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Liberty's Edge

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Supernova is technically, RAW, not a radius effect, although it does say all creatures within 10 feet of you.

That means a Medium Solarian has a 12.5' radius?, while Large Solarian extends their Supernova out to 15' radius?, Huge Solarian extends their Supernova out at a 20' radius?, etc.

A) Should Supernova be treated as a radius effect? Especially given the complications of different-sized creatures having different size radius effects?

B) Since Distant Burst can only be used with revelations that have a radius effect, and Supernova, RAW, doesn't have a specified radius, does it still work?

C) If the intent IS for Supernova to work with Distant Burst, will the Errata be updated to reflect that? And do larger creatures get a larger area of effect? That seems a bit unfair.

As you can see, the interactions of these two abilities do create some issues that need clarification.

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I've been a Starfinder Society Scenario subscriber, uninterrupted, from early on, but I see to be missing two scenarios from my Digital Content page;

SFS 4-13 Hard Reset
SFS 5-11 Archivist's Inquiry

Could you please check on those?

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A Strike says I have to roll, but if it's against my own character, can I make it auto hit?

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The requirement is: Your most recent action was to Cast a Spell or Spellstrike.

As long as you haven't take a reaction (which would be your most recent action), it appears, RAW, that if you had finished your last round by casting a 2 action spell, that you could use that as the qualifier for Arcane Cascade in the new round.

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Under Horizons of the Vast, I have Rise of the Runelords PACG Errata listed as a product.

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There's too many questions in life. I just want a few quality answers.

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*Pursue a Lead*
Concentrate,Exploration,Investigator

You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.

Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma.

************************
Detective's Kit

Hands 2; Bulk 1. This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details.
************************

Question: I'd like to assume, for the sake of easy ruling as a GM, that the kit bonus always applies to the Pursue a Lead's skill checks. They are bonuses of different types. Do you see any reason why it shouldn't/wouldn't?

Liberty's Edge

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Woot! This news gets me all skittery.

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So, Cirene is crafting a set of Healer's Tools Expanded, she started this project at level 3, and will finish when she is level 4 perhaps.

When I spend days to reduce cost, do I use the original level I started the project at, or the new level I am?

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I've had a society scenario subscription since the beginning.

I seem to be missing season 2 scenarios, 2-13 through 2-20. Can you check in on this?

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I noticed the last four society scenarios have not appeared in my digital content. Would you please investigate? Thank you. - Dale

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Write three adjectives or short phrases.
Thread viewers guess what it is.
The next poster answers what it is.
Then provides 3 new clues.

Plugs in,
Annoying,
Ugly.

Liberty's Edge

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Said the swarthy vesk soldier Obozaya,
While marching down Akiton's only playa,
"Hot in this damn suit,
"Looking for desert fruit!"
Then doshko skewers a papaya.

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If you don't choose to move to Blood Pig Bout's location to encounter BPB (thus not encountering it), do you still have to "put the top card of Blood Pig Bout's location into an emperor pile?"

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Question regarding the end of your turn power.

Do you always banish/"burn" the boons, or only if the cards you examine contain a red mantis assassin?

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I'm trying to come up with uses for a familiar.

Given that they have a decent stealth, and can have darkvision, they could make a decent scout.

So a wizard puts scent and speech, then sends the familiar to "scout" out the next room.

The familiar does so. It then comes back in and makes a report to the wizard (speech).

Is it as intelligent as the wizard? Does it possess the same recall knowledge skills?

Can it even make a report? Before it speaks, it has to put what it saw into words. What is the limit to its vocabulary? At what point does it break the game?

I saw a gray moving shape that stank.
I saw a lanky gray moving shape that stank like foulness.
I saw a lanky, gray, moving emaciated shape with a long tongue and it stank strongly of the grave.
I saw a lanky, gray, loping emaciated medium humanoid shape with an unnaturally long tongue and it stank unnaturally strongly of the grave.
I saw a ghast.

Liberty's Edge

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CRB p447 says "The GM can quickly decide whether your target has cover...or greater cover if the obstruction is extreme."

Also, "If cover is especially light, typically when it's provided by *a* creature (singular), you have lesser (+1)..."

It doesn't state how to adjudicate multiple creatures obstructing your target. Say there are 8 creatures between you and your target (spellcaster perhaps), all in a 5' wide hallway for example.

Players cite it's lesser cover (provided by a creature or (multiple creatures), GM thinks it is all but impossible.

How do you rule?

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Say I grapple successfully. According to text I have it restrained until at least "the end of my next turn." Then what is the purpose of "You can also Grapple to keep your hold on a creature you already grabbed?" I shouldn't need to take the Grapple action for this effect, since the duration is already the end of my next turn.

