWF with a THW. But perhaps I am mistaken and some have argued that the beard can't be used if you're holding a THW.

    If you're not TWFing, you don't have an off-hand, which the barbazu beard specifies in the same sentence as allowing it to be combined with a two-handed weapon.

    All attacks made with weapons are primary when using iterative attacks, and you can use as many body parts as desired while making those attacks. I.e, if making iterative I can hit you with a two-handed weapon, let go with one hand and and punch you with my armor spikes, put my hand back on my two-handed weapon, pop a boot blade and kick you, then headbut you with an unarmed strike. Every single one of those attacks is primary. No extra text required stating they can be combined with a two-handed weapon.


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    Diego Rossi wrote:
    SillyString wrote:

    Does bladed brush let me choose a glaive as a black blade?

    "When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon"

    "A black blade is always a one-handed slashing weapon, a rapier, or a sword cane."

    bladed brush text is very awkward and has generated a lot of questions on these lines. The bad text notwithstanding, I will say that it don't allow you to select the glaive as a Black blade.

    The requirement for a black blade is

    PRD wrote:
    A black blade is always a one-handed slashing weapon, a rapier, or a sword cane.
    PRD wrote:
    When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike).
    "You can treat it" don't place the glaive in the "one handed slashing weapon" category, it simply allow you to use it as one. The requirement for the black blade is to be in that category, or to be a rapier or a sword cane.
    Bladed Brush wrote:
    for all feats and class abilities that require such a weapon

    Black Blade is a class ability that requires such a weapon.


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    A Ring of Regeneration would qualify:

    Ring of Regeneration wrote:
    If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate.

    Su'ni has not participated in any online campaigns.