Pirate Queen

Skully Lancaster's page

68 posts. Alias of WerePox47.


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HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Guys.. I hate to be a bummer but I way too much on my plate to keep tabs on all of my games, so im cutting back on my most previous joined ones.. This has nothing to do with the game as it has moved forward with a decent pace, I just cant keep up with them all and need to throttle back some.. Good Gaming and Good Luck though!


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skull scouts ahead, looking for potential traps..

Taking 20 on search for a 26/27 for traps
Taking 10 on stealth for a 21


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"Looks like the hobgobs stash.." She'll pull out the parchment and flask and take a closer look at them..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"Found something over here! Whatever it is stinks though.." She opens the bag and has a look around..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Certainly not something a Lawful Neutral character would do.. At least without shifting alignment..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully jumps back at Brom's viciousness.. "Well that was a little uncalled for.. A bit bloodthirsty are we?"


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully shrugs.. "Coulda put my rapier through his eye.. Seems he made out ok ifin yea look at it that way.." Skully help search the room.. Take 20 for a 26


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

I thought so but couldnt find a ruling on it..

She'll sneak up and bop him on the head..

Nonlethal Damage: 2d4 + 2 + 1d6 ⇒ (3, 2) + 2 + (6) = 13

So he needs to make a DC 23 Fort or be knocked out..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully slips out her Sap and slowly moves up the the sleeping hobgob.. taking 10 on stealth for a 21..[/dice]

[ooc]Not exactly sure how this is ruled but she wants to try and knock him out while sleeping.. Essentially a coup de grace but with nonlethal damage.. Ive found no rules on it, yall know anything? If it were me i would say DC 10+damage fort or go unconcious, but im fine with just rolling straight damage if that what you want..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully opens the door slowly and takes a gander at whats inside..

Take 10 Perc for a 16


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

She pulls out her tools and goes to work.. Working slowly to not cause much noise.. Taking 20 on Lockpicking for a 27


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully will check if the doors locked..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"Can we save the arguing for another time perhaps? The little buggers prob have the bottle, so most likely finding them will mean finding it.. Now sush before the whole place hears yea.."


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

I use google docs.. Its easy and free.. Can prob find a youtube explaining it..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully will sneak ahead.. To the right first..

Take 10 for a 21
Perc: 1d20 + 6 ⇒ (19) + 6 = 25 +1 vs traps


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

I dont think anyone can see in the dark here so go ahead.. Put it on something you can conceal if neccessary though, like a rock or something..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"Indeed.. Not that i have to say it but be on your guard.."

Anyway we could get a google map or something on this GM?


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Lol sorry i misread that..

With her bow out Skully sneaks into the manor and takes a look around the entryway..

Take 10 on stealth and perc for a 21 and an 16 respectively..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully winces as the log goes crashing into the hole.. "Betcha they didn't here that.. Lets go.." She moves up to the door and checks to see if its locked..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully will ready her shortbow as Fin apptempts to disarm the traps with smarts..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully whispers.. "I think there might be a trap in front of the porch.." She moves up and attempts to disable it.. Before messing with it she'll take a much closer look..

Take 20 for a 27 perception.. If it appears to be a pit trap she'll look for a rock or something heavy to set it off at a safe distance.. If its a more complex trigger she'll attempt to disarm it..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully will smile and nod.. She takes off slowly into the brush, circling the manor to get the layout..

Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Perc: 1d20 + 6 ⇒ (14) + 6 = 20 +1 vs Traps


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Nature Untrained: 1d20 + 1 ⇒ (8) + 1 = 9

Whispering.. "Your better at backtracking.. I'll stay here and keep a watch.." She'll sneak back into the foilage and keep a watch on the manor..

Taking 10 on stealth till he returns for a 21 + any foliage bonuses


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully follows..

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Perc: 1d20 + 6 ⇒ (15) + 6 = 21 +1 vs traps


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"What a pretty bird.. Never seen one like that one before.. Shall we continue?"


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"Well lets go have a look Fen.." She stalks off with the ranger to look ahead..

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24
Perc: 1d20 + 6 ⇒ (8) + 6 = 14 +1 vs Traps


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Didnt realize we we're camping..

Shortly after leaving Skully returns and nestles in for the night.. "The perimeter looked pretty good.."


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Find another imo..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully smiles and slinks off with Fenn..

Stealth: 1d20 + 11 ⇒ (10) + 11 = 21
Perc: 1d20 + 6 ⇒ (13) + 6 = 19 +1 vs Traps


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"Doesn't seem right to just kill it.."


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Quolamin
Fenn
Gobos
Legainn
Brom
Skully

Its the top of the round, Q and Fenn are up..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully tumbles into flank the other gobo and swigngs her pigsticker..

Acro to Avoid AoO: 1d20 + 9 ⇒ (9) + 9 = 18

Attack+Flank: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak: 1d6 ⇒ 1

She tumbles greatly, but unfortunately strikes to fast and misjudges the blow..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

He could use the bow, but at a -2 penalty..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

On her turn Skully will move to flank with Q..

Acro to avoid AoO: 1d20 + 9 ⇒ (2) + 9 = 11 That prob doesnt beat its CMD so you'll get an AoO..

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak: 1d6 ⇒ 4

Edit: NVM Q moved to cast so she would flank with Brom and not provoke..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Whats with the spoilers being open when you post them?

Init: 1d20 + 4 ⇒ (1) + 4 = 5

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully follows Fen..

Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17

Perc: 1d20 + 6 ⇒ (9) + 6 = 15 +1 vs Traps
Perc: 1d20 + 6 ⇒ (10) + 6 = 16 +1 vs Traps

And then returns to bring the group to the chimes to wait..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Im generally a middle road rper and high end combat guy, so while the rp isnt bugging me us getting on down the road would be nice :)


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Im fine with whatever..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully watches the exchange with the wolf warily, her hand on her rapier.. When its all over.. "Wow Fenn! That was amazing, you like talk to animals huh? That's crazy.. I wanna learn!"


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Perc: 1d20 + 6 ⇒ (14) + 6 = 20 +1 vs traps


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully smiles and nods at the decision.. She skips along as they travel..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

GM:
Since Skully doesn't have mwk thieves tools and a realitively low disable mod compared to the dc's of traps ill be rolling for them.. If we have 2 minutes Skully will take 20 searching, if not than ill prob roll it on searches.. Skully is fine in the middle of a walking order..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

At the campsite.. "Not very quite is he.. I suppose it being night time I can let him off on that.."

Upon return.. "Gosh Fenn you are a wilderness man.. Look at all those good things to eat.." Her mouth visibly waters despite her snacking all day..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully giggles.. "You boys and your shyness.. I think it's funny.. I'll very much enjoy the ride! Like I said, I love piggyback rides.."


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully blushes at the attention from the big strong men.. "Oh yall don't have to carry me the whole time.. I have legs too.."


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"I guess it's ok.. You owe me a piece of hard candy though!"


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully takes a side glance at Q.. "Who you calling a gnome! Do I look like I have a bigass nose? Just because I'm short doesn't make me a gnome Sir!" She clearly has taken offense at being confused for a gnome..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

She smiles.. "Oh I love me some piggybacks!" She does a kick flip up onto your shoulders and grabs hold..

Take 10 Acro gives her a 19.. Figure thats good nuff for that :)


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully pipes up when her name is meantioned.. "Sorry I was day dreaming.. Yea I can stealth ahead if needed.. Are we leaving now?"
You all get the feeling she looses concetration easily and drifts off into her own thoughts..


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

"Well lets be on our way then.."

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