Can someone please explain? This seems contradictory. Do you need to reestablish the grapple each time on your turn (as in 1E)? "to keep your hold"; if so, why does a success have a duration "until the end of your next turn"?

Grapple Single Action
Attack
Source Core Rulebook pg. 242
Requirements You have at least one free hand. Your target cannot be more than one size larger than you.You attempt to grab an opponent with your free hand. Attempt an Athletics check against their Fortitude DC. *You can also Grapple to keep your hold on a creature you already grabbed.*

Critical Success Your opponent is restrained *until the end of your next turn* unless you move or your opponent Escapes (page 470).
Success Your opponent is grabbed *until the end of your next turn* unless you move or your opponent Escapes.
Failure You fail to grab your opponent. If you already had the opponent grabbed or restrained using a Grapple, those conditions on that creature end.
Critical Failure If you already had the opponent grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land prone.

Liberty's Edge

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Does anyone have a handy list of what skills and their uses needs to be rolled by GM?

Liberty's Edge

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It's very hard for me to understand, after reading the adventure, when the PCs will earn enough xp to level.

Should I just allow them to level to 2 before part 2, and 3 before part 3? Of course, much depends on how much success there is in the encounters, but not all of the XP is accounted for in the module.

How are folks going about it?

Liberty's Edge

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First, if I buy a buckler, can I equip it while holding the glaive?

If so, can I Stride, Strike, release (1 hand on glaive), and Ready a shield (buckler)?

If so, what action would it be in the following round to take hold of the glaive again?

Would it be, Release (buckler), Interact with glaive, and then the rest (Strike, stride, etc.)? I didn't see an action that covered "drawing a weapon" or putting the two handed weapon you are holding with 1 hand back into 2 hands.

Liberty's Edge

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The touch spells that currently (may) suck are chill touch (unclear if its save negates, but appears to be), vampiric touch (also, unclear)

touch of idiocy (save negates).

All the other touch spells seem decent (no play experience yet), and seem up to 2E par with other class abilities, etc. There are some good ones.

But vampiric touch is 3rd level, and does nothing if enemies save?

Touch of idiocy is 2nd and save negates?

We know that 2E monsters will more often than not make that save (they have strong bonuses, making these two spells (and perhaps chill touch) the worst choices for any spellcaster.

Please prove this thesis wrong.

Take into account that spells are RARE resources.

Shouldn't there be some degrees of success/failure for those spells?

Liberty's Edge 4/5 5/5 ***

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Is this in addition to the normal awards for the scenario? I don't know how to use the spoiler tag, so not mentioning scenario.

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Is the intent to have two different ways to close? If you fail the closing check after defeating the zombie minions, the scenario can also allow you to close against Wight.

This is intended, correct?

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I had to roll a random story bane in the scenario Lady Tula's Lament. I rolled wraith, but it's the villain. Reroll?

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I recently encountered a Giant Fly, failed, took damage and had to bury a card from my discard.

In this case, does damage happen first, or after the bury effect? This makes a difference because the damage could be buried (which btw, had my healing card in it).

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What becomes of the Ninja Division Kickstarter for Starfinder miniatures?

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I received this below as an update on my pledge. There were also cost overruns (a bar chart, something like ~$470K collected ~$480K spent, ~$700 needed to finish the project. There are no figures listed, just bars, but labels on the side columns. Those are my estimates according to the chart.

Quote:

The masterclass project is highly technical, using a proprietary manufacturing technology from our manufacturing partners. Difficulties and delays in getting a quality product and re-engineering of sculpting to meet these demands delayed the initial waves of releases.

These difficulties and delays, in part with stretched company finances, led to us to pause manufacturing to find a solution to meet the financial obligation to release more miniatures. To date, Ninja Division has manufactured and delivered over 28,000 miniatures to backers but has a great many more to complete. All sculpts are fully re-engineered and ready for production.

Looking Ahead

Despite our current difficulties, Ninja Division continues to doggedly pursue any and all avenues we can to get products to backers and bring new products to market featuring the brands our customers love. To that end, we are currently working under consultation to reorganize Ninja Division in order to better position it for success and secure investment.

As we proceed with our reorganization we have had partners and fans with operational, business, and financial acumen help us tremendously. If you have a professional skill set and passion in those areas, we would encourage you to reach out as we are working across various stages of consultation to repair components of our operation. As a bicameral entity, our business has sometimes been separated from our creative skill sets, and this realization makes us not too proud to seek professional assistance to ensure a stable and positive growth into the future.

Once we have concrete information regarding the company, new production, and fulfillment we will post another update. We thank you for taking the time to read through this lengthy announcement, as well as your continued patience.

Liberty's Edge

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In Book 2, p.30, Omenisca is arguing with Azlanti, and the party can influence how the argument is resolved. If the party angers Omenisca, she starts activating some SERIOUS difficulty security robots.

