![]()
![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() Skully slips out her Sap and slowly moves up the the sleeping hobgob.. taking 10 on stealth for a 21..[/dice] [ooc]Not exactly sure how this is ruled but she wants to try and knock him out while sleeping.. Essentially a coup de grace but with nonlethal damage.. Ive found no rules on it, yall know anything? If it were me i would say DC 10+damage fort or go unconcious, but im fine with just rolling straight damage if that what you want.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() Skully whispers.. "I think there might be a trap in front of the porch.." She moves up and attempts to disable it.. Before messing with it she'll take a much closer look.. Take 20 for a 27 perception.. If it appears to be a pit trap she'll look for a rock or something heavy to set it off at a safe distance.. If its a more complex trigger she'll attempt to disarm it.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() Nature Untrained: 1d20 + 1 ⇒ (8) + 1 = 9 Whispering.. "Your better at backtracking.. I'll stay here and keep a watch.." She'll sneak back into the foilage and keep a watch on the manor.. Taking 10 on stealth till he returns for a 21 + any foliage bonuses ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() Skully tumbles into flank the other gobo and swigngs her pigsticker.. Acro to Avoid AoO: 1d20 + 9 ⇒ (9) + 9 = 18 Attack+Flank: 1d20 + 7 ⇒ (7) + 7 = 14
She tumbles greatly, but unfortunately strikes to fast and misjudges the blow.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() On her turn Skully will move to flank with Q.. Acro to avoid AoO: 1d20 + 9 ⇒ (2) + 9 = 11 That prob doesnt beat its CMD so you'll get an AoO.. Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Edit: NVM Q moved to cast so she would flank with Brom and not provoke.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() Skully follows Fen.. Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perc: 1d20 + 6 ⇒ (9) + 6 = 15 +1 vs Traps
And then returns to bring the group to the chimes to wait.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() GM: Since Skully doesn't have mwk thieves tools and a realitively low disable mod compared to the dc's of traps ill be rolling for them.. If we have 2 minutes Skully will take 20 searching, if not than ill prob roll it on searches.. Skully is fine in the middle of a walking order.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() At the campsite.. "Not very quite is he.. I suppose it being night time I can let him off on that.." Upon return.. "Gosh Fenn you are a wilderness man.. Look at all those good things to eat.." Her mouth visibly waters despite her snacking all day.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() Skully takes a side glance at Q.. "Who you calling a gnome! Do I look like I have a bigass nose? Just because I'm short doesn't make me a gnome Sir!" She clearly has taken offense at being confused for a gnome.. ![]()
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
![]() Skully pipes up when her name is meantioned.. "Sorry I was day dreaming.. Yea I can stealth ahead if needed.. Are we leaving now?"
|