How do the PCs stop her, if she doesn't have statistics? Should she use prison guard stats? Looking for an official ruling, please. Seems like an oversight.

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Looking to determine the value of a

called (fusion) dispelling (fusion) carbon steel curve blade.

Is it: (where both fusions are installed as lvl 4)

2230 carbon steel curved blade [Lvl 4]
680 called Lvl [Lvl 1]
680 dispelling [Lvl 3]
3590 total

OR: (where each fusion is installed at its level)

2230 carbon steel curved blade [Lvl 4]
120 called [Lvl 1]
440 dispelling [Lvl 3]
2790 total

?

Liberty's Edge

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Look at the second encounter in "The Lost Star," the one with 4 level 0 creatures (total xp is 120, at 30 each) - encounter is listed as "High" difficulty.

Compare with bestiary, p.21, which lists a 120xp encounter as Severe.

The 3rd encounter with 6 level 0s = 180, listed as Severe in the adventure, but beyond Extreme+ (160) in Bestiary.

What's going on here?

The encounter with two level 1 creatures, plus 3 level 0 creatures, plus 1 level 0 hazard = 230 xp (way beyond Extreme threat), but the adventure says Severe.

Does the Bestiary have errors in the chart? Or is The Lost Path purposefully too difficult, and meant to test the PCs extremely?

Liberty's Edge

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I know weapons can only take fusions their level or lower, but does the rule extend to armors and armor upgrades?

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Some examples are Spry Cover, Coordinated Shot.

Liberty's Edge 4/5 5/5 ***

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The scenario has the 2nd Seeker tag, but inside is no information on how to earn an additional reputation with the Second Seekers.

Was this information accidentally struck from the text on final edit?

Liberty's Edge 4/5 5/5 ***

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Does my barathu PC get the early stage adaptation racial abilities in organized play? How do you actually build one, other than the normal way?

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The first world summon graft gives Perception as a class skill; yet the Tiny base elemental form, upon which the graft is grafted, has a perception score of +3 already (although apparently not trained in it, though this is unsure.)

How does the stat block improve, if at all? It's base wisdom is +0.

Relevant text: "and they have the same total skill bonus as the base stat block's existing skills." RAW, it would still be +3, so no need to add it as a class skill.

Any help would be appreciated, as I'm making a summon creature document that players can use at tables where they play a Starfinder summoner.

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"can stay in whirlwind form for a number of rounds equal to half its CR."

Do Tiny (CR 1/3) and Small (CR 1) have the whirlwind ability? It doesn't say a minimum of 1, so I don't think they get it unless they are medium size or larger.

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The last release was August 17, so that's about six weeks. I was hoping that some of the initial issues, like forced movement and AoOs would be clarified in this next update.

Paizo, thanks for making an awesome RPG, and rekindling my interest in organized play.

Liberty's Edge 4/5 5/5 ***

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Page 15-16 of SFS Roleplaying Guide says "The GM's character receives Downtime (see page 45)..."

On pg 45, one of the options is Day Job.

So as a practical matter, the GM should just roll when the players roll, and fill that box out, I take it?

Liberty's Edge 4/5 5/5 ***

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Scenario text is "Build the blessings deck with only 15 cards. When you would acquire a bles sing, put it on the bottom of the blessings deck instead. If you 
cannot  advance  the  blessings  deck,  you  do  not  fail  the  scenario; instead, bury a card from your discard pile, your hand, and your  deck.

First, is this everyone doing it or just the player who's turn it is?

Second, when we played it, we got to a temporary close situation at the "Canyon" location, which says the closing condition is "Encounter and acquire the bottom card of the blessings deck", which was totally emptied.

How do we reconcile not having any blessings to encounter?

What we did was, essentially, add the following text to the end of "Instead, bury 1 card from your discard pile, your hand, and your deck. Draw a blessing from the box and place it in the blessings pile, and take a normal turn."

This way, we had a blessing in the pile to encounter in order to close Canyon. Otherwise, if you can't temporary close Canyon, losing would be more likely.

But, this does need an errata clarification.

Liberty's Edge 4/5 5/5 ***

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Season of the Righteous Complete! [From Demonic Politics to Dread Lord Rising] not a truly clean win, but best we could - two minor mistakes)

Imrijka: Mythic Champion
SKILL FEATS:
STR: +1
DEX: +4
CON: +1
INT: -
WIS: +3
CHA: +2
POWER FEATS: [Fate’s Shepherd Role Card]
Hand Size: 7
Proficient with: LA/Weaps
Other: When you defeat...[then you may draw…]
When you would discard...[or shuffle it]
You may recharge...[1 of that card’s traits] to add 1d4 [+1, +2] to a check...[at your location].
CARD FEATS/CARDS:
WEAPON: 6 – Deskari’s Tooth; Allying Hand Crossbow+2, Returning Frost Spear +2, Shortbow fo Speed, Marksman’s Bow, Firebow
SPELL: 2 – Righteousness, Divine Fortune
ARMOR: 2 – Lesser Bolstering Armor, Sniper’s Studded Leather
ITEM: 3 – Belt of Physical Might, Amulet of the Abyss, Archer’s Bracers
ALLY: 3 – Fortune-Teller, Echo of Lost Divinity, Phoenix Tail
BLESSING: 6 – Shax, Shelyn, Nocticula, Pharasma, Lady of Graves x2

Alase, Mythic Heirophant
SKILL FEATS:
STR: +1
DEX: +1
CON: +2
INT: -
WIS: +4
CHA: +4
POWER FEATS: [Sarkoris Guard Role Card]
Hand Size: 7
Proficient with: LA
Other: At the start...(and Bottom...), (You may….), (Then, you may…)
When you play a blessing (or a spell or ally), you may (or Shuffle)
After you examine a card…
When a character at Tonbarse’s...
CARD FEATS:
WEAPON: -
SPELL: 7 – Fire Shield, Stone Skin, Black Spot, Haste, Shapechange, Blazing Servant, Winds of Vengeance
ARMOR: 1 – Horn Lamellar
ITEM: 4 – Black Robe, Sacred Prism, Robe of the Rifts, Chalice of Ozem
ALLY: 3 – Bound Ophidian Demon, Shaman, Bound Imp
BLESSING: 7 – Achaekek, Gods, Pharasma x2, Nocticula, Deskari, Abadar

Raz, Mythic Marshal
SKILL FEATS:
STR: + 4
DEX: -
CON: + 1
INT: + 1
WIS: + 2
CHA: + 4
POWER FEATS: [Fair Trader Role Card]
Hand Size: 6
Proficient with: LA/HA/W
Other: When you attempt(or an item or ally)
When a character at another (or discard)
You may recharge a card…
When you acquire (or a character) (or a spell or item)
CARD FEATS:
WEAPON: 5 – Dawnflower’s Kiss, Demonbane L-sword +2, Spellbreaker, Mace of Smiting, Sunsword
SPELL: 1 - Cure
ARMOR: 3 – Adamantine Plate Armor, Fortified Breastplate, Ebon Thorn
ITEM: 3 – Banner of Valor, Ring of Reflection, Sage’s Journal
ALLY: 6 – Riding Horsex2, Warhorse, Mountain Dog, Pegasus, Griffon
BLESSING: 4 – Iomedae x2, Inheritorx2 (played with extra blessing for who knows how long?)

Maznar, Mythic Heirophant
SKILL FEATS:
STR: + 3
DEX: -
CON: + 3
INT: -
WIS: + 4
CHA: +
POWER FEATS: [Green Faith Acolyte Role Card]
Hand Size: 8
Proficient with: LA/Weapons
Other: You may discard a spell (or your discard)...
Add 2...
When you defeat a bane...
Reduce Poison damage...
Add 1d6(2d6) to your check...
CARD FEATS:
WEAPON: 1 – Keen Scythe +2
SPELL: 7 – Vengeful Storm, Ice Strike, Divine Blaze, Breath of Life, Cure, Transmogrify
ARMOR: 1 – Bearskin Armor
ITEM: 2 – Ring of Regeneration, Pearl of Wisdom
ALLY: 5 – Bear, Vulture, Mastiff, Velociraptor, Snow Leopard
BLESSING: 6 – Starsongx2, Achaekek, Abraxus, Nethys, Pharasma

Liberty's Edge 4/5 5/5 ***

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"Each character chooses a boon of a type other than loot from the box."

The text immediately following says nothing about what to do with this choice.

Put it in your deck? Draw a card from your of your class deck of this type? Seems something is missing here.

Liberty's Edge 4/5 5/5 ***

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Can a mechanic assign his drone to a separate station? Can someone please point me to any reference?

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I was puzzled to see that Paizo didn't take the opportunity in Starfinder to clear up WHO rolls the concealment check.

In concealment (p.253), "if the attacking creature would hit, the TARGET must roll a 20 or lower on % dice to avoid being hit..."

whereas, under Blind Fight;

"In melee, every time you miss because of concealment, YOU can REROLL your miss chance percentage one time to see if you actually hit."

Sigh - otherwise my first impressions of Starfinder are a very nice attempt at a revamped and updated ruleset of Pathfinder, addressing some important balance issues (haste rebalanced, simplifying combat, etc.)

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I haven't found anything on paizo.com but cryptic references to Taldor and recurring villains and integration with Society play.

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